Samuel_Tow

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  1. Quote:
    Originally Posted by Siolfir View Post
    Some numbers are the same, some are lower (heals, to-hit and damage debuffs, to name a few). And MMs have higher endurance costs in their secondaries for the same powers, even if they were using powers that have the same effectiveness.
    As I understand it, Masterminds pay more endurance for buffs of the same effect, their debuffs are less effective, some of their powers are on a longer recharge (Dark Servant is 8 minutes 20 seconds) and all of their AoE debuffs, patches and fields are smaller. In general, they do offer a substantial amount of support, but it's still vastly inferior to a true support AT.
  2. Wow, I honestly didn't expect such a strong response. Thank you! I don't think I can piece-quite and respond to everybody, so I'll try to sum up what I can with just a couple of quote.

    Quote:
    Originally Posted by Leo_G View Post
    Why would you care what some goldfarmer thinks of your name when their naming schemes are usually random letter patterns?
    I was joking More I mean that all kinds of players play City of Heroes, and I expect to run into at least one or two Chinese people, so I want my name to be non-stupid for their benefit. I've seen enough faux-Russian to simply not want to do that to anybody else.

    Quote:
    Originally Posted by Freem View Post
    It's easier to come up with a meaning than pick a name for you... in fact, you can pick some tones that you like, and I'll come up with some meaning that you like.
    Thank you, Freem! If I have your ear, I actually have a few questions and suggestions:

    First of all, if mashing characters together, is it appropriate to split a character's name in three parts and, for instance, write my example name as Shao Shen Shi? Having slept on "Shao Shenshi" has made me realise I made exactly the same kind of mistake that I did with "Yamikane no Rikimaru," which was to produce a name that was meaningful but not something I actually liked on merit of sound and aesthetic.

    I want to call this character "Shen" as the name with which he is addressed most often, which would be his given name. Not Shenshi, not Shen Shi, just Shen. The problem, as I understand it, is that if this does act like a generation name, then addressing someone by that is confusing since it can apply to any one of his immediate family. I don't want to flip the name around as it then has him named after a historical figure, which I understand is frowned upon.

    I think I might just take you up on your offer and just offer you a sound I'm going for. In this case, I think I've found what I liked - a name which relies on the aliteration of the "sh" sound. I don't know how a genuine Chinese person would pronounce those, but they way they sound in English spelling, you have this VERY heavy, repeating "sh" sound in the whole of "Shao Shenshi," and that's the sound I want to go for.

    Would you, however, advise me to go with a simpler name if I want the character to be referred to as just "Shao" by his friends and enemies? Would dropping a character and going with simply Shao Shen be appropriate for a name? I could do that. It would be simpler and give me the given name I want... I think.

    As far as meaning goes, I'm actually not that concerned with finding the perfect meaning for the name, so long as it's not something stupid, like "Master Pink Unicorn" or some such. I'm also going to try an avoid including any Traditional Chinese symbols into City of Heroes, both because I have NO knowledge of the language whatsoever and because adding Chinese keyboard layouts causes my Microsoft Language Bar to get stuck in them permanently. I know City of Heroes supports Unicode and will display them just fine, but I can't actually type or read them, and I have a policy of not including text I can't replicate or translate So as long as the name doesn't have some silly alternate meaning, I should be happy with it.

    Basically, I want someone you can address as "Shen" and possibly with the family name of "Shao." If we can add in more characters for the person's full name in his bio, that would be even better, but I want a name above his head that a Chinese person would look at and go "Hello, Shen."

    And again - I'm honestly shooting in the dark here, as I know practically nothing about the subject matter.

    ---

    On a somewhat unrelated topic and purely out of curiosity, can someone tell me what Chun-Li's name... Is? Does it mean anything, which part of it is what name, is it missing a surname, etc.? This isn't important, it's just something that's bothered me since I was about 5 years old watching people play old arcade games

    ---

    Overall, I have a costume for the guy all set, I have powersets for him so all I need is a name and he can be made.
  3. It's 3 AM and I want to put this down somewhere so I don't forget by tomorrow.

    After searching dictionaries and lists of common names, I came up with three words that I think should be usable:

    "Shen," as I mentioned before, which the dictionary offered to me before lists as meaning "god" and "soul" among others. I wouldn't want to use it for its meaning, but it IS a real word, and it also seems to be a real name.

    "Shi," as I found in this dictionary, which seems to mean a whole bunch of things, but "history" is the one I was able to trace back to Traditional Chinese characters, and also a real name, apparently.

    "Shao," which also means a whole bunch of things but is, above all else, on the list of popular Chinese surnames, so it is an actual, real surname.

    I actually like all three of those and think I might go ahead and use them (probably costing myself another $10...), but at this point I'm not sure what order to use them in. Randomly searching for "Shen Shi" in Google gave me an article about the famous Chinese astronomer Shi Shen. Again, as Chinese names are complex, I can't tell if this is a family name / given name combo or just a given name split into its two characters. I'm also not sure I want to use a famous person's name, something which I read is considered to be in very poor taste. However, the reverse and what I originally searched for does not appear to be famous. Considering Shao appears to mostly be used as a surname and given the above, I now have a name to consider:

    Shao Shenshi

    I'm not sure if I'll go with that name and I do so hope that it won't make me look like a complete *** if I run into any North Korean gold farmers, but it is a start and definitely something worth sleeping on. This isn't done yet, but thank you kindly for the help so far.
  4. Quote:
    Originally Posted by MDanger View Post
    I don't know if this is what you're looking for, but it helps me when brainstorming for ideas.

    Chinese - English Dictionary

    Type in a word and it should spit out one or more results.
    That's going straight into my bookmarks. Thanks!
  5. Samuel_Tow

    Beam Rifle?

    The reason Beam Rifle recoils is much simpler - it's because it uses the same animations as Assault Rifle to save on the art team's time. Trying to figure out reasons why it should recoil strikes me as akin to trying to explain why the space ships in the Wing Commander movie drop "down" when they leave the end of the flight deck on takeoff. In space. Or why the Kilwrathi space fighters are so noisy. In space.

    I don't mean to mock attempts at an explanation, honest! But it just seems to me like we're trying to excuse what should in my mind be a clear case of inappropriate visuals, something for the developers to fix, not for us to explain away. Not unless we want to explain why the beam can shoot out sideways of our Beam Rifle barrel.
  6. Quote:
    Originally Posted by Leo_G View Post
    Hmmm, are you asking for a name name, like for the character himself? Because, honestly, you can just pick a random existing Chinese name (one that isn't common, or maybe of a historical person with a similar myth around them) and just copy that and no one would really know or question.
    I'd like to try to be as original as possible as my first option and possibly build one from scratch if someone can contribute a better grasp of what names can be used in which circumstances. Failing that, yeah, I'll probably rip someone off. It can actually be even simpler than that, though - I can do with just a couple of random, gender-appropriate Chinese characters (romanised such) to mash together for a name. I already suspect "Shen" would be appropriate for a man, since I've seen it used that way before.

    Quote:
    Originally Posted by Leo_G View Post
    Or are you talking about a name used to refer to the character by other players? You can put the full name in the bio, but what is present above the character's name is what NPCs will refer to you as well.
    That's actually not a bad idea. I can work to come up with a full name, but not weight down the character name with it, and instead stick it in the description. This I like. Unlike with "Yamikaze no Rikimaru," my last made-up name, this one doesn't NEED to be long and confusing to type out. I don't think Chinese names have ever been very long to say, as a point of fact. So, yes, I can stick to just personal name for above the old guy's head and a full name in his description. Thank you

    Quote:
    Originally Posted by Leo_G View Post
    Frankly, since chinese names can be pretty complex, I tend to rely on people that know the language to just give me a random name and I'll just nod or shake if I like it. But that's if I can't find an actual person from history or an existing person with that name to copy.
    Ideally, I'd love for that to happen. Unfortunately, I don't really know any Chinese people personally (at least none that I'm aware are Chinese), but I AM hoping that one will eventually come buy and lend a hand. But it is exactly this complexity which keeps me from trying to make one up on my own, since I've no idea what I'll end up with. The stupid stereotype of Ching Chang Chung from BoneTown has me scarred for life. If I use a foreign name, I want to make sure I'm not embarrassing myself and insulting the people of that culture.
  7. Here's another take on this that I was inspired to write up from the Street Justice feedback thread. For a bit of background, someone suggested a Taekwondo spinning hurricane kick as an assassin's strike variant, and someone else noted that this is not a practical move to pull off as it's slow and easy to predict. And I assume it is, but I had to ask myself... Is that a bad thing?

    So here's one way to read an Assassin's Strike - it's the sort of attack that, for one reason or another, isn't feasible to pull off when an enemy is actively engaged in fighting you, but which can still be used before the enemy is aware of your existence and has his guard up. I like to use Assassin's Blade (the Ninja Blade one) as an example, as the power has you crouch down into an awkward stance, just in the perfect spot for your enemy to boot you in the head, and you proceed to practically telegraph your intention to stab him through the liver. In essence, it's an attack that is difficult to pull off or difficult to get much result from if the enemy is on his guard, but which can do extensive damage if the enemy is unaware.

    I add this because that kind of interpretation actually makes my previous argument of precision vs. power somewhat meaningless. If we can define both critical hits and super blindsides as attacks which would be interrupted/blocked if used face-to-face but connect face-to-back, then we have a pretty good starting point for what Assassin's Strikes should be, if not what they should look like.
  8. Quote:
    Originally Posted by Twisted Toon View Post
    Or, Mender Lazarus could have been misinformed about the tether. I wouldn't put it past Silos to lie about something like that. Considering that "bad stuff" is supposed to happen if one proceeds to travel beyond their "tether", but Silos somehow seemed to avoid that "bad stuff". Could it be that there is no actual temporal tether and Silos made that up to help conceal what he's really doing? A Nemesis plotter by any other name still plots Nemesis-ly.

    I'm fairly sure that Mender Ramiel came back from further than 5600 years as well.
    Mender Ramiel came back from farther into the future expressly because your future super-Incarnate self broke the laws of nature to send him back, and that's in his own words. Also, if Mender Silos lied, then so did the Letter Writer when he described Lazarus. According to the letter found at Requiem's final stand, Lazarus has a shared temporal consciousness and routinely sends copies of himself past their tether to see what lies beyond the void or veil or whatever abstract word was used there that I can't quite remember.

    The entire purpose of Ouroboros coming to our time is to recruit people who can operate in our own past. Yes, we can consider that, to quote Gregory House, "everybody lies," but a story where all the exposition is a lie just isn't a very good story to follow and it makes the reveals all incomprehensible and not very good.
  9. I have something of a problem. As the title might suggest, I need a name for an ancient Chinese character, and seen as how I'm not Chinese, don't speak any of the Chinese languages or know much about Chinese culture, I run a very serious risk of coming up with a name that's not only very stupid, but actually stereotypical and offensive. Hence why I need your help.

    But I don't come empty-handed, oh no! I have a character already mostly made. I ran his costume through the Costume Request thread, and despite using all legacy pieces, people assured me it was just fine. He looks like this:



    I even have a story written up for him: This is a man who was born 600 years ago and his father started him training in martial arts since he was four years old. by the time he was 90, he mastered all martial arts he had access to and was still going strong, so he gave himself to meditation, looking for the wisdom to decipher the meaning of life, if martial arts mastery wasn't it. By the time he was 130 years old, he found a way to transcend the physical world and simply left for the spirit world, where he could study the teaching and techniques of the gods. For 500 years he learned all he cared to know and found the spirit world insufficient, so he returned to the physical world, no longer looking for meaning but instead choosing to give meaning to his own life by guiding mankind to greatness and sharing his wisdom with the unenlightened.

    *note* Yes, that description is a repost.

    Originally, when thinking about Chinese names, the first that came up in my head was "Shen Long." I ran a google search for the name and it turns out it's a very famous Street Fighter hoax character. Famous enough for the name to be taken already. That, and "Shen" is the name of the villain from King Fu Panda 2. I thought about just replacing vowels or using other vaguely Chinese names I could think of, but not knowing what to do, I decided to read up on it.

    In the 15 minutes of research, I found some interesting facts. It turns out a Chinese name is comprised of a family name spoken first, then a combination of a generation and given name romanised as a contraction. This produces some interesting names, but notably, some names very much unlike what I've mostly heard in fiction. More specifically, I'm speaking of names like the aforementioned Shen Long, the famous Chun-Li and others. What I believe is happening is that games and movies may sometimes call Chinese characters by just their generation name and given name as two separate words (which it seems isn't uncommon, either) and dropping the family name entirely. That's probably what I'll want to go with, as a full name would be unnecessarily heavy, as well as because I don't want to tie the character down to his roots, given his story.

    Unlike last time when I asked for a meaningful Japanese name, I'm not actually interested in meaning this time around. Considering Chinese names appear to be contractions of two characters, I mostly just need two romanised Chinese characters that I could put together into a name, as well as making sure that that name still makes sense for a male child. I'm not quite sure what that actually entails, since certain concepts are considered masculine or feminine in Chinese culture based on a logic I can't quite comprehend being a foreigner who grew up speaking a language where gender is assigned to nouns via suffix.

    To be honest, I'd still like to us the name "shen" in whatever contraction I come up with, so I'm mostly looking for just one, but I'd take a brand new name if someone has a better idea. I'm not above discarding my own ideas and taking other people's as my own

    So if you speak any of the Chinese dialects or have any idea how Chinese people from, say, about half a millennium were named, please help me out, because I'm very much stumped here.
  10. Quote:
    Originally Posted by Pattern Walker View Post
    The idea that the Menders (other than Silos) might be future versions of people we already know never occurred to me. I'm not sure if I agree with these two choices, but I'll be running the Ouroboros arc again to check it out!
    There's a reason for it - Lazarus says that he is from the 76th century, "roughly 5600 years in your future" and is already at the end of his tether. He dares go back another couple of years, maybe, but not much before. Aeon is at least in his 30s, possibly his 40s, and it's hard to imagine a person whose origin in time is so far ahead that he can't travel back to the time of his own birth, unless he somehow lived for 5600 years, which even in comic book logic is not something to throw around willy-nilly.

    In fact, all of the Menders are from the far future. That's why they recruit you - because "of all the Menders, you have the greatest access, because you're a native of THIS time." Now, granted, all of this comes from Lazarus and we can claim he's just lying through his teeth, but again - that sort of storytelling is just bad. Yes, you can have characters who lie about events in a story, but if you use their narrative as a vehicle for exposition, you don't get to contradict them entirely. The most you can do before I start calling a story a waste of my time is have the truth be ALMOST like the exposition tells me, but different in one crucial detail, and that detail can't be the origins of all named Menders. Not unless we want to call the whole of Ouroboros a hoax.

    Quote:
    Originally Posted by Olantern View Post
    One possibility I've considered all along is that the writing team hasn't decided on who the writer is yet, though the more letters get tossed around, the less likely that seems.
    Having written more than a few stories "on the fly" with only a vague idea of what follows from one chapter to the next, let alone five or ten chapters in, I could definitely see this as a possibility. I'm not saying the writing suggests this, but it IS actually very consistent with a good writer making up reveals as he goes along. After all, the most cryptic, complex and obscure of secrets are the ones to which even the author of the story does not know the answer.

    And that's not a bad thing, to be honest. So long as it makes sense in the end (fingers crossed!), then that would actually make for a nice approach to it.
  11. Quote:
    Originally Posted by Aggelakis View Post
    I have purchased one character rename (the day they went live) for Martavius, my ex's character. I renamed him Atomic Acoustics, because I love alliteration
    I expected you to adore alliteration, honestly

    ---

    I've renamed I think only a single character so far. He was my old attempt at a meaningful Japanese name (a mistake I shall not repeat) whom I made from research into Japanese names but with no real knowledge of the language(s) or the customs, and ended up with a botch that read like something completely else. With much help from the forums, he is now "Yamikaze no Rikimaru," and I honestly don't remember what that means. It's "Rikimaru of the <something> wind," but what that something is... I've forgotten. Either blood, or red or some such, I think. I should have a Japanese-to-English dictionary link somewhere lying about.

    But, yeah, aside from that one goof, I stick by my names... Unless I reroll. I've reroll-changed at least one name - "Velcro Kitty" became "Kim Navar" because I couldn't think of a good reason for a serious character to have that name that wasn't stupid. The new one isn't precisely better as such, but it's easier to justify.
  12. English is not my first language, but in my first language, both nouns and proper names have grammatically-assigned genders. Anything that ends in a consonant (like road) is male, anything that ends on an A sound (like canasta) is female and anything that ends on an E or O sound (cafe) is "it," along with a few other basic rules that I don't want to get into. For me, proper names always follow those basic principles in regards to which names feels like what gender. So, a "Patrick" would be male as it ends on a consonant K while "Annabella" would be female because it ends on an A sound. This gets funny, though, especially with Japanese names like "Honda" because everyone here would instinctively referred to that as a "she." Same with "ninja," amusingly enough.

    Languages aside, I generally never refer to anyone online by gender or name. It's a skill in communication that I've picked up over the years both from a poor memory for names and from the Internet's ambiguity in gender. And in no small part thanks to Arcanaville. I don't recall Arcana ever confessing to a gender and all I've ever heard is people say she. Not wanting to take stranger's word for me, every time I speak about Arcana, it's never "he," "she" or "it," but always just "Arcana." I don't know how Arcanaville actually feels about this, but I've done what I can to keep my posts respectful.

    It's really not that hard to do in practice, really. I got into an argument with "someone on the Internet" a while back about why you'd even use a personal name with someone you know, and my belief is the same as it was then - this shows both respect and affection in acknowledging that this person has a name which said person allows you to use freely. That's doubly so because you very much CAN speak with people and never even mention, or indeed even KNOW their names. I typically don't ask people on my Global Friends list "So what should I call you?" until about the third time we catch up. It simply isn't necessary.

    Gender is a bit harder to avoid mentioning, but choosing the proper grammatical constructs makes it possible nevertheless. All one needs to do is construct sentences such that don't refer to a person directly very often. Once you have that down pat, you can simply use the person's name, or a shorthand of said name every time without making the sentences terribly redundant as I did up there with Arcana's name. In that case, it was unavoidable, but in most cases it isn't.

    If gender needs to be used for some reason or another, then I will always default to the gender of the character in question. Since I don't know what the person on the other end of the line is, any gender guess would be a stab in the dark and likely to be wrong, so at least when going with character gender, there's a reason to pick what you end up picking, as well as an excuse for why you picked that.

    I'd strongly advise against trying to reason out people's gender based on how they speak, act or dress their characters. You may be right once in a blue moon in the same way that even a stopped clock is right twice a day, but you will be wrong most of the time and you will be tempted to make value judgement based on wrong information. Don't. This helps no-one.

    *edit*
    As for Samuel Tow, I picked that almost at random. I wrote a story, I needed a name, I picked one at random from what was swirling around in my head and went with it. When Globals came out and I HAD to make a forum account, I couldn't use my PlayNC Master Account name or my City of Heroes game account name, so I went with my flagship character's name, turning him into my namesake. It's gotten me recognised twice in total, I thing, since Sam's been 50 since Summer 2005 and I don't play him much.
  13. Quote:
    Originally Posted by Thirty-Seven View Post
    The Issue 11 video that you mentioned earlier talks of 11 means by which time travel is possible. Is it not possible that magic could be one of those methods? Or a mystical artifact? Both of which are things Midnighters just might have access to. Also, isn't the Dream Doctor connected to Rularuu in some way? One would think that would grant him access to a rather large amount of powers, eh?

    Likewise, I don't know that it has been stated definitively that the Midnighters had zero access to time travel before they received their Aspect of the Pillar.
    The thing is, if magic is how the Letter Writer is travelling through time, then someone dropped the ball HARD on setting this up, since at no point in the game does unambiguous magic travel through time. We see magic travel across dimensions in the shape of the Oranbegan "tower to the heavens," but not across time. The only time travellers aside from Ourobors that I know of are Arachnons, and they're using a "Stargate."

    If the Midnighters' did have access to time travel in some way, then the game should have set this up. I'm not saying it's not possible, just that it would be completely out of left field and not very good storytelling. This is more of a meta argument, but still.

    Quote:
    Originally Posted by Thirty-Seven View Post
    We have no way of knowing that that is the ONLY place it CAN go, merely that it is the only place it goes NOW.
    Here's a question I didn't want to ask - WHY are the Midnighters sending us to Cimerora? I know Montague Castanella's writing is some of the worst, most confusing, least professional in the game and it's very possible I just misunderstood, but I was under the impression that they have a Crystal which goes to Cimerora. Period. The Letter Writer specifically gave them the crystal so that they could go to Cimerora and provide enough temporal interference to hide his own movements from Ouroboros. If they could just wave a wand at the thing and instead go check out what killed the dinosaurs, that might put a kink in his plan.

    Of course, Montague is said to be aware of changes to the timeline as they happen, but just what the devil this means is anyone's guess since pretty much everything about the Midnighters that isn't Mercedes Sheldon is a right mess of bad writing and leaps of logic.

    Quote:
    Originally Posted by Thirty-Seven View Post
    You said yourself in the previous paragraph that he might no longer be a Midnighter (when you said "or was one"). As such, if he no longer considers himself a part of the Midnighters, he would have no reason to use inclusive pronouns like 'we' or 'us.'
    I kind of expected that essentially the "Darryn Wayde" argument would pop up at some point - the former Midnighter who is no longer a Midnighter. I can't really claim one way or the other, but what reason would the Dream Doctor have to leave the Midnight Club? I don't remember much of his story, but I recall him being forgotten, so if he still exists, why not get touch with them and ask for their help. Maybe even get Montague's help in seeing changes in the timeline. Why go around recruiting Protean and fake Ajax? If it does end up being the Dream Doctor, it will be kind of out of left field.

    ---

    I guess in any good mystery, we really shouldn't have a good guess as to who the mystery person will end up being, and even better when it's the one we didn't think to question. But to bring up a character who was never in the game to begin with just seems like an *** pull, if you'll pardon my English. Yes, it might make sense for the Letter Writer to be the Dream Doctor if we think about it hard enough. It might also make sense for him to be mayor Spanky Rabinowitz and I'm sure we can make a case for that, as well. But if the person is not well established, then the reveal just stumbles into "And the killer is... Wait, who's that?"
  14. A "skin" is a game modding term which refers to applying a new texture over an existing model, usually a player character, hence a new "skin." A lot of older games would have the same basic model for most characters, just with each of those having a different clothing texture and a different skin texture and face. UT2003 and UT2004 are prime examples. So applying a "skin" over animations just sounds... Awkward. I'd suggest calling this "customization" or "alteration."

    That said, I have to disagree with your general premise on old sets - just because Broadsword or Super Strength are old doesn't mean they're bad. I like the older sets because they're simpler to play and don't rely on gimmicks so much. I'll always pick a simple, direct, basic set over an overly-complex ones, and yet the more sets get added, the more *** backwards they are to use. What happened to just picking up a sword and hitting things with it? Why does it have to have combos and swappble situational effects and teleportation and such? Not all sets need to appeal to all people.

    All of that said, I honestly wouldn't be against adding new animations and effects for older sets, and I wouldn't even mind adding those for Paragon Points. More cosmetic customization is always good, and I've yet to see that statement even close to proven wrong. So, the more the better.

    I'm not sure I agree about customizing a set's mechanics, though. Considering Swap Ammo is the worst thing to happen to the game since the Origin of Powers, the less we make sets "customizable" the better. In general, though, I just don't see the need for it. Each powerset comes with its pros and cons, and a lot of the time these correspond to the nature of the concept the set tries to emulate. Battle Axe, for instance, is supposed to be a big, heavy, slow weapon, and it is. Getting a faster, weaker version of it would be kind of corrupting what the set stands for. In general, I don't like blurring the lines between sets. I'm much rather have singular, iconic sets that bring their own flair to the game over having this much fiddly customization to the point where everything can be everything else. ESPECIALLY for money.

    In general, the LAST thing I want is what Champions Online had. Maybe it's me being lazy and simple, but I'd rather let the balancing and optimization work stay in the developer's hands, instead of having to worry about which version of Broadsword is the most productive, only to end up realising the one I wanted is the worst of the lot.

    ---

    In short: More cosmetic customization for existing sets? Hell yeah! More min/maxing options for existing sets? Not a fan of it. Will not pay for that.
  15. Quote:
    Originally Posted by Soul_System View Post
    1. Saying it doesn't match my alignment so I shouldn't get any credit is merely circular logic providing nothing except an unsupported statement.
    You don't get progress on your World Wide Red story arc while helping another player finish his Horrors of War story arc. You don't get progress towards your paper/scanner contact in a zone you're too high or too low for just because you're helping someone run paper/scanner arcs there. You certainly don't get paper progress for the brokers/detectives of your own level range. You don't get scanner progress in Founders' Falls for running scanner missions in Brickstown. You don't earn Incarnate Threads unless you're on an Incarnate Trial.

    Asking to gain Vigilante points by taking part in non-vigilante missions is like me asking that I should get progress towards Market badges because I'm on the same team as someone shopping at the Market. If you want Vigilante progress, team with Vigilantes. You act like no-one in the whole game is a vigilante and you can never run Vigilante tips, which is provably false as I continuously see calls for Vigilante teams over the few global channels I'm in.

    Quote:
    Originally Posted by Soul_System View Post
    2. The problem here is that you can be "pure" and if you ever decide to go to the other side you can easily do so and easily return but until you do so you enjoy a long term advantage. While easily being able to access the short term advantage.
    This is not true in the slightest. First of all, you cannot swap sides "easily." It takes four days to swap sides in one direction and four more days to swap sides in another direction, and every time you change alignment you lose all of your Alignment Merits. There are no "short term advantages" to the Alignment System any more than there are any short term advantages to the Incarnate system. If you farm for Merits, you're in it for weeks. If you swap alignment, you lose everything you've gained.

    Quote:
    Originally Posted by Soul_System View Post
    If you are grey you give up the long term advantage and can still only fully access one side. Yes you can team with the other side and experience content that way but that is still incredibly random and limited.
    This is false on its face. There's nothing "random" or "limited" about being able to travel to the Rogue Isles and team with the opposite faction when calls for teams go over global channels or when people you know log in on the wrong side. This is a tremendous advantage that you're bordering on a straw man argument in the vehemence with which you deny it. It's a simple point of fact - if there were no benefits to staying a pure hero or a pure villain, no-one ever would. There ain't a concept in the world which can cause most people to choose to be a hero when they can be a hero AND team with their friends. You may be the exception, but the system needs to apply to the whole of the population.

    Quote:
    Originally Posted by Soul_System View Post
    Also both sides can team up no matter what thanks to RWZ and AE. With so many reds going blue side it's also not like you'll even be teaming with different power sets. Just yesterday on blue i team with all villain power sets completely randomly.
    If by "AE" you mean the Architect, then no - both sides can't team in it. You need to travel to the specific Architect building that the mission was started in. Beyond that, you have the War Zone, where you have all of four story arcs, and Cimerora, where you have all of one TF. And both of those are level 35 and up. Suppose I'm playing my newly-created level 1 Mastermind in Mercy Island and a friend of mine logs in with his level 25 hero. How do we team? Do I abandon what I really wanted to do and play a character I didn't want to play in the first place or does he drop what he's doing and kowtow to my whims? Or do we go to the Rikti War Zone so we can stare at each other? No, if he's a Vigilante, he can come play my missions, or he can snag paper missions and we can play that.

    As well, teaming with the other side's archetypes or powersets hasn't been a boon since 2006. I don't play with other people to see their powersets. I play with other people because I want to play with other people. And if it's possible for me to play what I want and for them to play what they want and for us to still team anyway, this is a significant advantage that you cannot just brush aside.



    Quote:
    Originally Posted by Soul_System View Post
    That's the danger of building thematically. I didn't get moral choices added into the game just to completely ignore them and go farm whatever's convenient. I don't think I should be punished progression wise for being a certain moral alignment.
    You're not being punished. You're being given an advantage you clearly don't care about. Heroes and Villains get Merits, Rogues and Vigilantes have access to the entire game. You may disagree with the precise point of balance, but you cannot claim that such balance doesn't need to exist. Because it does.

    Furthermore, you're not being punished with Vigilante progress. Simply play with other Vigilantes and your problem will solve itself. Or play non-alignment content. If it's not about Alignment Merits like you keep insisting, then what's the problem?
  16. Samuel_Tow

    Beam Rifle?

    Quote:
    Originally Posted by Ironik View Post
    A 2x4 is a beam. That would cause recoil.
    OK, I'm man enough to admit it - I laughed at that one. Thank you
  17. Quote:
    Originally Posted by DarkSideLeague View Post
    Maybe it's supposed to be your unborn son/daughter? And by pushing back "The Coming Storm", it also delays the child's birth?
    It's exactly this kind of assumptions about a character's true nature that makes it practically impossible for the Letter Writer to be us. Easy examples: Slime Girl is a construct of sentient slime that has no internal organs or a reproductive system. She's an amorphous mass of jelly. 13 is a robot. It does not have a reproductive system and does not age. Bodyshop is a mass of sentient cancerous tissue given intelligence through a cybernetic helmet. It has no organs at all, and any clump cut off from it has no intelligence. The Herald of Light is a ghost who possesses a suit of medieval armour. He cannot reproduce.

    The game permits and supports a staggering array of characters of all types of concepts and backgrounds. To try and assume what our characters are made from (and worse, assume they're human) would be a rookie mistake that I don't expect a veteran development team of seven years to commit. I keep hoping that they've learned their lesson from the HORRIBLE Origin of Powers storyline and aren't inclined to just up and say "Hey, you sentient slab of granite! In the future, you married Mount Rushmore and had yourself a little of pebbles!" I mean, I'd laugh my *** off if they did (and promptly crucify the writers), but it's absurd to thing that, since when we DO meet the Letter Writer... What will he look like? Wouldn't the son of an evil scoop of ice cream be an evil scoop of ice cream, too?

    *edit*
    FFS... I should not have said that, because I suddenly found use for Ice Armour and Ice Melee... Curse my random brain!
  18. Mmm... Sorority... Wait, no! What am I saying?!?
  19. Quote:
    Originally Posted by Rodoan View Post
    I'd like to ask if the Letter Writer couldn't be the Dream Doctor. The writing style sounds similar. He sounds like he's found a way to overthrow mortality. Although most player comments I've read suggest he's working on the Rularuu issue, perhaps he sees a bigger picture. From the paragon wiki article:
    I considered this, but ultimately discarded the theory for one vital reason: The Dream Doctor has nothing to do with time travel, whereas the Letter Writer is pretty much all about time travel. The Dream Doctor is a Midnighter, or was one, anyway, and we know that the Midnight Club had no capacity for time travel until the Letter Writer gave them the crystal of ice and flame, and even then that can only go to Cimerora.

    Also, I went about trying to figure out if this could be a Midnighter, and I don't believe it is as the writer refers to the Midnight Club as "them" and not "us." It's not conclusive evidence, obviously, but he just doesn't sound like he's from the Midnight Club.
  20. Aside from Demon Summoning, the attacks in every Mastermind Primary can be replicated by Corruptors with much greater potency and variety. Thugs -> Dual Pistols, Nina -> Archery, Mercs -> Assault Rifle, Necro -> Dark Blast and now Bots -> Beam Rifle. There's no reason to hurt yourself.

    "Worth" may be in the eye of the beholder, but there are cases where "your dime, your time" comes with a warning - what you intend to do is a very bad idea. Proceed at your own risk.
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't know that I'm sold on Aeon. It doesn't have his ego or personality in the letters, and it's fairly consistent ("You MUSt do this!" basically) among his various versions. Plus, I don't really see it fitting well with heroside - it'd have to be someone it's safe to assume the character has dealt with no matter where they started.
    When it comes to ego, I actually think Professor Echo is a good example of how Dr. Aeon of the future actually becomes more sane as the world dies around him, and he turns into not just a Machiavellian strategist, but a genuine good guy, ultimately sacrificing himself to save his future. We've also seen that a long life seems to have done good for Nemesis, as well.

    I always pictured both Aion and Nemesis as Vandal Savage in that one particular story where Superman gets sent to the future to find the whole world dead, save for Savage, who has spent thousands of years regretting his actions and realising the error of his ways and wishing to punish himself for what he's done. Ultimately, Savage helps Superman build a time machine to send him back and prevent his own evil deed.

    I think this applies to both men who have seen the eventual doom their actions will bring, which has both made them sane and infused them with conscience. It's just speculation, of course, but I don't think it's a bad idea.
  22. I should point something out since I forgot to mention it initially - I'm not really looking to pick apart set or power balance. The numbers game is, for the most part, its own thing and not entirely relevant here beyond some general concepts: Assassin's Strikes are slow, deliberate attacks which can only deliver their full damage if your enemy is unaware, the result of hitting an unaware enemy with one is amazing while the result of hitting an alert enemy with one is slightly above average. I have my own ideas as to what I want to happen to Assassin's Strikes in terms of balance, but again - before we try to determine where the numbers should go, we need to figure out what we want the numbers to represent.

    Also, just because I broke Assassin's Strikes down into either "attack vitals" or "super blindside," it doesn't mean that those are the only two categories Assassin's Strikes can fall into, or indeed that they are a perfect representation. In fact, what these two categories represent is what I think the game is trying to emulate vs. what I wish it would try to emulate. I've had a similar discussion before about why I hate Sniper Blast as a "beam bullet" and feel it should be a big giant blue fireball vs. people not feeling that a big giant fireball is appropriate for a power which is supposed to hit a vital spot with precision.

    What I CAN say for certain, however, is that the game would benefit from having different Assassin's Strikes cover different themes. Look at Masterminds, for instance - not a single AT in the game is more formulaic than these are - Blast, Summon, Blast, Upgrade, Blast, Summon, Wildcard, Summon, Upgrade, for every single Mastermind primary that ever was. And yet they still manage to be wildly different, both because of the henchemn's powers, but also because each set has its own unique Wildcard. Some heal, some buff, some have additional summons and so on, but each set has that one power which is unique unto itself and representing a completely different concept.

    This is what I envision for Assassin's Strike. Some would attack vitals, others would just be big windup attacks, others still might focus on staggerring foes and so on. The question is what we want to envision them as, because if we know that, only then can we really campaign for a change. We need to know what we want changed and what we want it changed into, right?
  23. Happy birthday, David. May your pencils never dull
  24. Samuel_Tow

    Beam Rifle?

    Quote:
    Originally Posted by Lazarillo View Post
    I'm gonna run counter to some and say that I like the recoil on the Beam Rifle. Sure it may not be realistic. But it's cool.
    I don't mind the recoil. I mind that it makes the beam shoot out of the side of the gun.
  25. Has anyone counted Dr. Aion yet? He already goes out of his way to do pretty much the same thing as Professor Echo - he goes back into the past, engineers events to warn people (his past self), engineers events to set up people to to learn the truth (us) and eventually sets the scene for "Dr. Aion in the middle" to try and stop Operation: Destiny.

    Or would that be too easy?