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Posts
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Huh... "The file contains no icons." I know it does, because IrfanView will open it, but Windows XP refuses to load either icon file. I'll try again when I get home. See if Windows 7 might not like it better.
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Quote:I honestly don't get that list. It seems unnecessarily picky and fashion-police-heavy.
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Quote:Considering how little time I spend actually looking at my character when playing, I never understood this. How do you not trip over street curbs if you're checking your character's *** all the time? How do you see which enemy to target or which door to click?Being a guy and having to follow around my toons looking at their backsides all the time, I usually prefer to make them backsides that I like to look at! I have three nearly full pages of toons and all but four or five are female. I would kill to be able to dress a toon in a Cim' Seers gauze like outfit. That could be a backside worth following around!
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Quote:I'm there, myself. I never really cared much for comic books and the often ridiculous heroes they portray, nor for the fat continuities they drag around after 40 years absurd plot twists and backstory. Really, any story that never ends is bound to turn into a tangled mess eventually. That, and I find spandex costumes to be completely ridiculous. It doesn't really matter how you colour and pattern it. It's still "just spandex" in my eyes.Oddly, given how much attention I pay to lore and the mission stories, I'm not much of a comic superhero fan, either. I don't read comics, and I only got into this game in the first place because a couple close friends started playing it at launch. A couple-three weeks later, they talked me into my first MMO (formerly pretty much exclusively a shooter player and tabletop RPG'er). Almost seven years later...who'd have thought something in a genre I don't really care about would till have my attention and subscription money?

Now, of course, I know comic books are more than Silver Age goofiness, and City of Heroes is more accommodating than even that. That's kind of why I'm still here - because this is a perfect game for a creative mind, even if said mind isn't a fan of comic books. You don't have to be in order to enjoy the game and make use of its customization options. If anything, "it's like that in comic books" always seems to be used as an excuse for poor design. But the game can easily accommodate sci-fi themes, film noir themes, anime themes, cartoon themes a whole host of others. -
Quote:The way the game is set up, Tyrant is an enemy of Praetoria regardless of where you stand on the moral debate about freedom vs. security. Whether you remain loyal to Praetoria or side with Primal Earth is irrelevant, because neither side is interested in this war. The very war is Cole's baby, invading another dimension over a perceived threat when the people of that dimension are only ever a threat because of the perceived threat of Praetoria, which Tyrant started to begin with, afraid of their "influence." Neither side needs a war and neither side wants a war. No matter who you side with, you will end up opposing the war, be it to save Primal Earth from destruction or to keep Praetorian Earth out of a needless war.While I think that would be cool as well, I'll be perfectly content if I get several arcs and a few TF and/or Trials in which I am working for the Praetorians in their attempt to invade Primal.
It's a lot like what Ghost Widow explains about her own situation:
Sometimes people seem to forget that Loyalists are loyal to Praetoria, not necessarily to its leader. If Tyrant seeks to bring Praetoria into doom and peril, then he is an enemy of Praetoria and nothing more. His cult of personality has brought nothing but damage to what is an otherwise perfect society. He and his Praetoris are the source of a lot of that world's problems, and Calvin Scott and his terrorists isn't helping matters any.Quote:Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader. -
Quote:That would kill me in the real world if I tried it. I do most of my targeting via mouse click, since the Tab targeting system is so fiddly and unreliable. In any situation where selecting a priority target is important (and I find it often is), I NEED the mouse, otherwise I sit there tabbing like a goofball while my enemies sharpen their blades on my hip bone, as Yahtzee would say.I hate having to use the mouse during the action, so I use the arrow keys to move around* and leave my left hand completely free to hit tab/esc to select or deselect targets and 1, 2 3, 4, 5 and 6, with or without alt, to activate lots of powers quickly. Left hand also has the thumb over space and x for vertical movement, turns auto run on and off or does straffing in the very rare times I need it in this game (usually I only move laterally if I'm looking for a glowie or something).
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Quote:Ugh, don't remind me. ******* CGA games that didn't let you rebind keys! I do not miss those days.Pfff... If you were a TRUE gamer, you'd use QAOP for up/down/left/right, and space for jump! Like back in the old 8bit days when gaming was born!

Speaking of the old days, I used to play shooters with the numpad. In fact, my old Duke Nukem 3D setup was 8 5 for forward and back, 4 6 for turning left and right and 7 9 for strafing. I have a friend who still uses that setup to this day, which is why he strafes with Q and E on a WASD setup. Myself, I grew out of that habit once I started using the classic keyboard arrows for running around and, more than anything else, once I started playing Oni, which doesn't allow you to rebind your keys.
I still use the Numpad on a variety of games, mostly everything source engine since my habits with Half-Life clones date back to the original Half-Life. You know, Numpad + for jump, Numpad Enter for crouching, Numpad Del for flashlight, Numpad Ins for use and so forth.
I suppose it really depends on which games you grew up playing and how much you were willing to change your preferences. Personally, I attained my awkward hand position from UT2004, because I needed two fingers to operate both jump and duck for the dodge jump. -
Quote:As they've explained it before, signature characters need at least one piece that is unique to them, both so that they're not copyable, and so that they're clearly distinct and unique. I'm not sure where Sister Psyche features into this, considering her costume is made up entirely of player-usable pieces, but that's besides the point.Signature NPCs are usually designed to have signature costume parts, never to be made available to players. Unfortunately. (I'm not particularly fond of MM's costume, but there are other NPCs I want to steal clothes from.)
I postulate, therefore, that unless Mother Mayhem's breasts are her signature piece (and given her name, I could see that), then I request that we be allowed to use those breasts on our costumes, as well.
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I guess we could use the rest of the costume, as well. -
Quote:Hmm... I could potentially just rip that fancy high-detail NC Soft logo they have on all the newer City of Heroes trailers and crop/resize it down to, say, 256x256 and just use that.If you have pics you want to use as icons. Download a trial of Microangelo. I used to use it all the time to make custom icons and cursors (I still use the cursors I made from sprites ripped from Kirby's Dreamland to this day). Once you get it, it should be pretty self-explanatory if you're familiar with other image-editing software.
I also checked, and I believe that at the settings I have right now, my desktop icons are 60x60 pixels. I'd like to shoot above that a bit in case I need a larger icon for somewhere, but probably not by as much as 256x256.
I'll have a look at that programme, thank you. Media Player Classic should be able to take a decent snapshot from one of the high-res trailers and IrfanView should be able to handle the image editing. Just hope I can figure out how to package that as an icon file. I'm surprised I can't load a JPG straight into an icon, to be honest. -
Quote:Not really more critical - I'm always this badYou know Sam, because lately you've been more critical than usual (is that possible?
) I figure this was going to be a complaint thread along the lines of: Darn those Devs for wasting time on fluff repair!
I'm happily surprised and pleased with the tone of this thread.
I've just had less to praise and be ecstatic about to balance it out, so it seems (and is) out of proportion. A little fluff was just the right thing to get me to budge and praise it specifically. Again - it's not a big thing, but it doesn't take a big thing to make me happy, odd as it may sound. I'm waiting for more little things, myself, and a new tail here and new feet there is just the right amount.
Also, I'm looking forward to the Vanguard pack - something else I'm likely to make a thread specifically to praise - and I'm thinking I may end up redoing my Panda Girl ever so slightly to include leather, stone or metallic boots and gloves of some kind so I can give her fur instead of tights. -
Unfortunately, the City of Heroes icon is similarly low-res, or I'd use that. I've wanted to make my own icons for some time, but while I can make the actual pics, I've no idea how to package them as icons, so I can only select from existing icons I already have, and I don't have many that are high-res. Not many appropriate ones, anyway.
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I have all of my desktop icons and font sizes increased to 125% in Windows 7's display preferences. It makes things easier to read and see for me, and it makes better use of an otherwise very large screen. I'm sure the icon isn't pixellated at default size, but both Windows 7 and Windows XP before it have options to enlarge icons on the desktop. Windows XP, I believe, called it "Use Large Icons" while Windows 7 just has a scale that goes 100% -> 125% ->150% size for everything.
Of course, having increased everything to 125% size has the unfortunate side effect of making the now larger text not fit some programmes' intended text boxes, like Mids' Hero and Villain Designer, but most of those have the option to override text size and shrink it back to where it fits. -
Quote:As long as we're making a list:Its great news indeed.
Now we just need baron jacket and boots for female.
Magic bolero for males/brutes.
And skin option for organic armor. This would be sexy.
*Baron jacket, boots, pattern for females, as well as the Magic pack tophat and "the Mask" hat for women, at least. Not sure about the Bolera, but why not? Witch/wizard hats for men, minus the long hair, possibly. Or maybe both.
*With skin option for Organic Armour. With tights option for Bio Lumniescence.
*Sleeveless trenchoat would be nice. a non-biker trenchcoat model would also be nice, but that's beyond the scope of simple fixes.
*Animal fur for Large, Banded, Finned, Flared, Folded and Spiked boots and gloves, as well as an animal fur option for Stilettos and Platforms for women. An An animal fur option for smooth/bare gloves.
Some of those are more minor than others, but all of them would be welcome. -
Quote:Believe it or not, I have a catgirl that I haven't even updated to animal fur. She's still using her old Tights costume from before the pack. It's just that I haven't played her. So next time I sit down to play her, she is definitely getting a new torso and legs, as well as a new tail.The very first thing I did after the patch was fix my non-stripy cat tail and check out the flat feet. Only then did I get into a Lambda with my MM to see what was new.
I do, however, have a panda girl that I can't figure out a good way to retrofit. She would look much better with animal fur, but such doesn't exist for the Large boots and gloves she's using, so I'm still waiting on that one. I have a feeling I'll be waiting for quite some time.
Also, something I forgot:
Yes. The same goes for all the Monster heads. At least on the female model, they're all very, very small. The wolf head is actually more like a puppy head, and my literal cowgirl's head is small even at maximum sliders. I really hope they either just scale the heads up on base value, or otherwise make them more drastically affected by the size sliders. They don't vary by much now. -
Organic Armour with Ski would be pretty cool, indeed
More seriously, I agree with you completely. I think bAss has already proved how well that would look.
Oops! That was a brainfart on my part. I meant to say "two of the biggest concerns about the pack." I'll edit that out and fix it, thanks for catching it before it turned into a problem.Quote:You broke my sarcasm detector...it's usually pretty good but now it's just shrugging its shoulders and glaring with a slightly suspicious air at "two of the biggest concerns in the game".
*edit*
Fixed.
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Just to reiterate, I AM very serious about this. Considering how much I've been complaining about recent content and additions, this really does do a lot for me. I have at least one character who can use these changes RIGHT NOW, and that counts for a lot in my book. It really doesn't take much to placate me, it just takes things of this nature.
I seriously do hope this is a recurring issue, as well. Applying fixes to older booster packs, as well as to veteran reward costumes, along with adding to those has been a great request of mine for some time now. Pretty much since veteran rewards came out, in fact, and I realised we had no sleeveless trenchcoat option. It has always concerned me that very little development time is given to costume items which are considered as not owned by everybody, and seeing this change does make me hopeful that this is changing. -
This will be a pretty simple suggestion. I run my PC at a 1920x1080 desktop resolution, and I've made both my Windows text and my desktop icons larger than normal so as to make use of the large floor space. As a result, a great many shortcut icons are displaying jaggies and pixelisation, which makes them look pretty bad and makes the software in question look more outdated than it really is.
This doesn't have to be the case, really. I have a number of applications that come with pretty high-resolution desktop icons, and the difference is pretty clear. Portal 2, for instance, is crisp and sharp, and on my desktop it sits right next to the jagged, nasty icon of the PlayNC launcher. I can't imagine that having a desktop icon that's at least a little larger would be that big of a problem to add to the Launcher, or that it would constitute much of any resource drain on any local machine.
Yeah, it's minor, but little things like that add up to form the larger sense of presentation. The Launcher itself has been a pretty solid piece of kit, so its icon ought to look the part, as well.
*edit*
In fact, here's an example cutout from my desktop, not resized in any way:

You'll note that most icons look decent. The only pixellated ones are Steam (one wonders why, but that's besides the point), MineCraft (obviously) and the PlayNC Launcher. Even Mids' Hero and Villain Designer has an icon that's high-res enough to show up crisp. -
This is false on its face. The very first official mention of power customization came from Positron quoting a developer who had no red name at the time (who I assume was Bruce before he got his BABs persona), which explained what was possible to do with power customization, what would be needed to achieve that and what amount of work it would consume. Even from the very first mention, it was made clear to us that this was possible, and indeed desirable, but time and resources did not permit it.
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Wow... OK, I am stunned to see a Booster pack get any sort of love after it has been released, so yesterday's patch notes (which I saw only just today) were a pleasant surprise. I forget everything that was listed, but the addition does address two of the biggest concerns about the Animal Pack - the lack of flat furry feet and the lack of a striped feline tail. So kudos for that! I honestly did not expect any of these to ever be fixed.
I sincerely hope this sets a precedent, because I didn't see any mention of allowing animal fur for non-Monster gloves, or on big boots and gloves, something which shouldn't be all that hard considering I can do it with a pigg editor (were I inclined to corrupt my client software), but I'll try to be optimistic (for a change), so as not to come off like an ungrateful *** in response to what is, frankly, a very cool addition to the Animal pack. I like this. I like it a lot.
And, yeah, there was other stuff in the patch, I know. I'm not really interested in pretty much any of it, however. -
Quote:"Loyalists" have never been particularly described as loyal to Emperor Cole, but more so to the regime and to the people of Praetoria. You can very much remain loyal to the fascist regime he has set up without necessarily wanting to serve the man, himself. That's actually what the final Morality mission for the Loyalists constitutes - the decision between bringing Cole down along with his entire government, or choosing to deal with his madness without upsetting the status quo.When I re-subbed and bought GR, I was all pumped to be a Loyalist. I rolled a new scrapper since soloing was my only option at that time. Around level 15, and after reading various bits of information, I discovered that remaining a Loyalist after level 20 was impossible. I abandoned that character. I all but abandoned Praetoria (I've returned for a couple zone events).
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Quote:Stretching my hand across 5 keys is painful to my fingers, especially when it involves using keyboard turn keys which I have no use for, nor have I ever had use for them in this game. As well, a more central position also puts my hand farther away from the number 1 key on the keyboard, which is where I keep my most often used powers, usually fast-recharge attacks.I can never understand why people use the WSAD instead of having forward be D, back be C, turn right be F, turn left be S and then have strafe be A and G like I use. This gives you a more central position on the keyboard so that you can branch out from the center for other controls as needed. Plus all your normal movement is on the homerow where your fingers naturally are anyway.
There aren't all that many powers which require instant, no-eyes access to them, and the few that there are I can usually bind around WASD close enough.
Then again, I have a non-standard hand position, with my pinky on A, ring finger on W and middle finger D, with my index finger usually on F (which I have bound to Down) and using power binds around that key, usually E, R, T, Y, G, H, C, V and B. That's plenty of hotkeys, including the first six number keys. Anything else gets shunted off to the side, such as God mode powers usually on M, Trimmines on I, Mastermind henchman summons on I, K and Comma and so forth. -
I agree. These powers aren't bad in concept, but a lot of the times I've used them I just end up killed a second time as the power is animating. I can see this danger for Awaken inspirations as anyone can buy those for 150 inf, but an actual powerset power shouldn't be facing this problem. Even if we accept that Revive and Resurgence aren't supposed to be as awesome as Rise of the Phoenix or Soul Transfer, they should at least be useful for their intended purpose - to return the player to life so he can continue to fight.
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Personally, whether strafing is necessary for combat or not, I find it necessary for basic locomotion. Nothing hurts me more than a game which forces me to walk into a corner without being able to see what's around it until I turn around only after the fact. Granted, few games have done that in recent years, but it sucked enough back in the day to still make me hate it even now.
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Quote:Why not, though? People who don't care about the story have already demonstrated their ability to just skip past all the text and focus on mission objectives. What harm is there to flesh out a game's story in the actual game, then? I mean, you need to have SOME story, unless the game is to devolve into nothing but Paper missions. So long as we need A story, why not make that a GOOD story? Why not try to tie it into the existing canonical world? Why not try to make it interesting?It's not that we don't care about the story...inside the MMO is the wrong place to develop/spell out it's details. I think they need to use more cutscences but that will make the game more expensive. In a compromise, I think they need a "legends" comic or publish more novels like Cryptic did for STO and early CoH.
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Quote:Unfortunately, there's a certain minimum standard of visual quality I like to hold the game to, and swinging from thin air does not fit with that standard. This is like proposing the oft-repeated Clown Mastermind set and arguing that "Well, it's not THAT bad!" You're talking about a significant investment of time and resources, so you need a better argument than "it's better than nothing."Way too complex and none of that is necessary. Yeah, swinging everywhere can be silly, but not really much sillier than superjumping on water, pulling a chunk of cement out of metal grating or swords out of your butt. If you don't like such a 'silly' power, simply don't take it, but let the player that do want it handwave the 'silliness' however they want to.
I should also point out that pulling weapons out of thin air and the overall poor quality animations for jumping are not something that's working as ideally desired, those are functions of the limitation of the system. People have been asking for the ability to have working holsters, sheaths and scabbards for years. Maelstrom has one, so that one may still be up in the air.
However, I'm still of the opinion that anything that's worth doing is worth doing well. Grappling air is not doing it well. -
This is a fairly common suggestion, and one I agree with every time. To be perfectly honest, the Animal pack feels like it was rushed, so I'm not surprised we didn't get paws for more leg options, but this is definitely something to look for in the future. Normal legs don't always have to be in the shape of boots. We already have the Insectorid legs, so why can't we just build off those?
