Samuel_Tow

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  1. Quote:
    Originally Posted by Dispari View Post
    Melees are the most popular ATs combined, so of course they get the most love. That said, devs did confirm that they're working on some new stuff for Dominators. And Blast and Support sets are usually in the works.
    I'd say the reason melee is so popular is because melee ATs play less like your typical hamstrung MMO class that can't tie its own shoes without a team. Melee are still encouraged to team, of course, but in more subtle ways, such as that teams enhance their performance, speed up their gains and open up the "team-only" content and challenges.
  2. What's interesting to me is that new powersets, new story arcs, that's not "half Issue" material. But more Incarnate trees and one new Trial is? I guess Incarnates just naturally have to have more hype around them since they kind of sort of rely on people being interested to even work.

    That said, I'm interested to see what new Judgements they have to offer. Hopefully something physical-themed, like a huge ground punch or an omnislash. Or a satellite beam. You never know.
  3. Quote:
    Originally Posted by PleaseRecycle View Post
    What if praetorian war witch has her own reasons to be doing these things and as someone who just showed up via a trans-dimensional portal last week you simply aren't going to have been there for the kickoff of events? It's not like they didn't drop loads of hints about the bad blood that courses through the zone.
    They drop hints that said bad blood EXISTS, but never any explanation on WHY it exists or WHAT it is about.

    No, I don't like "in mdeias res" stories when that's how they're told in their entirety. That's why I have an intense hatred for movies like Cloverfield and War of the Worlds, because I'm interested in a complete story, not in the trek of a bunch of people I couldn't care less about.

    The story is separate from JUST the action of the actors in it. A "story" that is a basic retelling of events with no background, no knowledge and no understanding is profoundly uninteresting, because it's just events. If this is a real story, it's sometimes interesting when the events that happened are extraordinary, but this is not a real story. It's a fictional story. I am fully capable picking a random sample of event and chaining them into a linear sequence that makes sense on my own. I don't need what should be professional writers doing that for me. What I expect out of professional writers is the ability to use events to tell a broader story.

    No-one here is asking about more exposition. In its most basic form, exposition is just bad writing. What we want is more of a background and more of a broad view on the world at large. Just because the game is focused around meta-game instanced missions doesn't mean the story has to be told in instanced, unconnected episodes where nothing outside the bubble of the specific story matters. I want an actual narrative structure, not the cliff notes from the 8 o'clock news.

    If you want an example of weaving exposition into natural dialogue, watch 1989's Leviathan. This movie has TONS of exposition delivered through offhand remarks that slot perfectly into the dialogues they show up in, and the narrative as a whole does a great job of giving us the background on the various characters and the setting as a whole, all without the story ever having to stop to explain things. Including exposition in a way that doesn't make it feel like exposition is the first step towards good writing.
  4. The engine is provably capable of attaching multiple items to the same anchor point, and past bugs have caused this to be apparent. Once upon a time, if you picked one weapon set, changed your mind and picked another and then another, all previous weapons would stick behind and clip with the new selection. This is what created Thessalia's bowtana.

    So, yes, I agree with the general spirit of the idea.
  5. Frankly, I feel that making this a Trial with auto-exemplaring was a mistake. Oh, sure, with JUST the sewers, people were still skipping the very low levels, but you ran into a wall of diminishing returns when you simply outlevelled the stuff in the sewers. You can't outlevel a Trial that exemplars you down to its own level.

    I don't get this. The developers make the Architect and then they're horrified to learn that people are using it to powerlevel. It should have been obvious that if you give people the option to pick a high-gain, low-time-investment option, they'll abuse it, but OK, I'll give them that one. Live and learn. Then they turn around and put in the DFB, which is practically the same thing.

    ???
  6. Quote:
    Originally Posted by Agent White View Post
    And Serene, as was said, isn't given enough development or background to really make us care for her as a character or a villain. The end of First Ward is basically, this person we don't know is trying to do something bad using this group that is a pseudo apocalypse because they're just very bad tempered.
    To quote Tami Baker: "I bet it's going to be real juicy and not something boring, like, 'Oh, it was random person A who was the leader all along'. That would be very unfortunate." Yes, Tami, it is very unfortunate, indeed. Circe the Sorceress comes completely out of nowhere with no prior build-up and no hint that she even exists or who she is. She is LITERALL "random person A who was the leader all along."

    I suspect that whoever wrote this expected that all we'll want to know about her is that she's the Praetorian War Witch... I think. They give us a real name, but I don't know War Witch's real name, as it's never given in-game. The only reason I think it's her is because she has hair with coloured streaks through it, but by that logic she may as well be Crystalia Amaquelin for all I know. She shows up once, does something, then shows up again, disappears before I'm able to see her, then shows up once more and dies.

    Now, I know what you're thinking: How many times does Dr. Vahzilok or the Clockwork King show up? Once? Twice? OK, granted, but at least those people receive many, many, MANY mentions in the game. "Oh, no, Dr. Vahzilok has released a plague!" "Oh, no, Dr. Vahzilok's henchmen are cutting people up for spare parts!" "I did not know that the Clockwork King had been put in this state by a hero!" Even though they don't show up in person, we spend a lot of time talking about them and building up their threat, so that when they DO show up, it's a big thing. Circe the Sorceress is mentioned I think once and shows up I think twice. Most of the time, we're dealing with the Talons. She's just sort of there.

    Actually, to semi-quote the Spoony One: Oh, no, Surge! No! ... Who the **** is Surge? I'm serious! We haven't even Surge's face! We don't know anything about him! We haven't established anything about... We haven't established Surge! It'd be like in Star Wars if we've never seen Obi-Wan before and he suddenly shows up and gets killed by Darth Vader and Luke is like: "Who was that old guy?" ... Who the **** is Surge?!?

    This is something of a running problem in recent content - a few named characters sprinkled throughout filler and chaos. Once upon a time, if I went to fight, say, the Outcasts, I was actually fighting to push back the Outcasts as a whole, even if I didn't have a named target at the end, and the plot established my reasons for caring. These days, we have a select few "actors" and everything else is just filler, because the actors really aren't affiliated with anything that's going on. They're free agents chasing their own agendas amid a see of derelict, leader-less critter groups.

    I'm not sure when this started, but I want to say towards the inception of Going Rogue. All of a sudden we started seeing those "free agents" who just had an enemy group assigned to them because they... Kind of needed minions to spawn in the instance. The first time I remember this is "my double" taking over the Faultline Dam with a gang of Freakshow. Why Freakshow? Why not? We spun the wheel of critters and it landed on the Freakshow. But wait, wasn't there an entire arc about a civil was within the Freakshow over Dreck selling their services for money? Or is it that the don't want to sell out to CREY, but they're perfectly fine selling out to Slime Girl? Why the Freakshow?

    It devalues the persistent world when writers consistently treat it as background noise and source for filler in-between plot points with their pet characters. It devalues the world when it isn't being used to forward a story directly, but rather as just a basic setting.
  7. Does anyone remember Robbie the Robot from the Forbidden Planet? He looked a little something like this:



    What I'm getting at is that the there is a whole lot more that could be in the Think Tank than just a brain, or even just human heads. Computer processors, an ROV-style camera in a bubble, exposed circuitry, robotic eyes...

    Or, how about we go the other way and make an OPAQUE Think Tank that you can't see into? Who knows what's inside. Maybe there's a head, maybe there's a brain or maybe there's nothing at all. It's opaque, we can't see into it.

    I guess my point is... The Think Tank needs to be accepted as a legitimate head type, not a one-off eccentric head that gets added with a Booster Pack and never touched again.
  8. So, more Incanrate stuff? Pass. Although I guess that had to happen at some point.
  9. Quote:
    Originally Posted by Lazarillo View Post
    I bet it's that axe that got him that head.
    I was just going to say pretty much the same thing - he looks suicidal, like he's about to crack his how tank
  10. Quote:
    Originally Posted by TrueGentleman View Post
    Excellent - thanks for the workaround. Here's hoping the art department will correct this oversight with the costume piece ASAP.
    That's intentional. They deliberately disable eye auras with some head styles like the Animal heads and the Think Tank. I'll have to see if the eye auras don't leave the tank in some of the animations.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Edit: Sorry Sam
    That's OK, I can deal with it
  12. Speaking of Malta being common knowledge, I can only ever see that in the high 40s. At the end of World Wide Red, CIA China Bureau Chief Jack Fonzie, also known as Director 17, has been arrested and charged and, according to Crimson, Malta's existence has been brought out into the open, meaning that they will now have to worry about more conventional threats from law enforcement and not free agents like him and Indigo. Just HOW out in the open Malta is is up for debate, but post World Wide Red, they can be seen as being known.

    However, World Wide Red is a 45-50 story arc, so anything "after" that is really just Incarnate stuff.
  13. Quote:
    Originally Posted by Feycat View Post
    As soon as we get a Baron coat, you may have my tentacles.
    Wait, you're offering your own tentacles? I am intrigued
  14. Samuel_Tow

    Test is down?

    Quote:
    Originally Posted by Zombie Man View Post
    Odd. But, it's still there:

    Server
    Aaand... Bookmark! Thanks!
  15. Quote:
    Originally Posted by Stone Daemon View Post
    That was on my mind, yes
  16. Quote:
    Originally Posted by zachary_EU View Post
    No. I was saying if that's the line of the future and I hope its not. I'm sorry people. I've been little bit low mood at this week. It's not your fault and it was not good idea to make that gloomy comment.
    Frankly, I think the objective going forward is for the game to include as many disparate concepts and thematics as the art team has the time of day to create. We got Steampunk, animals, horror, barbarians and we're soon going to get cowboys (but not Indians). I really don't think there's any way to say what the game is "about" and not be wrong. I simply feel that City of Heroes is about everything and nothing at the same time.

    Essentially, this game is about anything you want it to be, as long as you can actually create it.

    Quote:
    Originally Posted by zachary_EU View Post
    edit. me? hate comix? I already said I love comix but anime and manga is cancer of the humanity
    Me, not you
  17. Quote:
    Originally Posted by Zyphoid View Post
    Why do you hate comic books?
    Personal preference, really. I don't hate them in the sense that I want to destroy the industry, but rather in the sense that tights costumes just look infinitely goofy to me, especially ye olde tights costumes with the full head cowl.

    Besides, with how many times people have used the excuse that "You can't have what you want because it's not in the most famous comic books!" or "This hideously bad design is justified because it's like that in comic books, too!" I've developed a certain level of resentment for the genre. For the past seven years, it seems "comic books'" greatest contribution to my gaming experience is excuses and limitations for why my gaming experience isn't as pleasant as I'd like it to be. It's right behind "Because this is an MMO!" actually.
  18. Quote:
    Originally Posted by zachary_EU View Post
    Little bit more anime in coh and I'm out forever Sad end of five years of fun.
    So, wait... One weapon in one set that you're clearly not going to use is going to cause you to quit? Dude! I trudged through a WHOLE YEAR of nothing but iCrap and I'm still here, yet you will leave after one sword from one set that's unlike anything else in the game?

    Pardon me for saying this, but this strikes me as an overreaction to limited information.

    Quote:
    Originally Posted by zachary_EU View Post
    edit. But I love Furries, Sparta, Equilibrium, Neo and Old West. I hate only anime
    Here's the funny thing: I hate comic books. Whether that's what the game is "about" or not is irrelevant to the fact that I hate comic books. I hate tights costumes, I hate the basic aesthetic, I just hate the concept. The solution to this - and that's worked for me for the past seven years - is to not make characters I don't like and let other people make characters they do like. I frequent the Best Costume Designs thread (mostly as a spectator) and probably over half the costumes there are tights. And yet I keep coming back because of the half that aren't, occasionally there's one I TOTALLY want to use.
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    WHY DO YOU KEEP RELEASING THINGS WHEN YOU KNOW DAMN WELL I SHOULD BE SAVING MY MONEY
    You know, speaking of saving my money, I just bought this set and you know what the first thing I'm going to do with it is? Buy more character slots... Rasa frasa rasa rasa!


  20. This is Insane Rick. Insane Rick is insane, and more than a little dense, but he was born with the mutant power to survive and heal from any injury, which is the only thing that has kept him alive to this day.

    One day, Insane Rick decided that he would be happier without his head. After a bit of thought, tick decided to remove his head with the help of heavy construction equipment. Rick's head never grew back, but he didn't seem to be any worse off for it. When a mad scientist noticed a man walking around the back alleys without a head yet still somehow alive, he took Rick in to serve as a guinea pig for his experiments. Rick didn't seem to mind. He didn't think he'd miss his arms, anyway, and the cool mechanical replacements the scientist gave him seemed to work just fine.

    Eventually, the mad scientist was arrested by police and Insane Rick had to be rehabilitated into normal society. To his surprise, most people didn't want to be friends with a man who had no head and refused to wear clothes. Such strange people. But Rick was good person and tried to help people anyway. So when those nice bank robbers came to rob the bank and shot several magazines into his chest, Rick politely asked them to leave. When they refused, he removed their heads, but unlike him, they did not prove as good at living life without a head.

    These days, Insane Rick lives on the streets and doesn't eat or sleep, but this doesn't seem to bother him. He tries to be nice to people, but they usually scream and run away. He tries to be nice to bad people, too, but they usually try to hurt him. And when Rick returns the favour, they always seem to die, somehow. It's all very strange and confusing to Rick. He just wants to help. In the eyes of some, he is a hero. In the eyes of others, he is a monster. In his own eyes... Well, he doesn't really have eyes any more.
  21. Quote:
    Originally Posted by MTS View Post
    Have you checked these issues on the test server? That's a couple patches ahead, and when I was looking around there the ascot at least seemed to be fixed.
    Well, good news - the cape and the ascot are fixed on Text. I'm just disappointed that the Ascot moved to a Chest Detail, since now my Victorian Dutchess can't have it while still retaining her corset. Oh, well.

    I still don't see eye auras with the Fishbow Helmet, though. That, and I still don't see a way to colour the actual brain.
  22. Quote:
    Originally Posted by AresSupreme View Post
    This option will hurt NO ONE.
    I agree. This will hurt quite literally no-one.
  23. I found a bug with the Vampire cape collar for women. Have a look:



    See that white spot near the neck? That's a "hole" in the model. See, the upper part of the collar has a two-sided texture, but the lower part does not. The problem is that inside of the lower part is within line of sight of the front of the character, and because it has no texture on the inside, it renders as a hole. It looks really bad. Please fix this.

    On the plus side, the female Vampire Cape does not clip with the female hair bun. That's awesome!
  24. I tried to achieve the "flaming head" look seen in a few pics here, but I hit a serious snag. See, most auras are set to draw BEHIND the head so as to look like background or highlight. with a head, you can't tell this because the head's in the way. Without a head, they loo like they're far behind your back.

    The few auras which aren't set to be behind (largely fire and tendrils) instead look VERY obvious in that they're 2D sprites. This has always been a problem when 2D sprites meet a 3D plane at an angle - you can see clear lines where the two intersect. With a head in the way, these look fairly decent, because they intersect with the sides of the head where you can't really see it. Without a head, you can clearly see where they meet the flat bottom of the tank, and it looks really odd.

    This may not always be obvious when looking from afar in the costume editor, but it becomes VERY telling when you gain full camera control in the actual game and start animating powers. For my own purposes, I think I'll be sticking to the basic fish bowl with either nothing in it, or with just an eyeless brain. Sadly, I don't seem to have a good concept for it quite yet.
  25. That's still not free camera in the literal sense of the word, though. Free camera would be a camera you can control in real time as the demo is playing, which I don't think demo editing can achieve. You can change the camera position and orientation independent of the character, but that's still a set camera path.