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This power is... Ugh! I don't know if it's bugged, if its numbers are wrong or what, but something here ain't right. Allow me to list the problems I've noticed with it.
Real numbers: Burn is listed as dealing 13 ticks of 3.34 damage in the in-game real numbers. The problem with that is that City of Heroes lists the "Flames" pet's offensive aura as ticking every 0.2 seconds, and persisting for 10 seconds, which gives the power more like 50 ticks, if one stays in it from beginning to end, which is achievable. I've observed the power and can confirm that it lasts "about 10 seconds" and that it ticks "VERY fast," a lot faster than the roughly once per second that real numbers would suggest it ticks.
Accuracy: Is this or is this not slottable for? Yes, Burn does indeed accept Accuracy enhancements... But they don't seem to do anything. I watched my to-hit tab list miss after miss from "Flames" and each to-hit roll happened at the default 75% to-hit that a power unenhanced for accuracy would attack at. Why? Wasn't Burn SPECIFICALLY changed to accept accuracy enhancements? What happened?
Thirdly, wasn't this power altered to have a larger damage burst upfront and lower tick speed? What happened to that? I don't see it listed anywhere.
Can anyone help me make sense of this thing? -
Quote:As I remember his feedback on the issue, what he'd done was made aerial knockback root for a time equal to the "getting up" animation of ground knockback. This was still said to be faster overall, since it didn't factor in the time spent flying backwards, which could sometimes be significant. The logic given at the time was that Hover was never meant to serve as knockback protection, and was still better at it than standing on the ground anyway.Actually, he specifically made the knockback animation while hovering take less time than it normally takes if you are on the ground. I'm pretty sure I tested this to be true back then, although I never tried to figure out the precise numbers both ways.
That said, I feel the "knockback time" in Hover has gotten less now than it was at the time of the change, if by a very small amount. There's much less dead air after being knocked back while Hovering, at the very least.
Either way, it's still superior to ground knockback as you barely move and take less time to recover, so characters with only mag 4 protection will still not be in too much danger even against enemies who do punch through that. -
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I'm not sure I can agree with that. Personally, I prefer smaller teams, ideally of no more than four people. Anything more than that and it stops being a social and personal environment and turns into group think, which I don't like. With myself and at most three other people, I can consistently remember everyone's name, everyone's conduct and personality and everyone's appearance and power. And four people don't quite give enough of an audience for people to start feeling like they can act stupid in front of a crowd.
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I always have an "ideal" loadout for inspirations, which consists of the entire tray minus one spot which must ALWAYS be open to ensure inspirations keep dropping. If something drops in that slot, it either replaces an item from my ideal loadout if it's a higher tier inspiration, or gets immediately consumed if it's not.
I've almost never died with full inspirations, because I'll always aggressively use my entire tray if things go bad, so that inspirations go BEFORE I go. This often leaves me with an empty tray, but an empty tray can be filled in combat. A dead character takes time to bring back into action. -
Like I said - I would if we had multi-aspect commons. But with prices, levels and rarity, Sets are just not something I want to get into. Just snagging knockback protection is a big enough step for me for the moment, even if it's not a big step at all.
And believe me - I appreciate your advise. I don't want to come off as ungrateful. But I've just had this conversation many times before, and people as accepting of my stance. -
I used the waiting time to have lunch and have a nap. We're probably in for another few hours of waiting, which I'll likely fill with "other games." I'm still on the forums for the moment, though.
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Quote:To be honest, I hadn't noticed that. What you describe seems to work relatively well, and it routes me to the US server status page, to boot.When you say, 'another tab', what do you mean? Every clickable button (Account, Notes, Support, Store, etc...) opens up a browser.
When I click on Server Status, in just one second (I timed it), my Firefox browser opens and I'm looking at server status.
I was thinking of having a server status readout directly on the Launcher itself, including readout for the login server, but I guess a link to the proper server status page would be sufficient, as well.
The reason I want a link to the login server is because it's the one thing you always have to guess at. And if you get it wrong, the game hangs for 30 seconds until the connection times out, and it hangs so completely that Windows interprets it as "not responding" and starts wanting to kill it. Once you try to log into a downed login server, you cannot cancel your decision and you cannot even Alt-Tab out of the game without going through the task manager.
I'll definitely be using the NCsoft Launcher to check server status from now on, though. -
First things first: Yes, I completely agree with power pool and epic pool customization suggestions every time they show up. We need this.
Secondly, I'm very disappointed with the low priority this has been given. Power customization was I16. I'm not an impatient man, I can wait as long as it takes, but one would have expected that the developers would finish what they started within a few Issues. It's I20 now, and unless this is a miraculously unannounced feature, we'll have gone a full four with nary a word on the subject. Not good.
It seems the developers have simply ascribed a tremendously low importance on pool and epic customization. Yes, I'm aware of the difficulties, but even besides those, priority seems far lower than it should be.
And now we have reputedly customizable Incarnate powers. To my eyes, this shows that the developers CAN indeed institute customization for powers that one is not guaranteed to have when they really want to, which just tells me they didn't want to do it before Incarnates. Which is disheartening in a big way.
At the same time, when examined without cynicism, this development appears reassuring. If we already have (or will have within the next six hours) non-powerset powers which can be customizable, then this surely means that much of groundwork for pool and epic customization has been laid and we can hope to see them somewhere in the not-too-distant future.
This, however, puts the impetus right back on the development team, because if we do see customizable Incarnate powers and then spend another year not seeing customizable pools and epics, then... Well... -
I'm pretty sure knockbakc and knockup are the same effect as far as stats are concerned. Knockback and knockup effects are both resisted by knockback resistance and negated by knockback protection. Sub 0.75 mag knockback turns into knockdown, where your character lifts up in the air and lands on his back. Sub 0.75 knockup turns into a similar thing - your character gets lifted off his feed, he does a full one or two spins in the air and lands on his back.
Check out Air Superiority vs. Heavy Mallet for comparison. -
Quote:I really don't want to get into that, but I'll split the problem into two categories:But you certainly don't have to go that far. Stop by the invention tables in RWZ, a university, your base, or the abandoned labs at the end of the day. Go through your inventory of invention recipes that dropped today, and make a few of them. Chances are there will be a few set IOs that can be crafted. There's no marketing required here, just one extra stop on your way to the vendor. Now see if any of those enhancements fit somewhere on your character. Even if you get a grand total of zero set bonuses, level 50 IOs are flat out better than SOs. Think back to your old thread on dual-aspect enhancements, and how huge the benefits were. It's even better for three and four aspect IOs. Any set bonuses you obtain this way will be by accident, but are benefits on top of having better enhancement values.
1. I don't know what I want, or more specifically, what I'm supposed to want. Optimization tends to focus on plugging up holes in characters, whereas I'm just fine with characters having obvious weaknesses and obvious strengths as distinct from each other. Provided the weakness isn't too jarring (like run speed floor slow or lack of knockback protection), I don't have a problem with it.
2. It always ends up as a halfassed job, as making a complete set is part impossible, part undesired. One of the things which makes me want to bother with Knockback Protection enhancements is that they're just one thing that I can get done once and stick it at 50. It's not an ongoing process that will never be done.
Again, my reasons are not convincing, and people are already lining up to toss low-brow insults at my face over them, just as happens ever time I mention this. It is what it is. But at the end of the day, what matters is how much I want to do something and how much I want to play the game with it. Other people's preferences are all fine and well for them, but I don't necessarily want to copy them, and I won't necessarily enjoy them as much as they do.
Common Inventions are about as "involved" as I'll go. If dual aspect Commons existed, I'd probably get involved with those, as well. But set bonuses don't interest me. They're too close to your typical Fantasy RPG set of +5% fire resistance, +20 health, +10 magic, +2% critical chance, +11 Fortitude, +etc. I don't like complex game systems made up of multiple small gains. I much prefer simpler game systems where progress comes in fewer, larger steps that I don't have to crunch numbers to notice. That, and "loot" in general no longer interests me, thanks in whole to City of Heroes' launch design.
Whether my reasons are good or bad is irrelevant, because at the end of the day, it's still my time in my game. -
Quote:To be honest, I'm in the same boat. I appreciate a formal apology, even if I didn't feel like one was necessary, but this "compensation" is more trouble than it's worth. On several occasions I got jumped by wolves because I clicked on the wrong door, and no less than three times I had to sit on my hands and wait for zone events to end so I could finish my zone-specific hunts.Definitely wasn't too happy about the Halloween event as compensation for the servers being down so long. I'm not fond of the Halloween event in the first place, so I'd rather they just did nothing. I realize I'm probably in the minority though.
All that topped with the fact that, even if I wanted to run a Banners event, I never saw the opportunity to. Whenever I'd run into a zone that had one going (and I ran into a lot), a /whoall would reveal me to be either the only person in the zone, or one of, like, three people. I did catch calls for event teams here and there, usually when I was half-way through a long instance or about to log off, but the fact of the matter is I never got anything out of the event but aggravation.
And mosh-put zombie invasions just suck. -
It's only very slightly aggravating to me. I never know what the WTF is on any given week, but I can always tell without even asking. Why? Because there's a call for said TF forming and looking for members every half hour or so, to the exclusion of almost anything else.
The WTF idea has indeed done a lot to get people together and get lesser-known TFs run, but at the same time it has made it so that you can only really hope to run one TF each week, and have to wait for the right week to run the one you may want.
Sure, it's probably possible to put together a non-WTF if you really tried, but I've put together more failed, horrible TF teams than I have good ones and TFs I lead tend to end up with grumpy people by the end, so I've given up entirely. No sense wasting people's time, after all. -
Quote:My school teachers always taught me that money is "universal goods," though that may be due to different terminology used in different languages. But, yes, I do agree that Inf is not necessarily interchangeable with "money," in the sense of "dollars" that most people tend to use.Influence has been in-game currency for as long as the game has existed. I don't think anyone has really argued against that.
However, its not money. What's the difference? The difference is that calling it money carries connotations that aren't true in the game, for example the notion that anything purchasable with any currency should be purchasable with influence. In more technical terms, money is universal currency. If someone thinks its money and they think it functions as money, no problem. If someone thinks its money because its treated as money in the game, but they have an issue with all the times its not treated as money in the game, they have a problem. A humorous problem, but not one the game can correct for them.
However, Inf is still "like money," in that we own it in concrete measurable amounts and are free to trade or invest it, and otherwise use it in situations where its nature becomes irrelevant in the face of the pure numerical amount of it.
If we treated Inf like how Influence was explained under Jack's reign - that being a collection of favours people owe you - then it would not be tradable in a blind-bid consignment house. Furthermore, if it really were that, then favours wouldn't be measurable against each other and couldn't be given an objective numerical value representing their worth.
To put it simply, how many free cab rides does a free gun purchase equal? Or, more relevantly, how do you consign the fact that a city official owes you a favour to a consignment house and how can you pay a listing fee on that?
Inf may not be money, but it is A currency. -
Quote:Heh, would that I couldSam, I hope you realize you're starting down a slippery slope. Before you know it, you'll have softcapped your S/L defense on a fire tanker. And I promise you'll enjoy the results. I've read enough of your statements to know you like the game when it's easy. You don't want anything more than a shooting gallery. Believe me, Invention Sets are how you can turn everything into a shooting gallery.
But I like the game when it's easy in more than just combat difficulty. I like the game when it's not a lot of work, and Inventions are a lot of work. Combat becomes easy, but investment becomes hard, and it's just trading one bad for another, and a much worse one in my eyes.
I'm not an optimization-minded player, is all. It's not that I can't do it, so much as I feel it ruins the game for me. Defence belongs to defence sets like Shield Defence or Super Reflexes. Then it's proper gameplay. Capping melee or ranged defence on a Fiery Aura character is so meta-game I might as well start calling her a "toon." Easy isn't always fun. Attainable, repeatable easy is
I can respect that. You wouldn't believe how many times I've gotten in trouble with my friends over refusing to swap characters and partake in planned events, or how often I've refused to SK or EX down 30 levels to play with them. If I complain about forced teaming content, this is part of the reason - I like doing my own thing, with people only if they feel like coming along, which they rarely do. It's not a very fair approach, I'll admit that right out the gate, but it is what makes the game work for me.Quote:For me, it's not about accessing all the content. It's about accessing my friends and the content they are currently playing with my favorite characters. I like being my warshade, no matter what level he is. He's fun to RP and he's a blast to play. My mastermind and tank are no different. More importantly to me, though, is being able to play with my friends. And if they're level 20 characters are running a Positron today, then I want to be with them. I don't want to be useless to them because I built with the idea that I'll only be good at 50.
Truth be told, I'm here for the game. I enjoy playing with my friends whenever possible, but not at the expense of the gaming experience. That's experience, not XP. The simple reason is that the more I deviate from what I was planning to do, the less enthusiastic I am to log back in the next day.
You may not realise how powerful a tool it is to have a valid excuse for not participating in a planned event. Some people are very understanding, but some... Just aren't. "So switch over! So exemplar! What, can't you make an exception for me just once!" It's much easier to say that I CAN'T because my build would unravel than to out-and-out say that "No, I don't want to make an exception, because it makes me not want to look at the game when you force me to do something I don't want to do via emotional blackmail."
I can handle myself either way, but one way is definitely more pleasant than the other. -
Quote:Is flight speed capped even without a flight speed enhancement in Fly's default slot? That could make things simpler. And, yes, I do have Hover to use in combat. A number of people have remarked on how unusual it is to see a perma-hover Scrapper, but that just makes me feel all the more proudNow that Flight is speed-capped without anything in the slot, you can place the BOTZ -KNB in there without losing any speed. If you don't plan on flying while fighting (or if you have Hover for that) you don't care about end cost anyway, and it's effectively free in terms of build compromises (although not in terms of money).

I'll have to check that when the servers come back up.
That's what I planned to do. I checked my Reward Merits and discovered I had 91, which allowed me to snag a level 10 Steadfast Protection enhancement for 75 right on the spot, and I currently have that slotted in Temperature protection. I'm working on acquiring two Alignment Merits now and hope to be done with this by the time my vacation is over. I will proceed to hoard those alignment merits until said character turns 47, at which point I'll swap that Steadfast Protection out for a level 50 BotZ. To people's resounding disapprovement if necessaryQuote:To Samuel...I'd still suggest the early level just so you can slot it asap.
However, if you have no desire to exemp ever, then you COULD switch it out for a higher level one, but Steadfast and Karma -KB are pretty cheap, and last I looked (it's been awhile I admit) BOTZ -KB wasn't exactly cheap.
Gotcha. This puts things a little more into perspective. So the worry with knockback mag higher than 4 is less so with how debilitating it can be on direct survivability and more so with how much it can contribute to a Tanker losing control of his "herd." I've avoided playing Tankers in general, and even when I do tank with Brutes and Scrappers, it's not with Fiery Aura, so this shouldn't be a concern. That's one point against going for multiple special Inventions and sticking with just Mag 4.Quote:If you're tanking on a team, you'll want to hold aggro as much as you can. Ideally, of course.
Thank you! This puts quite a few things in perspective.
I've seen knockback stacking happen before, but it's always been my impression that the window of opportunity to stack is VERY narrow. So much so as to be negligible for most common situations, and stacked knockback seems rare enough to not bother accounting for it. Moreover, the "pinball effect" happens less because of stacked knockback and more because of concurrent knockbakc that recurs faster than I can regain control of my character.
I wasn't aware of how knockback scales with level, but knowing that this is part of the concern is a relief, since I don't intend to tackle missions higher than +0 if I have a choice. I realise Incarnate content is inherently +4, but that's a whole other subject of discussion. Suffice it to say that this does not concern me, and I would not bother building for it.
Finally, the exceptions of higher knockback seem to be fairly rare and/or special, which to my eyes constitutes and acceptable vulnerability. My chief concern is avoiding the pinball effect from regular repeated spawns. Being knocked around by an EB or the occasional boss is acceptable, so long as I can resist being tumbled around by Hurricane or Earthquake.
Finally, all Dark Armour and Fiery Arua characters I have are fliers, either with just Hover on top of other travel powers, or via Hover and Fly. I know BABs made aerial knockback equal ground knockback in terms of length, but this seems to have been shortened thereafter, since aerial knockback at least FEELS to take slightly shorter than ground-based one, or at least doesn't feel like it has such a huge pause after the tumble. This means that what knockback does get through shouldn't be so debilitating, provided it's not repeated many times, which it shouldn't be with this rarity and exclusivity.
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More than anything else, the cost of investment for all of these feels fairly low and easily acceptable. 75 Reward Merits or 2 Alignment Merits may be a high cost if I planned to spend them many times, but once for a grand total of four characters... If that? Yeah, doesn't seem like a big deal. I should have done this much earlier, but it's only now that I abandoned Blasters that this has really become a feasible example.
I'll consider doing this for Masterminds, but I don't think it's quite as relevant for them. -
Quote:Some days I feel like you're allergic to me in generalThe only thing I'd have to say I'm anal about is people that are overly anal about stuff. And just knowing you're so particular about such arbitrary things, for whatever reason, really irritates me

Just felt like saying that. >_>
Thank you for the insult, and for not reading my previous posts. It's appreciated.Quote:Well, that attitude needs to change. The only benefit of slotting a level 50 Knockback Protection Enhancement is that you lose access to it at any level under 47.
Wait, that's not a benefit at all. It's just idiocy.
It is a benefit because it gives me an excuse to not exemplar. I do not want to exemplar, I will not exemplar, and the more excuse I have in addition to "I just don't want to" the better off I am. I see no benefit to it, I see no reason to do so, and I never intend to do it.
In fact, I have to wonder - why does everyone always assume that everyone wants to build to exemplar as low as possible? Yes, I know some people want to have access to all the game's content, but I have a zillion alts to access said content. I don't need to backslide my level 50s and lose the bulk of their powers when I can be playing alts, instead. -
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I want to chime in on the question of "Why illegal?"
I work as tech support for a university here. We have "Professional Edition" copies of Windows XP and Windows 7 enough to cover all work computers, as those work off a multi-use key. About every other time I sit down to service somebody's work computer, I run into pirated software, be it operating system, anti-virus software, system optimizers and so forth. Most of the time these date back to three, four, five years ago to people who no longer work with us, who've installed this crap on their machines and them passed them down to other people who are not computer-savvy enough to know better.
Part of the problem is irresponsible people. I can't tell you how many times I've yelled at my co-workers for having downloaded illegal torrents of software we have perfectly licensed, that I could have legally put on their machines within the span of a few minutes. Failing that, how many people will download torrents for paid software that perfectly free alternatives exist to that aren't really any worse.
So, yeah, it's not hard for me to see why someone might have ended up with an illegal copy of Windows XP and never noticed. Those tend to have auto-updates disabled on them, so a not-too-savvy user may never even realise his or her system is not updating. Or, worse still, said computer could be behind a proxy, and Windows Update sucks for that. Part of its communications fail to take proxy settings into account.
I do know there are options for solving said problem, but I also know discussing them is probably against the rules. -
I see. But it's just not the same without the enhancement saying it's level 50
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I mean more specifically - what can and cannot be stopped with 4, 8 or 12 points? I ask because I don't mind the occasional knockback from a boss or a mass stack of enemies. What I hope to fix is the insulting instances where I'll be juggled endlessly by three ******** with shotguns, or a bunch of Rikti Drones.
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So be it. I'm sure I can spare a slot or two in something for BotZ 50. Fly or Hover, we'll see how that goes.
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A couple of points:
1. I don't intend to exemplar. Ever for any reason under any circumstances. HATE doing it, and the more I can make my build incapable of exemplaring, the more excuse I'll have not to do it. For this reason, a level 50 BotZ is the perfect excuse.
and
2. I like seeing the number 50 on a level 50 build. I like all of my enhancements to say level 50, including BotZ if I go for it, so that's likely what I'll do. I already snagged a level 10 Steadfast Protection thing and I'm on my way to make it now, but I'll swap that out at level 50 (or, more likely, at level 47). Will likely stick it into Temperature Protection.
Question about BotZ: It says it's applicable to travel powers. Is that just Super Jump, Super Speed, Fly and Teleport, or do simpler things like Hover and Sprint work? Because I can just snag my four veteran Sprint powers and kit all four out with BotZ if that's what it comes down to. But can I do that?
*edit*
And another question: What would I want mag 8 knockback protection for? Aside from specific high-yield bosses, do normal critters get higher mag? -
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I give up. Knockback is TOO annoying even for me to deal with. I thought I could deal with it by taking Hover and such, but far too many things have far too much knockback far too frequently, and it's starting to make Fiery Aura and Dark Armour unplayably annoying. I didn't delete a level 50 Fire/Fire/Flame Blaster so that I could remake her as ANOTHER character I didn't want to play, after all.
So I come begging for forgiveness and asking what one might look for in terms of Inventions to fix this. Many people have touted those "special" Set Inventions enhancements that have Knockback protection, but what exactly are they? Here's what I know so far:
A cursory search of ParagonWiki revealed three enhancements - Blessing of the Zephyr (the "BOTZ" I still snicker at), Karma and Stadfast Protection. Two points to make here: 1) Are there others I'm forgetting about and 2) Which of these are easiest to get and make without turning this into a multi-character project? That's including getting the recipe AND getting the salvage.
I noticed "BotZ" is obtainable via Alignment Merits (listed at 2) or "a whole lot of" Reward Merits, while the other two are not purchasable via Alignment Merits but cost 75 Reward Merits a piece, which shouldn't be all that much considering I have a grand total of four characters that need these and a grand total of ~50 who can help get them.
Furthermore, "BotZ" appears in level 50 format, which is very pleasing to the eye for someone who insists all of his enhancements be level 50, whereas both of the other two only show up for Defence and Resistance, respectively. And why is Steadfast Protection unique while Karma is not? Is there something inherently BETTER about knockback protection put in resistance-based powers over defence-based ones that necessitates this? Pure curiosity here.
Finally, all three are listed as "Global," but will these really work for the character at all times even if I, say, slap a "BotZ" on Sprint, or will I have to sprint all the time? The characters in question are universally Hoverers, so Hover might be the right place for it, but the question remains - how global are these things?
tl;dr version:
1. What knockback protection enhancements are there?
2. Which ones are the easiest to get for Fire and Dark armours?
3. Will they work even if the toggles they're put in are disabled?

