earth/rad build help


ketch

 

Posted

alright, so i want to have soft capped ranged defense and perma indomitable will, which takes 200% recharge. assume that i have the ability to use either the uncommon incarnate ability that gives recharge or the one that gives defense.

i haven't seen any builds that reach both. if anyone wants to try to build this and talk about it further with me, my global is @mattmaxim or @matt maxim, if one doesnt work try the other. Im interested to see any possible builds


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Unbreakable Constraint - Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Recharge
  • (5) Unbreakable Constraint - Endurance/Hold
  • (5) Unbreakable Constraint - Hold
Level 1: Radiant Aura
  • (A) Panacea - Heal
  • (7) Panacea - Heal/Endurance
  • (43) Panacea - Endurance/Recharge
  • (46) Panacea - Hea/Recharge
  • (48) Panacea - Heal/Endurance/Recharge
Level 2: Radiation Infection
  • (A) Endurance Reduction IO
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (11) Efficacy Adaptor - EndMod/Accuracy
  • (19) Efficacy Adaptor - EndMod
  • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - Accuracy/Recharge
Level 6: Stone Cages
  • (A) Gravitational Anchor - Chance for Hold
  • (7) Gravitational Anchor - Immobilize/Endurance
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 8: Quicksand
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (40) Pacing of the Turtle - Range/Slow
  • (40) Pacing of the Turtle - Accuracy/Endurance
  • (40) Pacing of the Turtle - Damage/Slow
  • (43) Pacing of the Turtle - Accuracy/Slow
  • (43) Pacing of the Turtle - Endurance/Recharge/Slow
Level 10: Enervating Field
  • (A) Endurance Reduction IO
Level 12: Stalagmites
  • (A) Stupefy - Chance of Knockback
  • (13) Stupefy - Accuracy/Stun/Recharge
  • (13) Stupefy - Stun/Range
  • (15) Stupefy - Accuracy/Endurance
  • (15) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Recharge
Level 14: Boxing
  • (A) Empty
Level 16: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Earthquake
  • (A) Explosive Strike - Damage/Knockback
  • (37) Explosive Strike - Accuracy/Knockback
  • (37) Explosive Strike - Chance for Smashing Damage
Level 20: Lingering Radiation
  • (A) Accuracy IO
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) HamiO:Enzyme Exposure
  • (23) HamiO:Enzyme Exposure
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Volcanic Gasses
  • (A) Lockdown - Chance for +2 Mag Hold
  • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (27) Lockdown - Accuracy/Hold
  • (33) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
Level 28: Choking Cloud
  • (A) Lockdown - Chance for +2 Mag Hold
  • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (29) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) HamiO:Enzyme Exposure
  • (33) HamiO:Enzyme Exposure
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: World of Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (45) Coercive Persuasion - Confused/Endurance
  • (45) Coercive Persuasion - Confused/Recharge
  • (45) Coercive Persuasion - Accuracy/Confused/Recharge
  • (46) Coercive Persuasion - Accuracy/Recharge
  • (46) Coercive Persuasion - Confused
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 49: Mutation
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run



Softcapped Range.
High enough recharge that with th ecommon recharge boost will get you perma IW.
Very expensive.
Not how I would go... but theres what you want...oh and 4 free slots, so you could sink those into health, slot up another round of panacea, and im fairly sure you wouldnt need the alpha slot...


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

OK I suppose as an exercise in playing with Mids, but it has some problems . . . like slotting Knockback in Earthquake will turn it from Knockdown into Knockback -- not exactly what you want. Choking Cloud has very little EndRdx, making it nearly useless -- I wouldn't take it on an Earth/Rad anyway, but regardless.

World of Confusion is only useful as a set mule, as the power mostly stinks.

Frankly, there is no way I would spend the time and huge amounts of influence on a build that fails to have the functions of the powers properly slotted. But that's just me. I have never really found a need for high defense on my Earth/Rad, since he is so good at locking down groups, I don't get hit much. I stay at range and let teammates and Rocky take the aggro, so I don't get mezzed much, either. If I really wanted defense, I would take the Earth or Ice APP armor and enhance for Smashing/Lethal Defense -- but I don't feel it is needed.

Besides, if you have softcapped defense, do you really


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Posted

Quote:
Originally Posted by Local_Man View Post
OK I suppose as an exercise in playing with Mids, but it has some problems . . . like slotting Knockback in Earthquake will turn it from Knockdown into Knockback -- not exactly what you want. Choking Cloud has very little EndRdx, making it nearly useless -- I wouldn't take it on an Earth/Rad anyway, but regardless.

World of Confusion is only useful as a set mule, as the power mostly stinks.

Frankly, there is no way I would spend the time and huge amounts of influence on a build that fails to have the functions of the powers properly slotted. But that's just me. I have never really found a need for high defense on my Earth/Rad, since he is so good at locking down groups, I don't get hit much. I stay at range and let teammates and Rocky take the aggro, so I don't get mezzed much, either. If I really wanted defense, I would take the Earth or Ice APP armor and enhance for Smashing/Lethal Defense -- but I don't feel it is needed.

Besides, if you have softcapped defense, do you really
exactly why I said I would never go for it myself.

My own Earth/Rad has a much (in my opinion) build plan which because of using /Earth ancillary achieves softcap while functionally slotting powers.

I wholeheartedly agree that IW is fundamentally useless when aiming for softcap, and theres alot easier ways to push softcap for S/L which will cover more than just range imo.

Theres lots of things wrong with the build I posted, im sure someone could come up with one thats better than what I did and achieves the same, but fundamentally gave what the OP want.

That being said, with Softcapped range defence turning earthquake into KB and dropping it on yourself, while not exactly being the best tactic, could work


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

As far as I'm concerned, Invisibility (to be able to lead Rocky around, or generally to avoid aggro) + Rocky taking aggro or teammates taking aggro + ranged AoE control is generally as good or better than most defense. I prefer to be sneaky rather than defensive.


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Posted

i appreciate both of your imputs


 

Posted

also i have a question about the enzymes you have slotted in weave, i must be wrong here but i thought enzymes were defense DEbuffs.


 

Posted

Quote:
Originally Posted by SM123 View Post
also i have a question about the enzymes you have slotted in weave, i must be wrong here but i thought enzymes were defense DEbuffs.
There are some exploits involving Hami-Os. The Defense Debuff Hami-Os also work to buff Defense by the same amount -- they are kind of opposite sides of the same coin, and since the EndRdx will work in almost any Defense power, you can slot Enzymes in there and get higher enhancement values than if you slotted the Defense ones.

Technically, it is an exploit and the Devs know about it. They could theoretically fix it and make those enhancements worthless. However, it is doubtfull, after years, that it will ever be done.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

ohhh ok nifty nifty, thanks. So you really dont believe mez protection is needed on earth/rad?


 

Posted

Quote:
Originally Posted by Local_Man View Post
There are some exploits involving Hami-Os. The Defense Debuff Hami-Os also work to buff Defense by the same amount -- they are kind of opposite sides of the same coin, and since the EndRdx will work in almost any Defense power, you can slot Enzymes in there and get higher enhancement values than if you slotted the Defense ones.

Technically, it is an exploit and the Devs know about it. They could theoretically fix it and make those enhancements worthless. However, it is doubtfull, after years, that it will ever be done.
I was looking for a Enzyme to use in my mind/rad's Radiation Infection and was surprised by the cost. Knowing this, it becomes clear why. I'm sure anyone using a Hami-O's in a defense power will appreciate the schedule A enhancement of an Enzyme over the schedule B enhancement of a Cytoskeleton.


 

Posted

Quote:
Originally Posted by SM123 View Post
ohhh ok nifty nifty, thanks. So you really dont believe mez protection is needed on earth/rad?
After having played mine for quite a while, I found no need to get Indomidible Will . . . an couple of Break Frees were enough. My playstyle is adapted to the strengths of the sets . . . staying at range, letting others (pet or teammates) draw aggro while I use AoE controls at range. So it wasn't needed for me.

Some folks play their characters differently, and it may be more useful for them. I know some folks like to play every character like a scrapper, in the middle of the action. It may be useful for them. I can't presume on your playstyle, so you need to decide for yourself whether you spend a lot of time getting mezzed.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by ketch View Post
I was looking for a Enzyme to use in my mind/rad's Radiation Infection and was surprised by the cost. Knowing this, it becomes clear why. I'm sure anyone using a Hami-O's in a defense power will appreciate the schedule A enhancement of an Enzyme over the schedule B enhancement of a Cytoskeleton.
Yeah, Enzymes have gotten very expensive. I stripped a few out of older characters when other characters could get better use of them. (I used to do a ton of the old Hami Raids). So, there's another reason to either run a Hami Raid or run the Statesman's TF (or the Lord Recluse, but that one is harder).


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control