Samuel_Tow

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  1. Quote:
    Originally Posted by Durakken View Post
    I keep on forgetting that this is the internet.

    If you want believe your nonsense that's great.
    Um... Believing my own nonsense is the very foundation of fiction.
  2. Quote:
    Originally Posted by Zombie Man View Post
    For some strange reason, the dummies are programmed to spawn like NPCs... sometimes they're there, sometimes they're not.

    Rezoning often makes them spawn.
    OK, will try. Hope there isn't anyone else in the zone right now
  3. That caught me by surprise, but I logged in today after having been away from the game for a few days, and I find the War Zone dummies just aren't... There. I kind of need them in order to do a little mock-up clip, and they're gone.

    Aside from those dummies, is there any other place in the (hero-side) game where I can find things I can attack, but that won't die, hurt me or run away?
  4. Quote:
    Originally Posted by DarkGob View Post
    They weren't saying anything meaningful, they were just the voices of the respective characters from the Capcom fighting games when they do their moves (like Wolverine's Berzerker Barrage).
    Not like you can tell what they're saying in those games, anyway.

    As for the movie itself, it's pretty much the video equivalent of a pun.
  5. Quote:
    Originally Posted by Durakken View Post
    You said it was easier to explain and then said it's magic. Magic is unexplained. That is contradictory and thus nonsense.
    If you feel that stories about magic are inherently inexplicable, illogical and contrary to having fact-based plots, then you are already lost. Magic, along with super-science, implausible mutations, aliens and basically any fiction you make up is governed by whatever internal rules are set in it by the author. If the author started by saying: "Your life is just a dream. The real world is controlled by robots." then this is an explanation and a "fact" which you will need to work with if you want to make sense of the universe in question.

    In fact, applying real-world physics to movies, stories and games is often counter-productive to the actual story, as most of anime is a pretty good example to. Little of what goes on in your typical fiction anime is in the slightest realistic, but as long as it doesn't contradict ITSELF, who cares?

    The only "facts" you have to work with in any fictional work are the facts the author has stated. Everything else, including real-life science, is subject to contradiction if the author so chooses. I, as the hypothetical author of a hypothetical fictional work regarding the multiverse, say in unambiguous terms that we're dealing with converging realities. If you'd don't like it, you're free to stop reading. But if you don't, then you need to accept this as fact and work backwards to uncover what this means for the various worlds. This makes it easier to explain, because I've explained it in the narrative. "These worlds are very similar because they are converging. I wonder what else will happen to bring them closer?"

    Your divergent reality theory suggests that realities started diverging long, long ago, which then puts the weight on you to explain how so many ended up so close to each other anyway, considering how wildly they could have fluctuated. I've no doubt you CAN explain it, but it's still not as easy as it is the other way around where the setting itself gives you the answer, rather than needing a narrator to give you the setting AND explain how it works at the same time.

    This is fiction. Everything in fiction is "functional magic" because everything is as it is because the author said so. It's a question of writing skill that determines who can pull what off, but if utter nonsense like Divergence Even can make sense, then there's a lot of leeway.
  6. Quote:
    Originally Posted by rpgguy View Post
    I wish I could play the Khan TF, but on Defiant, you can't even get a team together for this.
    You're not missing much.
  7. Quote:
    Originally Posted by Durakken View Post
    In other words... The chances that realities that are alike are convergent in this way are as so low that it might as well be called impossible. The chances that realities that are alike being divergent are near pretty much so close to 100% you might as well just say it is.
    What are the chances that a man can fly? What are the chances that a man can leap tall buildings in a single bound? What are the chances that a man can run faster than a speeding bullet? Pretty low, actually. Must be either a bird or a plane.

    You know, instead of spending your time browbeating people into reading what you meant, rather than what you said, why don't you spend more time reading what people actually said? Take this instance, for example. What I said was:

    Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, I still prefer the idea of convergent realities more than that of divergent ones, at least for fiction.
    IN FICTION. You wanna' go ahead and tell me it's nonsense and I'll tell you all fiction in general is nonsense. And all religion, while we're at it. That one true creator? Pshaw! Destiny? No such thing. Faster than light travel? Einstein would like to have a word with you.

    So? Screw 'em. This is fiction, and not even hard fiction. We have super heroes of diverse origins and elements, all susceptible to the same power suppression field that turns them into humans, while all of them are applicable to be cloned in vats, despite some having actually been CREATED on an assembly line or built out of Lego bricks. We have all sort of soft science that's there for dramatic effect and plot convenience.

    Besides, are you really going to compare the theory of probability to multiverse physics? You failed to account for the elders of the universe and the multiverse god. You also forgot to carry the prophecy and the coefficient weight of trans-dimensional destiny. You also neglected to mention the factor of "timeline rigidity" that alters the timeline to account for errant events and alter it so the result is always the same. And, of course, you never mention that, in the end, a wizard did it all.

    I PREFER the theory of convergent realities because it's MORE INTERESTING NARRATIVELY. I don't give two rats about theoretical dimensional science as exists today when scientists can't even prove alternate dimensions actually exist. Trust me, I graduated applied mathematics. I'm well aware of ******** theoretical constructs of higher-dimension space. They're all about as boring as they sound.
  8. Quote:
    Originally Posted by Noyjitat View Post
    hmm I play marvel vs capcom alot on my playstation but geez why does marvel vs capcom 2 look so horrible compared to the first one? That proton cannon looks terrible.
    That's not Marvel vs. Capcom. It's an open-source project called "Super Marvel vs. Capcom" for the MUGEN environment that gathers characters from around the franchise, actually hand-made by the users a lot of the time, or so I hear.

    And, yeah, it probably looks worse than Marvel vs. Capcom 2, but it IS free, and I assume legal, whereas Marvel vs. Capcom 2 is not playable on my PC, and by the looks of it, never will be. And as long as Marvel vs. Capcom 3 is console-exclusive, I REALLY don't feel bad about putting one over on Capcom.
  9. It's nice to see a smiling face... So to speak

    Welcome back, welcome home, and welcome to the only MMO I've played that does not have "punching you in the gut" as part of its features pacakge.
  10. I guess boxes on shelves should be a priority, but I honestly haven't seen US MMOs on shelves here unless it's a local version. Or maybe that's just WoW, I don't know.

    However, one BIG source for advertising that City of Heroes has never had is general banner ads, or even ads by google. I've so far gotten into at least two other MMOs (briefly) over banner ads on ICanHasCheezburger, those being Dragonica and Dungeon Fighter Online. Of course, Dragonica sucked and Dungeon Fighter Online crashed with their Tech Support giving me the middle finger, so both were a bust, but I went through the trouble of looking them up, finding videos for them on GameTrailers, reading GameFAQs reviews, tracking down Wikipedia articles and so forth.

    If I were an MMO buying sort of man (both of those were "free" to play), that'd probably convince me to at least track down a free trial. I mean, I've done that for single player games. Find a good game from a banner (or a torrent site...) research it, fire up Steam to see if it's for sale, grab it and I'm instantly $20 short and one game up. I did this with Alien Breed: Impact on Saturday. I even got a gift copy for a friend of mine, who is NOT a game-buying sort of man.

    And you know what originally caught my eye? Decent banners. None of that crap about listing features or boasting users. Dragonica caught me with a picture of a slightly unorthodox ganguro girl fighter... I actually think it was either this one or this one, and yeah, for obvious reasons. Dungeon Fighter Online caught me with a banner that looked like it was showing off an arcade fighter, and I hadn't played one of those in a while, so I was SO there... If only it'd run...

    Basically, we need more online ads. As in, more than zero.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Fixed that for you.

    Thanks for reminding me. Seriously, lordy oh lordy, who the heck designed the female run? Its TERRIBLE! Elbows glued to the sides, hands flapping? It look passalbe from side on, but stuck behind or in front of it it looks shocking. Id be a huge advocate of having this changed for something a bit better.
    That's something I've always agreed with. The female run is ulcer-inducing to such an extent that no amount of hip sway can save it. It feels like I'm playing Peg from Married with Children... Ugh!

    Again, I'm not advocating yanking the animation away from people who like bad run styles, but we NEED run style customization at SOME point.
  12. Personally, I still prefer the idea of convergent realities more than that of divergent ones, at least for fiction. It's more interesting to try and guess what it is that realities are converging upon, why they are doing so and through that explain the similarities and differences between them. It's more fun than different ancient histories and easier to explain why Earth seems to exist and kind of be the same in so many this way.
  13. Samuel_Tow

    Egads

    Quote:
    Originally Posted by Lady Athyna View Post
    No. Meanies.

    I cheated.
    Wait, what'd I miss? Why wouldn't they let you resub?
  14. Quote:
    Originally Posted by Night_Hornet View Post
    As an EU player who has read comics for almost 40 years, I couldn't agree less.
    In case you hadn't noticed super-heroes are global big business this days with blockbuster movie after movie, so assuming that love of all things super-hero is just a US pastime is misguided.
    So global are super heroes that the game tanked SO BAD in Korea the City of Hero branch had to be shut down almost instantly. You guys keep going on and on about super heroes, completely neglecting the fact that many of us are NOT in the game for the super heroes, but rather for the excellent game. If I wanted super heroes, I'd have shipped off to Champions Online, or turned into a DC fanboy, or foamed at the mouth over the Marvel MMO. Instead, I'm still here, snarking at those other games. And it's not because of the comic books and the super heroes and the tights.

    Super heroes are primarily an American thing. They're not ONLY an American thing, but to think you can market a game to a non-American market on JUST the heroes is foolish. Super heroes on their own are not enough of a draw. Hell, I'm not sure super hero comics are even SOLD where I live, and I do know nobody reads them, or indeed reads comic books of ANY kind these days. Not here, anyway.

    City of Heroes is a decent game with contemporary settings mixed in with fantastic themes, offering almost unlimited customizability. That's what ought to be selling the game.
  15. Quote:
    Originally Posted by BrandX View Post
    There's some people who do enjoy it, so why change it, when you can esily avoid it?
    For this reason exactly. People can easily avoid it... And people do just that. So the content sits unused. Waste of resources, waste of space. Yeah, it's unlikely to be changed, but don't expect the same mistakes to be repeated on the next big TF. We've been complaining about the stupidity of fighting mountains of HP for years. It's sad that it took one mission designer getting burned out over it for the development team to see the problem, but I'm convinced it's becoming more and more obvious now.

    As far as it being fun, it's about as much fun as doing your taxes. We're past the age of Pong and Space Invaders where people were satisfied with one static screen of gameplay for hours and hours of fun. These days people expect stuff to actually happen in their games, and with Reichsman, this just isn't the case. Good content balances repetitive content with content rotation, preferably rotating activities and settings just as they're getting boring and tedious. Reichsman is fun for a few cycles. After that, I unmute my TV, swivel my chair and push buttons sideways.
  16. Quote:
    Originally Posted by DLancer View Post
    Also, new broadsword, axe and mace animations would be wonderful. Especially two-handed variants.
    Yes, please. I would gladly trade the inability to use certain short-handled swords and shields in general if we ever got two-handed animations for Shield and Axe AT LEAST. While we're at it, can we please get a selection of bigger axes and swords with longer hilts? Where's the harm in that? Better to have new animations than a brand new two-handed sword set.

    Speaking of which, can we please get a "large hammer" set at some point?

    Quote:
    Originally Posted by Slashman View Post
    My current pet peeve is Shadow Maul(that animation is everywhere). If I could just replace that silly rapid punching with an actual maul(massive hammer) made out of darkness that I could use to lay the smack down with, I would be in heaven using Dark Melee.
    Personally, I'd like to see the Shadow Maul animation simply sped up a great deal. If it's supposed to be fast punches, then why can't they be FAST punches? Do I need to bring up Chun-Li's rapid kicks? That's the kind of speed I envision. If I get the time, I'll do a sped-up mock-up of Flurry.

    ---

    More to point, it occurs to me that there's one good source of inspiration to draw on for "cool energy attacks," which is basically ever fighting game ever made, but Capcom's "VS series" more than anything else. So I did a couple of mockups:





    The first one features Sakura's aerial Hadouken from Marvel vs Capcom 2, Iron Man's basic strong punch from Marvel Super Heroes (don't think it's named), Thanos' basic strong punch from Marvel Super Heroes and Captain Commando's Captain Corridor from Marvel vs. Capcom - it's the big full-screen energy bolt

    The second one features four super moves: Iron Man's Proton Cannon from Marvel Super Heroes, Ryu's Shinkuu Hadouken from Marvel vs. Capcom, Cyclops' Mega (or was it Hyper?) Optic Blast from X-Men: Children of the Atom and Dr. Doom's "I don't know what it's called" super from Marvel Super Heroes (or possibly Marvel vs. Capcom 2) that I caught mid-way - that energy ball explodes into a much larger blue fireball that wasn't as photogenic.

    When I say Energy Blast could be more ambitious and more elaborate, and that other sets could very well be, as well, this is what I mean.
  17. Quote:
    Originally Posted by SilverAgeFan View Post
    Back to power animations, amongst all the requests for greater displays of effort and grizzle, hows about considering the other direction too of utterly bored and indifferent animations? NOT to be confused with boring animations... but what about power animations that show complete dismissal and confidence on the part of the super? I.e. a look away from the target with the head and a bored snap of the fingers to execute the power for example? Think of it applied to a mass hold power. Some people choose to create characters that are just that bad a** that they can barely be bothered to use some powers.
    Yikes! I love it! Why didn't I think of that

    OK, picture this with me: You have a psychic who is so powerful and so confident that he never lifts a finger. Picture him permanently stuck in the Magneto float, just soaring a foot above the ground. He never lifts a finger. He never looks his enemies, not even sideways. He just keeps on slowly floating forward, and people around him just DIE seemingly by themselves.

    You see, my friends, such a character is so awesome he doesn't even need to act cool to kill people in cool ways. His mere PRESENCE kills them.

    Of course, we can't have it quite like that in-game, but mental blasts firing from the character without ANY animation would be really, really, REALLY cool. Possibly without turning around at all.

    *edit*
    Come to think of it, that would be a lot like Spriggan's Colonel MacDougall.
  18. Quote:
    Originally Posted by Slashman View Post
    I nearly got crucified by Sam for voicing my displeasure with some of these changes. But my opposition to just 'making things easier', is that those changes never came with any balancing mechanics or a sense of we're adding new and different things to do.
    You're probably the reason I just rolled my eyes over this and decided not to respond Believe me, my feelings on people's dislike for the levelling speed changes are very much as strong and as entrenched as they were before. As long as I can slow my levelling speed down, then I see no problem with it now.
  19. Quote:
    Originally Posted by TyrantMikey View Post
    Just out of curiosity, and slightly off-topic, why the devil do Magic Origin characters use Single Origin enhancements like Phasing of Grey, with a grey alien on them? What do grey aliens have to do with magic?

    This disconnect has always disturbed me.
    Well... They're grey...
  20. Quote:
    Originally Posted by Rathulfr View Post
    For example, Caemgen mentioned that the "tricorder" gizmo animation from the Medicine pool power was incongruent for their character of Magic origin. What if the animations for the Medicine pool power was linked to the character's Origin, instead?
    Why? If you want more options, then give me a choice between them, don't make that choice for me. I'm all for power pool customization, but origin-locking that customization strikes me as the worst way to go about it.
  21. Samuel_Tow

    Ghost Widow!

    Quote:
    Originally Posted by FredrikSvanberg View Post
    The who in the what now?
    Precisely. If you don't know it's there, you may well miss there's anything to be know.

    However, to explain, EVERY SINGLE CHARACTER who is given a name in Gaussian's arc is from Oban: Star Racers. In fact, if you do a comparison to the character roster in Oban's Wiki page, you'll find it's around a 60% match to the character roster in Gaussian's Arc.

    Some characters are taken as direct name and personality borrows, such as Colonel Toros, the Krog representative on Alwas and primary bad guy who appears in the Protect Lady Grey mission or Captain Flint, the Alwas home champion who appears as the captor of Sah'Teece, the "Rikti sports hero before he became a diplomat. Some kind of racing, I guess."

    Other characters are plays on Oban characters, such as the aforementioned Sah'Teece the Rikti sportsman who is a reference to Satis, the Earth Team host on Alwas and secretly the mysterious pod racer who called himself "Super Racer." Then there are Captain Nin and Captain Skung who show up in the Save Lady Grey mission, one as an ambush when fighting the other, who are a play on Ning and Skun, the alien racer women on Oban who race as a tag team as... Sisters, I think. They're weird aliens hinted to be something like vampires. Lemme' tell ya, as soon as I saw Captain Nin, I KNEW I was waiting for an ambush, and I was right.

    It's all over the place, and most characters correspond to their personalities from Oban. For instance, the Longbow Super Strength Warden Lt. Rush corresponds to Rush, the titanic superstrong alien who piloted the biggest racer of them all by quite a margin. His going "AHAHAHA! Let's fight then!" is a direct crib from Oban, where he has the habit of doing that sort of belly laugh and and be prone to contests of strength. Or like the Rogue Vanguard Engineers Kan and Stoji, aka Earth Team engineers Stan and Koju, with one being a cowardly brainy little guy and the other being a gruff and rough grease monkey.

    Having seen the show, it was less a question of what story I was reading and more what cameos I would see next. I'm surprised we didn't see General Cross (I don't think), but supreme bad guy and omnipotent magical being Canaletto does make an appearance as Renegade Leader Gen. K. Alito of Vanguard acting as, surprise surprise, supreme bad guy of the Rogue Vanguard operation.

    Yeah, it's kind of like that.
  22. Here's something else that came to mind: More intricate and eloquent blast powers. There really is one easy example of this - every fight ever fought in Avatar: The Last Airbender, especially the fights right at the end. Seriously, Avatar's style of fighting is amazing, especially as a take on what comic books have traditionally interpreted as "point and shoot" attacks like fire blasts. They don't have to be, and this is proof.
  23. Quote:
    Originally Posted by Redd35 View Post
    Pointing finger instead of a gun!
    Might want to ask for fingers first
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Tried to get my brain around that one with a decent response. Failed. /facedesk
    The basic stance has the left foot forward. You CAN have the right hand forward in a left-foot-forward stance, but it's something people usually don't recommend and it's something that looks twisted and unappealing. Of the two solutions, swapping the "handedness" of the katana was the less costly, with swapping the footing being rather a lot more costly. Currently, all of the animations for swapping between the different combat modes already exist, and adapting them for Katana was a question of retweaking the arms. Had they tried to swap the footing, you'd have faced a complete redoing of all the animations, INCLUDING the arms anyway.

    At the time, it was decided that a left-handed Katana wasn't a big deal (and I agreed with it, then and now) so they picked the less expensive variant for re-animation - reuse as much as possible. Remember also that they weren't making a new set. They were re-tweaking an old one.
  25. Quote:
    Originally Posted by Quin View Post
    You might as well add this as a replacement for Archery's nuke, considering the power levels involved.
    Coooool! Want!

    Seriously, though, even if it's not quite on the same power level, this kind of showmanship is exactly what I'm talking about. It's power obvious from looking at the attack, not just from looking at its damage stat. We have a precious few powers that actually look and feel BIG!