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Purple recipes only drop at level 50, so you need to be 47 and up to receive or use them. As well, the Statesman TF and the Recluse SF have enemies level-locked at 54 (or was it 53?), and the way purple patch level scaling works, it's really ideal if you're level 50. Granted, you can be SKd up, but never above 49, and one level DOES make a difference, especially in those circumstances.
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Quote:Yeah, I'm kind of in the same boat. I have, let's see... Four characters who all come from the same alternate universe and are all nearly 300 year old master combatants, a blue alien girl heir to great power, a red alien woman born of infernal magic, a giant green Troll woman, a pink bunny with wings and master archery skills, a magical panda, "fallen angel" concept with two missing arms, a missing leg, a missing eye and burned wings, an amorphous blob of cancer cells with a metal helmet, a hideously mutated yellow guy who can make his bones shoot out of his body, a hollow suit of armour animated by 2000-year-old ghost, a dead woman whose spirit currently occupies an artificially-created, grey body... And that's just my heroes, and even then only the ones I can think of.Agreed. Most of my characters are plant people, mutant cats, cyborgs, undead, robots, giant bugs, or otherwise *really* unsuited to having a secret identity. (Beast Boy: "Take off my mask? But what about my secret identity?" Raven: "What secret identity? You're GREEN!") And for the few that do have secret identities... well, they're *secret.* Kind of defeats the purpose of having a secret alter-ego if you have to wander around wearing a nametag that says: "Hi! My name is Bob Henderson!"
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Quote:Well, put it like that - I can't see it hurting anything presented like that, so I don't see a reason to argue against it.Make it an optional system then.
It would be like giving everyone the chance to use a longer name. If you want to be Stratos (which I am sure is taken on most if not all servers), and you find it is taken, you ahve the option to be Doctor Stratos, etc (same as now) OR you can decide that Stratos is your hero name, and will use another name so that you can keep the main one. Thus, you would be Stratos (Mike Augustine).
I think it is a fairly elegant system that is automatically backward compatible as well.
I do, however, feel compelled to restate a possible problem with this - it DOES give you an elegant solution to having a longer/non-unique name, true, but only if your character is applicable for a secret identity. That sort of puts an incentive out for people to have secret identities, which might end up with them even on characters that don't really work with one.
Case in point: Back when I was making Samuel Tow, I tried a few names. I tried "Sam," and was not surprised it was taken, shocker though it might have been. I tried Samuel, and that too was taken. Working outwards, I eventually got Samuel Tow, which is what I've stuck with pretty much since release. Now, if I hadn't gotten Samuel Tow (no-one would be dumb enough to take it, but for the sake of argument, let's go with it), I would have run out of options. I'd either have had to improvise or, with this secret identity system in place, had to "cheat" and give him a fake secret identity just so I could get the name. The man doesn't NEED a secret identity, but since that offers a direct, tangible benefit, why not fudge something anyway?
I actually don't have a good idea how to make this work, however. -
I don't enjoy leading teams and all the maintenance that comes with it these days. About the only teams I'll lead are teams with friends that have come along to do my missions (because they're -10 to me or thereabout). However, a large part of that is because I solo most of the time. The game isn't as interesting on a team. I have less input in the fights, we match up characters of inappropriate power levels and I have less freedom to do as I please, even if that means stopping in the middle of a fight to chat with a friend.
I am certainly DONE leading teams of strangers. I see no reason to. It's not fun, it's a lot of work, and... Well, it's not fun. I'll join a team of strangers if someone else is leading it, stick around for a mission or two, then leave again with no excuse above "I want to go back to my own missions." or "I want to solo for a while now."
So, to answer your question, I'd let the team disband, since I'll likely be on my way out, anyway. -
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Quote:That has the same problem I have with secret identity ideas in general - almost none of my characters have them. I can count the number of characters who even HAVE identities different from their super ones on the fingers of one hand, and I'd be hard-pressed to find even one among them whose identity is SECRET. As such, this would cause me to fill in a name box that simply doesn't apply. Either that, or I'd end up becoming "Samuel Tow (Samuel Tow)" which... Isn't really to my taste.Secret identity/civilian names. At creation you have a box for both the hero we have now, and a box for a civilian name or secret identity. As long as the pairing is unique it is allowed. Player names in game have an extra line like the badge and title lines above the toons head with their secret identity. In team roster, if there are multiple name the UI and add the secret ID underneath in smaller lettering.
I admire the idea, though. It is creative and it tries to use an in-character concept to justify a game system. I'm just not sure I can deal with mandatory secret identities, is all. -
Quote:This is kind of strange to me. On the one hand we have people saying the servers are dead and they can never find a team for anything ever, and on the other hand, now we're worrying about people finding too many teams of too many people which will level them up too fast. I honestly don't know what to think any more.Yes, sure it is powerleveling. But my point is, would a newcomer know? (AND care?)
When you get invited to a team (Nice people!) while arresting your first purse snatchers, and they go to the sewers (cool place and as good as any when you are new and have seen nothing yet), and its fast and efficient and you rock, will you assume that is cheating, or complain its going too fast?
And simply going to the sewers or doing TFs (I read in another topic about diversity of content you can level to like 40 or so just by doing the level-appropriate TFs in their order, never tried that myself) clearly is nothing wrong. Its what they are there for. And hey, it's good that they are there.
But I wouldnt want people to hit 50 in a week through that (after all, especially with a good team, the only requirement for fast leveling is a steady supply of appropriate enemies, as opposed to much running/searching and little fighting, and sewers and TFs can provide that.) and think the game that they hardly learned anything of has little to offer.
But I was only asking if it's just me. Might be I just worry too much. -
Troy Hickman!
Troy Hickman!
Troy Hickman!
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Did it work? -
True, but that's been going on for ages. The actual portal swirlie will be displaced, either at an angle, outright out and next to the portal, or entirely in a different location on the map. However, the portal's actual frame has always been there even if the swirlie was displaced. And mind you, the swirlie was only ever DISPLACED, but never MISSING. The frames, however, are missing entirely. The frames on all five portals were gone, and I didn't see them anywhere else on the map.
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Do you have any idea how many times I've though "Man, Bubba would hate me if he found out!" while playing this character?

Possibly, but this is the first time I've seen portals since I started disabling bosses and these are the first portals that have felt like lieutenants. They're also the first and only time I've seen them miss their frames. It was kind of an educated guess on my part, but I could well be wrong. I'd like to see if anyone can confirm this by either seeing frames or not seeing frames so we can maybe discover a cause. I'll update if I meet frameless portals again.Quote:No clue about the portals, Sam. I bet the no boss setting would make all boss objects turn into LTs. I have no idea why that would effect the object's graphics and would hazard a guess that the two items are unrelated. -
This is a fairly simple question/observation. For a while now, I've been running with bosses turned off while solo because I got fed up with the hassle. This causes bosses, when they span in my instances, to scale down into lieutenants with the same powers, but less hit points and offensive ability, essentially. However, I've noticed that not only bosses seem to scale down. In fact, I think certain "objects" might, as well.
Case in point - Behemoth Portals. Typically, these are fairly hard to kill, requiring some concentrated fire to bring down, but the payoff for them is AMAZING. I don't remember exactly how much, but I strongly suspect it's more than what I got now. I also remember them being tougher than the one I just fought.
Here's the deal - I'm currently playing a level 16 Claws/Regen Scrapper, and this is the first Behemoth Portal I've seen since I changed my difficulty settings on all characters. I'm very amazed with the Claws damage, believe me, but I don't believe it's amazing enough to have taken down a Behemoth Portal in around 5 hits. I destroyed the thing literally faster than the two Behemoths could run out of it. The reward it gave me was odd, as well. An even lieutenant gives me 171 experience points, while an even con portal gave me only 378, or around the experience of a boss, when I remember them being SIGNIFICANTLY more dangerous.
But that's not even the weirdest part. The weirdest part is that they don't actually have any graphics. You know the stone stairs and Stargate circle that has the swirling portal inside it? That's gone. It simply isn't there. All it has is the swirling vortex that disappears when you kill it, and that blue ring effect that's supposed to be inside the Stargate thing just hanging up in mid air. In fact, the blue swirling portal sort of drops down to floor level and out of the Stargate circle, I'm assuming because the stone stairs and platform that are usually at the base of each portal are gone.
Could Portals normally be bosses with extra rewards and be scaling down into lieutenants? Could it be that these lieutenants don't actually have any graphics for them, and so they only display their sprites? What the heck is going on here? -
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Quote:Well, I did include the "without powerlevelling" clause in there for a reason. Traditional powerlevelling via mid/bridge is now dead, but what you experiences is no less powerlevelling. A level 50 not on the team essentially doubling your performance is very much NOT standard, and I can see how you levelled really fast.I just tried to it, trying to be fast once, and 10 minutes after hitting 2, at level 3.2 from street swiping, got indeed invited to a sewer team. We had a level 50 come with us that buffed us all to invincibility. When we stopped 1 hour and 11 minutes after the invite, I was level 10 and four pips. From then on I sucked a bit at trying to be fast, having a hard time finding level-appropriate mobs in the Hollows where I went to, and just did the missions there. Still took only 1:06 more to get to 12, 2:46 total to 12 and one third when it was dinnertime.
Discounting the problem of there not actually being pretty much any TFs to do 1-12 (none that anyone does, anyway), yes, it's not one of my best runs, but it's a run at a pace I feel comfortable with. During that time I chatted or teamed with friends, watched TV, worked on costumes and did a fair bit of travelling. You know, the sort of thing a new player would ideally want to do.Quote:Not saying that that is normal or turbo or the time is too fast (while the amount of content you see that way is imo), but
two and a half days for it? Clearly not. That would be too slow indeed. I always make 12 in one afternoon even if I stick with normal content and try to take along all the contacts and badges. And I am sure with sewers and TF it can be done MUCH faster.
Call me crazy, and I know there are exceptions to this, but I don't expect a new player's first instincts to be "Must. Level. Fast. How do I do that?" Yeah, sewer teams might hook them up to 10 (hero-side only), but then as you said, getting to level 10 isn't that big an achievement. Sewer teams won't get them to 50, and there is no such stable conveyor belt past level 10 that I'm aware of. And if there are people constantly soliciting low-level characters for quick-level TF, I've never seen it. I've gotten only a handful of random invites for TFs (literally less than five) and the TFs I HAVE been on have been organised either by friends or via global channels, which a new player may not necessarily have. And even then, they've been mostly the ITF, or the Shard TFs.
You can level fast if you put your mind to it. If you don't, it takes a while. As I said, I've done more than just level since Monday. I've had a guest come over twice and we played a bit of Torchlight, I have a job that prevents me from playing all day even if I cut my workday short specifically to play longer, and I post on the forums, too. I mean, that post count takes some consistency to achieve, after all. And even so, anyone who knows me keeps remarking on how fast I level compared to THEM. -
Yeah, given that "voices" in this game are essentially limited to grunts and groans, I'm not sure recording a few versions of them would actually require high-class talent. It's just a lot of "Urr!" and "Ugh!" Personally, I'd like to see a few extra voices as choices for all models, a sort of deeper or squeekier variations. That, and no voice at all, or a robotic voice of some sort. It's not a BIG part of customization, but it'd be nice to have.
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Quote:Off memory, they've rolled back a client patch twice. Including this time, they rolled back a patch which shut off the doors to the Grandville tower, trapping people inside and preventing those outside from speaking with their contacts. Or leaving the hospital.I dunno, I'm pretty shocked. I think I could count on one hand the number of times they've had to revert to a previous patch.
They've rolled back an updater patch once as far as I can remember, but there may have been another time. The one I remember was "Error 20" which prevented the game from passing a version check, and so made it unplayable unless you bypassed the launcher. They rolled that back, but because the bugged launcher couldn't self-update, players had to download a base version of it from the CoH ftp. I remember having to explain this and list the ftp link no less than a dozen times this week just on my own, and a lot of other people were scouring the Tech forum, listing solutions, as well.
That's a grand total of three roll-backs that I can remember over five and a half years. -
Quote:Actually looking at my post now, I want to apologise a bit. It was more confrontational than I intended it to be. I'm just saying that it really isn't fair to look for flaws without trying to look for justifying reasons.PK posted his confidence that he can form a team blue-side because he has, because he knows he can, and because he knows the population. He's not as confident he knows red-side because he hasn't played as much. Is it really that hard to understand that instead of suspecting?
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Quote:Ah, I see. Yeah, sharing that with English players would be funnyNope, the character is still set to 'German', so any system messages involving it will come up in German, his power list is in German, and some other stuff comes up in German too.
EDIT: But on topic, I want the server lists to be merged like the others
I couldn't live with the game being translated in my own language, though. I HATE localised software and I'd rather keep everything in English, where I know where options are and what they mean.
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Show me ONE way that you can have non-unique names without appending global name everywhere, yet in such a way that it's still clear which player the character belongs to and I'll concede on the spot.
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Quote:Oh, yeah, that's one BIG thing for me that I completely forgot. Give us windows in these buildings, looking out. They don't have to look out over any existing zone. I'd be happy with just a generic skyline. It'd just be great to have a window out into the city with buildings to the side and so forth.I'm not sure if this has been mentioned yet:
I've always thought it was cool to enter these buildings that have windows and actually be able to LOOK out the window!
Perhaps we see other heroes/villains flying by...or perhaps we see some signature heroes moving by... or just random heroes moving by... heck, even seeing the clouds move/trees sway would be pretty cool!
Yeah, it'll be weird to go into a building and see a completely different skyline, but then it's also odd to enter a 50 feet by 50 feet warehouse and end up in a massive warehouse complex half a mile across. Windows into a generic skyline or street corner would be not much more odd.
The way I envision this happening is by adding a room that's part interior where we can walk and part exterior, with the skyline part of the actual room. -
Quote:The STORY is good. The map is inferior, at least past the first row of recreated buildings. Instead of titanic cracks that shattered the zone, we get basic pits. That's it. The zone could have looked SO much better if they'd left the bottomless gulleys as they were, but build bridges over them. With railings. There are few things in the world more impressive than a small bridge over a huge, deep chasm, and outside the Shadow Shard, there were no deeper chasms than those in Faultline. Seriously, the water at the base of the dam wall is probably half a mile deep. I measured the wall's height at one point, and it was MASSIVE.Whereas for myself, until the Faultline revamp, I avoided it like the plague. I hated the old Faultline. Now I think it is one of the most interesting story zones in the game. Could some of the old map been left in place? Probably. It might have made the zone even more interesting. But overall, I'll take the new Faultline over the old. Opinions may vary.

Now... Now we have a lake. Large body of water, like HALF THE DAMN GAME! If it's not an island or on the shore, it'll have massive canals, rivers or lakes in it. We had ONE big hole in the entire game, and I'm sad to see it gone. -
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Quote:Small anecdote:My favorite name of late? Ophidius Rex
I have to agree that it is frustrating to not get the first name you think of... but it is fun try and come up with a new name, AND know that no one else has, or will have, that name.
A while ago I was making a character - a purple, hoofed woman - and I was originally shooting for the name Tyrannis, or Tyrannius. Both were taken, and I had no substitute in mind. So after a 15 minute walk-and-lie around the house, I came up with an alternative. Uncreatively, I decided to rip off the name of General Morden from Metal Slug, but, predictably, "Morden" was taken. On a whim, I tried "Morten," which has a similar sound and a correct spelling, and that wasn't taken. And so, I have a character called Morten running around.
Granted, it's a name, rather than a descriptor like "Purple Lass" would have been (which I'm fairly sure would have been taken anyway), but it fits the character quite well. I'm actually pretty happy I didn't get Tyrannis. I like Morten better. -
False. I've gotten plenty of meaningful comments, both positive and negative, which have helped me understand what I'm doing wrong and what I'm doing right. It's only pointless if you believe that everyone but you is a worthless idiot incapable of leaving you a meaningful comment.



