Scharrode

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    Here's the updated one, Werner. The latest build has more Regeneration and the third slot in Hasten moved toward better use:
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Succubus Kali: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    Incredibly fun build. My favorite Scrapper thus far.
    Whoah, that build is amazing. Unfortunately, in my case, I don't have Ninja run and my budget will not allow that build, but I guess I can adapt it to something like this one and start having fun finally on my DM/Inv, which so far was my biggest Dark melee disappointment:

    Hero Plan by Mids' Hero Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam(13), TtmC'tng-ResDam/EndRdx(36)
    Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Nucle(25), SipInsght-Acc/Rchg(46)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(42)
    Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
    Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), TtmC'tng-ResDam/EndRdx(45)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17), TtmC'tng-ResDam/EndRdx(40)
    Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
    Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34)
    Level 22: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(31)
    Level 24: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(40)
    Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39)
    Level 28: Invincibility -- HO:Enzym(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(34)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(42), Enf'dOp-Acc/Rchg(43)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/Rchg(46)
    Level 38: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(45)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(50)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Super Jump -- Jump-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Numna-Heal(36)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(21)
    ------------
    Set Bonus Totals:
    • 21% Defense(Smashing)
    • 21% Defense(Lethal)
    • 21,6% Defense(Fire)
    • 21,6% Defense(Cold)
    • 21,6% Defense(Energy)
    • 21,6% Defense(Negative)
    • 6% Defense(Psionic)
    • 13,5% Defense(Melee)
    • 13,8% Defense(Ranged)
    • 13,8% Defense(AoE)
    • 5,4% Max End
    • 56,3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 95,4 HP (7,12%) HitPoints
    • MezResist(Immobilize) 11%
    • MezResist(Terrorized) 2,2%
    • 7,5% (0,13 End/sec) Recovery
    • 42% (2,34 HP/sec) Regeneration
    • 2,84% Resistance(Fire)
    • 2,84% Resistance(Cold)
    • 25% RunSpeed

    ------------
    Set Bonuses:
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2,75%
    • 20,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Aegis
    (Temp Invulnerability)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2,2%
    • 1,26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2,75%
    • 20,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2,75%
    • 20,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Steadfast Protection
    (Resist Elements)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Resist Elements)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Aegis
    (Unyielding)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Eradication
    (Dark Consumption)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    Aegis
    (Resist Energies)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0,56 HP/sec) Regeneration
    • 7,5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7,5% Enhancement(RechargeTime)
    Eradication
    (Soul Drain)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    Cleaving Blow
    (Soul Drain)
    • 1% (0,02 End/sec) Recovery
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    Luck of the Gambler
    (Invincibility)
    • 10% (0,56 HP/sec) Regeneration
    • 7,5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7,5% Enhancement(RechargeTime)
    Kinetic Combat
    (Midnight Grasp)
    • MezResist(Immobilize) 2,75%
    • 20,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0,56 HP/sec) Regeneration
    • 15,1 HP (1,12%) HitPoints
    • 7,5% Enhancement(RechargeTime)
    Eradication
    (Shadow Maul)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    Basilisk's Gaze
    (Char)
    • 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
    • 2% (0,03 End/sec) Recovery
    • 7,5% Enhancement(RechargeTime)
    Thunderstrike
    (Fire Blast)
    • 2% (0,03 End/sec) Recovery
    • 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
    Positron's Blast
    (Fire Ball)
    • 2,5% (0,04 End/sec) Recovery
    • 1,58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6,25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0,67 HP/sec) Regeneration
  2. Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Acc-I(45)
    Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Acc-I(40)
    Level 4: Healing Flames -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(5)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Zinger-Acc/Rchg(13), Mocking-Acc/Rchg(15)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(13), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48)
    Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(45)
    Level 20: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
    Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 24: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Consume -- C'ngBlow-Acc/Rchg(A)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 36,1% Defense(Smashing)
    • 36,1% Defense(Lethal)
    • 3,94% Defense(Fire)
    • 3,94% Defense(Cold)
    • 6,75% Defense(Energy)
    • 6,75% Defense(Negative)
    • 3% Defense(Psionic)
    • 31,8% Defense(Melee)
    • 4,88% Defense(Ranged)
    • 4,88% Defense(AoE)
    • 2,25% Max End
    • 3% Enhancement(Immobilize)
    • 27% Enhancement(Accuracy)
    • 47,5% Enhancement(RechargeTime)
    • 129,3 HP (8,63%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17,1%
    • MezResist(Sleep) 1,65%
    • MezResist(Stun) 8,25%
    • 0,95% Resistance(Fire)
    • 0,95% Resistance(Cold)
    • 1,88% Resistance(Negative)

    ------------
    Set Bonuses:
    Kinetic Combat
    (Strike)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Kinetic Combat
    (Slash)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Obliteration
    (Spin)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Kinetic Combat
    (Follow Up)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7,5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Decimation
    (Focus)
    • MezResist(Immobilize) 2,75%
    • 16,9 HP (1,13%) HitPoints
    • 2,25% Max End
    • 6,25% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1,65%
    • 0,95% Resistance(Fire,Cold)
    • MezResist(Stun) 1,65%
    • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
    • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
    Obliteration
    (Eviscerate)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 7,5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Ring of Fire)
    • 3% Enhancement(Immobilize)
    • 1,88% Resistance(Negative)
    • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
    • 3,75% Enhancement(RechargeTime)
    • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
    Kinetic Combat
    (Swipe)
    • MezResist(Immobilize) 2,75% (Exceeded 5 Bonus Cap)
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Steadfast Protection
    (Temperature Protection)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Hover)
    • 7,5% Enhancement(RechargeTime)
  3. This is my current DM/Elec build, the only difference is that I have a Positron's Blast in Dark Obliteration instead of the purple set. The S/L softcapping makes things real easy for him, although I'm thinking of changing Soul Mastery for Mu:

    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40), Acc-I(42)
    Level 1: Charged Armor -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 4: Conductive Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), Acc-I(15)
    Level 10: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(17), RechRdx-I(17)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    Level 18: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(45), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 24: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 28: Energize -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29)
    Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Acc-I(34)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(36)
    Level 38: Maneuvers -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+(39)
    Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
    Level 47: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
    Level 49: Dark Consumption -- C'ngBlow-Acc/Rchg(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    Level 50: Ion Total Radial Judgement
    Level 50: Diamagnetic Total Core Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 33,6% Defense(Smashing)
    • 33,6% Defense(Lethal)
    • 3,94% Defense(Fire)
    • 3,94% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 27,7% Defense(Melee)
    • 5,5% Defense(Ranged)
    • 4,88% Defense(AoE)
    • 42% Enhancement(Accuracy)
    • 46,3% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 4% FlySpeed
    • 84,3 HP (5,63%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 14,9%
    • MezResist(Sleep) 1,65%
    • MezResist(Stun) 6,05%
    • 5,5% (0,09 End/sec) Recovery
    • 3,47% Resistance(Fire)
    • 3,47% Resistance(Cold)
    • 1,88% Resistance(Negative)
    • 4% RunSpeed
    • 2% XPDebtProtection

    ------------
    Set Bonuses:
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Obliteration
    (Shadow Maul)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7,5% Enhancement(RechargeTime)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Steadfast Protection
    (Grounded)
    • 1,5% (0,03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Smashing Haymaker
    (Boxing)
    • MezResist(Immobilize) 2,2%
    • 16,9 HP (1,13%) HitPoints
    • 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Multi Strike
    (Lightning Field)
    • MezResist(Sleep) 1,65%
    • 0,95% Resistance(Fire,Cold)
    • MezResist(Stun) 1,65%
    • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
    • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
    Obliteration
    (Soul Drain)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 7,5% Enhancement(RechargeTime)
    Kinetic Combat
    (Midnight Grasp)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 7,5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1,88% Resistance(Negative)
    • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
    • 3,75% Enhancement(RechargeTime)
    • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
    Ragnarok
    (Dark Obliteration)
    • 4% (0,07 End/sec) Recovery
    • 2,52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Siphon Insight
    (Gloom)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
  4. This is my DM/Fire build. So far he works fine in all departments and use him to farm too. Went for Spiritual to reduce Hasten downtime, I guess it could be reduced even more with some tweaking but as it's working for me as it is, decided not to bother. You can still be softcapped with 1 Enzyme and 1 LotG Def/End in Weave so you can save 350 million for that second Enzyme:

    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(43), Acc-I(45)
    Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(5)
    Level 6: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(7), SipInsght-Acc/ToHitDeb(7), SipInsght-Acc/Rchg(13), SipInsght-ToHitDeb/EndRdx/Rchg(15)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Zinger-Acc/Rchg(11), Mocking-Acc/Rchg(13)
    Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(50), S'ngH'mkr-Dmg/Rchg(50), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
    Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
    Level 24: Weave -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(48)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(34), Zinger-Acc/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Hover -- LkGmblr-Rchg+(A)
    Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
    Level 47: Darkest Night -- EndRdx-I(A)
    Level 49: Consume -- C'ngBlow-Acc/Rchg(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    Level 50: Void Total Core Judgement
    Level 50: Diamagnetic Total Core Conversion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(46)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 38% Defense(Smashing)
    • 38% Defense(Lethal)
    • 3,94% Defense(Fire)
    • 3,94% Defense(Cold)
    • 6,75% Defense(Energy)
    • 6,75% Defense(Negative)
    • 3% Defense(Psionic)
    • 32,7% Defense(Melee)
    • 4,88% Defense(Ranged)
    • 4,88% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 45% Enhancement(Accuracy)
    • 33,8% Enhancement(RechargeTime)
    • 8% FlySpeed
    • 84,3 HP (5,63%) HitPoints
    • 8% JumpHeight
    • 8% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 13,8%
    • MezResist(Sleep) 1,65%
    • MezResist(Stun) 8,25%
    • MezResist(Terrorized) 2,2%
    • 0,95% Resistance(Fire)
    • 0,95% Resistance(Cold)
    • 1,88% Resistance(Negative)
    • 8% RunSpeed
    • 4% XPDebtProtection

    ------------
    Set Bonuses:
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Obliteration
    (Shadow Maul)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2,2%
    Siphon Insight
    (Touch of Fear)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Steadfast Protection
    (Temperature Protection)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Smashing Haymaker
    (Boxing)
    • MezResist(Immobilize) 2,2%
    • 16,9 HP (1,13%) HitPoints
    • 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1,65%
    • 0,95% Resistance(Fire,Cold)
    • MezResist(Stun) 1,65%
    • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
    • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 7,5% Enhancement(RechargeTime)
    Obliteration
    (Soul Drain)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Kinetic Combat
    (Midnight Grasp)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Luck of the Gambler
    (Hover)
    • 7,5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1,88% Resistance(Negative)
    • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
    • 3,75% Enhancement(RechargeTime)
    • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
    Siphon Insight
    (Dark Obliteration)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
  5. No luck here either, I have an ATI 5850, W7 64 bit and 8 GB RAM. Only stable drivers for me so far are 10.11
  6. Same thing yesterday in Freedom, huge lagspikes red and yellow on Netgraph during a Statesman TF, team mates getting multiple dc's, buff bar disappearing and global channels disappearing too. Also, might not be related, but Lord Recluse did not take ANY kind of dmg until we got all 4 towers down, before that, our dmg didn't register on him at all.

    Just logged on now and still lots of red and yellow spiks on netgraph.-
  7. This is how I'd do it, sure there might be plenty of more min/maxed builds out there, but this one is pretty straightforward and should do the job properly:

    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), RechRdx-I(39)
    Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), RechRdx-I(36)
    Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), RechRdx-I(39)
    Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(46)
    Level 12: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), RechRdx-I(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Dark Regeneration -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Dmg/EndRdx(23), Dct'dW-EndRdx/Rchg(31), Nictus-Acc/EndRdx/Rchg(43)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 20: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(21), LkGmblr-Rchg+(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-%ToHit(43), N'mare-Acc/EndRdx(43)
    Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Oppressive Gloom -- HO:Endo(A)
    Level 38: Hover -- LkGmblr-Rchg+(A)
    Level 41: Char -- Acc-I(A)
    Level 44: Melt Armor -- AnWeak-Acc/Rchg(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(42)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5,5% DamageBuff(Smashing)
    • 5,5% DamageBuff(Lethal)
    • 5,5% DamageBuff(Fire)
    • 5,5% DamageBuff(Cold)
    • 5,5% DamageBuff(Energy)
    • 5,5% DamageBuff(Negative)
    • 5,5% DamageBuff(Toxic)
    • 5,5% DamageBuff(Psionic)
    • 30,8% Defense(Smashing)
    • 30,8% Defense(Lethal)
    • 5,19% Defense(Fire)
    • 5,19% Defense(Cold)
    • 9,25% Defense(Energy)
    • 9,25% Defense(Negative)
    • 3% Defense(Psionic)
    • 23% Defense(Melee)
    • 8% Defense(Ranged)
    • 7,38% Defense(AoE)
    • 36% Enhancement(Accuracy)
    • 48,8% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 118,1 HP (7,88%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 15,4%
    • MezResist(Sleep) 1,65%
    • MezResist(Stun) 3,85%
    • 6,5% (0,11 End/sec) Recovery
    • 20% (1,25 HP/sec) Regeneration
    • 2,52% Resistance(Fire)
    • 2,52% Resistance(Cold)
    • 3,13% Resistance(Negative)
    • 9% RunSpeed
    • 2% XPDebtProtection

    ------------
    Set Bonuses:
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0,62 HP/sec) Regeneration
    • 7,5% Enhancement(RechargeTime)
    Kinetic Combat
    (Knockout Blow)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Reactive Armor
    (Obsidian Shield)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Steadfast Protection
    (Obsidian Shield)
    • 1,5% (0,03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Kinetic Combat
    (Punch)
    • MezResist(Immobilize) 2,75%
    • 22,5 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Scirocco's Dervish
    (Dark Regeneration)
    • 10% (0,62 HP/sec) Regeneration
    • 3,13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28,1 HP (1,88%) HitPoints
    • 2,5% (0,04 End/sec) Recovery
    • 2,5% DamageBuff(All)
    • 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
    Luck of the Gambler
    (Cloak of Darkness)
    • 7,5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1,1%
    • 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
    • 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
    Multi Strike
    (Death Shroud)
    • MezResist(Sleep) 1,65%
    • 0,95% Resistance(Fire,Cold)
    • MezResist(Stun) 1,65%
    • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
    • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
    Siphon Insight
    (Cloak of Fear)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 7,5% Enhancement(RechargeTime)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
    Luck of the Gambler
    (Hover)
    • 7,5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2,5% (0,04 End/sec) Recovery
    • 1,58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6,25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7,5% Enhancement(RechargeTime)




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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