demon/pain healer


Brakner

 

Posted

this is a demon/pain mm i have been leveling, i want it to be used as a really dmging healer, tell me what you think of the POST I19 build, yes two slots are set aside for stamina




Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Sovereign Right - Accuracy/Damage
  • (3) Edict of the Master - Accuracy/Damage/Endurance
  • (5) Brilliant Leadership - Accuracy/Damage/Endurance
  • (5) Sovereign Right - Resistance Bonus
  • (7) Edict of the Master - Defense Bonus
Level 1: Nullify Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Soothe
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Share Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Summon Demons
  • (A) Blood Mandate - Accuracy/Damage
  • (19) Sovereign Right - Accuracy/Damage
  • (21) Edict of the Master - Accuracy/Damage
  • (21) Numina's Convalescence - Heal/Endurance
  • (23) Doctored Wounds - Heal/Endurance
  • (23) Damage Increase IO
Level 14: Corruption
  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Damage/Endurance
  • (25) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
Level 16: Enforced Morale
  • (A) Endurance Reduction IO
Level 18: Hell on Earth
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (29) Expedient Reinforcement - Damage/Endurance
  • (31) Call to Arms - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (31) Call to Arms - Defense Bonus Aura for Pets
Level 20: Suppress Pain
  • (A) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal/Endurance
  • (33) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 24: Crack Whip
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Summon Demon Prince
  • (A) Blood Mandate - Accuracy/Damage
  • (37) Edict of the Master - Accuracy/Damage
  • (37) Sovereign Right - Accuracy/Damage
  • (39) Ghost Widow's Embrace - Endurance/Hold
  • (39) Essence of Curare - Endurance/Hold
  • (39) Damage Increase IO
Level 28: World of Pain
  • (A) Titanium Coating - Resistance/Recharge
  • (40) Aegis - Resistance/Recharge
  • (40) Resist Damage IO
  • (40) Recharge Reduction IO
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Endurance/Recharge
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Anguishing Cry
  • (A) Analyze Weakness - Accuracy/Recharge
  • (43) Shield Breaker - Accuracy/Recharge
  • (45) Accuracy IO
  • (45) Recharge Reduction IO
Level 38: Painbringer
  • (A) Numina's Convalescence - Heal/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Endurance Modification IO
  • (48) Healing IO
Level 41: Fire Blast
  • (A) Empty
Level 44: Char
  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
Level 47: Conduit of Pain
  • (A) Empty
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 10% Defense
  • 2.25% Max End
  • 66.3% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 9.04 HP (1.13%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 11.3%
  • 5% (0.08 End/sec) Recovery
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 27.9% Resistance(Fire)
  • 27.9% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
------------
Set Bonuses:
Sovereign Right
(Summon Demonlings)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Edict of the Master
(Summon Demonlings)
  • 4% JumpSpeed, 4% JumpHeight
  • 5% Defense
Doctored Wounds
(Nullify Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Soothe)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Share Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Decimation
(Corruption)
  • MezResist(Immobilize) 2.75%
  • 9.04 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Hell on Earth)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Call to Arms
(Hell on Earth)
  • 2.5% (0.04 End/sec) Recovery
  • 5% Defense
Doctored Wounds
(Suppress Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Crack Whip)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)


 

Posted

oh and for some reason my mids wont let me put 4 bas gaz's in char, idk whats up with it but assume that 4 of them are in char, adding 7.5 more rech


 

Posted

no one is going to reply? lol


 

Posted

You do not want to slot healing into Summon Demons. This just makes your Ember Demon wait longer to heal as it only fires off a heal when something's health goes bellow the amount it heals.

For pets slotting I do all my Masterminds the same way.

Brilliant Leadership: Acc/Dmg
Brilliant Leadership: Acc/Dmg/End
Blood Mandate: Acc/Dmg/End
Blood Mandate: Acc
Blood Mandate: Dmg

And then with Demons I slotted Souldbound proc in Demonlings and the globals in the other 2. I'm not for slotting Prince with hold duration as the hold already lasts a long time and with char your should be good with stacking.


 

Posted

Yeah, might need some End redux in Summon Demons (Heals and damage aura's plus attacks is quite draining)

Also I'd say it is best to get some slow set in Prince (Since pretty much everything he does has a slow effect) probably some End redux and the Impeded Swiftness chance for smashing damage proc.

Also in my opinion Painbringer only needs 3 Recharge Enhancements in (Since 800% Recovery and 500% regen ontop of heals and Suppress Pain is enough for most people) you could then move 3 Slots into Fire Blast and perhaps one of your Stamina Slots into it for an extra 6.25% recharge.


 

Posted

Quote:
Originally Posted by TheTwoFourThree View Post
You do not want to slot healing into Summon Demons. This just makes your Ember Demon wait longer to heal as it only fires off a heal when something's health goes bellow the amount it heals.

For pets slotting I do all my Masterminds the same way.

Brilliant Leadership: Acc/Dmg
Brilliant Leadership: Acc/Dmg/End
Blood Mandate: Acc/Dmg/End
Blood Mandate: Acc
Blood Mandate: Dmg

And then with Demons I slotted Souldbound proc in Demonlings and the globals in the other 2. I'm not for slotting Prince with hold duration as the hold already lasts a long time and with char your should be good with stacking.
Mine works just fine with 4 x Blood Mandates and 2 x Golgi Exposures. I don't know about your Ember Demon but mine does his AOE heal when its up and not when I am injured.

47% ACC
97% Dam
97% End Red( 66% end red on the heals )
66% Heal

in fact I have never seen either Demon with less than 75% End and he fires off the heal all the time.

My Prince has 3 x Nucleolus Exposure, 2 x generic End Red IO, Impeded Swiftness:Chance for Smashing

95% ACC
95% Dam
83% End Red
20% chance for 70 damage with all slow powers


Demonlings have 4 x Blood Mandates, Sov 10% resist , Edict 5% Defense

47% ACC
97% Dam
47% End Red


 

Posted

I merged my Thugs/Pain into my Demons/Storm and exported the Mids. This is what I would run if I had a Demons/Pain

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg(5), EdctM'r-PetDef(5), SvgnRt-PetResDam(31)
Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37)
Level 2: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37)
Level 4: Share Pain -- Heal-I(A)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Dmg(15), HO:Golgi(15), HO:Golgi(31)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(46)
Level 18: Hell on Earth -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-+Res(Pets)(25), C'Arms-+Def(Pets)(25), C'Arms-Acc/Dmg/Rchg(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Suppress Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(46)
Level 24: Enforced Morale -- RechRdx-I(A)
Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), EndRdx-I(29), EndRdx-I(29), ImpSwft-Dam%(31)
Level 28: World of Pain -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(45)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/Rchg/EndRdx(40), Achilles-ResDeb%(40)
Level 38: Painbringer -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(45)
Level 44: Oppressive Gloom -- RzDz-Acc/EndRdx(A), RzDz-Immob%(50)
Level 47: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Range-I(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: Ninja Run


 

Posted

@Brakner
Ok im very confused as to what you did with the slotting...As in...VERY confused o.O

Ive never built a Demon MM but it seems like youre going for extreme amounts of recharge~ but...the only reason id think you would want that is for hell on earth (because hasten + 90ish% recharge on world of pain keeps it perma and anguishing cry will only have around 15 secs downtime or so)

Or maybe you would need it for pain bringer but then again painbringer on tank and you wont need soothe. Also with hasten, you can most likely get away with not slotting soothe as much and increasing share pains heal by 1 more enhancement.

No tactics is very weird as well o.O I think you should replace one of your leaderships with tactics.

Also, since you do seem to be trying to get recharge and defense from sets, you could have just gotten conduit of pain. You have no atttacks and the only thing that is affected by your accuracy is anguishing cry. Conduit is hasten on a much lower timer as long as you let someone die.

Overall Im very confused by the build o.o

@OP
1. I think you should move one of the defense/resistance auras away from summon demonlings to max out their accuracy and damage more.

2. I highly suggest increasing nullify pain to 6 slots and maxing out heal,end, and rech. This is because you will be using this a whole lot.

3. I never agreed with having this many slots in soothe. I usually vote to frankenslotting it with heal/end but it seems you are going with recharge as well. I would still vote reducing those slots in soothe and share pain (Its usually better to just put 2 heal IOs there when you have hasten because 3 stacks of share pain would kill your regen and bring it down to 75% regen or so)

4. if you lose demons kind of often, you really should put 2 slots on the 2 summon buffs...

5. As the others have said, dont use heal enhancements on summon demons because it will cause them to heal when the other demons are at a lower health

6. Attacks are ok since the -res is quite useful.

7. With such a long recharge on hell on earth, I highly suggest switching dam/end to acc/dam/rech.

8. I highly suggest removing the recharge set piece there to get more heal.

9. Crack whip is ok but Youll really need tactics if you wanna hit +2s better.

10. I was told that Ice Demon burns through endurance so just switch the plain Damage IO into a Dam/End piece from blood mandate.

11. Switch the level 50 Resist IO to a level 50 Resist/Recharge to bring the CD down to 90.3 seconds.

12. Again with the over slotted maneuvers x.x I highly suggest rethinking that and scattering the slots around to other powers such as fire blast, the pet buffs, and world of pain(tohit buffs), anguishing cry.

13. I do not think anguishing cry has enough slots...i suggest adding another for more recharge.

14. Painbringer. You only need 1 endmod/recharge to make the blaster/defender/corruptor nukes not kill their recov. That is more than enough. Just fill the rest with heals. Can be argued that you wont need it but hey! Its 90 seconds of not healing the tank.

15. IF youre not going to slot fire blast you might as well get bonfire.


 

Posted

Quote:
@Brakner
Ok im very confused as to what you did with the slotting...As in...VERY confused o.O

Ive never built a Demon MM but it seems like youre going for extreme amounts of recharge~ but...the only reason id think you would want that is for hell on earth (because hasten + 90ish% recharge on world of pain keeps it perma and anguishing cry will only have around 15 secs downtime or so)



Or maybe you would need it for pain bringer but then again painbringer on tank and you wont need soothe. Also with hasten, you can most likely get away with not slotting soothe as much and increasing share pains heal by 1 more enhancement.

No tactics is very weird as well o.O I think you should replace one of your leaderships with tactics.

Also, since you do seem to be trying to get recharge and defense from sets, you could have just gotten conduit of pain. You have no atttacks and the only thing that is affected by your accuracy is anguishing cry. Conduit is hasten on a much lower timer as long as you let someone die.

Overall Im very confused by the build o.o
107% recharge is not extreme, I actually consider that average. I went that for 4 reasons, perma Word of Pain, a 40 second Anquishing Cry, a 4 minute Hell on Earth/Gang War and a 1.4 second single and 2.8 second AOE heal recharge, all very very good powers to have up as fast as possible.

I just threw that build together, I would never run Demons with Pain because the heals are redundant with Demons resists paired with 2 resist IO's and and the Ember Demons heals. As I said my /Pain is paired with thugs who dont have heals and have a very suicidal Arsonist, this is why I like near perma Painbringer and very fast recharge on heals. I think its a waste to pair /Pain with a primary that has its own heals like Demons, your better off with a debuff or buff set.

Tactics is not necessary unless you PvP, with the +10% Supremacy tohit, +7.5% tohit from Word of Pain and 47% ACC from Blood Mandate’s you have a 135.97% base to hit on even level minions. Even if what you are fighting is +1 ( +3 to tier 1 pets ) they would still have a modified 96.285 to hit.

http://wiki.cohtitan.com/wiki/Attack_Mechanics


Lastly all the points you pointed out were based on being a "healer" and not a MM with a healing "secondary", If they want to play a healer maybe its best to make a corrupter or emp? My secondaries are for my pets and keeping them alive.......I am playing a Mastermind and not a family nurse.


 

Posted

Quote:
Originally Posted by TheTwoFourThree View Post
You do not want to slot healing into Summon Demons. This just makes your Ember Demon wait longer to heal as it only fires off a heal when something's health goes bellow the amount it heals.
Really? I did not know that. Do the other healer pets (Medic and Protector bots) work the same way? And how did you find this out?


 

Posted

Quote:
Originally Posted by ShadowsBetween View Post
Really? I did not know that. Do the other healer pets (Medic and Protector bots) work the same way? And how did you find this out?
All the pets with targeted heals seem to wait until someone has lost at least as much health as they heal before using them. As far as I know this is based on observation rather than conclusive "proof", but a lot have people (including me) have observed it.

Whether slotting for heal is bad or not really depends on your pets though. If they tend to die in two hits, you want them being healed as soon as they are damaged so slotting the heal can be bad. For instance, I don't slot Protector Bots for heal because I want them to top off my (usually near-softcapped) bots whenever they take a lucky hit. On the other hand, Demons are resist based... they can take a couple hits without dying. Additionally, the Ember Demon has an AoE heal that he seems to use whenever anyone near him is hurt (or maybe even whenever it recharges). Based on that I do like slotting Ember Demon for healing, but how much depends on my primary. On my Demons/Thermal I'll slot him more heavily since the Demons will all have very good resists and therefore will be able to drop lower without getting killed by the next hit. On my Demons/Dark one SO worth will probably be enough.

Essentially, you want to look at how much they heal for versus the hit points of your tier one pets. Decide how low you want the tier ones to drop before getting healed and don't enhance the heal beyond that point.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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