Samuel_Tow

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  1. Quote:
    Originally Posted by Starsman View Post
    Thats because men don't hang around with push-up belts that enhance and showcase sixpacks or butt-cleavages (at least not the ones you want to look at) besides even if men did it's hard to have conversations to something that's hiding behind the person you talking to.
    Thank you for ruining my appetite. I WAS going to have some dinner soon.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    So, where exactly is the "defense" in this set? You have...a High Pain tolerance clone.... and that's it? If you ever find yourself in a situation where you have to scrap to survive (fighting Rikti with Drones present) you're boned.

    Sneaky or no, stalkers ARE still melee fighters and should be able to hang in melee combat better than your average blapper, which is how this set looks.
    What's more, the Stalker changes of recently seem to have been intended specifically to allow them to scrap better. Any Stalker must be able to scrap at least reasonably well, and for this he needs defences. Remember - Stalker secondaries are still billed "defence," not "support."
  3. Quote:
    Originally Posted by FredrikSvanberg View Post
    Wouldn't it be nice if we could "cash in" characters we don't use and get some kind of benefit from them for the alt that will replace them?
    I apologise if this sounds harsh, but no, I don't believe it would be nice. Why not just move your 50s off the server? Or just delete them, if you're going to anyway. Any system that encourages the deletion of characters is not something I can support.
  4. Quote:
    Originally Posted by Golden Girl View Post
    So your eyes have never wandered downwards - ever?
    Speaking for myself, not when talking with the actual person at the time. Then again, one girl actually brought it to my attention that I have the habit of shifting my eyes in the distance and sort of let them zone out when I speak, not looking at anything in particular. She was right, of course, but I'm still trying to figure out what that means for me. Too involved in the actual conversation, I guess? I mean, the way I write here is the way I speak in real life.
  5. Quote:
    Originally Posted by Clouded View Post
    I really think the Devs/marketing/whomever should release some new info on GR or Issue 17, something. There seems to be so much negative press and DOOOOM about CoX lately on these forums, etc.

    I know Comic Con is going to produce more info, but that's still 2-3 weeks away and I'm uber impatient.
    You know... "Negative Press," when taken out of context actually sounds like a really cool name for a hero or a villain. I keep finding these in the strangest places... Wonder if it's taken on Victory?
  6. Kindness

    You know, I’m a patient woman. Growing up in a world of constant danger and ever-present hurry, you’d think I’d be antsy all the time, but the truth is that many of the more sinister carnivores back home actually prayed on people’s drive to act before thinking. In a world where the difference between life and death was a single wrong step, you better believe I learned to resist tension and be cool under pressure. The fight with the giant lizards that initially brought me to this world was a perfect example. When scores of the things were swarming in on me, I felt like I wanted nothing more than to just swing my axe wildly and swat at them as hard as I could. But the bastards were covered by unbreakable bony plates, so doing that would have gotten me killed. Instead, I had to act cool, think fast and aim for the centre of the head where the plates join.

    In fact, most of the people in my tribe who died lost their lives to bad, rash decisions, either running into the killing fields of predators before they could recognise the signs, or failing to wait for an opening to strike in battle. Strength alone was not enough, and indeed I wasn’t the stronger of my people, but I was still the most powerful in final effect, second only to my father before he died. Survival back home was not just a matter of strong body, it required a balance between a body and mind.

    Which is why it infuriates me when the people of this Earth treat me and my kind as if we were some kind of subhuman idiots! The nerve of these people, touting their complicated words and numbers as though they are the height of intelligence, when they make stupid, catastrophic decisions themselves, and do so every day! I’ve seen more men hurt out of their sheer stupidity, literally inventing danger where there is none, than hurt from legitimate problems. And they have the nerve to suggest MY intelligence is low? I am not stupid! I may not know this world’s tricky sciences, but there is more to being smart than just knowing facts, and I think I’ve proven this over the years.

    Now, I’m a patient woman, and I’ve dealt with many irritating, pressing problems with a cool head, and even managed to avoid punching self-professed intellectuals in the mouth for the most part, but Malcolm really, REALLY stretched my self-restraint. I come from a world of quiet, where only the sounds of nature can be heard and people only ever nod or gesture to each other. I hadn’t heard language before at all. However, the novelty of this strange new concept wore off pretty quickly when I realised that he just would not stop talking even for a minute. He went on and on and on about all sorts of things. I guess he was very excited to meet me. To be fair, he was a great man, and I would learn a lot from him in time, but then and there I just wanted to find a way to shut him up without killing him. Gagging him would certainly not work, as he could speak to my mind directly. Believe me, I tried.

    Malcolm and I spent a little under two days together, walking through the forest back to this “city” he had mentioned. We covered around 50 miles with one overnight rest, and my god did we drag our feet along the way. If I were alone, I could have covered the distance in five hours and not broken a sweat, but since I was lugging his sorry hide around and had to mind his wound, it took FOREVER. Now, look – I’m patient, but any patience has is not infinite, and Malcolm certainly explored the upper limits of mine. Although... Really, I have to be honest, amid his childishly excited rambling, he did tell me a lot of things I really needed to know in order to be prepared for the utter cultural shock I would suffer when I finally discovered “civilization.”

    Malcolm told me a lot about cities, though I couldn’t really comprehend much of it at the time. It was just so alien to me. Back home, we didn’t have anything which would count as a “structure.” Occasionally we’d take shelter in natural caves, or the hollowed-out husks of dead monster trees, but as far as constructing anything ourselves, we never so much as put two branches against each other. And, honestly, there was never any point – we didn’t spend long enough in one place for that to matter. We just slept on the ground and moved on. Yet here he was, telling me about man-made things as tall as the sky, made out of stone and iron, paths paved, with thousands of people crowding around. I thought he was delirious, as he was running a fever at the time. I just couldn’t imagine such a thing.

    He told me about machines, and about vehicles, even if those are a mystery to me to this day. I accept that there are these “things” which perform certain “actions,” but what makes them work I’ve never been able to understand, nor honestly really cared. I was never interested in knowing about them or using them. Far as I’m concerned, they are part of what makes the people of this world so soft and helpless. When they chose machines to do their work for them, they lost the strength and talent to do it, themselves.

    More than anything else, however, Malcolm warned me how to act around other people. I’ll give him one thing – he was a smart man. He knew I couldn’t communicate with the people, and he understood I had no people skills at all, so he coached me. He told me to say nothing and not try to interact with them, warned me not to intimidate or push them, and just generally asked me to be gentle.

    Gentle... I could never quite wrap my head around that concept. Back home, we always acted hard and we acted fast. Decisive action was what kept us alive. There was never any time for sentiment or subtlety. It was kill or be killed. But Malcolm wasn’t like that. He may have been one of the weakest people I’ve ever met, even by this world’s standard, and that’s saying something, but he always had a way of making me feel at ease. All my life, every living memory I had, I had fought for everything. Fought for food, fought for shelter, fought for my life. But with Malcolm, I felt safe, I felt... Somehow at ease. There was a certain power in his words, I will admit, but I never felt like I had to fight him. He was always so... Kind, I guess. Even when he was hurt so bad he could barely breathe, he always tried to reassure me and make me feel better.

    Malcolm made me feel something I had never felt before. Even back home, even within the tight-knit, family bonds of my tribe, I never felt like anyone really, truly cared about me. Yes, we protected each other, but we never put much emotion into it. I needed my tribe to survive, and they needed me, so we protected each other. It was pragmatic, nothing more, no different from the beast that retreats from combat when it realises it cannot kill you without suffering grievous harm to itself. Look... I’m not sure I understand this, myself. I don’t know the how and the why, and even though I’ve been trying to make sense of it for the past ten years, I still don’t know if I’m any closer to knowing. All I know is what I feel – this strange, inexplicable calm and happiness.

    I started out wanting to kill Malcolm just to get him to shut up, but in the end, I think I actually grew to like him. Certainly, he was still annoying, but he seemed to genuinely care about me, to want to help me. Even though he was hurt, he seemed to care more about helping me than helping himself. And, I must admit, I kind of enjoyed it. Here I was, the strong woman of action lost in a strange new world and he, my frail, wounded guide, showing me the way. I was so used to doing everything alone, to fighting for myself and surviving on my own, that it was... Nice to have someone help me. Maybe even take care of me... I really miss that annoying, little man and his strange antics. The world is a much lonelier place without him.

    Well, after I spent two days lugging his loudmouth hide around, tending to his wound and foraging for food and water, I began to feel more like a mother looking after a frail child... Which is odd, since I’ve never actually BEEN a mother, and we didn’t exactly tend to our children back home. I can’t say I disliked it, not entirely. There was something... Pleasant about taking care of another and watching them feel a little better. Malcolm was a kind man, and he never missed the opportunity to thank me. I’m not sure if I realised it at the time, but it made me feel... Kind of good to see that smile on his face. He had such a charming smile...

    Except, on the other hand, it irritated me how frail and soft this supposed man was! In-between looking after him like a little child, I was trying to tend to my own wounds, extract the bullets, clean them, bandage them and so forth, while all he did was lay about! And, despite his words being helpful, his constant droning speech in my mind was more than a little annoying. Though... Thinking back on it now, I miss all of that. I guess, over the years, I sort of grew so accustomed to his irritating antics that it’s eerie to be without them now. It’s just... Too quiet without him.

    But, Malcolm survived. After two days of trekking VERY slowly, I finally caught sight of this “Paragon City he had been telling me about. And, I must say, I was AMAZED. In all my years, I had never seen anything which came even close to this level of magnificence. I could never have imagined the size of these “buildings” he had told me about, or their wondrous shine. Spires shooting up into the sky, taller than the ancient titan trees. They were amazing. I could scarcely believe that such a thing could have been made by these small, helpless people who couldn’t even catch their own food. To this day I cannot understand how silly, frail people like the ones I see every day could create such wonders.

    And then there were the people, themselves. Thousands of them, maybe even millions, crowding together and moving about like a torrent of bodies! I’d never seen such a thing. My tribe had been barely a hundred strong, and we were one of the larger ones I knew about, so I thought that was many. But this Paragon City was literally crawling with people everywhere you went. Walking through this city with a wounded man on my back was an almost surreal experience. The loud, horrible noise they made just talking to each other and the strange looks they gave me... This was a great culture shock to me. Back home, we mostly ignored each other, even within my own tribe. Everyone was always busy doing something. But here, I felt like everyone was focusing solely on me as I walked and... Well, I understand now how badly I was sticking out, but I did not enjoy it.

    Malcolm had asked me to just do nothing and let him do all the talking. By that time, he had already fallen unconscious, but even torpor could not shut that man up. I want to say “much to my annoyance,” but I have to be fair – his ability to speak even when out cold actually helped a lot. He directed me to this... Hospitality? Hospital? Something like that. A place where people here tend to their wounded. Back home we’d just do it on the ground where the person fell, but I quickly realised the people here were too fragile for that little care.

    The people at this hospitality took Malcolm away, and he instructed me to just stand in this little chamber and wait, and that he may be a few hours. And... I waited. I’m honestly not sure why I did. My instincts told me to just forget about him, leave and get away from this crazy place, but then my instincts had been telling me to abandon Malcolm for two days at that point. If I hadn’t listened to them before, I wasn’t about to listen to them now. I kept telling myself I would be lost in this strange world without him, but that was a lie. I could just as easily have left the way I came, returned to the forest and resumed life as I had been leading it before. But... I didn’t want that. I didn’t care about this “civilization” thing, mind you. I still don’t. As far as I’m concerned, it’s far too complicated for what it’s worth.

    No, what I didn’t want to admit to myself at the time is that I wanted to meet Malcolm again. Yes, he was annoying, very much so! But at the same time... I liked being around him, at least a little. He was the first person I actually cared about in my life, believe it or not. Plus, I’d seen the man in action, and I knew he would be lost without me. I know it’s silly – he’s a grown man and probably better at scrounging up an existence in this overcomplicated world than I was, but it was quite obvious to me that he needed someone to take care of him, the little man.

    So I stayed and I waited, every instinct in my body telling me I was being a fool. I guess this was a new experience I just couldn’t resist. As it turned out, waiting for Malcolm was the right call to make.
  7. Quote:
    Originally Posted by RemianenI View Post
    A compelling case can be made for niche games to reinvent themselves more than once per decade of life. And this game would probably qualify as a niche game (since it's not in the firmly established, massively popular fantasy or sci-fi settings). Other games are taking what CoX used to be king of and beating Paragon over the head with better and more expansive versions of it. And as UnSub mentioned, new games are governed by new hardware capabilities while older games can't move forward because of folks with 5 year old rigs. Can't really make a leap forward with a noose around your neck.
    That's assuming "better graphics" trumps everything else. As far as I'm concerned, game graphics became good enough four-five years ago, and all the new fancy effects and graphics of the new games that came out 2008-2009 are, to me, completely unneeded. In fact, I make it a point to turn off bloom filters, depth of field and motion blur filters, overbright, film grain, all of these things are just useless to me. Granted, I'm a fan of good shaders and dynamic lights, but it's far from what makes the game. Pretty much high-resolution textures and reasonably detailed 3D models is all that really matters to me.

    I've tried all the "better" games. I didn't like them. WoW is butt ugly, though more because of a design choice than graphics problems. Champions Online has a HORRIBLE art style and stilted animations, completely wasting the good graphics. Lineage and its successors look pretty when they're static, but they don't look good in action and they are just dull and unimaginative. City of Heroes is the only MMO I've played that actually made me go "Cool!"
  8. Quote:
    Originally Posted by je_saist View Post
    somebody else gave a really good example. They were playing a villain, had defeated Lord Recluse in battle... and when they went to go talk to another contact... the contact actually tells you, the player, that the task you are given is beneath her. You're being given a dead-end run.
    Yeah, Abyss. Who is a jerk. And she ends up eating her words, because you end up taking on Miss Liberty, probably the most notable hero in Paragon City after the Statesman. The problem with CoV is the lack of imagination the writers had when writing content for it, with all due respect to the writers at the time. The whole game is designed as us WORKING FOR the contacts (Tavish Bell notwithstanding) and the many inventive ways to give us motivation to do so. Which is a mistake, a sign of lack of imagination in writing stories where we work FOR OURSELVES, and one of the many reasons I like to bring up when people try to claim City of Villains is superior to City of Heroes in every conceivable way. This isn't as problematic CoH-side, co-op content notwithstanding.

    Quote:
    As I see it, the sentiment that players will never be more than B-list powers is driven more by perception of the game's text and limitations... than rather what actually happens in the game.
    Inventing reasons for why your villain does what he does and puts up with the foul mouths of the many villain contacts is half the fun of playing City of Villains. Of course, it'd be a lot more fun if we didn't have to tip-toe around shoddy writing, but it is what it is. I always try to pick contacts appropriate to my villain's mentality, and when I am forced into a contact which doesn't fit, I can usually come up with a reason-exception, anyway.
  9. Quote:
    Originally Posted by MartyRallner View Post
    Ok, looking at the opinions we've harvested so far, I think I can make some pretty conclusive points:

    1. The fog. Don't $)*%&&$ touch it. As long as we make DA interesting, people will put up with it.

    2. Multiple story arcs ending with a TF. Don't *&%^(&% do it. I agree that breaking the mold that the Hollows, Striga, and Croatoa are cast from is a good idea. Having a TF seperate from the arcs, where people can just walk in and participate, is a better idea.

    3. Dark Astoria is supposed to be scary. So MAKE it scary. There's a lot of little things that could be added that could ramp up the terror factor in the zone and lead to a much more satisfying experience overall.

    I missing anything?
    That pretty much satisfies me on very much ever point. I'm not really sure what you can do to make the place scarier, though, as that usually involves overt, uncontrollable danger, which might be problematic. I cannot disagree with making the zone more atmospheric, however.
  10. Remember - Stalker sets are Melee Defence sets first and anything else you want to make them a far, far second. Ninjutsu is about as far as you can go into the utility side of things, and it cheats a little by unifying so many protections in so few powers. Aside from a minor passive resistance power, you have no resistance, and since you're going to be in melee all the time, that's just a death sentence.

    I can support a Stalker set that's gadgets-based, but NOT with that choice of powers. I'm going to need at least two shields, a status protection power and a meaningful final power (Trip Mine is NOWHERE NEAR meaningful). That, plus Hide, gives you four powers to play with in terms of utility, and I'd axe Smoke Grenade altogether. It's an unbelievably crappy power which gives a meaningless to-hit debuff (compounded by your not including defence in the set) and -perception, which is largely useless on a Stalker. Granted, probably two or three enemies in the entire game can see through hide, but having an entire power in a powerset devoted to combating that is not a good choice.
  11. I want to take a moment to commend je saist for that post. It is thoughtful and interesting, and well worth the read. Good show

    More to point, though, when we talk about "items," we go back to the old paradigm about why items don't fit with all characters in a super hero universe. In fact, that's the primary reason why Natural enhancements are types of training, Science enhancements are chemical and energy exposures and Mutation enhancements are... Well, mutations. Unlike in other MMOs where items make the hero, here POWERS make our own. These powers could come from items, obviously, but just as easily, they may not.

    Let's say I'm the Silver Surfer. Am I really going to want, much less need, a pair of pants, a ring or a hat? What if I'm Ben Grim, the Thing? What am I going to do with armour when my skin is harder than that just naturally? Or, to give you a more specific example, what if we look at my ridiculously human robot/cyborg woman? All of her powers are neatly tucked away into her INTERNAL workings, serving to reinforce her central point - the perfect duplicate of a human being. She has no use for weapons or armour, because she is both naturally tougher than any armour and naturally stronger and faster than any weapon. About the only thing she can hope for is clothes that don't disintegrate around her at the first sign of danger, like after running through a fireball or taking a rocket to the face. And that's more for the sake of maintaining a PG rating than for actual utility.

    The whole reason we even HAVE enhancements and why we DON'T have items is because, in this universe, it just doesn't fit that many of the heroes and villains. This was discussed five years ago, and it has been discussed intermittently since then. I even remember the quote: "Oh, right, I remember that episode where Neo beats up Agent Smith and then rummages through his suit for his tighty-whities." It doesn't make sense. It never did.
  12. Quote:
    Originally Posted by Starsman View Post
    My sister says you lie. Most men sit on their magic powers, others pack a six pack and a rare lucky few get to brag about both and never spend Friday nights alone.

    Most women I talked too say the same, though.
    Which is true, except women have also been seen in the possession of a butt and a six-pack. Men caught in possession of large breasts, on the other hand, are viewed much less favourably than women in the same situation.
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    So you're saying that women, straight women that is, are not in any way sexually aroused by the size of a man's ***** in the same way that men, again straight men, are aroused by the size of breasts?
    Actually, I would say men have a much stronger response to the size of their own or other men's penises than women do. Which is kind of ironic.
  14. Quote:
    Originally Posted by Captain_Photon View Post
    Well, yes, but I can see their point all the same. Even at level 50 there's that sense that you're a strictly-B-list hero in the City of Heroes universe. That, to use the way of things in an established comic universe as a metaphor, you might have your own title, but the next time Geoff Johns writes a 12-issue megacrossover, you're gonna be one of those guys who dies in the big fight scene on page 17 of issue 3.
    Where the hell does this come from? I've been reading this same sentiment for five years, and while it was true at some point, right now it feels like some sort of a time loop that we keep catching echoes out of. What, was beating up Tyrant, Lord Recluse, Dreck, Vanessa DeVore, Hro'Dthoz, Lord Nemesis, Countess Crey and even outright GODDES Hequat, COMPLETELY ON YOUR OWN not enough for people? What constitutes A-list heroes, then? Being able to juggle planets? Really!
  15. Quote:
    Originally Posted by Arcanaville View Post
    Of course not. Those breast sliders are there for a reason.
    Hmm... Come to think of it, you CAN make them big enough to be seen from the back. Good point.
  16. Typically, when I deal with Customer Support for a problem that requires GM intervention, I have to wait half an hour to 45 minutes, which to me is actually what I'd expect. Sometimes they show up sooner, but usually it's around the half hour mark. I'd say that's acceptable.

    That said, I haven't needed GM support for a LONG time now, especially since they added the mission drop feature. Any mission that ends up bugged, I drop it, and I haven't had problems aside from that. The last time I had a problem was a missing glowie, but when I was teleported to it, it turned out I just missed it. Missing glowie, indeed.

    I really can't complain. Hell, I even managed to get a GM try to help me use the Microsoft Language Bar in-game (via e-mail this time) even though he said it wasn't really supported. To me, that kind of support is admirable, even if it ultimately didn't work. But, hey, a couple of months and a few patches later, and the Microsoft Language Bar no longer crashes the game, so I got my wish anyway
  17. Quote:
    Originally Posted by Lemur Lad View Post
    You have it very backwards. The reason I've stayed with this game longer than any other is that I can build the powers I want without having how I choose to look effect my abilities.
    I want to take as many opportunities as I can to agree with the Lemur. I agree with this completely. Whether you want to avoid your powerful build from ruining your looks or your fancy looks from gimping you, the costume and power segregation is THE selling point of this game in my eyes. I get to look cool AND be powerful. This is extremely rare, especially considering that I don't agree with developers as to what is "cool" very often. I don't agree with Jay and BABs a lot of the time, but that's OK. I can pick my own "cool" here, even if we disagree.

    As well, the notion that "people like stuff" is a major misnomer. It's one of those vicious circle things, where players expect MMOs to do certain things because MMOs do certain things, and MMO developers do certain things because players expect them to. "Loot" is one of these things. I'm not interested in it, and I've never really been a big fan, even when I knew no alternative. In fact, one of the main reasons I dumped Dungeon Siege 2 was because I dreaded every trip back to town and all the nasty fiddling with items.

    Robbed of their "visibility," these items then become literally indistinguishable from enhancements. In fact, we already have enhancements named after rings, necklaces, gauntlets and so forth. The only reason is that each neckless is for one power only, instead of being only one per character, which itself might be changing in the future, given vague developer allusions.

    And I ESPECIALLY dislike "end-game," "elite," "raid" and in fact any kind of items locked behind "accomplishments." To my eyes, making a good costume is an accomplishment in itself. Making another one that's also great but makes sense too even more so. I do NOT want to see the game delve any deeper into "prestige" costumes. Not only are prestige costume items NOT cool (being locked doesn't make them better, it makes them worse), but restricting them actually undermines the freedom of expression that the whole game is built on.

    In short - please leave costume creation as free of interference as it is.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    Sam... there's this thing called peripheral vision.

    It's not just the butt. There's also the waist to butt ratio involved.

    The female form, even animated, is sexy. It's enjoyable to watch.

    Does it distract me when I'm in the midst of scrapperlock? Course not. Do I watch it when running from mission to mission? There's a reason most of my female characters don't have capes.
    Well, obviously, but the way people talk, you'd think staring at a female butt is all male players playing female characters ever do. It's not. And I don't know about your peripheral vision, but mine is imprecise. Imprecise enough that I can't read names off chat, read the state of readiness of powers, identify enemies or follow my health and endurance. Hell, I can't see what's going on on the screen when I navigate by the map half the time, missing things that people sitting in the same room then go "How could you not see that? You ran right past it!"

    Obviously it's nice to have a female character running around, but the way I play, I rarely get to spend much time looking at my own character, and even when I do look, I quickly get bored of the same, nearly static picture. Every time you run, you run the exact same way. Every time you fly, you maintain the same pose for long stretches of time. Yes, you can switch, but not all poses are appropriate for all characters. It's like looking at a picture - no matter how good it may be, I can't spend more than a couple of minutes looking at it. Why would I?
  19. Quote:
    Originally Posted by Catwhoorg View Post
    Whips have been hinted at as being 'related to' Demon Summoning by BABs.

    Wait to see what GR brings.
    Related, likely, insomuch as Circle of Thorns Hordelings already have a whip attack with their tongues. I'm not sure how far that technology can stretch, though. Hordelings are too rare and only appear CoV-side (for some stupid reason), so I haven't had much experience with them.
  20. Samuel_Tow

    Spherical PBAoEs

    Quote:
    Originally Posted by Anti_Proton View Post
    Quick suggestion. Instead of things like Blazing Aura being resticted to a single plane, how about being spherical showing their effect on even flying targets.
    If you mean mechanically, AoEs are sort of a vertically squashed ellipse. They're not just planar. If you mean graphically, then I agree, but we'll probably need a flying and a land version, as a lot of damage auras are subject to ground effects. The worst offender is Hot Feet, by far.
  21. I'm all for updating the zone, but a lot of the things you suggest really, really bug me. The fog SHOULD NOT be messed with. As the Goat pointed out, below the fog, the zone SUCKS. It's only a travel hazard the first time you visit. If you have any of the map explored, just go by that. All the buildings are clearly visible, and you can just follow the roads if it bugs you. I've taken all manner of characters through there.

    Also, lay off the TFs. There is NOTHING worse than running a few arcs and finding out the last leg, the POINT, as it were, is unavailable to you. The Hollows and Striga are bad enough. We don't need more of that. Either axe the TF altogether, or add it as an alternate story not written into the main story arc chain.

    But, really, what you need to get people in there is a POINT. Right now, there is no point in going to Dark Astoria unless you want to make your own fun. Putting story arcs that send you to instances in it would fix that.
  22. Quote:
    Originally Posted by Leo_G View Post
    But back in 1962 is the equivalent of issue 2 in CoH where names are abundant. Now is the equivalent of dealing with masses of trademark issues. You can't just pick a name at random otherwise you might get a lawsuit.
    Except I saw the exact same complaints in almost the exact same threads back in I2. Almost word-for-word, in fact. The "good names" ran out the day the game opened its doors and any perceived decline in their availability, if it even exists, is vastly, vastly exaggerated. The names you can think of off-hand on a moment's notice, people thought of off-hand the moment their preorders arrived. Everything made since then has been reaching farther and farther from the obvious and direct and into the kind of names people who make these threads are violently opposed to using. If anything is running out, it's the OBSCURE names.


    Quote:
    ...but again, I find equating the player as the author and therefore you must have a name otherwise you're a forgetful hack writer absurd. Like I'm creating a complete character right at the start. That's is just dumb and flies in the face of an RPG. You're not publishing a completed character, you're creating a new *incomplete* character that *becomes* complete as you play and experience the game. You can give him a reason to fight but that doesn't equate to needing a name (I mean a moniker, I name all my characters but they don't go walking around being called by their first and last names). Already gave an example of someone sort of 'earning' a moniker too so really, it's not completely out of left field.
    I have to say I find a certain amount of appeal in making an undefined character and playing it until it turns into something. It's a very good approach, and something that's at the centre of something like MyBrute. A lot of games even start you without a class or specialization, letting you pick those identifiers as the character matures. Which is very good if you just want to play a game and watch a new character evolve naturally.

    It is, however a very BAD thing if you have either an old, established character to remake, or a specific concept you want to push through. In this case, allowing things to develop naturally is out of the question, as writing the character is done to a large extent, and so who he will be and what he will developed like is decided. In this case, you need to start with the right concept. Unfortunately, this also means starting with the right name, which can REALLY suck if your character already has a name that's been decided upon before you even got into the game, like my namesake character. Back in May of 2004, my namesake character went through a few tries (Sam -> Samuel -> Samuel Tow, his full name at the time) before I got something that worked. Still, there are ways around that, as well, even if it has to be The Artist Fromarly Known as Samuel Tow.
  23. I didn't know zoning changed these. Yeah, I agree with this. If I want to fight a specific enemy group or take a specific type of mission, it's REALLY annoying when the paper doesn't provide. I definitely agree with this idea.
  24. Quote:
    Originally Posted by Buckaroobill2222 View Post
    Power sets are nice for a number of reasons, such as the fact that they are very balanced, both internally and externally, and they tend to allow people to pick a theme and stick with it, which is also nice.
    That's actually something interesting that comes up a lot here in City of Heroes - powers are not balanced against each other, they are balanced in regards to the powerset they appear in, but the different powersets are then balanced against each other as monolithic packs. This means that having one power have an identical type of effect as another, but with a much greater potency (Revive vs. Resurgence, for instance) is completely workable, so long as the sets they appear in make up for this difference.

    This isn't really a good thing in a completely free-form power selection system, because it is, technically, possible to grab only the useful powers off the list, meaning that either all powers have to be equally proficient, or they have to be locked together somehow, defeating the purpose. Anything less, and you have a small selection of "right" ways to build and a large selection of "wrong" ones, which REALLY defeats the purpose.
  25. Quote:
    Originally Posted by Westley View Post
    Thus your attraction to watching a male toon's butt in nothing but underwear all day.

    Got it!
    This again, huh? Seriously, people, who the hell spends all their time staring at their character's butt? How do you even move around the world like that? I mean, theoretically you'd have to take your eyes OFF the butt to see where your mouse pointer is and where the door you want to click on is located, or which powers you have recharged or what you're fighting or, hell, what the GENDER of the character you're playing is. The butt isn't as gender-specific as people think. It's kind of like trying to walk down a busy street reading a large newspaper - you can't really do it.