SS/DA? Any build advice?
I'd start over with a new build...
I prefer to build for typed (s/l/e/n) defense over positional for dark armor. Look at kinetic combats, rectified reticles, reactive armor. Use the steadfast 3% unique.
Most folks, I believe, choose one mez aura or the other; few run both. The fear aura causes the mobs to wander less, but requires more slots to work well. Figure 5-6 slots for CoF, OG works fine on 1-2 slots.
Use the theft of essence proc in dark regen.
I'd shoot for 12 pts kb protection, as there are a number of powers that deal mag 10 kb.
That should get ya started, hope it's useful.
All excellent advice above. My SS/DA has softcapped S/L def, somewhat lower on E/N/F/C. Endurance shouldn't be much of an issue with intelligent slotting of attacks and the numina/miracle uniques (as well as the theft of essence +end proc mentioned above). It is something you need to plan for though.
heres the thing though positional grats defense TO ALL regardless of what it is so i would stay with positional but yes use the steadfast 3% defense and touch of nictus is daark regen just stick with positional
Okay, did some tweaking and managed to get up to 32.9% S/L defense without sacrificing much. I also bumped my KB protection to 12.
http://www.cohplanner.com/mids/downl...13FE05B27CD7A8
I was considering putting a Glimpse of the Abyss +chance for psi damage in Cloak of Fear. Think that would be a good idea?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
This is how I'd do it, sure there might be plenty of more min/maxed builds out there, but this one is pretty straightforward and should do the job properly:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), RechRdx-I(39)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), RechRdx-I(36)
Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), RechRdx-I(39)
Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(46)
Level 12: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), RechRdx-I(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Dmg/EndRdx(23), Dct'dW-EndRdx/Rchg(31), Nictus-Acc/EndRdx/Rchg(43)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 20: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(21), LkGmblr-Rchg+(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-%ToHit(43), N'mare-Acc/EndRdx(43)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(42)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 5,5% DamageBuff(Smashing)
- 5,5% DamageBuff(Lethal)
- 5,5% DamageBuff(Fire)
- 5,5% DamageBuff(Cold)
- 5,5% DamageBuff(Energy)
- 5,5% DamageBuff(Negative)
- 5,5% DamageBuff(Toxic)
- 5,5% DamageBuff(Psionic)
- 30,8% Defense(Smashing)
- 30,8% Defense(Lethal)
- 5,19% Defense(Fire)
- 5,19% Defense(Cold)
- 9,25% Defense(Energy)
- 9,25% Defense(Negative)
- 3% Defense(Psionic)
- 23% Defense(Melee)
- 8% Defense(Ranged)
- 7,38% Defense(AoE)
- 36% Enhancement(Accuracy)
- 48,8% Enhancement(RechargeTime)
- 9% FlySpeed
- 118,1 HP (7,88%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 15,4%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 3,85%
- 6,5% (0,11 End/sec) Recovery
- 20% (1,25 HP/sec) Regeneration
- 2,52% Resistance(Fire)
- 2,52% Resistance(Cold)
- 3,13% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Jab)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Dark Embrace)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Murky Cloud)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Combat Jumping)
- 10% (0,62 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
(Knockout Blow)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Obsidian Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Obsidian Shield)
- 1,5% (0,03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Punch)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Dark Regeneration)
- 10% (0,62 HP/sec) Regeneration
- 3,13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28,1 HP (1,88%) HitPoints
- 2,5% (0,04 End/sec) Recovery
- 2,5% DamageBuff(All)
- 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
(Cloak of Darkness)
- 7,5% Enhancement(RechargeTime)
(Tough)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Death Shroud)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Cloak of Fear)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Weave)
- 7,5% Enhancement(RechargeTime)
(Foot Stomp)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Hover)
- 7,5% Enhancement(RechargeTime)
(Fire Ball)
- 2,5% (0,04 End/sec) Recovery
- 1,58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
(Maneuvers)
- 7,5% Enhancement(RechargeTime)
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heres the thing though positional grats defense TO ALL regardless of what it is so i would stay with positional but yes use the steadfast 3% defense and touch of nictus is daark regen just stick with positional
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Yes, there are situations where it won't help - but looking at the game as a whole, softcapping S/L will help more, in more situations for SS/DA than positional def stacking.
So I'm looking to make a Super Strength/Dark Armor brute on live. I've never messed with Dark Armor much, so I'm looking for some advice as to what I should build towards, IO-wise.
I'd heard Endurance Reduction is key, in order to take advantage of the damage/fear/stun toggles. I've also heard the biggest asset to the set is the self heal, so recharge would probably be important as well.
I'm also looking to slot for defense a bit, though... and I'm unsure as to focus on melee or ranged most. I made a quick build if anyone wants to run with it, but at this point I don't think I would mind scrapping it and starting fresh either.
http://www.cohplanner.com/mids/downl...9AE13F45A7DAFB