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Posts
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Joined
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ohhh ok nifty nifty, thanks. So you really dont believe mez protection is needed on earth/rad?
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also i have a question about the enzymes you have slotted in weave, i must be wrong here but i thought enzymes were defense DEbuffs.
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alright, so i want to have soft capped ranged defense and perma indomitable will, which takes 200% recharge. assume that i have the ability to use either the uncommon incarnate ability that gives recharge or the one that gives defense.
i haven't seen any builds that reach both. if anyone wants to try to build this and talk about it further with me, my global is @mattmaxim or @matt maxim, if one doesnt work try the other. Im interested to see any possible builds -
some great stuff here thanks all
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im not really comparing defense to resistance, i guess i should have titled the thread defense vs mez prot, but oh well. I know soft capped s/l is way better than 40% s/l res, even without earths embrace, but mez protect is just so... nice
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yea earths embrace is perma, and with it i hit the hp cap for trollers
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well right now my builds are based on my assumed knowledge of the alpha slot, specifically the 45% rech one with 2/3s of buffs ignoring diminishing returns. i have assumed that for any power slotted near 100% rech, the alpha slot will act as a rech boost of 30%. So i have subtracted 30% rech from my builds to account for this. If you would like to see ill post both of them.
im 80% sure im going to go for the mez protect build, the only hitch i have is that stone mastery gives so much more single target damage. -
and people call every build different things, me and my circle of friends refer to my character as stone/rad, so STONE/rad to me. sorry if that upsets you or if you believe it politically incorrect. it really doesn't matter THAT much.
thanks for the relevant imput though. -
i was referring to all the views the post was getting, which means its not unreasonable to expect that people can respond.
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i would really appreciate some input, you people who are viewing, share your opinion
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the build is either stone epic with capped s/l defense or psi epic with perma indomitable will
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alright so i have two builds for my stone/rad, one with s/l soft capped defense and immob protection, and one with 40% resistance to s/l and perma hold,stun,sleep,fear, and immob PROTECTION (not resistance, seems to be lots of confusion here)
both builds are perma hasten
so again thats:
s/l softcapped defense +immob protection
vs
40% s/l resistance + hold,stun,sleep,fear, immob protection -
i think i actually answered my own question, my bad, ignore this post, ill try to delete it
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ok nevermind that last bit of what is said, not all the powers overlap, but some still do. Such as hack slash and disembowel
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alright so i have had this question about necro for a while, and maybe im just having a stupid moment, ill let you decide.
It seems to me like necro gets less overall powers than demons because the two empowerment powers overlap granted powers.
An example is "Grave Knight" starts off with both hack and slash, and yet "Enchant Undead" grants powers hack and slash, as does "Dark Empowerment." Maybe im just having a dumb moment, but it seems like necro gets short-handed here, compared to demons. I havent done extreme investigating on the subject, but im pretty sure no powers overlap with demons, while some do with mercs and the other MM primaries. It seems to me like there isn't even a reason to take "Enchant Undead" because "Dark Empowerment" grants all the same abilities. -
im not sure what the actual rech cap is, but its really not plausible for a mm to go above 200% rech, i think. maybe 210
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oh and for some reason my mids wont let me put 4 bas gaz's in char, idk whats up with it but assume that 4 of them are in char, adding 7.5 more rech
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this is a demon/pain mm i have been leveling, i want it to be used as a really dmging healer, tell me what you think of the POST I19 build, yes two slots are set aside for stamina
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Sovereign Right - Accuracy/Damage
- (3) Edict of the Master - Accuracy/Damage/Endurance
- (5) Brilliant Leadership - Accuracy/Damage/Endurance
- (5) Sovereign Right - Resistance Bonus
- (7) Edict of the Master - Defense Bonus
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (9) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (19) Sovereign Right - Accuracy/Damage
- (21) Edict of the Master - Accuracy/Damage
- (21) Numina's Convalescence - Heal/Endurance
- (23) Doctored Wounds - Heal/Endurance
- (23) Damage Increase IO
- (A) Decimation - Accuracy/Damage
- (25) Decimation - Damage/Endurance
- (25) Decimation - Damage/Recharge
- (27) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (29) Expedient Reinforcement - Accuracy/Damage
- (29) Expedient Reinforcement - Damage/Endurance
- (31) Call to Arms - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (31) Call to Arms - Defense Bonus Aura for Pets
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (37) Edict of the Master - Accuracy/Damage
- (37) Sovereign Right - Accuracy/Damage
- (39) Ghost Widow's Embrace - Endurance/Hold
- (39) Essence of Curare - Endurance/Hold
- (39) Damage Increase IO
- (A) Titanium Coating - Resistance/Recharge
- (40) Aegis - Resistance/Recharge
- (40) Resist Damage IO
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Analyze Weakness - Accuracy/Recharge
- (43) Shield Breaker - Accuracy/Recharge
- (45) Accuracy IO
- (45) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Efficacy Adaptor - EndMod/Recharge
- (46) Performance Shifter - EndMod/Recharge
- (46) Endurance Modification IO
- (48) Healing IO
- (A) Empty
- (A) Empty
- (48) Empty
- (48) Empty
- (50) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 10% Defense
- 2.25% Max End
- 66.3% Enhancement(RechargeTime)
- 16% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 9.04 HP (1.13%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 11.3%
- 5% (0.08 End/sec) Recovery
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 27.9% Resistance(Fire)
- 27.9% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
Set Bonuses:
Sovereign Right
(Summon Demonlings)- MezResist(Sleep) 2.75%
- 10% Resistance(All)
(Summon Demonlings)- 4% JumpSpeed, 4% JumpHeight
- 5% Defense
(Nullify Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Soothe)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Share Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Super Speed)- Knockback Protection (Mag -4)
(Hover)- 7.5% Enhancement(RechargeTime)
(Corruption)- MezResist(Immobilize) 2.75%
- 9.04 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Hell on Earth)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Hell on Earth)- 2.5% (0.04 End/sec) Recovery
- 5% Defense
(Suppress Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Crack Whip)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Stealth)- 7.5% Enhancement(RechargeTime)
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do -regen powers such as lingering rad or transfusion slow down the rate at which illusionary dmg regens?
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you see i guess im just being overly cautious on my end usage, i dont have my ill/rad made yet, its only level one so i guess ill see what the end is like. thank you for help, i would really like if either of you added me global to talk about this further, @mattmaxim