SM123

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  1. ohhh ok nifty nifty, thanks. So you really dont believe mez protection is needed on earth/rad?
  2. also i have a question about the enzymes you have slotted in weave, i must be wrong here but i thought enzymes were defense DEbuffs.
  3. i appreciate both of your imputs
  4. alright, so i want to have soft capped ranged defense and perma indomitable will, which takes 200% recharge. assume that i have the ability to use either the uncommon incarnate ability that gives recharge or the one that gives defense.

    i haven't seen any builds that reach both. if anyone wants to try to build this and talk about it further with me, my global is @mattmaxim or @matt maxim, if one doesnt work try the other. Im interested to see any possible builds
  5. im not really comparing defense to resistance, i guess i should have titled the thread defense vs mez prot, but oh well. I know soft capped s/l is way better than 40% s/l res, even without earths embrace, but mez protect is just so... nice
  6. yea earths embrace is perma, and with it i hit the hp cap for trollers
  7. well right now my builds are based on my assumed knowledge of the alpha slot, specifically the 45% rech one with 2/3s of buffs ignoring diminishing returns. i have assumed that for any power slotted near 100% rech, the alpha slot will act as a rech boost of 30%. So i have subtracted 30% rech from my builds to account for this. If you would like to see ill post both of them.

    im 80% sure im going to go for the mez protect build, the only hitch i have is that stone mastery gives so much more single target damage.
  8. and people call every build different things, me and my circle of friends refer to my character as stone/rad, so STONE/rad to me. sorry if that upsets you or if you believe it politically incorrect. it really doesn't matter THAT much.

    thanks for the relevant imput though.
  9. i was referring to all the views the post was getting, which means its not unreasonable to expect that people can respond.
  10. i would really appreciate some input, you people who are viewing, share your opinion
  11. the build is either stone epic with capped s/l defense or psi epic with perma indomitable will
  12. alright so i have two builds for my stone/rad, one with s/l soft capped defense and immob protection, and one with 40% resistance to s/l and perma hold,stun,sleep,fear, and immob PROTECTION (not resistance, seems to be lots of confusion here)

    both builds are perma hasten

    so again thats:

    s/l softcapped defense +immob protection
    vs
    40% s/l resistance + hold,stun,sleep,fear, immob protection
  13. SM123

    necro question

    i think i actually answered my own question, my bad, ignore this post, ill try to delete it
  14. SM123

    necro question

    ok nevermind that last bit of what is said, not all the powers overlap, but some still do. Such as hack slash and disembowel
  15. SM123

    necro question

    alright so i have had this question about necro for a while, and maybe im just having a stupid moment, ill let you decide.

    It seems to me like necro gets less overall powers than demons because the two empowerment powers overlap granted powers.

    An example is "Grave Knight" starts off with both hack and slash, and yet "Enchant Undead" grants powers hack and slash, as does "Dark Empowerment." Maybe im just having a dumb moment, but it seems like necro gets short-handed here, compared to demons. I havent done extreme investigating on the subject, but im pretty sure no powers overlap with demons, while some do with mercs and the other MM primaries. It seems to me like there isn't even a reason to take "Enchant Undead" because "Dark Empowerment" grants all the same abilities.
  16. im not sure what the actual rech cap is, but its really not plausible for a mm to go above 200% rech, i think. maybe 210
  17. no one is going to reply? lol
  18. oh and for some reason my mids wont let me put 4 bas gaz's in char, idk whats up with it but assume that 4 of them are in char, adding 7.5 more rech
  19. this is a demon/pain mm i have been leveling, i want it to be used as a really dmging healer, tell me what you think of the POST I19 build, yes two slots are set aside for stamina




    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Sovereign Right - Accuracy/Damage
    • (3) Edict of the Master - Accuracy/Damage/Endurance
    • (5) Brilliant Leadership - Accuracy/Damage/Endurance
    • (5) Sovereign Right - Resistance Bonus
    • (7) Edict of the Master - Defense Bonus
    Level 1: Nullify Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    • (9) Doctored Wounds - Endurance/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    Level 2: Soothe
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Recharge
    • (13) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    Level 4: Share Pain
    • (A) Doctored Wounds - Heal
    • (15) Doctored Wounds - Recharge
    • (17) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Summon Demons
    • (A) Blood Mandate - Accuracy/Damage
    • (19) Sovereign Right - Accuracy/Damage
    • (21) Edict of the Master - Accuracy/Damage
    • (21) Numina's Convalescence - Heal/Endurance
    • (23) Doctored Wounds - Heal/Endurance
    • (23) Damage Increase IO
    Level 14: Corruption
    • (A) Decimation - Accuracy/Damage
    • (25) Decimation - Damage/Endurance
    • (25) Decimation - Damage/Recharge
    • (27) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Accuracy/Damage/Recharge
    Level 16: Enforced Morale
    • (A) Endurance Reduction IO
    Level 18: Hell on Earth
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (29) Expedient Reinforcement - Accuracy/Damage
    • (29) Expedient Reinforcement - Damage/Endurance
    • (31) Call to Arms - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (31) Call to Arms - Defense Bonus Aura for Pets
    Level 20: Suppress Pain
    • (A) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Endurance
    • (33) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 24: Crack Whip
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    Level 26: Summon Demon Prince
    • (A) Blood Mandate - Accuracy/Damage
    • (37) Edict of the Master - Accuracy/Damage
    • (37) Sovereign Right - Accuracy/Damage
    • (39) Ghost Widow's Embrace - Endurance/Hold
    • (39) Essence of Curare - Endurance/Hold
    • (39) Damage Increase IO
    Level 28: World of Pain
    • (A) Titanium Coating - Resistance/Recharge
    • (40) Aegis - Resistance/Recharge
    • (40) Resist Damage IO
    • (40) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Endurance/Recharge
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Anguishing Cry
    • (A) Analyze Weakness - Accuracy/Recharge
    • (43) Shield Breaker - Accuracy/Recharge
    • (45) Accuracy IO
    • (45) Recharge Reduction IO
    Level 38: Painbringer
    • (A) Numina's Convalescence - Heal/Recharge
    • (45) Doctored Wounds - Heal/Recharge
    • (46) Efficacy Adaptor - EndMod/Recharge
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Endurance Modification IO
    • (48) Healing IO
    Level 41: Fire Blast
    • (A) Empty
    Level 44: Char
    • (A) Empty
    • (48) Empty
    • (48) Empty
    • (50) Empty
    Level 47: Conduit of Pain
    • (A) Empty
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 10% Defense
    • 2.25% Max End
    • 66.3% Enhancement(RechargeTime)
    • 16% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 9.04 HP (1.13%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 7.45%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 11.3%
    • 5% (0.08 End/sec) Recovery
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 27.9% Resistance(Fire)
    • 27.9% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    ------------
    Set Bonuses:
    Sovereign Right
    (Summon Demonlings)
    • MezResist(Sleep) 2.75%
    • 10% Resistance(All)
    Edict of the Master
    (Summon Demonlings)
    • 4% JumpSpeed, 4% JumpHeight
    • 5% Defense
    Doctored Wounds
    (Nullify Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Soothe)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Share Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback Protection (Mag -4)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Corruption)
    • MezResist(Immobilize) 2.75%
    • 9.04 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Hell on Earth)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)
    Call to Arms
    (Hell on Earth)
    • 2.5% (0.04 End/sec) Recovery
    • 5% Defense
    Doctored Wounds
    (Suppress Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Crack Whip)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
  20. SM123

    -regen question

    do -regen powers such as lingering rad or transfusion slow down the rate at which illusionary dmg regens?
  21. SM123

    ill/rad build

    can we talk in game?
  22. SM123

    ill/rad build

    you see i guess im just being overly cautious on my end usage, i dont have my ill/rad made yet, its only level one so i guess ill see what the end is like. thank you for help, i would really like if either of you added me global to talk about this further, @mattmaxim