Scarlet Shocker

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  1. Scarlet Shocker

    Um.. what?!?

    Bet the deal would have cost the clients an arm and a leg tho we know they have their fingers in many pies.

    Best to keep our eyes on them and our ears to the ground.
  2. Quote:
    Originally Posted by Red Valkyrja View Post
    I was going to join you Sam, but then I realized one, well two things I see as problems with the game.

    Lack of advertising.

    Still having a NA/EU version and their respective divided communities (servers.) If we were all one big happy family then NCsoft wouldn't have have to go to the expense of creating a separate EU box (which they didn't do for MA, and it looks like it wont be happening for GR either.)

    This. I'd mostly agree with Mr Tow too, that the game doesn't have very much wrong with it, but the divided community and the lack of any coherent marketing strategy for the game are mind-boggling

    If I could change anything within the game it would be twofold:

    Give PVP a severe rethink to make it enjoyable for those who are hard core and for the casual too, possibly by making one server a PVP server where existing PVE zones are casual, and PVP zones are hard core.

    Make Giant Monsters worthwhile fighting. Make the fights epic and make the rewards commensurate with epic fights, effectively giving them back their raison d'etre.


  3. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Indiramourning View Post
    But...but, isn't that Bambie's eye?

    Sweet doggie. I'd really love to get a new dog. But the heart break we went through when our Georgie died (cocker spaniel) is still making a new commitment difficult.

    It's a goat, not bambie

    Yeah like I said in another thread here, there's a big hole in your life when a furry friend passes, but the pleasure they give is immeasurable. I strongly suspect if a new friend came into your life you'd find it very easy to get on with him or her
  4. Your patience is to be commended. Hopefully now the new player will actually get out there and explore the rest of the game's content, rather than staying in the AE
  5. Sorry to hear about this. It's always painful to lose a member of the family like that but on the other hand the years of pleasure our furry friends give us is great compensation.

    I would strongly advise you to get a new vet however, but not before discussing your concerns with the veterinary practice manager
  6. Quote:
    Originally Posted by Dr_Mechano View Post
    8 man team of Thugs MM with Gang warfare taking on Lusca please!

    Roguespear checking in!
  7. Scarlet Shocker

    Jack Emmert?

    Quote:
    Originally Posted by Samuel_Tow View Post
    It did?

    Yeah pick up a Marvel comic and CoH had a page spread in it. That's what made me join.

    PS to the idiot that neg repped me for that for my above comment I wasn't drawing a direct distinction between Jack and marketing but simply pointing out that every bad side has a good one. Sorry your tiny brain couldn't grasp that relatively simple concept
  8. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by SlickRiptide View Post
    MY pet Rikti monkey has a way of jumping out from behind crates and staircases and scaring the hell outta me! Why did I think this was a good idea...?

    Buddy looks perfectly fit as far as racing dogs go. Do you have a staircase? That's usually a challenge simply because the dogs have never been exposed to one and haven't learned how to navigate them.

    Kudos to you for adopting Buddy. He looks like he'll be a great companion.

    I do have stairs and he struggles a bit with them (going up, more than down) but a firm, reassuring hand on the collar and he's fine. He's getting the hang.

    I used to have a Rough Collie who coudn't handle stairs at all, which makes me wonder if it's not something to do with the long snout. All other dogs I've had have never really found that a problem.
  9. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Golden Girl View Post
    He has devil eyes
    Nope. This is a devil eye
  10. Scarlet Shocker

    Jack Emmert?

    Say what you like about Jack - and I joined at the end of I6 so missed the worst of his "chatastrophes" so to speak, but at least the game got a lot of marketing then.
  11. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Yeah, do feed him, poor thing looks starved. I wouldnt be surprised, given how badly they usually treat race dogs.
    Still, he's got a good home =] take care of him, SS.

    The Trust where I met him do a really good job of looking after their charges, but he wasn't there long. Don't worry won't take long to get some meat on his bones, the cats have already "donated" a couple of bowls of their food to him
  12. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Perfect_Pain View Post
    I dont follow dog racing either But I love dogs, as I have 4 mini-monsters

    This is an Italian Greyhound:

    Very cute

    We should get pet sidekicks in Paragon
  13. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Blue Rabbit View Post
    Awww, he's a cutie! Just not too sure about the chasing wabbits part... ¬_¬

    Don't worry, he never won a thing! (except hearts maybe)
  14. Scarlet Shocker

    No GR for me!

    Quote:
    Originally Posted by Perfect_Pain View Post
    He looks skinny >.<

    Italian Greyhound?

    He's a bit lean but that'll change Not sure of his heritage, I don't really follow dog racing, although the tattoos in both ears indicate he was original from Ireland
  15. Scarlet Shocker

    No GR for me!

    But I do have a pretty good excuse I reckon!



    Happy little dance.

    Maybe in April!
  16. Love many of the suggestions here.

    Wanted to also add that whilst I don't especially love pirates (or ninjas) - the flintlock is perfectly feasible in a science-fantasy setting such as CoX.

    Haven't seen either this or this mentioned in the list (though admittedly I did only skim the thread.)

    I am holding out for the broom handled Mauser that was first in this thread.
  17. Cool ok in my revision it's out then. Thanks for the clarification.

    As an aside I've taken a note of Poison Pill's post and it's helped a lot on my current SO build. I'm not after "lots" of enemies, I'm after taking down those I meet quickly and efficiently
  18. Quote:
    Originally Posted by Tangler View Post
    Wow. Well if I may be bold, I think I should say you are really selling short a lot of your powers using them as set mules, while heavily slotting other powers that are really nothing more than just set mules. Not only that but I'm not even seeing a specific set bonus you are aiming for.

    To touch on a few specific powers:

    Call Thugs: why an IO that increases KB? The Kinetic Crash proc does not give the +rech to the MM iirc (though I may be wrong). Think about placing an Explosive Strike proc in there instead if you can spare the slot.

    Alkaloid: If you're using this power then I would recommend slotting for end red.

    Assault/Tactics: These really don't need 2 slots for end red. If you are burning end too fast, you are much better off placing them in the click powers which are the main culprit (read: Alkaloid, pet summoning, upgrades, etc.) Also I don't know why you would take Tactics and not slot it for tohit, especially since the tohit recipes give out good set bonuses.

    Call Enforcer: Okay... I really don't understand the reasoning behind this. If you want the set bonus you could have placed it in tactics, if you wanted more tohit for your thugs then placing 2 tohit IOs could have done the job. Why cut out the Enforcer's damage output/maneuvers?
    Thanks for the feedback.

    The logic behind my choices has been that many of the powers I six slot give a good bonuses to defence on the 6th slot. I figured that since my damage is +77.5% with the Enforcers in action (and 13.5% without) that it was a reasonably successful way to slot. Even if BU doesn't fire there the slots give it a 2.5% damage buff anyhow, but like I said, I'm open to suggestions.

    Mids does indicate that Force Feedback proc gives an overall recharge if I'm reading it correctly, though I'm no expert and may be wrong there.

    I take your point re; Alkaloid and Tactics. I've adjusted Alkaloid to 3 Miracles to give more end redux and it also gives a nice 2.5% end recovery too. I can make minor adjusts and get four Adjusted Targetings in there which give me an additional boost.

    I'm the first to admit I struggle with build guides generally, and Mids especially but the numbers I'm getting at the end of it seem to be ok.

    Here's the breakdown:
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1410;715;1430;HEX;|
    |78DAA593C94F535114C6EFEBC0A303748202854281324381B8714A484450139AD41|
    |4A3512321F0686BDA3EC26B8DECDCEB4A135D18E77961625C194537C638FC27AE64|
    |74DAE0B9DFB950F6BEB4DFEFF5F43BC3BDF7BDE4E5A35E21AE8C09CD3F9E9FB5AC9|
    |9E4AC5532960AB9E2BC7BDA98CB16CDBC9959D6D3A963B14BB17DBA10A2A1E29849|
    |970B05B39898CE963356784FFC4879612191327396590C9C28668D25A3584AECDC7|
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    |B30B11150E1BE0B503B50EA0DF090C550139CAB26B9C65D7EDB2615535C30DB85D4|
    |0D0030C7901276DAD93B384B31363BA28A473C8AEFB3519AAAE03FC41201E003AC8|
    |E7E23135D70052DD8C00FDE351A37838D5CB85EAB8428C2BC4EA81FE10A053568DE|
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    |79DA0D20BE055CA4A36C564F48F36B6C4ECB4BDEFA577C1EB4AAA8DAAAE80D746AB|
    |D0E74DF64DC02BE51FB36B58E365E47816A77A8893AFEC2D5B905F4FC64FC62FC01|
    |867F03266575A9B3EEE243EE667CA116BDAA5EEF26CC7D1B8C75C61AD0BF0A0CFD0|
    |056E8E11B500B18E8C5B10EC6193DC0701FF09E7C09B51389DB58FBF01BF41DBD8A|
    |97E90319469461849733CAEB508696CADB461FBAC4D4DE880BDE54E58D131A4CC98|
    |AE9BFAEB7DE9D3AAE936ED2B49453524E4B3923E5AC947352CE4BB9206546CAF6BB|
    |DD6CDF7E39D0012907A51C92724D9A740F89478A574A8D945A293E297E292129612|
    |9112977A46CFF038178FF7A|
    |-------------------------------------------------------------------|
  19. I've done a lot of reading but I've also worked on a build for my toon in Mids. I actually really dislike the Fighting pool, and I've had very good results with Stealth backed up with a Stealth IO for far few powers costs so I'd be glad of feedback on this.

    I've included the Hami-Os cuz... well I already have them, but if somene can make a better suggestion.

    I would just like to add I'd like to be able to use this toon to duo ITF - I've come close on a number of occasions but always fail at the last hurdle.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SPG v 3: Level 50 Technology Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Poison
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Call Thugs
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (9) Edict of the Master - Defense Bonus
    • (31) Kinetic Crash - Accuracy/Damage/Knockback
    • (36) Force Feedback - Chance for +Recharge
    Level 1: Alkaloid
    • (A) Healing IO
    • (3) Recharge Reduction IO
    • (5) Healing IO
    Level 2: Envenom
    • (A) Shield Breaker - Defense Debuff
    • (5) Shield Breaker - Accuracy/Defense Debuff
    • (13) Shield Breaker - Accuracy/Recharge
    • (15) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (43) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 4: Weaken
    • (A) Siphon Insight - ToHit Debuff
    • (7) Siphon Insight - Accuracy/ToHit Debuff
    • (7) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (11) Siphon Insight - Accuracy/Recharge
    • (19) Siphon Insight - Accuracy/Endurance/Recharge
    • (46) Siphon Insight - Chance for +ToHit
    Level 6: Swift
    • (A) Flight Speed IO
    Level 8: Hover
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Recharge
    Level 10: Stealth
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Endurance
    Level 12: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Endurance/Recharge
    • (33) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    Level 14: Health
    • (A) Healing IO
    • (15) Healing IO
    • (23) Harmonized Healing - Heal/Endurance
    • (34) Harmonized Healing - Heal
    Level 16: Fly
    • (A) Flight Speed IO
    Level 18: Assault
    • (A) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 20: Tactics
    • (A) Endurance Reduction IO
    • (21) Endurance Reduction IO
    Level 22: Equip Thugs
    • (A) Endurance Reduction IO
    Level 24: Call Enforcer
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 26: Call Bruiser
    • (A) Sovereign Right - Accuracy/Damage
    • (27) Sovereign Right - Accuracy
    • (29) Sovereign Right - Damage/Endurance
    • (31) Sovereign Right - Accuracy/Endurance
    • (36) Sovereign Right - Accuracy/Damage/Endurance
    • (37) Sovereign Right - Resistance Bonus
    Level 28: Neurotoxic Breath
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (29) Pacing of the Turtle - Accuracy/Slow
    • (37) Pacing of the Turtle - Range/Slow
    Level 30: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - Chance for +End
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO
    Level 35: Paralytic Poison
    • (A) Lockdown - Chance for +2 Mag Hold
    • (36) Lockdown - Accuracy/Hold
    • (40) Lockdown - Accuracy/Recharge
    • (40) Lockdown - Recharge/Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 38: Noxious Gas
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Gang War
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage
    • (46) Expedient Reinforcement - Accuracy/Recharge
    Level 44: Charged Armor
    • (A) Impervium Armor - Resistance
    • (45) Impervium Armor - Resistance/Endurance
    • (45) Impervium Armor - Resistance/Endurance/Recharge
    • (45) Impervium Armor - Resistance/Recharge
    • (48) Impervium Armor - Psionic Resistance
    Level 47: Electrifying Fences
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (48) Positron's Blast - Chance of Damage(Energy)
    • (50) Energy Manipulator - Chance to Stun
    Level 49: Electric Shackles
    • (A) Lockdown - Chance for +2 Mag Hold
    • (50) Lockdown - Accuracy/Recharge
    • (50) Energy Manipulator - Chance to Stun
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy



    Cheers
  20. Thanks for the advice guys. The links are very useful.

    I'm not able to put my hands on the Mids build I'm using - tho it does have Manoeuveres and Tough/Weave - I've no direct attacks myself, other than Nem staff and GSA vet rewards, tho I can see it could be tweaked a bit.

    I'm reading the links in depth so what I shall probably do is get a handle on them get a few more mil Inf and a respec and see where that leads me
  21. Quote:
    Originally Posted by Rent_ View Post
    The problem we have here is that it didn't affect EVERYONE. So while yes, it is affecting you, it's not like NC just sent out a poor update. There's obviously something that conflicts on certain set ups.

    Given that this has a very wide-reaching effect across a number of different platforms and different Operating Systems, it smacks of incredibly poor quality testing by NC. Their official input says only one OS is affected and it has affected many users on all the platforms they offer their game on.

    It's not the fault of the users and NC have been very lax at best, and incompetent at worst.
  22. Quote:
    Originally Posted by Rent_ View Post
    There's a link in Niviene's last post

    That's just the updater, not the entire game which is what I'm after but cheers
  23. Top Marks for NC for deciding to do this at peak time on an EU Friday! Stroke of Genius!

    I managed to get it working on my windows box by copying test server updater over but in my WINE install it was borked. I figured it'd be easier to just delete and download the entire game again during a day but I can't seem to find a download link now. Anyone got one?
  24. Quote:
    Originally Posted by mereman View Post
    Yet again NCSoft manages to [censored] up their EU users

    Surely not! This is only a problem for North American users on Vista. Nobody in the EU will be even remotely affected by it!

    (which is NCSpeak for "oh bugger we forgot about the EU, again")