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I've always had good experience with Tech Support here. You might occasionally come upon an in-game GM that doesn't seem like he speaks English and is using a system of macros, but once your ticket gets elevated to actual Tech Support people, they're about as good as I've ever seen.
I went through a stint with Tech Support last year when my piece of **** audio card was playing 3D sound at about 1/8th speed, and they ran me through a series of tests, patiently explaining each step. I eventually halted it when it came to reinstalling my drivers as I wasn't sure I'd be able to reinstall them and I was looking at a better video card soon. A year later and my box still doesn't have a second PCI slot, with the only one I have taken up by my graphics card, so I'm still using my *** sound card, but with Windows 7 and reinstalled drivers, it seems to work fine.
Again, I'm very impressed at how far Tech Support went to fix my problem, and I'm sure they would have had I actually gone through with the last step. -
I'm actually watching Film Brain reviews while I wait. Turns out the dude made a comeback and I didn't notice, so I have some catching up to do. Last one up was Ratatoing, and boy was that bad!
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Quote:You know... I can't find the post I was thinking about. I wonder if it was from an old thread or something, or if maybe it wasn't from Castle or not from recently... Right, I think I may have spotted it in one of the necrothreads. Basically, it went along the lines that it's not an exploit and not something that people are really going to get banned for doing, but it's an artefact that they're not at all happy with and which may actually change at some point.In order: Yes, yes, and while it's unintentional, Widows and Forts have been slotting Def/Rech IOs and Def/Tohit/Rech HOs in Mind Link for a long time despite Mind Link not taking straight Rech enhancements, and this at least has been specifically stated as WAI. I can't find a consistent dev position on enhancing aspects of a power that you can't slot SOs for by using IOs or HOs. But if you feel like taking a conservative stance against future changes, that's reasonable.
Either way, I AM taking a conservative stance on the matter. If it doesn't take a certain kind of enhancement, I'm not enhancing it for that aspect.
It's not a question of complexity. It is kind of a question of doing work, but that's not the actual problem, either. My beef with Inventions is, and has always been, the fact that they are split up into abstract sets defined and unified by concept, rather than by function. However, I will never see enhancements as a concept thing, because they are pure numbers. To me, these sets are at the same time restrictive and redundant, and they represent a construct that I am so unhappy with that I'm not going to touch with a 10-foot pole. And it's not their complexity or the math behind them that stops me, it's the fact that they break the one cardinal rule I exact on any type of enhancements in this game.Quote:I also feel that the invention system is not nearly as complex or as impenetrable as you feel it is. Sufficient information is available in-game to at least pick out a combination of IOs to enhance desired properties, and copious further information is available on the forums and community-run information sites. But that's a personal opinion.
An enhancement needs to exist to slot every aspect of every power (that the power permits) at all levels and in all slots. Whether doing so is actually optimal or even smart is besides the point. Whether doing this is even economically feasible is, again, irrelevant. These enhancements need to exist and be attainable.
And again, if this seems like a tall order, consider that it's true for Training enhancements, SOs, DOs and Common Inventions, coincidentally all the things that people who insist they hate Inventions tend to use. Consider that I can say the following about any of the above: an enhancement exists that can slot every aspect of every power that the power permits at all levels in all slots. If I want 6-slot my attacks for damage, I can do so at every level. If I want to 6-slot my toggles for endurance reduction, I can do so at every level. Granted, DOs show up 12+ and SOs 22+, but I tend to consider Trainings, DOs and SOs to all be part of the same system, much like how Inventions scale up in percentage. They just do so in a much more ***-backwards way.
Of course, the other source of frustration is the cost and availability of Inventions Sets. People continually explain to me that, for the most part, I CAN get everything in a few copies, but a lot of people forget that not all copies are easy to come by, with a few people making caveats that "Yeah, it exists, but it's a Purple recipe." Furthermore, I can bet my peg leg that you simply don't get the exact same set functionality throughout the levels. I mean, it'd be kind of pointless to have different sets at different levels otherwise. This is another problem that violates the above condition. Even if I can't get SOs at level 15, I can get DOs that enhance the same aspects in the same way, just with a smaller percentage.
In just one sentence: What I hate about Set Inventions are the set designations, the lack of availability of all combinations in sufficient qualities applicable per power and the need to represent them as some kind of epic loot, in part or in whole. What I'm suggesting is more along the lines of currently-existing Common enhancements, which I strongly believe is about the only common ground between high-end Set-lovers and low-end Set-haters (like me). Expanding it a little ought to be good for the game, especially for people who would otherwise stay away from more conventional Sets. -
If I read the announcement correctly, the servers won't go up for another hour. It said 9 AM Pacific time, and my Time Zone Clock puts right now at around 8 AM Pacific.
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I don't tend to bother any more so than I try to explain why I have to log into the game to play, or why I'm the same person controlling all these different characters. Or why my characters don't have fingers. Or why my characters are just 2D images on a 2D plane mimicking 3D perspective.
Certain things are subject to concept and roleplay, things agreed to be an accepted part of the world. Certain things simply aren't, as they're artefacts of the underlying technology used to run the world. Just like movie characters won't try to explain the film grain quality or why they gained weight between shots, so my characters aren't even aware of the fact that disconnects happen. -
Quote:Wait... Isn't Against All Odds a toggle? I know toggles can take recharge reducers, but I've never found those to be particularly useful. And I don't think it slots for defence at all.Since we are talking Shields...don't forget to slot AAO with 3 Def/Rech S/HOs (I forget the name). The Def portion of the enchancement will also increase your DDR, and you slot 3 to get the DDR to double stack.
Oh, wait, you mean Active Defence, the status protection power? Does that even grant defence debuff resistance? More importantly, can it be slotted for defence? Because if you mean to "sneak in" defence slotting by Hamidon enhancements, I'm pretty sure Castle had a comment recently about how highly unintentional that option was, and I'm willing to respect his decision. -
Quote:Precisely the problem, and well-stated. I have no problem with some ATs killing slower, especially if they're designed to last longer, as well (i.e. Tankers), if only they were also designed to burn through their endurance slower. Yes, it would typically take longer for them to level up (it already does), but it wouldn't take as long as it does now, because they'd have to worry about endurance a lot less. In fact, if the extremely high levels of damage of your average Scrapper or Blaster came at the cost of extremely high endurance burn while lower damage values came with lower burn, I'd be satisfied. I might actually play a Tanker for a change, too.Cross-AT:
Some ATs, (Tankers, I'm looking at you) were designed to take on threats at a slower pace than others, but they were always just meant to be slower at defeating similar foes. AT mods, though, make these ATs, mostly Defenders and Tankers, deal way less damage for the exact endurance costs meaning they may never get a chance to finish the fight the equivalent fellow player would be able to.
You know, I've been here a long time. I've seen a lot of people basically give up on Tankers, and the reason is usually the same: "I can't kill anything without running out of endurance." This is a problem that I don't expect to ever see addressed unless we start balancing on damage DEALT to endurance used, rather than on damage MOD to endurance. -
Quote:Um... Yes we do. We totally do. In fact, we had jet packs IN THE 60S! Sure, they couldn't fly as fast, as high or as long as ours do, but then real-world guns can't curve bullets and real-world swords can't cut plate steel, yet none of that ever stopped this being the status quo in City of Heroes. Oh, and real-world flesh doesn't absorb bullets as a form of nutrition.Because we don't have jetpacks in working regular reality. So it requires super tech, so it is a tech power.
And on the flip side, this isn't the real world. In Paragon City, teleportation technology is commonplace, levitation technology is sold at the corner grocery store, you can find energy weapons in toy stores and a lot of heroes have about 25 cybernetic hearts. Technology is commonplace. In fact, you'd be hard-pressed to think up a technology that is NOT contemporary to the world of City of Heroes. -
Quote:I think I have a new favourite developer. My apologies, BABs, you'll always be the best in my heart, but David still gets the First Place for Coolness medal this yearAs for the larger point, all I can promise for now is that we'll continue to look into it. If there turns out to be a manageable compromise, and the player base continues to show interest, of course we'd consider it.
Thank you kindly for the responses, good sir!
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Quote:I have a hard time imagining such a relationship, to be honest, but maybe I'm too polar for that sort of thing.One comment I heard in praise of Facebook was that it was good for people you know well enough to be slightly interested in their lives, but not well enough to write a lengthy email to "catch up" or exchange Chrismahanakwanzika cards with. I have those people in my life, known as "acquaintances."
One thing this thread DID inspire me to do, however, is write a letter to a friend of mine who seems to have stopped writing. I should act responsibly about these things for a change. See if her marriage is going all right, at least. -
Yeah, but that's kind of what bugs me the most - that I'm looking for the existence of specific, named enhancements that do this. One of the reasons I was even entertaining this idea in the first place was so that I could do away with just that. Having JUST ONE enhancement that does this, which I can slot as many times as I want, and ideally get the recipe for out of the University, would be what it takes to make me do my homework on how to use dual-aspects.
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First of all, I always find the idea of a "natural human" as a character to be patently ridiculous in this context. Even ignoring your average character's bullet-absorbing, rocket-surviving tenacity, the end game has you fighting titanic aliens, building-sized robots, powerful psychics and ACTUAL GODS. And you don't outsmart them or trick them. You punch their face in. If you can justify THAT while being naturally human, you can justify getting a travel power.
Secondly, "Natural" covers a lot of ground. Even ignoring energy-shooting aliens and the denizens of alternate planes of existence, I have a natural fighter who comes from a brutal alternate dimension where humans evolved to be hideously tough and strong, almost unkillable and practically immune to most elements. It's what it took to survive there. She's natural, because that's what she is, but she can still leap a good distance into the air and shrug off bullets. That particular aspect I actually pilfered from DragonBall Z's brief stint with training under heavy gravity, but DBZ had to be good for at least one obscure idea.
Basically, if you're going with a "pure human" concept, you need to be prepared to do a lot of handwaving right from the get go. I hope you have strong wrists. -
Just an off-the-cuffs comment before I go to bed: I don't think the problem was ever that characters are supposed to run out of endurance, but rather that they don't all run out at the same rate. You'd think that, naturally, those that do more would burn more and so it would be balanced, but it isn't. Those that burn the most are those that do the least because their "effects" are much weaker while their costs are exactly the same. How this even passes for good design I will honestly never understand, but that's how it's always been, and it seems like that's how it's destined to remain.
To put it more simply: high-damage ATs do more damage for less endurance and end fights quicker, using less endurance. Given that they kill faster AND last longer, this is, in my eyes, bad design.
More down to basic numbers, I've always felt that the lowest-tier attacks should have the best DPS but worst DPA, scaling up as tiers increase. This would give characters more reason to use their higher DPA attacks, which would naturally come with the highest DPE, but would still give them a good attack chain in the lower levels where there just aren't enough powers for too much of an attack chain. -
Yeah, the problem with that is if you want to respec your villain, you're SOL. You either have to swap side, do a respec, then swap back, or... Well, you're SOL. I really, REALLY hate the concept of that decision. I mean, it gives us a possibility, but it's a very, very awkward one.
To be honest, I'd say they need to just bite the bullet and give villains regular Epics. I'm sure at this point few will complain that villain-side is being favoured by the developers just because heroes don't get completely new Patron powers with fully-developed storylines in return. -
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The reason we were given free respecs AT ALL was because of the Regeneration changes back in the day. Too many things changed too profoundly and people found themselves wanting to change things, which the developers were pretty much strongarmed into providing. It made sense, of course, but it would have been a MESS if they hadn't.
Since then, they've been handing them out basically as tradition and a gesture of good will, whether they're actually called for or not. Their non-stackability, even if it stems from an earlier age when they were supposed to be hard-capped, is still not something to complain about. If it didn't exist, my namesake, Samuel Tow, would now have 17 free respecs, and that's just not something you wish to have happen. Old characters that sit around and gather dust also gather basically everything else they enable across the board. The aforementioned Samuel Tow has in the neighbourhood of 50 free costume tokens. -
Personally, what really does it for me is an impossibly cool costume that I GET TO PLAY WITH! When I was a kid, all I ever had were old beat-up action figures of Skeletor (and He-Man never aired in my country) and a box of the old green small soldiers. A cool action figure was like a dream come true. Here, I get to make my action figures cooler than any toy (my) money could by AND they get to actually move around and do amazing things. Really, does it get better than this?
From time to time, I hit upon a character that, as I play, I keep stopping mid-action and thinking to myself: "My God... This is actually real! I can't believe how cool this is!" That sort of thing REALLY makes any playsession worthwhile, and that sort of high takes weeks to go away and probably days to recover.
Of course, BABs and David seem to have it in for me, because BABs has consistently refused to give me an implausibly big honking sword, especially for females whose weapons are just tiny, and David doesn't seem to think muscular textures for females would look good. Sad, sad day, this is, but my giant green swordswoman will remain one of my most favourite characters even if I have to basically push the creator to its limits to achieve it
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Quote:See, the reason I ask is that I've actually seen this in various ways in-game. Currently, the female Icon mannequins use the Male upper body texture (Tights Muscular, to be precise), and while opinions on how appropriate this is vary, I don't believe many have said that it looks BAD so much as that it looks odd. And mind you, this is a texture that I don't think was ever designed for the female torso. If that works well enough to pass...Adding a new texture to the existing geometry, on the other hand, is relatively simple and doable because it's just one costume set. But then we get into an aesthetic issue: would a muscle texture even work on such a thin model? Personally, I think it'd look pretty awful. The female model's obviously exaggerated to be lithe and graceful, and slapping a muscle texture on it would look incongrous at best and downright jarring at worst. It's a move that has the potential to make the game look worse, so I'm not really in favor of spending resources there.
Additionally, a curious bug a couple of years ago introduced arms on the female model that used the male upper arms texture (again, Tights Muscular). They Shirt and Uniform Shirt sleeves for Jackets did this, and when I tried it, it didn't look half bad. Obviously not as good as it could have if it were intentional, but it wasn't too bad for a bug.
Finally, CURRENTLY ON LIVE female lower arms that use anything "with skin," such as the Fingerless Gloves texture for Smooth Gloves or the Pointed Glove and Flared Glove 3D model options will have the MALE lower arm texture, with all the heavy muscle striations and tendons popping up, which actually creates a sort of "line" between the smooth-skin upper arm and them muscular lower arm. I've bugged this several times, going as far back as 2004 and that still remains the same. I agree with you that it doesn't exactly look spectacular, but again - it's a texture that was intended for a much broader forearm.
All of that is to say that this may not look as badly as you fear if done properly and not over-the-top. Certainly, it's a matter of taste, and you clearly outrank me in terms of decision weight
But I would still suggest that you guys at least look into this and see if there might not be something to it. It'd certainly make me personally VERY happy, and even if nothing comes out of it, at least I know SOMEONE heard my suggestions after all these years
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Quote:Oh, I have respecs coming out of my ears, it's the bother of having to redo my whole build that bugs me, specifically since I'll have to scrounge up three extra slots that I don't remember having to play with.If it makes you feel any better, I had to buy my last respec on Bill from the market.
I've used every trial respec. Every veteran respec. Every freebie respec.
And I'll be doing it again with I-17's freebie even though I just did it less than two weeks ago.
Oh, if only there were some kind of... Common multi-aspect enhancement. That would make things easier, I bet
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Huh... You do have a point there. I don't believe I am, however, as I've been told so by a friend of mine (without me asking, even). What you see here on the forums is what you get, and yes, I really AM just this annoying and long-winded in real life, too.
Speaking of Facebook, by the way, I have a friend over right now, and lamenting to him about this topic (yes, I seriously do talk with other people about things on the forums, go figure), and while he DOES use Facebook, he too explained his annoyance at all the crap it was notifying him of. In fact, as we were speaking he was updating his list of things he didn't care about.
On the plus side, he did catch a friend of his posting about a black muscle-bound porn actress that we spent the next probably half hour looking up the name of. Good thing I knew about her, or he'd wouldn't have believed she was real.
Yeah, seriously. -
Quote:*sigh*From CoD:
RES(Defense) +13.84% for 0.75s [Non-resistable]
It doesn't specifically state unenhanceable here.
And Mids is showing that the DDR value DOES change as I add defense enhs.
So, yes. The DDR in Grant Cover IS enhanceable by defense enhancements.
You do realise that means I have to respec now, don't you?
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Quote:That's actually another problem. There probably are enough of every kind of enhancement, but they aren't all available in the same level range. In fact, I don't believe the selection is even remotely the same in every level range at all. It's all well and good to plan your builds for level 50, but a lot of people (myself among them) tend to forget that we want good, or at least decent builds all the way to 50, or at least post 20.Well there is 1 acc/rch for both ranged damage and targeted aoe but there both from the purple sets which wouldn't really help you but, what does that say about acc/rch dual aspects IOs? I wonder.
Now, I HAVE been talking about increasing complexity, but one way I did NOT want to do it is by instituting radically different slotting options throughout the level ranges, because that would leave people constantly guessing or, much more likely, in a constant state of "can't be arsed."
Basically, if we simply got multi-aspect enhancements of every kind that doesn't cause technical problems available to all powers that can use them at all levels, then I can deal with whatever subsystem they employ. That may sound like a tall order, but remember - I can say this about the current enhancements just fine. We have single-aspect enhancements to enhance all aspects of all powers available at all levels. -
Quote:Hmm... I come off as an introvert to you? Seriously? I mean, in theory I'd agree with you, but seriously? I have, like, eleventy billion posts and I've been called names by practically everyone who's held an account here. I think I've done well for myselfYes yes, you're a special introvert who is selective about those he calls friends. Big whoop. No need to get hair up your **** about Facebook until you're forced onto it, Sammy.
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Quote:Yeah, I kind of figured they were the same modifier, but what I don't get is why code it like that. It seems to me like that actually makes things more complicated to balance when effects are interlinked like that. In fact, the complexity found in most logical puzzles actually comes from the same source - the fact that you can't move all pieces independently, and you have to figure out a way to plan far enough ahead to have them all click into place.It makes sense when you think of enhancements are buffs. You have a power that deals damage (+damage) and a power that resists damage (-damage). It's the same attribute, damage, that's being enhanced. I believe that damage resistance debuff powers would be enhanced by this as well, but all the damage resistance powers I looked at aren't affected by buffs or enhancements, probably because of this very reason.
Basically, other than convenience, I don't see a reason to interlink things like that.
I want to address both points together. Set limitations may or may not have been born out of the need to counter-balance these problems, but set limitations are centred around... Well, the actual sets. This is problematic in a system that has no inherent sets of enhancements, as the current constructs are less mechanical and more thematic, in a lot of way. The reason I'm reinventing the wheel, as it were, is because I want to reduce these enhancements down to their basic effects as much as possible and divorce them from any other abstract collections that may bind them. Sets are, whether we like to admit it or not, linked together by theme in a large way. "Heal" sets are going to have some degree of healing enhancements in them, whereas attacks sets probably aren't, making attacks that heal (like Syphon Life) a little harder to slot.Quote:This will sound pessimistic, but if modifying the system to prevent this problem were possible, you'd think something would have been done about it already, seeing how HOs have been exploiting this flaw for six years now. As they came up with a completely different way to limit slotting (sets), it might be that the system just isn't modifiable that way without some deep changes.
Well, you already have that, in the form of sets. Why reinvent the wheel? I think what you really want is set enhancements without the bonuses and without the "only one of a kind" limitation, so you can slot as many dam/acc or acc/rech as you wanted in a single power. That might be easier to work in. But again, I'm forced to ask: which powers are you seeing that need this freeform enhancement system, because they can't benefit from "traditional" frankenslotting?
Lastly, it's not a question of powers that I want to slot but can't (I haven't actually looked into Set enhancements much, and it shows), but rather a general problem of approach. One of the reasons I dislike set enhancements is the fact that they're split up in abstract sets, rather than sets based on aspect effect functionality. At a stretch, I would not be averse to reusing the same mechanic that divides Set enhancements into their respective sets, provided we redefine what those sets hold. For instance, I would not really mind having a Targeted AoE category for these dual-aspect enhancements, provided ALL combinations that don't cause direct problems with these powers were available there, and they were not further subdivided.
To be honest, in terms of pure sense of aesthetics, it's the abstract nature of named sets that bugs me the most. Alleviating that would make the system vastly more appealing to me. -
I'm actually specifically looking at Grant Cover for this. Normally, I wouldn't care about whether enhancing defence-granting powers for defence would grant defence debuff resistance, because I'm going to slot them for defence anyway, hence it doesn't really matter. Grant Cover, however, provides defence to OTHER people, but NOT to me, which makes me reluctant to slot it for defence. If it gave me defence debuff resistance, then I would, and other people would benefit from it. If it doesn't, then I'm just going to stiff other people and feel really sorry on the inside.
