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Quote:Whoah, that build is amazing. Unfortunately, in my case, I don't have Ninja run and my budget will not allow that build, but I guess I can adapt it to something like this one and start having fun finally on my DM/Inv, which so far was my biggest Dark melee disappointment:Here's the updated one, Werner. The latest build has more Regeneration and the third slot in Hasten moved toward better use:
Hero Plan by Mids' Hero Designer 1.942
Incredibly fun build. My favorite Scrapper thus far.
http://www.cohplanner.com/
Click this DataLink to open the build!
Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
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Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam(13), TtmC'tng-ResDam/EndRdx(36)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Nucle(25), SipInsght-Acc/Rchg(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(42)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), TtmC'tng-ResDam/EndRdx(45)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17), TtmC'tng-ResDam/EndRdx(40)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34)
Level 22: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(31)
Level 24: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(40)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39)
Level 28: Invincibility -- HO:Enzym(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(42), Enf'dOp-Acc/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/Rchg(46)
Level 38: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Numna-Heal(36)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(21)
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Set Bonus Totals:- 21% Defense(Smashing)
- 21% Defense(Lethal)
- 21,6% Defense(Fire)
- 21,6% Defense(Cold)
- 21,6% Defense(Energy)
- 21,6% Defense(Negative)
- 6% Defense(Psionic)
- 13,5% Defense(Melee)
- 13,8% Defense(Ranged)
- 13,8% Defense(AoE)
- 5,4% Max End
- 56,3% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 95,4 HP (7,12%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2,2%
- 7,5% (0,13 End/sec) Recovery
- 42% (2,34 HP/sec) Regeneration
- 2,84% Resistance(Fire)
- 2,84% Resistance(Cold)
- 25% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Smite)- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Resist Physical Damage)- 5% RunSpeed
- 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
(Temp Invulnerability)- 5% RunSpeed
- 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
(Dull Pain)- MezResist(Terrorized) 2,2%
- 1,26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Siphon Life)- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Resist Elements)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Elements)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 5% RunSpeed
- 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
(Unyielding)- 5% RunSpeed
- 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
(Dark Consumption)- 1,8% Max End
- 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
(Resist Energies)- 5% RunSpeed
- 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
(Weave)- 10% (0,56 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
(Maneuvers)- 7,5% Enhancement(RechargeTime)
(Soul Drain)- 1,8% Max End
- 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
(Soul Drain)- 1% (0,02 End/sec) Recovery
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
(Invincibility)- 10% (0,56 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
(Combat Jumping)- 7,5% Enhancement(RechargeTime)
(Midnight Grasp)- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Tough Hide)- 10% (0,56 HP/sec) Regeneration
- 15,1 HP (1,12%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Shadow Maul)- 1,8% Max End
- 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
(Char)- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
- 2% (0,03 End/sec) Recovery
- 7,5% Enhancement(RechargeTime)
(Fire Blast)- 2% (0,03 End/sec) Recovery
- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
(Fire Ball)- 2,5% (0,04 End/sec) Recovery
- 1,58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
(Health)- 12% (0,67 HP/sec) Regeneration
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Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Acc-I(45)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Acc-I(40)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(5)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Zinger-Acc/Rchg(13), Mocking-Acc/Rchg(15)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(13), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48)
Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(45)
Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 38: Consume -- C'ngBlow-Acc/Rchg(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 4: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 36,1% Defense(Smashing)
- 36,1% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 6,75% Defense(Energy)
- 6,75% Defense(Negative)
- 3% Defense(Psionic)
- 31,8% Defense(Melee)
- 4,88% Defense(Ranged)
- 4,88% Defense(AoE)
- 2,25% Max End
- 3% Enhancement(Immobilize)
- 27% Enhancement(Accuracy)
- 47,5% Enhancement(RechargeTime)
- 129,3 HP (8,63%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 17,1%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 8,25%
- 0,95% Resistance(Fire)
- 0,95% Resistance(Cold)
- 1,88% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Strike)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Fire Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Slash)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Spin)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Follow Up)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Boxing)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Combat Jumping)- 7,5% Enhancement(RechargeTime)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Plasma Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Focus)- MezResist(Immobilize) 2,75%
- 16,9 HP (1,13%) HitPoints
- 2,25% Max End
- 6,25% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Blazing Aura)- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Eviscerate)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Burn)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Weave)- 7,5% Enhancement(RechargeTime)
(Ring of Fire)- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Swipe)- MezResist(Immobilize) 2,75% (Exceeded 5 Bonus Cap)
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Temperature Protection)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Hover)- 7,5% Enhancement(RechargeTime)
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This is my current DM/Elec build, the only difference is that I have a Positron's Blast in Dark Obliteration instead of the purple set. The S/L softcapping makes things real easy for him, although I'm thinking of changing Soul Mastery for Mu:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40), Acc-I(42)
Level 1: Charged Armor -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 4: Conductive Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), Acc-I(15)
Level 10: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(17), RechRdx-I(17)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 18: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(45), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Energize -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Acc-I(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(36)
Level 38: Maneuvers -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+(39)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
Level 49: Dark Consumption -- C'ngBlow-Acc/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Ion Total Radial Judgement
Level 50: Diamagnetic Total Core Conversion
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
Level 4: Ninja Run
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 33,6% Defense(Smashing)
- 33,6% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 27,7% Defense(Melee)
- 5,5% Defense(Ranged)
- 4,88% Defense(AoE)
- 42% Enhancement(Accuracy)
- 46,3% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 4% FlySpeed
- 84,3 HP (5,63%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 14,9%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 6,05%
- 5,5% (0,09 End/sec) Recovery
- 3,47% Resistance(Fire)
- 3,47% Resistance(Cold)
- 1,88% Resistance(Negative)
- 4% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Smite)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Charged Armor)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Shadow Maul)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Conductive Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Combat Jumping)- 7,5% Enhancement(RechargeTime)
(Siphon Life)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Static Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Grounded)- 1,5% (0,03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Boxing)- MezResist(Immobilize) 2,2%
- 16,9 HP (1,13%) HitPoints
- 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
(Tough)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Lightning Field)- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Soul Drain)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Weave)- 7,5% Enhancement(RechargeTime)
(Midnight Grasp)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Maneuvers)- 7,5% Enhancement(RechargeTime)
(Soul Tentacles)- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Dark Obliteration)- 4% (0,07 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Gloom)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
-
This is my DM/Fire build. So far he works fine in all departments and use him to farm too. Went for Spiritual to reduce Hasten downtime, I guess it could be reduced even more with some tweaking but as it's working for me as it is, decided not to bother. You can still be softcapped with 1 Enzyme and 1 LotG Def/End in Weave so you can save 350 million for that second Enzyme:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(43), Acc-I(45)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(5)
Level 6: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(7), SipInsght-Acc/ToHitDeb(7), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Zinger-Acc/Rchg(11), Mocking-Acc/Rchg(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(50), S'ngH'mkr-Dmg/Rchg(50), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(48)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(34), Zinger-Acc/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Darkest Night -- EndRdx-I(A)
Level 49: Consume -- C'ngBlow-Acc/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Void Total Core Judgement
Level 50: Diamagnetic Total Core Conversion
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(46)
Level 4: Ninja Run
------------
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 38% Defense(Smashing)
- 38% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 6,75% Defense(Energy)
- 6,75% Defense(Negative)
- 3% Defense(Psionic)
- 32,7% Defense(Melee)
- 4,88% Defense(Ranged)
- 4,88% Defense(AoE)
- 3% Enhancement(Immobilize)
- 45% Enhancement(Accuracy)
- 33,8% Enhancement(RechargeTime)
- 8% FlySpeed
- 84,3 HP (5,63%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 13,8%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 8,25%
- MezResist(Terrorized) 2,2%
- 0,95% Resistance(Fire)
- 0,95% Resistance(Cold)
- 1,88% Resistance(Negative)
- 8% RunSpeed
- 4% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Smite)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Fire Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Shadow Maul)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Healing Flames)- MezResist(Terrorized) 2,2%
(Touch of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Siphon Life)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Temperature Protection)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Plasma Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Boxing)- MezResist(Immobilize) 2,2%
- 16,9 HP (1,13%) HitPoints
- 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
(Tough)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Blazing Aura)- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Weave)- 7,5% Enhancement(RechargeTime)
(Soul Drain)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Burn)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Midnight Grasp)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Hover)- 7,5% Enhancement(RechargeTime)
(Soul Tentacles)- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Dark Obliteration)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
-
No luck here either, I have an ATI 5850, W7 64 bit and 8 GB RAM. Only stable drivers for me so far are 10.11
-
Same thing yesterday in Freedom, huge lagspikes red and yellow on Netgraph during a Statesman TF, team mates getting multiple dc's, buff bar disappearing and global channels disappearing too. Also, might not be related, but Lord Recluse did not take ANY kind of dmg until we got all 4 towers down, before that, our dmg didn't register on him at all.
Just logged on now and still lots of red and yellow spiks on netgraph.- -
This is how I'd do it, sure there might be plenty of more min/maxed builds out there, but this one is pretty straightforward and should do the job properly:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), RechRdx-I(39)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), RechRdx-I(36)
Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), RechRdx-I(39)
Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(46)
Level 12: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), RechRdx-I(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Dmg/EndRdx(23), Dct'dW-EndRdx/Rchg(31), Nictus-Acc/EndRdx/Rchg(43)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 20: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(21), LkGmblr-Rchg+(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-%ToHit(43), N'mare-Acc/EndRdx(43)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(42)
Level 4: Ninja Run
------------
Set Bonus Totals:- 5,5% DamageBuff(Smashing)
- 5,5% DamageBuff(Lethal)
- 5,5% DamageBuff(Fire)
- 5,5% DamageBuff(Cold)
- 5,5% DamageBuff(Energy)
- 5,5% DamageBuff(Negative)
- 5,5% DamageBuff(Toxic)
- 5,5% DamageBuff(Psionic)
- 30,8% Defense(Smashing)
- 30,8% Defense(Lethal)
- 5,19% Defense(Fire)
- 5,19% Defense(Cold)
- 9,25% Defense(Energy)
- 9,25% Defense(Negative)
- 3% Defense(Psionic)
- 23% Defense(Melee)
- 8% Defense(Ranged)
- 7,38% Defense(AoE)
- 36% Enhancement(Accuracy)
- 48,8% Enhancement(RechargeTime)
- 9% FlySpeed
- 118,1 HP (7,88%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 15,4%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 3,85%
- 6,5% (0,11 End/sec) Recovery
- 20% (1,25 HP/sec) Regeneration
- 2,52% Resistance(Fire)
- 2,52% Resistance(Cold)
- 3,13% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Jab)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Dark Embrace)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Haymaker)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Murky Cloud)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Combat Jumping)- 10% (0,62 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
(Knockout Blow)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Obsidian Shield)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Obsidian Shield)- 1,5% (0,03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Punch)- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Dark Regeneration)- 10% (0,62 HP/sec) Regeneration
- 3,13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28,1 HP (1,88%) HitPoints
- 2,5% (0,04 End/sec) Recovery
- 2,5% DamageBuff(All)
- 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
(Cloak of Darkness)- 7,5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Death Shroud)- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Cloak of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Weave)- 7,5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Hover)- 7,5% Enhancement(RechargeTime)
(Fire Ball)- 2,5% (0,04 End/sec) Recovery
- 1,58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
(Maneuvers)- 7,5% Enhancement(RechargeTime)
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