recharge rate question (hell on earth)


BasHamer

 

Posted

So including hasten w/ 3 SO's

how many % recharge increase do you need to get to the cap or to permanently get hell on earth ?


 

Posted

the answer to the question is that it is impossible to perma

you would need well over the rech cap to be able to perma it


 

Posted

how many % recharge from sets would get me to the cap ?


 

Posted

im not sure what the actual rech cap is, but its really not plausible for a mm to go above 200% rech, i think. maybe 210


 

Posted

The recharge cap is +400%, or 1/5 normal recharge time. It can only be reached by stacked Speed Boost from multiple Kins or similar massive external buffs... even fully purpled perma-Hasten builds aren't getting much above +200%, maybe 250% if they have additional recharge powers like Quickness or AM.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

So perma hasten is
450 recharge

120 duration


so 450 / 120 = 3.75
x100%

=375% recharge rate.

First 100 is free
second hunded is 3 SO's
70 from hasten iteself

leaving 105 to try and get to gether from sets.

Is this the right way to do the math ?


 

Posted

... ...

My gut reaction is no, you are doing the math wrong, but now I have to do the math myself. The general rule of thumb if that the effect of the power is less than 1/5 of the power you will not be able to make that power permanent.

  • Hell on Earth has a base recharge of 10 minutes, or 600 seconds.
  • Hell on Earth has an effect time of 90seconds + (15seconds final imp)
  • 90 seconds goes into 600 seconds around 6.6~ times. This is will over the recharge cap.
  • 105 seconds goes into 600 seconds around ~5.7 times. This is also well over the recharge cap.
Ergo there are no possible conditions in the game in which you can make Hell on Earth Permanent.

Now, what about a practical recharge cap? The player reachable recharge cap buff is 400%. This gives the effect of a total 500% base recharge rate assuming 100% of normal recharge rate: http://paragonwiki.com/wiki/Recharge_Cap#Recharge_Rate

Well, on paper you have 18 primary and second powers, and 6 extra in level powers, two that must be chosen on the way to 40, and four that must be chosen after level 40. That is a total of 24 total powers.

Most recharge boosts occur in the pump 5 or pump 6 slots on enhancements.

The theoretical maximum any one build could have is going to be less than the combined total of
  • 7.5%(*5) Enhancements
  • 7.5%(*5) LoTG 7.5
  • 10%(*5) Purple
  • 6.25%(*5) enhancements
or
  • 37.5
  • 37.5
  • 50
  • 31.25


With hasten's extra 70% the total possible maximum achievable boost through IO's and internal buffs is going to be less than 227%

Now, if you are going for a money no object build with a focus on recharge, your build could be a bit like this:
  • Demon MM
  • 10% Corruption: Apocalypse Purple Ranged Damage
  • 10% Crack Whip: Ragnarok Purple TAOE damage
  • 6.25% Hell on earth: Recharge intensive Pets
  • 7.5% Lash: Kinetic Crash Knockback set
  • 10% Demon Prince: Unbreakable Constraint Purple Hold Damage
  • 7.5% Demons: Kinetic Crash Knockback set
  • Storm:
  • 7.5% Gale: Kinetic Crash Knockback set
  • 7.5% Tornado: Kinetic Crash Knockback set
  • 7.5% lightning storm: Kinetic Crash Knockback set
  • 10% Thunder Clap: Purple Stun Set
  • 7.5%: Steamy Mist: LoTG Buff
  • Pool Powers
  • 7.5%: Combat Jumping LoTG buff
  • 7.5%: Weave: LoTG Buff
  • 7.5%: Maenuvers: LoTG Buff
  • 7.5%: Vengeance: LoTG Buff
  • Patron Power:
  • 10% Web Envelope: 10% Gravitational Anchor Purple Immobilize
****
Now, would this build actually do anything besides suck really bad because it has tons of slots in powers that really just hurt a team?

Nope.

This would be a god awful build to actually make. You'd probably also have to drop useful teaming powers and give many of your powers almost no slots to make the purples and the kinetics crash fit. Thing is, I've done the whole recharge is KING! thing before will an ill / storm controller. I've got 103%(203%) base recharge





Is it really something to do on a mastermind? With even lower strength buffs and larger endurance usage?

Hey, feel free to do so. I'm just going to warn you that it's a bad. idea.


 

Posted

Quote:
Originally Posted by BasHamer View Post
So perma hasten is
450 recharge

120 duration


so 450 / 120 = 3.75
x100%

=375% recharge rate.

First 100 is free
second hunded is 3 SO's
70 from hasten iteself

leaving 105 to try and get to gether from sets.

Is this the right way to do the math ?
Looks right to me, though thanks to ED you're looking at more like 95% from enhancements so you'll need more like 110% global. I know some people overslot Hasten just to get an extra 5% or so recharge, but to me it's not worth it... a couple seconds downtime is no big deal and generally not worth "wasting" slots or spending hundreds of millions more inf to fix.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

..... yeah not worth it.

I'll just pick up some def and resists instead.