Samuel_Tow

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  1. Hey, Tech, do you think you can find me a giant eyeroll pic in the spirit of your Optimus Prime facepalm? It's starting to get irritating to need one and not having it.
  2. Quote:
    Originally Posted by Quin View Post
    What it seems you're looking for is "Gurokaze no Rikimaru" (Written 黒風の力丸), "Rikimaru of the Black Wind", where the "guro" in "Gurokaze" has a double meaning.
    Hmm... I actually like it. It's quite a bit sideways of what I usually do, which is always a plus, and it has a nice sound. Next thing I need to see is if it fits the name field

    *edit*
    Well, it fits. Just about. It's 20 symbols long out of 20 permitted, and woe betide any people who would wish to invite me. "Hey, could you please invite my friend? Name's Gurokaze no Rikimaru." "OK, I'll just... Wait, what?"

    I don't know... It's a big step and I'll want to sleep on it, but you can rest in the knowledge that you just cost me $10 for a character transfer

    Thank you for the help. I really, really appreciate it.
  3. On the note of why I care: it's a personal thing. I realise that most people wouldn't know the difference and some people who should probably won't look hard enough to see it. However, I'd still rather have something clever that most people miss but someone gets every once in a while over something wrong that no-one knows better about, but horrifies someone who does from time to time.

    Again, I tend to be on the receiving end of this with people's ****** Russian born from horribly flawed online translators concocting garbled language that has no discernible meaning unless you translate it back into English and read from there. I try to not be that guy if I can help it.
  4. Quote:
    Originally Posted by Knight Jolt View Post
    The tank behaved like a jerk, but you should've suspected that there was an ulterior motive. Why would a lvl 50 team want a random lvl 4 player?
    Once upon a time, I liked to invite random low-level people to team with me because I enjoy company. I haven't done that since I realised that 100% of... Wait, let me try that again. Since I realised that 99.99999999999999% of people I run into at random are not interested in company, but rather in "XPs."
  5. Quote:
    Originally Posted by GuyPerfect View Post
    It's a real shame that 100% of the userbase are exactly as described in the first post.
    It's a a real shame that 100% of my reasons to not team are people as described in the first post.

    ...

    Wait, what?
  6. Wow, that's... A lot more information than I expected to get I'm very happy for it, however. A few points I want to address:

    First, I misspoke when I said I was looking for a "name." It's true in the broadest sense of the word, but what I'm looking for is more a moniker, in the sense of "He is Rikimaru, the Black/Blood Wind!" where Rikimaru is his personal name and the rest is what he is known as. Think Jack the Ripper. You can see why I'd call it a "name," because it is in the most literal sense, but the phrasing I used is confusing. I'm looking to give this guy a meaningful clan name that doesn't necessarily follow naming traditions as long as it actually means what I need it to mean.

    I keep thinking of - and I know I'll misspell it - the way people in Naruto refer to Gaara as Gaara of the Sand (as I've seen it translated), which in Japanese sounds like Sabaak no Gaara. I've no idea if I have this right, but this is sort of what I'm looking for. Basically, "Rikimaru of the Black/Blood Wind." How would that work?

    Secondly, "chi no kaze" looks interesting. However, it's problematic in that it's three separate words. I don't suppose there's a single word for this, or something which would roughly translate to something like this? The problem here is that this look like it translates to "wind of blood" and ends up producing "Rikimaru of the wind of the blood," which is... A bad way to go about this. I know in English I can just jam "blood" and "wind" together and produce the grammatically incorrect "bloodwind," which is still something that's easy to read, understand and follow nevertheless, but I don't know if there's any way to say this in Japanese.

    Secondarily, having no useful knowledge of Japanese grammar, I wouldn't know how to make the phrase possessive, in the "Rikimaru of the..." style that I keep repeating. What I'd ask is if there exists a way to phrase this without participles, such that "blood" is expressed by a word that, through the way it is said, qualifies "wind." In English, I can just say "blood wind" as two words, and very rudimentary grammar would suggest that "blood" somehow describes the particular "wind" in question. It doesn't tell us HOW it describes it, such as whether the wind is made up of blood or is coloured like blood or is in some other way abstractly reminiscent of blood. All it gives us is wind characterised as being like blood, and in just two words. If I can pull this off in Japanese and have the whole packet reference Rikimaru, I'd be sold then and there.

    Finally, I don't know why that is, but I've somehow grown attached to the word "guro" and am curious if this still can't be worked in somehow. Considering what kind of monster this guy is (pretty unpleasant villain), the description seems to fit. You see him called "the grotesque wind" and are thereafter hit with a thick, blood-red wind straight to the face. "Grotesque" is what comes to mind, right alongside "revolting," but that has less of a punch to it, as it were.

    To distil everything down to a more specific request: is it possible to somehow turn the name into "Rikimaru of the Black/Blood/Grotesque Wind" in as many words as necessary and in any order as is required. If so, what form would that take?

    *edit*
    Just to explain - if it seems like I glossed over a lot of things, I apologise. There's a lot of good info to cover Rest assured that I did read it all and it was quite enlightening.
  7. Quote:
    Originally Posted by Charcoal_EU View Post
    The 'default state' of the population is to do nothing, just live their lives and obey the law. This benefits the government. So if the insurgents can make a part of the population join/actively support them at the cost of another, equally sized part actively supporting the government, it is still a net benefit to the insurgency. Especially as their superior human intelligence network (if they did not have one they would be already dead) lets them 'deal' with enemy sympathizers far more effectively.
    There's the part I don't get. WHO would join them for blatant terrorism? Are they expecting someone would go "Boy, these fellows have BALLS to feed my neighbour to the Ghouls! I should join them!" I guess specifically malicious or dissatisfied people might join, but is that seriously what's being aimed for here? Because I highly doubt people at large will rise up to support the ones murdering them in cold blood.

    Quote:
    Another aspect is that attacking the population makes them feel that the government cannot/will not defend them. So they may hate the insurgents but dare not act against them. The whole 'I saw nothing!' thing.
    True, true, but I don't see the logical step from that to support for these people. As you mentioned, the default state for society is to do nothing, so they won't oppose the Resistance anyway. Yes, they may grow disillusioned with authority, but I still think they'd sooner take their frustration out by organising militias to oppose the Resistance, rather than the government.

    I'm not arguing morality or ethics here, or even good and evil. I'm arguing logic. Run-of-the-mill terrorism I get. They hate my country, I'm part of that country, therefore they hate me and want to kill me. It's not nice, but I can see the logic. But terrorists that want to get me on their side... I just can't see them being very successful when they go about that by killing me and my friends. I might indeed rise up in hatred and revenge, but it will be against THEM. I suppose if the point is to just force all-out unreasonable war to break out in Praetoria no matter the justification, I could see that, but... Eh.
  8. And people wonder why I don't team.

    I haven't run into this, I'm afraid, but sheesh! That was a class A jerkass.
  9. Quote:
    Originally Posted by Charcoal_EU View Post
    The crusaders are using the 'classic' patterns of insurgency. Attacking the population and trying to make the government do the same, via mass punishment and oppression. The plan is to push the 'normal' people far enough that they have to take sides in the conflict.
    On a completely unrelated note, I always wondered how that worked. You punish the population in an effort to make the population side with you? Isn't it just as likely to cause the population to hate you and want to see you dead? What am I missing?
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    Tee hee hee.

    (I'm so childish sometimes)
    OK, I admit, I did not catch that one. And I'm usually the one getting warned by the mods about CoX jokes... Damn it, I'm losing my touch!
  11. *Question right at the end. Skip to it if you don't want to read my ramble.*

    OK, I have a problem - I don't speak Japanese. This becomes and obstacle when I try to design a character with a Japanese name, and a meaningful name, at that. Yes, I could grab a random "Japanese names" site and snag the first one which comes up, and I'm sure it would be free, but I wanted to be fancy with this one.

    There is a character I made quite a while ago who goes by the name of Kazeguro Rikimaru, "Rikimaru" at taken from Tenchu's protagonist and "Kazeguro" as comprised of two words: "kaze" meaning wind and "guro" which I somehow thought meant black. The problem is... It really doesn't. As it turns out, the proper romanisation of black is "kuro," and this is something which sounds out rather an ugly obscenity in my country, so I clearly can't use it.

    My original intention with this guy was to call him "the black wind" as a reference to the classic Japanese fictional concept of cutting wind and just general weather control as a "ninja wizard." There are, however, two problems with this one. Firstly, when power customization came about, I realised I could not, in fact, have black wind, because black was not available for Storm Summoning powers. Two - I can't actually call him "the black wind."

    Here's the thing, though - I looked up a bit, and it seems "guro," which I already used in the name, translates into something like "grotesque," as used in the name of the ero guro style of fiction. Having unintentionally run across fiction of this sort in the past, "grotesque" is indeed one of the many words I would use to describe it, along with "sickening" and "wrong," but that's besides the point.

    What this inspired me to do, however, was colour all of Rikimaru's Strom Summoning powers red and retroactively "fix" his description to turn him into The Grotesque Wind, so to speak. But here's my problem - does "Kazeguro" actually even mean that, or anything even remotely like that? Or is it, as I fear, just Japanese-sounding gibberish?

    *Question starts here:*

    So here's where I need help: If anyone speaks Japanese or is otherwise able to confirm this, what, if anything, does "Kazeguro" end up meaning? And provided it's gibberish, how can I formulate a name which comes off meaning "blood wind," in the sense of wind made of or tainted with blood? I don't want to just start looking up words and jamming them together, as I have precisely zero knowledge of Japanese grammar and I don't want to look like the jokers who used Bablefish to make bios in Russian that just make me slap my head when I read them. I do not want to make a fool of myself.

    Well, more of a fool than I already am, anyway

    *edit*
    On second thought, that's better without the link.
  12. Quote:
    Originally Posted by DumpleBerry View Post
    Sorry peeps, I'll take my wife and kids over CoX any day.
    True, but you seem able to have both just fine
  13. Samuel_Tow

    Rant about Caves

    Quote:
    Originally Posted by Forbin_Project View Post
    Funny thing about the cave maps is that the ones that I hate because they are a pain in the *** to fight in are the exact same ones I want to be able to use in my base designs if base raids were working properly.

    What sucks to attack is glorious to defend.
    So you'd think. What sucks to fight in sucks to fight in, and I assure you that if you hate running cave missions, you'll hate running cave missions to defend your base.

    In theory, choke points should be a boon to heroes whose numbers are often small and a killing field to NPCs, who spawn in large numbers. And they are, for the most part, only that doesn't make people like them any more.

    I'm not back up over my own points. I still love caves and feel that they are some of the more interesting terrain, and that's coming from me running a Mastermind through them RIGHT NOW. But if you hate cave missions, then you'll hate all applications of cave missions.
  14. Samuel_Tow

    Team quit rant

    Oh, sure, quitting over arguments and idiots I can understand. What bothered me is a lot of people made it sound like that response is their default, rather than an exception, which it ought to be.
  15. Quote:
    Originally Posted by Tenzhi View Post
    Because you're too quiet, and no one trusts the quiet ones.
    Then why aren't I getting all the dates, if that were the case?

    Good luck in your future endeavours, PK, and good luck with your love life. While I'm not quite as cynical about your prospects, I still feel very strongly that gaming never leaves the man. Sooner or later you'll be back. Maybe not to this game, maybe not to these people, but you'll be back. You'll find a way to work it into your life somehow. Sacrifices for love always seem much less severe before they've stood the test of time.
  16. Well, a female Commando could actually keep precisely the same outfit (obviously aside from the bare chest) and gain similar upgrades. There's pretty much nothing on the Commando that isn't available in the editor anyway. In fact, why don't I put in an example?

    ...

    *edit*
    There you go:



    The Commando uses player powers exclusively. He has everything from Assault Rifle but Beanbag, Ignite and Sniper Rifle, plus he has Long Range Missile, which my AR/Dev/Munitions Blaster already have. The only thing that would need to be reanimated is the parachuting in animation, and possibly the "catch magazine" and "dig through crate" animations, but BABs has already said that fitting animations between player-available character models is not a big investment.

    *edit*
    I'd have picked a better top, such as the Yakuza tattoos, but those don't exist for women for some ungodly reason.
  17. Samuel_Tow

    Bugs Mastermind?

    Quote:
    Originally Posted by SenseiBlur View Post
    It seems viable for the sentinels, the first tier is mainly the one that didn't jibe too well. Unless the first tier look like porcupines and the spines that cover them are sharp enough to pierce literally anything of course.
    Well, those I could take or leave. Originally I wanted to give all the henchmen something when they died, but I kind of... Forgot almost instantly, so my original suggestion just left in the Drones with one. I quickly edited one on the Sentinels, but refrained from editing one into the Beetle. As such, I could drop the Drone porcupine carcass. I guess I just wanted to say "Those who trod on dead Drones"
  18. Personally, I wish they got extra defensive passives as they level up. I experimented with something like this on my Bugs Mastermind and have so far not had anyone complain about (or even mention) them. What I mean to say is, they have their Resistances power, but then they get another Resistances power with their first upgrade and another again with their second. It could work, can't it?

    The problem I have with Phalanx Phighting, and which is why I'm suggesting alternatives, is the very concept. Phalanx Phighting works on the principle of a Phalanx, where multiple characters would form a wall of shields and thus stop most incoming damage. How do we explain ninja becoming harder to hit when they huddle together? Wouldn't the law of conservation of ninjitsu work against that? Furthermore, wouldn't a large group of people be easier to hit just by virtue of presenting a larger target area?

    And mechanically, a function which requires henchmen to stay together seems like a terrible example of herding cats. Think it's bad trying to keep actual people together? It's practically impossible the way ninja run all over the place. I guess it would work on EBs and up, where the ninja can be forced to surround the enemy and keep in range of each other, but for the most part, they just scatter too much. Half your Genin will, on average, stay behind to throw shuriken. I guess you could make the range really big, but then you're just giving them a flat buff.
  19. Samuel_Tow

    Team quit rant

    I remember such an incident from another game (Alien Swarm, so not an MMO) where I actually had to scold a team-mate for typing profanities at a player who was quite clearly new and possibly a little stupid. Luckily, the guy was cool about it, apologised and soldiered through the complete disaster we suffered.

    One of the things that really makes me smile is people who remain amicable even in the face of complete failure and great difficulty. It's all well and good to be nice when things are easy, but when you start hitting a brick wall and it's clear that other people are causing it, the presence of mind to restrain yourself from hulking out into a jerkass and instead try to work people through the problem is beyond admirable. In fact, it often takes one serious shitstorm for a lot of teams to actually pull together. If the team can weather one and still remain resolute and undeterred, then those are some dang good players.

    Of course, I'm not above commenting: "You saw the parasites, you heard the warning. What went wrong?"
  20. Did someone forget to oil a door or something? There's this whining sound coming from somewhere, and I just can't pin it down.
  21. Samuel_Tow

    Rant about Caves

    Quote:
    Originally Posted by MacOberon View Post
    Personally, I can live with the strangeness of spending half my life in a stupid cave, even in the big city. What I can't stand is the game-technical effects of it.

    8 players, 10 MM pets, and a passage so narrow you can't walk two abreast? Bad idea, end of story. To make it worse yet, your camera gets squashed into the same narrow space, making you effectively blind. The blindness is the worst. You can't see where the tank is, where the healer is, where the stupid enemies are, or if you are actually one of the MMs - good lucky keeping track of your pets.

    That's when the enemies burst in, Making it 8 chars, 10 pets and 15 mobs in the stupid shaft. Queue special effects and screen shake. Normally special effects are fun, but only when you can pull the camera back to 5-10 meters at LEAST. It's not fun to play the game blind. It really isn't. Even when solo, I think the mines restrict my camera too much to be fun.

    mac
    I take it you hate doors, too? You know the ones - in offices and sewers, where only one person can fit through at a time? Personally, I far prefer that over the cavernous "huts" they have in World of Warcraft, where people apparently build their houses with 30-foot ceilings and log truces five feet across.

    Masterminds can be a problem in caves if you don't have a good set of binds, admittedly, and why the developers didn't provide players with decent controls I'll never know.

    But I have to disagree on camera controls. You camera only ever gets "pinched" if you let it. Use mouse look and your camera will never be "stuck" again. Mine hasn't been in years, and I'm far from uniquely skilled.
  22. Quote:
    Originally Posted by Reverend View Post
    Crazy, I know. But I've got 4 characters in Praetoria now, working through all 4 storylines... and I don't want to team up with them, and outlevel any of the content. I Should have rolled something more solo friendly than Controllers and Tanks I suppose...
    Crazy? Since when is not wanting to team crazy?
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    ...
    Gods-freaking-damnit, someone get Manticore in here, stat! This is causing my Cerebral Core to glitch out...
    Algebra (among others) can describe some pretty interesting things that may not always be physically demonstrable. The easiest of these is four-dimensional space. Well, OK, not four-dimensional space. That you can actually describe in practice by mapping the fourth dimension to time and playing the four-dimensional space like a movie.

    Here's where it gets fun - you can describe a five-dimensional space and map the "extra" two dimension to what I like to call "planar time." Imagine a Medial Player movie with that time slider you can move left and right. Now instead of a linear slider, you have a "dot" you can move anywhere in a 2D plane, so instead of having your time code look like "2m30s," it instead looks like "2m30s by 3m7s." A 60 second movie, therefore, would give you 60x60x24 unique frames, as well as no clear "path" through the movie. How this translates into something you can see and feel is... Abstract, to say the least.

    That's why I like to describe "a five-dimensional multiverse" in three separate stages - three physical dimensions, one "duplicate" dimension and one "divergence" dimension. That's as opposed to trying to describe them all at the same time.

    Again, you have the "highest order" dimension, which is the divergence dimension, which tells you which unique universe you're actually in. Those would be the one called "Epsilon Tau 893485" or such. The next duplicate dimension would represent which "identical instance" of that particular universe you're talking about, which what I assume the numbers at the end of Epsilon Tau 893485 would represent. Once you have a universe and a specific instance of that universe pinned down, you then start tracking down three-dimensional coordinates in that specific universe. Because that's rather very complicated to define in a static manner within a constant-motion universe with no static origin, I won't bother describing it.

    And that's just linear algebra, to boot. I'll be teaching algebra and geometry to students in a couple of weeks, and I laughed my *** off when I saw the book start up with mathematical ring theory. If we go with general algebra, the weird crap you can define in terms of algebraic spaces is boundless.
  24. Samuel_Tow

    Team quit rant

    I hate quitters, myself, for the simple fact that I hate people who will tolerate nothing but things going perfectly smoothly. I don't really care how awesome your character is and how much my crappy build is holding you back. If you're a good enough player you'll be able to slow down to accommodate the less good players.

    It's really the attitude that bugs me, and a lot of people seem to display it. "Well, if the team is full of idiots then yes I'll quit!" Really? Maybe try to work with these people DESPITE their ineptitude and see if you can't come up with a workable solution? Lord knows it doesn't always work, but at least try to stick it to the end of the mission. Hell, some of my most fun teaming moments have been on a team full of losers that I kept trying to convince "We can do this! Just stick together!" and eventually succeeded.

    As a point of fact, if you tend to look down on people, then many of them will feel like idiots to you. We all make mistakes. I have almost encyclopaedic knowledge of this game, and even I goof up on my facts all the time. I've had people mock me for making simple mistakes, but simple mistakes happen. Wrong aggro happens, wrong information happens, brainfarts happen. Yes, even team wipes happen from time to time. The only really good team is the one that takes this in stride and doesn't collapse in on itself over the first sign of difficulty.

    Personally, I prefer if people would try to help the team more, instead of making demands of the team so very often.
  25. Samuel_Tow

    Bugs Mastermind?

    Quote:
    Originally Posted by SenseiBlur View Post
    Instead of the death things, perhaps something like a constant AOE aura like spines scrapper have (Quills I believe it is)? Except in this instance it would be tiny little bugs flying around each of them biting foes annoyingly.
    I guess. I mean, the Sentinels ARE toxic diseased bugs, so why not give them a debilitating aura of, say, 10-15 feet in radius? But I'll be honest here, I actually pictured the "Toxic Lions" from Half-Life 2: Episode Two when I wrote this. Those are nasty buggers which spit toxins at then rush in to bite, and if you shotgun them at close range, they explode and shower you in toxins for some serious damage. Think Aliens style.

    I think we could have a decent exploding animation for these, and it would be kind of unique. I envy all the NPCs that blow up when you kill them. I wish we could do that.