-
Posts
14730 -
Joined
-
I tend to work slow when it comes to costumes, largely because I wait until I'm playing the right character, but I do have this 2x2 collage of my Velcro Kitty (a name I intend to change on reroll, as I can't tie it into a decent story):

This was done some time ago when I was still planning for the Vanguard pack and trying to decide what to reroll said Blaster as. My choices were Scrapper, Brute or Stalker, and what I picked would depend on the weapon I chose.
I and a few others settled on Energy Claws. Axe and Shield is cool, but not for this character and both Broadswords and Katanas will be used by other characters. But the Claws were cool enough, and I don't have a Claws Stalker yet, plus the character sort of looks the part. -
Praetoria doesn't have to be inextricably linked to Incarnates. In fact, to make the link any stronger would be a pretty bad move. I'm more interested in exploring the world of Praetorian Earth, whether or not Statesman Sr. is part of it.
-
I was just about to whine about the Vanguard pack and the anniversary badge when I checked the game to see I have access to Vanguard pieces at character creation. Well, that's enough to make me happy. Let's see what I can do with those.
-
Quote:So what you're saying is she should be wearing a weightlifter's belt?On the other hand, Praetor Tilman's preferences for waist ornamentation dangerously conflicts with the sensibilities of her plastic surgeon.
In fact, I could probably end the menace posed by Mother Mayhem upon the world by simply dropping a quarter in front of her. -
Quote:It's bound to be co-op, so something Praetorian is as good a guess as any. They've also been talking about adding more levels to Praetoria (that I can remember), so adding one such covers an even broader spectrum of players. And if there's anything I've learned about our new and improved development team, it's that they put mass appeal before everything else, so the most broadly-appealing guess is likely to be closest to the truth.I haven't done any of the Incarnate trials yet, so I don't know if they include the Praetorian underground that the Devs teased at PAXEast. If they don't, I'm thinking that will be the new zone - a cave system with cool, glowy fungi and bio-organic stuff. I think it was related to the Praetorian DE in some way?
I'm not sure if said underground counts for that, though. Praetorian content would need an above-ground zone, but that could be some kind of extra island in the Praetoria City bay that's largely wilderness outside and has that glowing mushroom tunnels zone underneath it, kind of like how ever current Praetorian zone has a tunnel network zone underneath it.
So, yeah, my guess is a Praetorian above-ground zone that heroes and villains levels 20-40 can peruse. Or at least 20-30, though that would miss out on the broad appeal of adding a 30-40 place for new content, since that's where most "new" stuff ends. Especially 30-35 is still pretty much using Launch content entirely. -
Also, it's worth remembering that we're not going out of our way to poo-poo the official response thread (that I haven't seen but I'm sure they've created). That WOULD be in bad taste.
-
-
I simply need to not comment on "state of the game" address letters. I've never seen one that inspired me and didn't come off as market talk regardless of my current opinion on the product in question.
For instance, I LOOOVE Portal 2, but even in that game Gabe Newell first "developer commentary" message comes off like a huge load of market talk.
I'm not sure there's any way around that fact, since I'm pretty sure those addresses DO go through the Marketing department at NC for approval. That's just how it goes. -
Quote:Thank you, that will do nicely.I've assembled them into a slideshow that I think is in the right order here: http://www.flickr.com/photos/3421074...75968961/show/
That is not a robotic camel toe. It is a robotic bubble butt seen from the front and below. -
I'm perfectly happy with with the hero Respec Trial. It's a little on the easy side, but I'd rather have things too easy than fail the damn thing, which I have back when it was harder. It's a trial to snag a respec that you probably need right then and there.
In fact, I'd like to see the villain respec made easier. The Vines section is just annoying, especially with the tree shooting barbs at you and immobilising you while you try to trim the vines before they regrow. Making the tree inert until you can attack it would be much appreciated. -
-
Quote:Oh, there is light at the end of the tunnel, most definitely. It's just a very long tunnel that will take several years to see to the other end. We went from "we're looking into this" to "we're looking into this." I appreciate that the thought is being kept in the public eye, at least, but I'm back to my "I'll believe it when I see it" stance that I had when I heard the 5th Column would eventually be back... Four years after the fact.There was mention of "incarnate story arcs" being developed currrently, so perhaps there is a light at the end of the tunnel for the solo folks.
---
As for a new zone, cool. I hope it doesn't kill my graphics card. I'd prefer for the zone to be villain-specific, but I'm positive we'll never, ever see another villain-specific zone, so I hold no hope for that. Co-op content has "broader appeal," after all. I just hope villains have a better excuse for running hero content this time around than "I'll save it now so I can take it over later." That's getting really old, really fast.
And, yes, the "storytelling medium" comment made me chuckle. "No, seriously, we DO care about the storyline! Honest!" I'll believe that when I see it. -
-
Yet they trade in magical artefacts from the Warriors and are reputed to be hoarding them and using them. I maintain that the Outcasts are magical at least in part.
---
Also, on the note of "Cole doesn't want magic." Serious question here: Why not? Magic can do all sorts of useful things, from creating barriers to controlling minds to gaining even more power. I can understand the Rikti not having any practical understanding of magic from their world, as they don't have magic on it. But wouldn't it make sense for Tyrant to employ a secret club of wizards and witches to make use of one more source of power, as well? -
Does anyone have a YouTube link to this cutscene that I can see?
-
One of the reasons I didn't want to phrase this as a complaint is that we're currently only seeing less than half of the storyline of Praetoria. In fact, considering the pace at which events unfold in the later levels, I'd say we're not seeing more than a tenth of it. So it's quite possible that we'll start running into more magical characters later on, or that we'll find out why magic isn't as prevalent. And when I say "find out," I mean find out, not "make a stab-in-the-dark guess and go with that."
Interestingly, I did a mental tally of the magical enemy groups that we have on Primal Earth, and that came out to a staggerringly short list, too. Mostly, we have the Circle of Thorns, the Banished Pantheon and the Mu, and that's it. We have a few more groups like the Outcasts and the Hellions, but really, the only major spellcasting villains are the Circle and the Pantheon, with "the Mu" being more a cadre of mages under Arachnos' heel. Same for the Legacy Chain, really, and the Midnight Squad. They're just generic wizards in a few different organisations, and if something has indeed happened to drive those underground, it wouldn't be very surprising if they showed up as just one organisation, possibly including an internal rift, like every damn faction in Praetoria.
So, yeah, we'll have to see what comes up next. I hope Praetoria isn't drawn up as some kind of magic-less world, to be honest. That would be needlessly restrictive. Then again, the way it's drawn up even now, with everyone living under Tyrant's thumb, it's very restrictive as it is. I'm really not sure how will turn out, to be honest. -
Quote:True, true, but the article I quoted seems to regard this as some kind of travesty, like the artists and designers were idiots and only knuckle-dragging morons would enjoy such a character. And I happen to disagree... Then again, I may be a knuckle-dragging moron when it comes to taste in art and fiction. I'm still having that checked out.The actual characters in a list like this aren't really important. The main point is that comic book artists have had fun drawing female characters with as little obvious clothing as possible for decades now. I'm just highlighting the fact that even Nightstar in this cutscene is drawn in a way that is highly suggestive even if it was by complete accident.

As for Nightstar... Ayup! And I wouldn't have it any other way! "Mother," too, for that matter. Like I said - I have nothing against her cleavage. I want to use it on my own characters. -
Quote:This would also remove all reason to play on anything BUT the Test server since you could have a free 50 of any type at any time you so fancy, rendering the levelling process pointless. I could recreate all of my more meaningful characters on the Test server where character slot purchases are free and get them all to 50 within a day.It'd be a really wise move if the developers made a few temp powers and auto-granted them to all characters on the test servers: a power that grants XP, a power that grants shards, a power that grants influence, etc. It seems like it'd be relatively effective to develop it internally as a booster pack, since those are given to all accounts on Test/Beta already. Additionally, post a complete change log for the beta testers. A few changes like this would significantly increase the quality of short-term testing, which is all you'll get from most volunteers.
As much as this helps for testing, giving it out manually with discretion as needed is a far superior approach, as it does not offer what is effectively a x200+ experience server. -
Quote:I suppose they could have really just wanted a world that's more sci-fi and less mixed, but I kind of have to wonder why. After all, a lot of Praetoria's technology works like magic anyway, and there's no reason why magic has to be represented by chants, scrolls and lit candles all the time. After all, one could assume that most Primal Earth practitioners are simply following ancient practices either out of a sense of tradition or for lack of understanding of the processes behind the smoke and mirriors, but one could still see, for example, a magical barrier holding out the Hamidon, with sorcerers held in vats to power it.Either the Devs wanted a magic-free super world as a matter of lore to stay away from fantasy and keep Praetoria a more sci-fi place. Or, there's a lore-based reason why magic was stamped out, e.g., Cole is weak to magic, so, he had it systematically destroyed; or, Cole got really powerfully cause he had vampirically fed off the magic in his world and incorporated it into himself.
I can certainly see the appeal of a purely sci-fi world, but most Final Fantasy games seem to be able to run a pretty good mix of future technologies and obscure magic while still keeping their worlds feeling overwhelmingly sci-fi (or VII did, I don't know so much about the rest).
The reason I look at this in terms of thematic is actually a bit personal, if you can call it that. I've been writing stories since before I got into City of Heroes, and pretty much the entire time before that I've been dabbling almost exclusively into tech-science sorts of fiction. Ever since I got some time in City of Heroes under my belt, I've found it to be pretty interesting to mix magic and mysticism in a sci-fi setting, as it both serves to add further mystery as well as interesting reveals and plot twists. I mean, say what you will about The Sorcerer's Apprentice, but defeating an ancient evil with a Tesla coil was just a cool concept all around
That said, if Praetoria is intended to be a no-magic zone, then I can accept that (though we'll need to figure out what to do with Infernal, Diabolique and Dark Swan), but I just don't think the Praetorian narrative would gain much from that. -
Quote:Same here. So it fails on Windows XP but works on Windows 7. Surprising, but not problematic.Running Windows 7 here and the second icon worked fine for me, didn't try the first.
Thank you, Johnstone, for the icon. I'll be using this from now on. Finally, a non-jaggy Launcher icon!
*edit*

Neat, id'n it?
-
I looked through the magazine and realised I'm exactly the WRONG person to be reading about fashion. I applaud your effort and your ingenuity, but will refrain from commenting on the actual product.
-
I've been running a new character through Praetoria the last few days, and it made me wonder: What drops magical salvage here? Now, the answer to that question isn't interesting - I keep getting magical salvage, so SOMETHING drops it - but the follow-up question to that has had me going over existing content and pondering:
What enemy group in Praetoria is magical?
Now, yes, I know you can point to Black Swan, Diabolique or Infernal, but those are all old content and they don't show up IN Praetoria. I'm trying to figure out if there is any magical group that new character starting out in Praetoria is likely to meet on his or her way to the old game where magic exists in spades. And I honestly can't think of one. Let's review what we have:
Resistance:
-Primarily Tech. They have techno rifles, power armour, neutron bombs and energy gauntlets, plus hackers and inventors on staff.
-Sometimes Mutation - Vanessa DeVore and the various other psychics they have on staff make this up, but I haven't seen any in the actual rank or file, so there can't be many available.
PPD:
-Primarily Tech. They have power armour, energy shields, energy blast gauntlets, scanning devices and so forth. They're technocops.
-Partly mutation. The PPD do have many Seers on staff and they show up with regular occurrence, so they definitely count.
-Sometimes science. Occasionally, they'll employ Ghouls, Failed Experiments and then there was that Second Division with the reincarnated Colonel Duray as a cyberghoul.
Syndicate:
-Primarily Natural. They employ a wide range of martial arts, both unarmed and using melee weapons and guns of all kinds
-Partly Mutation. Most of the Syndicate Suits are psychic, be that through direct psychic powers or telekinesis or pyrokinesis.
-Maybe Tech? I mean, they have computers and labs and... Motorcycle helmets. That ought to count for something.
Destroyers:
-Purely Science. "Me have body by Superadine!" Well, Fixadine, but the difference is academic at this point. They rarely use guns, they rarely use skill. They're mostly Raging and Crushing through pure brute strength.
Ghouls:
-Primarily Science. They're the Praetorian Earth Vahzilok - mutated human beings and possibly reanimated corpses via scientific experimentation.
-Sometimes Tech. The Failed Experiments have cybernetics, though it's not clear how much those help, and Noble Savage is pretty much a cyborg.
Clockwork:
-Pure Tech. They're robots. Simple as that.
And that's it. That's all the factions I've seen in Praetoria. Mostly tech, sometimes science or mutation. Even if we went ahead and added Natural to all the factions that involve humans, I still don't see a single faction that's actually magical. I never really noticed that before, but it seems like all the Praetorian content enemy factions are all mostly technological.
I don't really mean this as a complaint, really. The last thing I want is to shoehorn in a faction that doesn't fit in, but it's just... Odd that the Praetorian setting is THIS different from the rest of the game. Some people have called it a major departure from established themes (though probably not in those exact words) into a much more sci-fi bizarro future environment, and I can kind of see why. Paragon City and the Rogue Isles are sort of a mish-mash of different fictional worlds that clash in-fiction where they don't go well together in-theme. Praetoria, on the other hand, feels like a Minority Report style alternate future that's focused on its theme to the exclusion of esoteric elements.
I keep wondering: What happened to the Praetorian Circle of Thorns? Cole can't root the Resistance out of his own tunnels. How could he have rooted out incorporeal ghosts out of their miles of claustrophobic catacombs? What about the Midnight Squad? What happened to the Tsoo's ancestral magic? Where did all the demon-worshipping street gangs go? What happened to factions like the Legacy Chain? What about the descendants of the Mu? I mean, we KNOW magic exists on Praetoria, or at least we know by proxy, so where is it? I can see keeping it out of the eye of the public, but would the Resistance seriously never care to explore black magic as super weapon?
I hear we're due for more in-Praetoria content at some point in the indeterminate future, and I really hope they bring some more magic back into the world. It feels a bit too much like Mass Effect as it is now - all tech and science, no magic and mysticism. And we've proven those can coexist. -
-
Quote:"Loyal to Praetoria" is an idea that encompasses a rather abstract concept, the desire to see the world continue to exist in the peace and prosperity that it's seeing right now. What you described is two pragmatic approaches to specific goals, and while those may be more prudent in a real world, fiction can afford quite a bit of leeway with idealism simply because otherwise implausible idealism can work in a fictional setting.Power Loyalists are "loyal" to their own status, and the apparatus of the State that maintains it. They are loyal to Tyrant as it is convenient for them to be so. Responsibility Loyalists are loyal to the State and the fiction that the State is necessary to preserve order and safety.
"Loyal to Praetoria" is meaningless.
"Loyal to Praetoria" is only as meaningless as "we fight for freedom" or "we fight for democracy." In other words, it's as meaningless as you want to read it.
And at the end of the day, you still sidestepped the entire point I wrote this - neither pragmatic position you described ascribes loyalty to Tyrant before all else. -
I foresee much costume fun to be had soon. With the fixes to the Animal Pack and the coming addition of the Vanguard pack, this should be quite tasty!
*edit*
By the way, the title for this thread was inspired by the Angry Video Game Nerd's review of Action 52. Most of the games there are terrible and open with just a white text menu on a black background. So when he gets to a game that starts with a title screen, his response is "Wow, a title screen? Really?" In other words, it's a good thing, but it was just so unexpected.

