Samuel_Tow

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  1. Quote:
    Originally Posted by Azerrath View Post
    Anyone consider special mission maps where werehouses, bases, etc are all blown up to a huge degree and we are simply fighting in a section of it.
    That's what I was thinking. You don't have to make characters actually mechanically small. You can easily fake it by building specific maps out of scale to be huge. Almost every FPS ever made has had a "giant room" map where players are incredibly small and running around under the bed, under the couch, inside the walls, on top of the chandelier and so forth. Sin had it, Half-Life had it, Counter-Strike (REALISTIC!!!) had it, I think Quake had it... The list goes on.

    Basically, you can just take one small room from, say, an office, like one of the dead end rec rooms with tables and a vending machine, build this hugely out of scale, and let players roam around in it like they're an inch tall. You don't have to worry about the mechanics of player scaling, because mechanically, everything is of a normal scale, it just looks like we're small people in a giant world.

    Actually, that's a lot like how the spacecraft battles in UT2004 were made. When you're flying a human fighter fighting Skaarj ships against a space station, it looks like an epic battle, especially since you enter a HUGE one to start it. However, when you actually spawn a functioning Skaarj fighter in an ordinary map, it's about as big as a football. It's like a small, model plane, but everything LOOKS huge, because it's all out of scale.
  2. Yeah, that's kind of the spirit of the responses I got from my friends, who didn't have the benefit of a disclaimer (I didn't think I needed one, but I was wrong). I thought it might come over better if I attached a warning. I AM going somewhere with it, and by popular advise, I've made it a point to get most of the way there in the next chapter. I have it finished, and I'll post it as soon as I get home.

    On a side note, hating the guy is something I'd consider a success I did my best to make him as heatable as I could. I sort of had to.
  3. Samuel_Tow

    Secret IDs?

    Quote:
    Originally Posted by Slope View Post
    You should be able to name different costumes. One costume is Super Hero and the other is Carl Bryer. Maybe you might have a Super Hero 2. Or for robots a second generation or a different setting/mode. When you switch between costumes the name changes, default is original name. Original name will still show up just in small letters.
    Your name is your unique identifier in the database and the one thing that identifies your character to other people. Changing a character's display name with costumes is a REALLY disruptive way to handle secret identities.

    And besides, how many secret identities does a super hero have? I can understand one heroic identity and one civilian one, but do you really need to be multiple people? Superman is Clark Kent, that much we know, but does he really need to be Louis Lane and Lex Luthor at the same time? And, really, how many different names do most heroes go by at any one point in time? They have a few nicknames, but are you really going to go with a nickname just because you're wearing your red suit?
  4. Quote:
    Originally Posted by Reiska View Post
    Graphics: WoW has actually, perhaps oddly, made a point over the years of keeping its graphics relatively simplistic compared to its competition. People make fun of WoW's poor character models (and they are pretty poor) and general cartoony look (more so, ironically, than CoH), but what they miss in this fact is that WoW is capable of running on an extremely wide range of hardware - you can play WoW passably well even on cheap integrated graphics. I had a friend who used to raid decently well (low FPS, but playable) on a computer that could barely handle CoV at absolutely minimum settings.
    You know, I keep reading these posts, and they keep not making any sense to me. WoW's graphics are ugly (yes, I went there) for the most part, but that doesn't mean it runs on all kinds of systems. In fact, my WoW-playing friend was constantly struggling with technical problems because he doesn't happen to have as easy a time with affording computer parts as even I do. I have a SERIOUS laptop I used to lend him. The thing has s a dual core, pretty powerful processor, a GeForce 7900GTX video card and I think a couple of GB of RAM. That's not really bleeding edge these days, but I got this laptop in 2007, and it was better than my desktop PC. That thing is a beast, and even on that practically anything in Northrend would lag him into a slideshow unless he brought his graphics down into the utterly bare minimum.

    He has his own laptop now, one he got from his brother. I don't know exactly what's in it, and I do know it has a pretty decent processor, but it has some kind of integrated unknown-brand video card in it that performs even worse for wear. And that's not an old machine, either.

    And, from what I hear, WoW's Cataclysm is about to upgrade their engine with even more bells and whistles and redesign the old lands to lag as much as Northrend. The idea that WoW will run on any stack of box crates you plug into a wall socket may have been true at one point, but it's a complete myth as of right now, as far as I'm concerned. Sure, the lands that lag a lot DO look incredibly impressive (from high up in the air), but run on everything it will not.
  5. Samuel_Tow

    Kinetic Melee!

    Quote:
    Originally Posted by Dark_Respite View Post
    Here, actually, is the second half of the PAX panel, with the Kinetics Melee vid, the screencaps of Electric Control, and the Incarnates discussion. You can only view it from her channel.

    http://www.youtube.com/user/aeralla#p/a/u/0/_1l0-2qqElY

    Michelle
    aka
    Samuraiko/Dark_Respite
    Say, who does that giggle towards the beginning of the movie belong to? The one at It Clown Summoning. I'd really like to know
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    As for your fears, I doubt that you're the only one to have them. If CHV goes the way of WoW with the Incarnate system, I'll be incredibly annoyed as well.
    That really is the root of my own fears. "If you don't like it, don't do it" works only for so long until I start to feel that I'm not welcome in that game, like I've felt in... Pretty much every other MMO ever. Let's hope Paragon Studios have more sense than to foist this on their own playerbase.

    Here's a suggestion for future development - let people looking for more challenge scale their difficulty up without taking away my ability to scale it back down. Scaling rewards are perfectly fine with me.
  7. Samuel_Tow

    Secret IDs?

    Two questions:

    One: Couldn't you just put the secret identity name in the bio and use a second costume slot?

    Two: What about those of us with characters who don't have secret identities?

    Oh, and Suggestions is City of Heroes Forums > English > For Fun! > Suggestions and Ideas.
  8. I respect Blizzard for what they do, which is to make high-quality games that are basically ripped from everyone who ever made a successful game in that respective genre, even if that was Blizzard themselves to begin with. The WarCraft series is particularly amusing, in that it basically takes an established RTS framework and runs with it.

    The original Warcraft was built around the C&C model, as seen in Dune 2: Battle for Arakis. One main construction yard that every other building has to be connected to either directly or via other buildings and roads. From there, you pick from a small selection of units and use a graphical representation of Dunes Move To/Attack/Etc/Etc menu. It's a good game. A better game, in fact, but it's not a unique idea. I'm not familiar with the rest of the Warcraft series, as their timelines begin to blur a great deal in my head, but I do know that they ape each other quite a bit. Not unexpected, but hardly innovation.

    That's really not to insult Blizzard or insinuate they steal. It's good business. Find something someone else did that worked, then do it better. A LOT better. It's a perfectly legitimate, perfectly reasonable business model, and indeed one few companies manage to pull off. What Blizzard have always had working for them is sheer quality and luxury. Their games feel polished, complete, thought-out. They have cinematics, they have good graphics, they have wide-scale voice-overs, they have impressive if corny plots, they have lots of backstory. They're basically one serious piece of work written around a proven idea. Solid, dependable, profitable.

    Of course, that wasn't always the case. Blizzard started out with games like The Lost Vikings and Blackthorne, which in their own right are unique, original games, even if Blackthrone does ape the Prince of Persia a fair bit, but then who didn't at the time? Flashback certainly did, as did Abe's Odyssey, and no-one ever brings that up.

    City of Heroes is an inherently innovative project, and as such has no established fanbase. Even though our actual subscriber base may not be huge, we've seen a lot of churn here, and the age of super hero MMOs seems to only keep getting richer. In another 10 years, of MMOs are still as popular, a City of Heroes knockoff might well prove to be the dealbreaker WoW was. But right now, this is a niche game. In fact, a niche intersection game. It aims to attract people who are both comic book fans AND MMO fans, and these customer bases just don't intersect by as much as you'd think. Either people like comic books but aren't too hot on that MMO thing, or they like MMOs, and are naturally fantasy fans, because that's practically what MMOs have been ever since they were invented.

    As far as I'm concerned, for this game to be the next WoW, it just has to have been made about 10 years from now by an established developer with a large-scale fanbase. For what we have, I don't think we're doing too bad. Considering this is a game that's getting on six years and still hasn't gone the way of the Matrix Online or Tabula Rasa or Auto Assault, all innovative niche games in their own right, I still count this as a decent success.
  9. Samuel_Tow

    Incarnate Levels

    Anyone who thinks these will be called anything other than levels is in for a system shock. The developers may call them Incarnite Levels, but since, from what I can tell, they're ten more levels of another kind you can earn on top of the previous 50 levels of another kind, I can guarantee you that these will be the equivalent of raising the level cap from 50 to 60, only by another name.

    Of all the ways to add end-game rewards...
  10. While I don't roleplay, I do write (kind of), and I've found one thing to be true above others - you can write for ANY character of ANY morality if you can find some way in which that character relates to any part of your own personality. For instance, I can take my frustration with carefully-laid plans and lots of effort gone to waste, and from that I can create an empire-building, ruthless dictator whose entire point in existence is to have carefully-laid plans AND SUCCEED. If need be over the dead bodies of his enemies. Or I can take the feeling that you're surrounded by idiots (we've all felt that way at one time or another) and run with it, to produce the hyper-intelligent, arrogant scientist who wants to replace all the world's living creatures with machines, starting with the end of the world as we know it and complete disrespect of the sanctity of life.

    I like to think of myself as a nice guy. I like to think that, give the (clear) choice, I'd do the right thing, I'd be the hero, I'd make the sacrifice and so forth. The truth is, I'm not as virtuous as I like to think. I have a hard time believing anyone really is. Not deep down inside. We may all ACT like heroes, but that's because we manage to suppress negative emotions, thoughts and desires. I find that it sometimes pays to take such a desire and run with it. That will always give a character a unique, believable trait, because you're not making it up. It really IS how you feel. Or rather, how you would feel if you didn't have a conscience, say.

    On that note, I've found that if I have to stop and ask myself: "OK, how would Villain Man react to this?" then I'm doing it wrong. The only real way I've found to write an evil character who disagrees with my methods is to sort of get into character on a subconscious level. Psyche myself up, run through the motions and get my brain in gear until I can actually THINK like that particular character. For me, that's always quite an experience, and it does take a certain amount of suspension of good sense and taste, but it works to make a pretty compelling story.
  11. Phase one: Remembrance

    How did my life turn into such a mess? I look back at all the things I’ve done, I can trace my steps and I can see why my actions would have led me here, fate and karma notwithstanding, but I am still left wondering why. Why did I do those things? Why did I commit all of those atrocities? What manner of madness was it that led me to these decisions? I look at my life now, I remember my history, yet it feels like it isn’t mine. It’s almost as if one day I awoke inside another person’s mind and body, cursed with his history and doomed to pay for his sins. I find myself lost, now, among memories so frightening and confusing it is difficult to believe that they are truly my own. Memories of old thoughts best left forgotten, of feelings that once reigned supreme, of… Ambitions that terrify me to my core.

    What I once was, what I must have been… This is a fate I would not wish on any man. It is a dark, cold, lonely place from which I can remember only pain, hatred and suffering. Even my greatest moments back then were mere blinks in the turmoil of a jaded mind. My jaded mind. Mine, and yet so foreign that I can scarcely believe this was me. It scares me to think that I may have believed these things, that I could have held them so strongly. Why? What could have possessed me to be this… This monster? It is utterly, completely incomprehensible to me, this sense of… Belonging, of attraction to that dark, horrifying place that she saved me from. My personal hell, the one I built to entomb my own soul. My hell that I paid for with my life, as well I should have.

    But why? I keep asking myself this question, and I can never find an answer. By all rights I should just leave it alone, pretend it never happened and move on with my unlife. But she pulls me back. Every time the call grows louder, I can see her, I can feel her. I every time I drift away into the ether, I remember what it is that kept me here. I remember what it is I stayed behind to protect. I cannot leave. Not until my mission is complete. Not until she is safe. If this is my personal hell to protect her, if I must pay for my sins by being her guardian, then so I will. It is more than I deserve.

    And yet I return to the question why, time and time again, to the point it interferes with my purpose. I try to put it behind me, I always do, but an old yearning keeps rearing its ugly head. An old feeling pulls me back towards the darkness, ever stronger, ever faster, ever more powerful. A part of me, perhaps? One that I have kept so hidden that I no longer sense is there? I must know the truth, lest I lose my mind to that familiar madness which always waits for me like an old friend nearly forgotten. This is not a curse that can be beaten. This is a curse that must be understood. Perhaps if I put my story down on paper, if I see it written before me, set in stone... Perhaps then I will understand what it was that went wrong with me. Perhaps then I will understand how to defeat it.

    I was born Mathew James Tuss all the way back in 1968. I wish I could say that I was raised in a bad home, that my father abused me or my mother neglected me. Perhaps then I could have some kind of excuse for the monster I became. Perhaps then it won’t have all been my fault. But I have no excuse, for I grew up in the most idyllic family. Rich, middle-class parents living in a quiet suburb of nice people and friendly faces. My mother was caring, my father was stable, and we even had a lovely dog. Poor, poor thing... Perhaps the only thing I didn’t have was siblings, and perhaps this is what I could contribute my... Other life to. I don’t really know. I just know that I had no reason to grow up wrong. And yet I did.

    From an early age I learned the power of a convincing lie. My father did his best to teach me out of that habit, and to his credit he really, really tried. But his efforts were for naught. Rather than teaching me to stop lying, he merely taught me to craft ever more elaborate, ever more believable lies, to the point where I built my own imaginary world that I put before my parents like a curtain of deceit, while I had my own little life hidden away in the corners and the nooks and crannies. Before my mother, I was polite, considerate and caring. Before my father, I was driven, hard-working and ambitious. But in the dark where no-one could see me, I built another person. A person of dark depravity, a master of my own domain. No longer was I the little child, doted and cared for. Instead, I was the rule, the authority, the master. This was MY house run by MY rules.

    At first it was innocent enough, just basically roleplaying the rise to power of one toy over all the others. When my mother objected to this game, I took it back behind the bed in my room where she couldn’t see it. But it became more... Real as time went on. To some extent the good nature of our neighbours helped let me get away with it. So trusting were they that they simply left their children in my care, as I was the oldest of the bunch. Any time one of them cried, they simply handwaved it away as kids playing. After all, how could that charming Tuss boy do all the bad things their children were obviously making up? Those fools! It makes me angry even now to remember how willingly they trusted their children people they couldn’t oversee.

    My games didn’t turn violent, not yet, at least, but they grew ever more sinister. It started out as your typical “boss” roleplaying, but it evolved into something much worse from there. Humiliation, insults, psychological torture... I experimented on those kids as I developed my techniques for breaking people, and I enjoyed every moment of it. I wasn’t the power of it that drove me on. On the contrary, it was the notion that I could manipulate these kids so freely even when I had no power over them. At first they resisted. They had the good sense to, and I don’t blame them. But eventually they broke, little by little, as they adjusted to a life of constant torment. Eventually, they gave up. They stopped resisting me. They would do practically anything I asked them to. And that’s how things got a lot worse.

    I guess these awful games we played explain a lot of how I developed into such an unnoticeably secretive person. When I was with the neighbour kids, I was cruel, rude and abusive and it felt right. But when I was with my parents or around other adults, I had to be this charming, trustworthy child that you couldn’t help but hand over your own children to. From a very young age, I lived a double life. This taught me to plan ahead and anticipate dangers that could expose my secret. It taught me keep my wits about me even when my parents were unwittingly within an inch of discovery, slyly leading them away instead of panicking and breaking character. It taught me to segregate my real emotions from my fake ones, and to fake a very convincing, utterly non-existent person the majority of my time. I learned to be some I wasn’t, and in such a convincing manner that no-one ever suspected that I was more than met the eye. And no-one ever did, which I don’t think is something I should feel proud of.

    But things like these never last, not in the long term. Sooner or later, something goes wrong. Someone breaks and talks, someone makes a mistake, someone walks into a room completely unexpectedly. Or you just go too far. This was the fate of Buddy, my old dog. He was such a good boy, so trusting, so gentle. They say animals can sense evil, but either that’s a lie, or I was too good of an actor, because Buddy always trusted me implicitly. And as much as it turns my stomach to admit it, I used that trust against him. Buddy was a big, strong dog, a proud beast that my father actually looked up to. There was no way for me to harm him even if he didn’t try to defend himself. But what I did to him was much worse than that. What I did to him, I did in a fit of petty jealousy that I fail to comprehend even to this day. He was my father’s best friend, probably of equal affection to me, and I could not allow this to happen. Not in my made up world. Not where I was master of everything.

    I had little Jimmy take his mother’s new set of knives she’d gotten for her birthday and rallied the kids behind their house, waiting in ambush. I called to Buddy to come over, right around the corner into our killing field. This was supposed to be the kids’ final test of loyalty before they could be admitted into the cult I’d built myself. They complained, they squirmed, but I’d broken them long again. It wasn’t hard for me to force them into an act even I couldn’t understand. Buddy came to me, perky as ever, believing we were going to play when we all attacked him with the knives. I know dogs don’t really have facial expressions like humans do, but the look of utter shock in his face is an image that will haunt me forever. My best friend, my loyal companion, betrayed, and for what? For absolutely no reason, but to satisfy the madness of an evil, broken child.

    At first Buddy didn’t resist, he just sort of tried to back out, but we didn’t let him. We never let up, we just kept on attacking him over and over again. He was such a proud, powerful enemy that he tossed us around like ragdolls, but he didn’t have the heart to actually bite any of us. How could he? We’d been his friends for so long. He trusted us with his life. He trusted me. And I betrayed his trust so completely. Buddy was a great dog, and it makes me feel dirty to remember the hatred with which I attacked him, for no reason other than to destroy a symbol of beauty and greatness. Buddy was my father’s pride and joy, and I could not stand for it, out of nothing more than spite and envy.

    The way he squealed and squirmed, the way he pleaded for his life... I can’t even believe this has happened. I looked into his eyes, right before he expired. I don’t know what I saw then... Sadness? Disappointment? Confusion? It wasn’t hatred or anger, that much I know. Even with his final breath, Buddy could not bring himself to hate me. The kindest, most loving creature on Earth, with a heart as big as the world, and I killed it. And for what? For what? Because I was evil? Because I was cruel? Because I wanted to destroy everything that was beautiful in the world? Buddy should have hated me. He should have seen though my disguise. He should have recognised me for the monster I was. But even when he realised that I wanted to kill him, he still wouldn’t hurt me. He was a good boy. Even in death, he was a good boy. That stupid, kind-hearted fool, that... That... That beautiful dog deserved better. He deserved to live a happy life with people who loved him. He didn’t deserve to be born to such a... And abomination like me.

    And I deserved much worse than I got. My parents and their neighbours still trusted me most of all, so it was easy to frame the other kids. It was Jimmy’s mother’s kitchen knives set that was the murder weapon, and it was Jimmy’s back yard where the deed took place, plus Jimmy himself had always been afraid of buddy. He was a small, skittish kid. Very easy to intimidate and influence. I’d pegged him as the scapegoat since long before, which is why I’d had him pick on Buddy by hitting him with sticks and throwing rocks at him, so everyone immediately believed me when I said it was him that set it all up. The other kids were too far gone to resist my influence, so it was easy enough to get them to corroborate my story. Jimmy himself snapped during the act, as he had a weak stomach, and he became basically catatonic for a few years, and even after that, he never spoke of the act again.

    Getting away with murder... Literally murder proved to be far, FAR easier than it should have been. So easy, in fact, that it surprised even me. I’d planned for every eventuality, covered up loose ends, thought up alibis, even made up evidence, and at the end of the day, everyone just took my word for it. Unbelievable. It was then I realised a basic truth about life – you can get away with practically anything if you make sure no-one ever suspects you. Once they suspect, they will question everything you say and check every fact you give. But when they suspect nothing, they will take your words as absolute truth and never even consider you. This was exactly the wrong lesson for spiteful, hateful, manipulative child to learn, and in the end it basically sealed my fate for the next thirty years.

    My parents were horrified, of course. We lived in a nice neighbourhood with good neighbours and high standards. To see something as horrible and as brutal happen to what was basically the fourth member of our family sent them into shock and outrage. It utterly broke my father, and he never really recovered. He used to be a proud, driven man building a career, but from that day onward he grew ever more sad and reclusive. He never regained his will to forge on. My mother, once cheerful and happy, grew distant and irritable, constantly on edge over my father’s declining spirits and the breakdown of our family. I’d seen the consequences of my actions first hand... And I didn’t care. Why? How is it possible that I could see this much suffering, this much pain... How can I know I caused it, and STILL not care?

    I look back at my past, and I see myself doing these revolting things. It sickens me to remember them, sickens me to my stomach. Every time I think back to Buddy and how I repaid his trust, it feels like I’ve had the wind knocked out of me. I feel queasy, disgusted to be the man who did this horrible act. Yet I remember my reaction at the time, and it was more one of glee and satisfaction. And this just makes me hate myself in a way that’s difficult to describe with words. If there truly is a hell, then I assume this would be it – an endless slideshow of your own greatest sins, seen through your eyes once you have been given a conscience, showing you what kind of despicable, repugnant human being you were, playing over and over again until you wish that you had never even been born. Constant, overwhelming disgust always pushing in on you like a bad smell that makes you want to throw up. And then you once again remember: “This is me. These are the things I’ve done that are making me so nauseous to remember them. These are my sins.

    I remember it all in perfect detail. One would think it would be bad to have that kind of perfect memory, and indeed it is a curse, but I would not trade it for the world. It is this foul stench that is so deeply rooted in my stomach, it is these putrid memories, the horrible recollections that remind me of how far a man can fall. It is they that remind of how deep human depravity can really sink to. They remind me of where I came from. Never again. Never again will I commit these crimes. Never again will I submit to these cravings. Never again will I hurt the innocents who trust me. I need to be reminded of how dirty it feels to be a betrayer trust and a destroyer of dreams. I deserve to live with the consequences of my actions.
  12. Due to the... Shall we say unexpected responses this story has generated from friends of mine, I've decided to post it here, basically for appraisal. I have to warn you about one thing - it's dark. Darker than I actually intended, as I tent to write them by the seat of my pants, and they tend to go however they "want to be written." If you go into this, be warned. I just want to reassure you that I AM going something with this. It's not just dark fro the sake of being depressing.

    Now, the original idea was to set up the backstory for a character, but with how this is turning out, I may have to reconsider that. I'm not sure at this point. The real purpose of the story, though, is to get my brain in gear, as it were, as I haven't produced anything even halfway decent in years. Nothing dramatic, at the very least. That's kind of why this is laid on thick. If you have some time to have a look at a long-winded, pretty dark story.

    Let me know what you think. Good or bad, long or short, I want to hear it. It's not done yet, but it will be, and I want to know how it's turning out as it goes along.

    As always, thank you for your time.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    you can already manage your enhancements when dead though. it's called right click and delete. depending on your origin and the contact arc you chose, you aren't going to get anything you can use 60% of the time anyways. and if you bought what you needed and didn't slot it before hand that is your fault not the games.
    As I said - if the argument is that it doesn't make sense, then it makes about as much sense as being able to do all the other things you shouldn't be able to do when you're currently dead. Outside of "why bother," what does it hurt to let us?
  14. Quote:
    Originally Posted by Rebel_Scum View Post
    Lightning Rod, however, does as far as I know. It has several aoe damage effects, each of which is set to a different radius. Well, either that or a different chance to proc. I'm not entirely sure.
    Well, if it does, even Red Tomax doesn't show it. I'm not saying it doesn't. I'm just saying I've never been able to find conclusive evidence that it does.
  15. Samuel_Tow

    A 3D Option?

    Quote:
    Originally Posted by Yogi_Bare View Post
    I don't think the tech is going anywhere; it's been around for over half a century with about 3 good surges between the 50s and now.
    3D movies are a lot like wrist communicators. In theory, watching a movie in 3D such that you're "inside" the movie sounds like the coolest thing ever. And it probably would be. But in practice, it IS only a gimmick that does fairly little hurts some people and is ultimately limited to what is honestly very barbaric technology. If the future brings us some kind of 3D projection technology that doesn't play on optical illusions that leave you crosseyed (seriously) and doesn't block out most of the movie, then I might consider it, but stereoscopic projection seen through 3D glasses isn't it. Personally, I want to see its popularity fall back down to what it was a few years ago, where everyone knew it existed, but I wasn't forced to ******* watch movies in it!

    Quote:
    It sucks that some people do get adversely affected but that can happen from playing non-3d format games as well (or watching flashy-shiny anime)
    Practically every game will have seizure warnings somewhere in its manual or splash screens, and even something as seemingly innocent like Sonic powers were causing people massive headaches. I, myself, couldn't STAND the sound of Forcefields ringing in my ears 24/7 back when a friend of mine was playing a Forcefields Controller a lot. But those things were addressed and altered. There is no way you're going to alter 3D in such a way to prevent people from having headaches with it on. It relies on its ability to fool your brain into thinking it's seeing something it isn't, and when your brain is as stubborn as mine, it will refuse to be fooled and constantly try to squint, refocus and readjust your eyes to get rid of this feeling of "wrongness," eventually causing eye strain and headaches. At best it's an acquired tasted, and I just don't believe in it.

    But again - I have nothing against an option I don't have to use, and I wouldn't be arguing against this if it weren't for the fact that the advent of this technology threatens to ruin any entertainment value I can get out of going to the cinema. The less is spreads, the better.
  16. Samuel_Tow

    A 3D Option?

    Quote:
    Originally Posted by Lucky View Post
    I feel the same way pretty much just have a question for you Sam. Did they actually hand out those stupid paper glasses for Avatar when you bought the ticket?

    I couldnt imagine myself sitting threw a film for a few hours with those dorky things that use to come in cereal boxes to read a special comic.
    As Aggelakis explains, no, I was given what looked like large (or rather, normal-sized as per contemporary fashion) sunglasses with colour filter lenses that were either glass or some kind of acrylic. On the positive side, those don't fold and crease as easily, but on the negative side, someone had put a big fat thumb print right in the middle of my right lens and I had nothing to clean it with. Even worse, as the movie went on, my eyes managed to somehow fog up the inside of the glasses, and I guess I might have teared up once or twice, because by the end of the movie, there was so much crap on the inside of my lenses I couldn't see where I was stepping.

    Coloured filter lenses, by definition, block light from getting to your eye, so you're always going to see the picture dimmer than it actually ought to be, and my eyes seem to be less sensitive to light than they should be, meaning I spent half the movie staring into twilight and not seeing much. I'm going to wait for the movie to come out on DVD and watch it on my PC. At least there I know I can up the brightness and NOT watch it while wearing sunglasses at night. Seriously, if the subtitles weren't distorted I'd have chuked the glasses half-way through and just watched it with the coloured shadows.

    I HATE this technology, and it's practically the only way they show new movies. AND it costs more, just to add insult to injury. So I'm paying more to see a worse showing of a movie. Yeah, can you tell I'm excited?
  17. Samuel_Tow

    A 3D Option?

    I don't normally do this, but even though it doesn't detract from my gaming experience, I'm still going to argue against the inclusion of stereoscopic 3D in City of Heroes.

    As far as I'm concerned, coloured paper glasses 3D needs to die in a fire. It's a dead-end technology that, despite its recent and inexplicable popularity, is an utter dead end. Fake hologram perspective does more to hurt your eyes than it does to improve the experience. It relies on light-filtering glasses, which dull and dim the image, it causes confusion and detracts from the actual contents of what you're seeing and even when it works perfectly, your brain simply tunes it out almost on the spot.

    I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas. After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience.
  18. It always boggled my mind, too. The zone is 25-40. It should sell enhancements that characters in that level range can use.
  19. Quote:
    Originally Posted by Sharker_Quint View Post
    problem is... you are DEAD! how many things other than lie there can you do while you are dead? and no, i don't get why you can hand off insps while dead. that doesn't make sense either.
    Being dead doesn't seem to prevent you from chatting with your mates, trading inspirations and enhancements and watching your powers recharge, it doesn't prevent you from seeing your map, it doesn't prevent you from reading your clues and I'm pretty sure it doesn't prevent you from speaking with contacts. If we're going by what makes sense, if all of the above do, then shouldn't managing your enhancements make sense when you're dead, too?
  20. Quote:
    Originally Posted by Rebel_Scum View Post
    The fact that one power does it, is reason enough to believe the same could be implemented for a second power, or a third.
    That's just it - one power doesn't "do it." Thunder strike differentiates between direct target and everything in AoE range. It does NOT differentiate between different ranges. It doesn't hit people two feet away harder than people six feet away.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    Huh? I'm talking about the gunblade weapons that did exist in the real world, and comparing them to their weaponry contemporaries. At the time that they were used in the real world, gunblades were decent swords, but sucked ball for guns. In a similar fashion, a rifle with a bayonet attached was a decent gun, but sucked balls if you tried to use it like a sword.
    I probably missed the context within which you said it, but it looked like you were suggesting the idea of gunblades was implausible based on historical precedent, when I'm pretty sure anyone who actually asks for one (or two) of the things is already pretty much aware it's a silly concept, but cool nonetheless. I doubt we're going to get that, of course, for the simple fact that it's not a new powerset but rather a combination of existing ones.

    Then again, why NOT a Gunblade Assault set that basically uses a combination of adapted Dual Blades attacks and Dual Pistols attacks? I'd play that, and I don't even play Dominators
  22. Quote:
    Originally Posted by The_Coming_Storm View Post
    It is possible with AoEs, but that is because they can have different numbers of ticks at different radii.
    Are we certain of this? I know Lightning Rod was supposed to be set up that way from other people's insistence, but I can find no evidence to support this. The closest I can find is Thunder Strike, and that only differentiates between direct target the power is activated on and everything within its AoE range.
  23. Quote:
    Originally Posted by The_Coming_Storm View Post
    I think Propel Blast powerset will be next. Several, more specific, but still random, propel-like powers in a set.
    That's actually something I've suggested before. Either Gravity Blast or Kinetic Blast as you describe, which would feature basically attacks where you hurl things at people, drop things at people, possibly from out of the sky, hurl people at things, hurling people into the air, possibly pulling people towards specific locations ala negative knockback and I'm out of ideas on a practical nuke. It doesn't seem sufficient to just have a large kinetic shockwave that knocks everyone back, as that's basically Nova. Something like a large field distortion that throws everyone UP about 50 feet would be sweet, though

    Not the right threat for construction mock powersets on this theme, though, so I'll sit on an actual presentation for a while more.
  24. Quote:
    Originally Posted by Prof_Backfire View Post
    My own suggested set included a Sapper Ray. It'd be a great unique draw and utility power, provided it restores a decent amount of end, and most weapon sets seem to ditch Aim anyway.
    Wait, what? The only weapon sets that ditch Aim are Assault Rifle and Dual Pistols, but things like Archery, Broadsword, even Dual Blades and so forth, very much retain their Build Up/Aim variants. Dual Pistols barely squeezes by on performance because its attack deal, on average, more damage than their balance would suggest (they were upped in late Beta), but gimmick was played out even before them.

    I don't mind a Sapper ray, but you have to recognise the potential problems with such a power. The only real way endurance drain works is if you drain an NPC and keep it drained, at which point you've basically castrated it. Anything less and the NPC will almost always recover enough endurance to keep attacking anyway. It's a dangerous prospect for balance, and it WILL make Electrical Blasters cry foul right on the spot.

    Again, I don't dislike the idea behind the power, I just question its feasibility in terms of balance and niche over-saturation.

    Now, if you want to bill this less as an endurance drain and more as an endurance recovery power, then... Huh. I actually like the idea, but... Well, you have to give something up for this, and I don't want to lose Aim. I do NOT want to give up my T3 Blast, we really don't want to ditch a second AoE, you kind of need your T1 and T2 blasts and your nuke... Basically, the only two things we can ditch are either the Snipe or the Utility power, and I don't think sets without a utility power do TOO well. Fire Blast sort of ekes out in front on the strength of its Blaze and its Fire Breath, but those are kind of outliers.

    I suppose we could ditch the Snipe, but that's becoming less and less of a gimmick the more Blast sets we get. In fact, of the ones we have, Dark, Rad, Energy, Fire, Electric and Assault Rifle have a snipe, but Ice, Sonic, Dual Pistols and potentially This don't, which by my calculations makes the no-snipe powersets 4 out of 10. Either we need to abandon Snipes as a default build member, or think of something else. Enemy drain and self refill powers tend to be in secondaries, which is what makes me cautious of suggesting this.

    Quote:
    And the Tier 9 must be a wave motion gun that goes like a non-DoT, energy version of Full Auto.
    I'm still sticking with my Satellite Beam (even if it has to be renamed) for the simple fact that I think orbital laser bombardment is just too cool to pass up. I agree that a large energy blast would also be cool, but here's my problem - conical blasts that widen rapidly just DO NOT look good. A conical energy blast looks like a spray, and as such just doesn't have the same feeling of punch on delivery as a concentrated beam. In fact, even an energy fireball which explodes violently upon contact has more punch than an energy spray.

    Now, you could go with a concentrated beam with a massive shockwave around it, and that would be cool, but such a beam WILL NOT look good unless it travels off far into the distance. Father than Piercing Rounds, in fact. As far as your typical Pulse Rifle Blast, if not farther. It's the kind of beam that's too awesome to STOP at a Rikti monkey. I could conceivably see it stopping at building, or maybe an Arachnos minisub, but not on anything on two legs that isn't GM class. A beam coming down from the sky doesn't face the same problem, because it stops at the ground, and that doesn't look odd since you don't see it go down anyway. And even if you CAN see it go down, such as if you're standing on a catwalk, there's nothing to stop it from going as far down as you need it to go graphically, just the same way Broadsword's Pillar of Pain extends about 200 feet down from where your actual enemy is.

    I could, conceivably this as kind of a variant of the Egg Cannonball from Sonic X, which is basically one relatively small glowing energy sphere which, upon contact, erupts in an absurdly large explosion. And it'd have to be larger than Atomic Blast, because that power is just embarrassing. Lots of screen shake and a 3D explosion shockwave (as opposed to a cloud of sprites) would be practically mandatory. I still prefer a beam from space, though, because that could still have the kickass explosion to it AND it could conceivably punch through hard fortifications to strike inside buildings and underground.

    *edit*
    OK, I was wrong. After like half an hour of searching, I did find footage of the actual Egg Beam Cannonball, and it's basically a beam that explodes on contact, and comes down vertically, to boot. If I'd known, I'd have used it as another example of a satellite beam. Oh, that reminds me. Time to run off and track down footage of the orbital laser satellite in Akira

    *edit*
    Ah, there we go! The SOL 740 Defence Satellite! Again, my memory of it was rotten, as it seems to less explode in energy blasts and more just either rip things apart kinetically or just lift stuff into the air. It does explode, but it's less spectacular than I remember. Kanida ripping the giant metal ball out of the ground was more impressive.
  25. Quote:
    Originally Posted by Prof_Backfire View Post
    I think the problem is this set would only really be appropriate for maybe Blasters and Dominators, and it'd have to be nearly all attacks anyway; Blaster secondaries usually have some controls and utility powers, only Dominators really have a mixed offense secondary.
    That's why I keep saying we need an Assault/Defence AT where these kinds of exotic sets would be truly appropriate and truly working to theme. Gunblade isn't even the only set like this. There's plenty of room for combined melee/ranged powersets even beyond the scope of what Assault gives us.

    Quote:
    Last I remember, BaB doesn't like sets like Spines having melee and ranged, and they're only still around because of the grandfather clause/cottage rule.
    Minor nitpick to prevent BABs hurting himself facepalming with those power gloves of his, but wasn't it Castle that said that? He coined the cottage rule, after all.