A Few Ideas
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No, the devs are not working on any other travel powers. Besides, most of your suggestions would work better as an alternate animation for an existing power: tunneling as an alternate for Super Speed, ice bridge as an alternate for Fly, etc.
IDEA 3: Are there any other travel powers in the works? I like the idea of a grapple hook, tunneling, ice and/or rock bridge/floating piece of ice/rock. What other magnificent ideas do players have? And are the Devs working on any of this?
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A grappling hook is sufficiently different from the existing travel powers that it would merit a new power, but there's problems with the mechanics of having it. First, a grappling hook needs to attach to something (skyhooks are just silly); this would require making significant modifications to every single map in order to allow attachment points for your hook. Second, what about areas with little overhead to attach your grapple to? The Hollows, Independence Port, Croatoa, and Nerva Archipelago -- to name a few -- all have wide open areas that a grappling hook simply wouldn't work.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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One problem that you may not have considered. Have you ever seen what jetpacks look like on characters that already have wings?
I very much enjoy playing this game and had some ideas that I would like to share. I can't remember if I posted these ideas before, although, I admit one is new.
IDEA 1: I wonder if it would be difficult to offer alternate animations for travel powers. These could provide options for individuals to match a power animationi to their origin. For example: Flight: Alternate versions for flight could have one or two jet packs to allow Natural, Science, and Technology origins utilize this power without having to get the rocket boots or design a costume with wings, just to make flight viable. Group flight would include jet packs that appear on individuals who are within the radius of the power. |
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Superspeed: Not everyone wants to be the Flash or Quicksilver with superspeed. Why not provide an animation of a motorcycle or some other wheeled vehicle so, again, Natural and Technology could have viable options of animation to make their ability more "realistic"? |
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Short answer, don't expect it. Long answer: There are a lot of problems with the idea. 1. Movement. Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much. 2. Movement, part 2. Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive. 3. Terrain. Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump. 4. Combat. You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites? 5. Customizing. Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else. 6. Making "sense." This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid. |
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Superjump: We have the piston boots to address this an alternate animation. Though I would be curious if anyone else has an idea. |
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Teleportation: Perhaps the animation of tapping out something on one's wrist or belt that looks like it is more Technology-based. |
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IDEA 2: As I was looking through news online, I noticed an article about "lost" cities and it made me wonder the feasibility of creating other "cities" that heroes can go to outside of Paragon. As much as I love Paragon, it would be interesting to travel to other parts of the world, to lost cities, etc. Perhaps create specific environments for a story arc if there is question about stability of servers having space for long-standing zones. |
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IDEA 3: Are there any other travel powers in the works? I like the idea of a grapple hook, tunneling, ice and/or rock bridge/floating piece of ice/rock. What other magnificent ideas do players have? And are the Devs working on any of this? |
1. Grappling Hook - Not likely to ever happen for reasons explained by FW.
2. Tunneling - If I recall I think one of the devs said a few years ago that tunneling wouldn't work. I can't remember the explanation why.
3. Floating pieces of Ice/Rock - That's called Fly which we already have. Those things would be costume recipes that appear when the travel power activates like jetpacks.
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Way too complex and none of that is necessary. Yeah, swinging everywhere can be silly, but not really much sillier than superjumping on water, pulling a chunk of cement out of metal grating or swords out of your butt. If you don't like such a 'silly' power, simply don't take it, but let the player that do want it handwave the 'silliness' however they want to
A grappling hook is sufficiently different from the existing travel powers that it would merit a new power, but there's problems with the mechanics of having it. First, a grappling hook needs to attach to something (skyhooks are just silly); this would require making significant modifications to every single map in order to allow attachment points for your hook. Second, what about areas with little overhead to attach your grapple to? The Hollows, Independence Port, Croatoa, and Nerva Archipelago -- to name a few -- all have wide open areas that a grappling hook simply wouldn't work.
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(ex: like I do with jumping; I think jumping on water is so stupid that I'll try to go around water if I can, or imagine it as 'porpoising' out of of the water if I have to. I'd probably consciously limit my swinging to not be much higher than any nearby structures...)
As for as the mechanics. I think something comparable tothe VIP Jumppack mechanic, where you constantly go foward and up when space & W is pressed, with different line/web holding animations, would work fine.
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Unfortunately, there's a certain minimum standard of visual quality I like to hold the game to, and swinging from thin air does not fit with that standard. This is like proposing the oft-repeated Clown Mastermind set and arguing that "Well, it's not THAT bad!" You're talking about a significant investment of time and resources, so you need a better argument than "it's better than nothing."
Way too complex and none of that is necessary. Yeah, swinging everywhere can be silly, but not really much sillier than superjumping on water, pulling a chunk of cement out of metal grating or swords out of your butt. If you don't like such a 'silly' power, simply don't take it, but let the player that do want it handwave the 'silliness' however they want to.
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I should also point out that pulling weapons out of thin air and the overall poor quality animations for jumping are not something that's working as ideally desired, those are functions of the limitation of the system. People have been asking for the ability to have working holsters, sheaths and scabbards for years. Maelstrom has one, so that one may still be up in the air.
However, I'm still of the opinion that anything that's worth doing is worth doing well. Grappling air is not doing it well.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Regardless of how silly or stupid you think jumping over water looks that's how water actually works. Objects travelling with sufficient speed along the right trajectory bounce off of water. Just like skipping stones. Same goes for flight. Anything can fly as long as it has enough lift and velocity to overcome the force of gravity.The same can't be argued for swinging. It just looks stupid with nothing to swing from. Thankfully our devs have standards about things like this.
Way too complex and none of that is necessary. Yeah, swinging everywhere can be silly, but not really much sillier than superjumping on water, pulling a chunk of cement out of metal grating or swords out of your butt. If you don't like such a 'silly' power, simply don't take it, but let the player that do want it handwave the 'silliness' however they want to (ex: like I do with jumping; I think jumping on water is so stupid that I'll try to go around water if I can, or imagine it as 'porpoising' out of of the water if I have to. I'd probably consciously limit my swinging to not be much higher than any nearby structures...)As for as the mechanics. I think something comparable tothe VIP Jumppack mechanic, where you constantly go foward and up when space & W is pressed, with different line/web holding animations, would work fine.
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I very much enjoy playing this game and had some ideas that I would like to share. I can't remember if I posted these ideas before, although, I admit one is new.
IDEA 1: I wonder if it would be difficult to offer alternate animations for travel powers. These could provide options for individuals to match a power animationi to their origin. For example:
Flight: Alternate versions for flight could have one or two jet packs to allow Natural, Science, and Technology origins utilize this power without having to get the rocket boots or design a costume with wings, just to make flight viable. Group flight would include jet packs that appear on individuals who are within the radius of the power.
Superspeed: Not everyone wants to be the Flash or Quicksilver with superspeed. Why not provide an animation of a motorcycle or some other wheeled vehicle so, again, Natural and Technology could have viable options of animation to make their ability more "realistic"?
Superjump: We have the piston boots to address this an alternate animation. Though I would be curious if anyone else has an idea.
Teleportation: Perhaps the animation of tapping out something on one's wrist or belt that looks like it is more Technology-based.
IDEA 2: As I was looking through news online, I noticed an article about "lost" cities and it made me wonder the feasibility of creating other "cities" that heroes can go to outside of Paragon. As much as I love Paragon, it would be interesting to travel to other parts of the world, to lost cities, etc. Perhaps create specific environments for a story arc if there is question about stability of servers having space for long-standing zones.
IDEA 3: Are there any other travel powers in the works? I like the idea of a grapple hook, tunneling, ice and/or rock bridge/floating piece of ice/rock. What other magnificent ideas do players have? And are the Devs working on any of this?