ill/rad build


Happy_Cat

 

Posted

here is my first draft for an illusion/rad troller, tell me what you think. (its POST i19, so it does not have built in fitness, but i left 2 slots undesignated that are going in stamina to make stamina have three total slots)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

oh and the best way tor each me is in game, i will check this as often as i remember to,

@mattmaxim


 

Posted

You don't need Superior Invisibility, Group Invisibility, AND Super Speed for PvE. Pick one or two to get rid of. One stealth power, combined with a stealth IO in sprint can make you effectively invisible to mobs.

I'm looking for information on Ill/Rad builds myself, so I can't give you specific advice on how to make an effective build. Most of the guides don't seem as informative as I would like. They seem out-of-date.


 

Posted

i have those powers for the purpose of the lotg rech, im not trying to be invisible.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
You don't need Superior Invisibility, Group Invisibility, AND Super Speed for PvE. Pick one or two to get rid of. One stealth power, combined with a stealth IO in sprint can make you effectively invisible to mobs.

I'm looking for information on Ill/Rad builds myself, so I can't give you specific advice on how to make an effective build. Most of the guides don't seem as informative as I would like. They seem out-of-date.
The only thing about my Illusion/Radiation guide (link in my sig) that is out of date is that it does not yet include the PPP sets. Other than that, it is current. I have been updating it as information changes. Look at the edit dates. As I have said in a few other threads, I still think that the APPs, especially Fire and Ice, offer more for an Ill/Rad than the Patron Power Pools because none of the PPPs have a fast-recharging single target blast. Poisonous Ray is too long a recharge. However, I can't say it for sure since I don't plan on taking my Ill/Rad Red side -- he's a goody-goody hero type. Maybe I'll try going Red-side with my second one, who is 40 right not.

Down a bit in the thread for my guide, I posted my current perma-PA build. You don't have to take both SI and GI to get perma-PA. I put my LotG Recharges in SI, Hover and CJ.

As for Invisibility -- SI and GI both are over the stealth cap for Heroes on their own. (Stalkers are a different thing altogether.) If you have either SI or GI, that's all you need for full invisibility. If you want Invisibility out of Super Speed, you need to combine it with a Stealth IO in the power itself or one in Sprint, or another stealth power (Steamy Mist or Stealth)

I can't comment on the build posted by the OP because I don't have access to Mid's at the moment. It would be easier if the OP would actually post the build instead of just the Data Chunk.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

i dont know how to do that lol


 

Posted

Quote:
Originally Posted by SM123 View Post
i dont know how to do that lol
Look at the export options. You should be able to figure it out. I prefer the "Fruit Salad" color scheme.

You may want to look at my guide if you haven't already. It will likely give you some ideas on how to improve your build. It is quite long and detailed.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Ghost Widow's Embrace - Endurance/Hold
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - Recharge/Endurance
  • (13) Endurance Reduction IO
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Endurance Modification IO
  • (17) Endurance Modification IO
  • (17) Endurance Modification IO
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (21) Endurance Reduction IO
Level 10: Enervating Field
  • (A) Endurance Reduction IO
  • (21) Endurance Reduction IO
  • (23) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Mutation
  • (A) Recharge Reduction IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage
  • (27) Expedient Reinforcement - Damage/Endurance
  • (27) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (29) Expedient Reinforcement - Endurance/Damage/Recharge
  • (29) Recharge Reduction IO
Level 20: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (31) Tempered Readiness - Accuracy/Endurance
  • (31) Tempered Readiness - Range/Slow
  • (31) Tempered Readiness - Endurance/Recharge/Slow
  • (33) Tempered Readiness - Accuracy/Damage/Slow
  • (33) Recharge Reduction IO
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Endurance/Fear
  • (36) Glimpse of the Abyss - Accuracy/Endurance
  • (36) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Assault
  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO
  • (45) Endurance Reduction IO
Level 30: Deceive
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (37) Malaise's Illusions - Endurance/Confused
  • (37) Malaise's Illusions - Accuracy/Endurance
  • (39) Malaise's Illusions - Confused/Range
  • (39) Malaise's Illusions - Accuracy/Confused/Recharge
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Damage Increase IO
Level 35: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Endurance Reduction IO
  • (42) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Flash
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Recharge/Hold
Level 41: Poisonous Ray
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (45) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 44: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 47: Vengeance
  • (A) Empty
Level 49: Recall Friend
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), G'Wdw-EndRdx/Hold(50)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb(11), DarkWD-Rchg/EndRdx(11), EndRdx-I(13)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), EndMod-I(15), EndMod-I(17), EndMod-I(17)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(19), EndRdx-I(19), EndRdx-I(21)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Group Invisibility -- LkGmblr-Rchg+(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(25), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), RechRdx-I(29)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Acc/Dmg/Slow(33), RechRdx-I(33)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), EndRdx-I(34), EndRdx-I(34)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 30: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(39)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), Dmg-I(46)
Level 35: Choking Cloud -- BasGaze-Acc/Hold(A), EndRdx-I(40), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), EndRdx-I(50), EndRdx-I(50)
Level 47: Vengeance -- Empty(A)
Level 49: Recall Friend -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 3.15% Max End
  • 1.5% Enhancement(JumpHeight)
  • 9% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 105% Enhancement(RechargeTime)
  • 2.5% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 2.75% Enhancement(Terrorized)
  • 57.2 HP (5.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.75%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 12.5% (0.21 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Group Invisibility)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
Tempered Readiness
(Lingering Radiation)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Malaise's Illusions
(Deceive)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Choking Cloud)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Poisonous Ray)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  • 7.5% Enhancement(RechargeTime)


 

Posted

OK, yeah, you could use some improvement. You really need to read my guide. I have not only included my opinions, but information I have gathered from tons of others on these boards. How high is this character currently? Are you already at 50, or just looking ahead? What is your playstyle? (Solo, small team, large team? Mostly aggressive or prefer to provide support? Ranged or melee?) How much Infl do you have to spend?

I see this is a post I-19 build -- But you forgot to save slots for Stamina and Health. You need to put aside at least 2 for Stamina and 1-2 for Health.

Blind: After the 4 Baz Gaze, try to use the 5th and 6th slots for Damage. I like an Acc/Dam Hami-O and a common Damage, but there are other options.

Spectral Wounds: You skipped your main damage power. That's a huge problem with this build. Take it at 2 and 6-slot it with 5 Decimations and a 6th slot of Acc/Dam/Rech.

Deceive should be taken earlier. I like it at 4, but some people push it back some. If you can, get 5 of the purple Coersive Persuasion set, all but the pure Confuse. The proc is great in this power. The purple set not only has 10% Recharge, but frees up a slot for a 6.25% recharge for another power.

AM: Full set of Efficacy Adapter gives 5% Recharge and other nice bonuses.

RI: 4 Dark Watcher is OK -- don't really need the additional EndRdx if you have enough Recovery in the build. If you have the Infl to spend, another option is 3 Enzyme Hami-Os to save another slot. Some folks like to put an Achilles Heal -Resistance proc here. (I don't have one, though.)

Superior Invis: Try a LotG Recharge, and then 5 Red Fortunes. You can cap EndRdx and still get a total of 12.5% Recharge and some other bonuses.

EF: That third EndRdx is doing very little. I suggest you move that slot. 2 is enough.

GI: Do you use this? If not, then instead take Combat Jumping, since CJ gives you Immob protection for almost no endurance.

Mutation should be moved way back . . . like to 49.

Phantom Army: Try 4 Expediant Reinforcement and the Dam/Rech and Chance for Build Up from Soulbound All. Those purples are fairly cheap, but if you don't want them, go for the two triples from Call to Arms in those last two slots.

Ling Rad: That's a lot of slots for a small Recharge bonus. Drop to a single Accuracy in this power. With Perma-PA it will still be perma. You should have enough Accuracy bonuses to let it hit pretty well. If not, then a little more Acc. Also, if you use it AFTER RI, then RI's Defense Debuff makes it more likely to hit.

I'm not a big fan of Maneuvers in this build--you shouldn't need Defense with Perma PA. 3 LotG in Hover, CJ and SI are enough. If you really need a 4th, you can add GI back in.

Spectral Terror: you may be running up against the "Rule of 5" with Glympse in this power. Change it to Unspeakable Terror for 5% Recharge if you already have 5 sets with 6.25% Recharge.

I'm not a huge fan of Assault for this build, but it is an option for a post-I-19 build.

I'm also not a fan of Choking Cloud for this build. It is ineffective if you can't combine it with another PB AoE aura. Try Flash here and add EM Pulse instead. 4 Baz Gaze and an extra Acc/Hold/Rech in Flash, and just 4 Baz Gaze in EM Pulse. If you have both Flash and EM Pulse, it can be effective control and a "panic Button" power, too.

I recommend taking an APP set with a fast-recharging blast -- I prefer Fire and Ice. You can have a great attack chain of Blind-Spectral Wounds-Blast-Spectral Wounds. It does lots of damage quickly and can take advantage of the Illusory damage in Spectral Wounds. I explain why in my Ill/Rad guide. Poisonous Ray has a 24 sec Recharge, while Fire Blast and Ice Blast have an 8 second recharge. Fire has Fire Blast and Fireball. Ice can go with Ice Blast and Frost Breath.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

You are mistaken, as i do have 2 slots saved for stamina, i dont want any in health.

It is designed mostly for level 50 TFs

i will consider adding more damage to the build with spectral wounds and blind.

I have lots of end IOs on the powers i see needed because the rads i do have are terrible on end, but maybe im being overly cautious. I could steal some end reducs from somewhere and use those to put in spectral wounds and blind.

when i take powers matters none because this will be a level 50 only build.

ill take a look at AM

also, no as of right now i am not above the rule of 5 anywhere.

i took group invis because it seems like a useful power, i guess not tho? ill think about CJ

i dont want any purps, hami-os, or pvp IOs

i wasnt even going to run choking cloud at all, i just have it for the 7.5 rech

im not really caring about doing a lot of damage, and with my build poisonous ray has a six 2nd rech, anything less is really redundant because you need time to use other powers, especially with really high recharge. poisonous ray also does -def -res.


 

Posted

Quote:
Originally Posted by SM123 View Post
You are mistaken, as i do have 2 slots saved for stamina, i dont want any in health.

It is designed mostly for level 50 TFs

i will consider adding more damage to the build with spectral wounds and blind.

I have lots of end IOs on the powers i see needed because the rads i do have are terrible on end, but maybe im being overly cautious. I could steal some end reducs from somewhere and use those to put in spectral wounds and blind.
If you are concerned about endurance, then putting slots in Health for a Numina's proc and a Miracle proc should be something you consider.

Quote:
when i take powers matters none because this will be a level 50 only build.
You mean you will never, ever exemp down? OK, but there is no reason NOT to make the build effective to exemp down and still have the build you want for level 50.

Quote:
ill take a look at AM

also, no as of right now i am not above the rule of 5 anywhere.
Maybe not now, but if you add Decimation to Spectral Wounds, you might be. There are a lot of useful sets that give 6.25% recharge, so you have to be careful.

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i took group invis because it seems like a useful power, i guess not tho? ill think about CJ
GI is marginally useful, and even less useful if you have Recall Friend. Tanks generally do not appreciate getting caught in GI. There are some strategic uses for GI, but it is a rarely needed team buff. It is very situational. It can help a team all go out to search for a glowie, or can help a slow, methodical team all get in position for an alpha strike. Very few teams are slow and methodical, and most level 50 characters who need invisibility can have it in a variety of ways. (Super Speed + Stealth IO, for example.)

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i dont want any purps, hami-os, or pvp IOs
The purple confuse set is one of the least expensive, and yet has some great benefits. The proc alone turns Deceive into an occasional Mass Confusion. It also allows you to have greater flexibility in the build and some nice bonuses. I don't advocate for the really expensive purple sets, but this one has so many benefits for this build and is reasonably priced (if you are patient). If you just don't want them out of some sense of principle . . . er, OK.

Hami-Os are not hard to get. If you don't want to buy them, just run a Statesman's TF, Lord Recluse TF or attend a Hami-Raid and you get one as a reward. If you get one you can't use, they generally sell for a pretty good price on the market, other than the common Centrioles (Damage/Range -- nice to put in cones).

Hami-Os are the equivalent of 2 or 3 SOs in one enhancement, so they provide more enhancement than a single set IO with the same attributes. In some cases, sets just can't do what Hami-Os can do. 3 Enzymes are the "perfect" slotting for RI, as they cap all three aspects of the power -- Defense Debuff, ToHit Debuff and EndRdx. But you give up set bonuses.

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i wasnt even going to run choking cloud at all, i just have it for the 7.5 rech
Then why not take EM Pulse, which is useful with 4 Basilisk Gaze, rather than Choking Cloud, which isn't? Same recharge bonus, but you get a power that is situationally useful. It is a great "panic button" hold, provides damage to robots and -Regen, and can be stacked with Flash to hold bosses. The -Recovery penalty can easily be overcome by popping a blue Insp. (EM Pulse is generally considered to be one of the best hold powers in the game.)

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im not really caring about doing a lot of damage, and with my build poisonous ray has a six 2nd rech, anything less is really redundant because you need time to use other powers, especially with really high recharge. poisonous ray also does -def -res.
For the most part, I send out PA, lay down my debuffs, maybe throw out Spooky if needed, and then I have time to do some damage. The key is the attack chain. Even with a 6 sec recharge, the recharge on Poisonous Ray is too long for the fast Blind-SW-Blast-SW attack chain. Ask any really good scrapper how important a good attack chain can be. You can do a lot of damage and be more effective with that chain. Overall, I think it will do more damage than Poisonous Ray even with the debuffs.

It is your character, so do whatever you like, of course.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Yeah, Local Man's guide is (or should be :-) ) mandatory reading for all Ill/Rad's. I benefited from that from 1-50. Here's my build below. This comes from playing around and using all my vets respecs. I actually did my last respec last week, planning to jump the gun on i19. The toon was fine, but after much deliberation, I decided I'd do another one after i19 hits to add slots to stamina. I was planning on one slot only on stamina, but after experimentation, I'd rather lose a slot on SW and one on Blind, and have crazy recovery.
Anyway, that's not the point of the post, my planned i19 build is. I'm at work, so it's by hand, my apologies. Obviously, you can't see the power pick order, but you want SW, Confuse and Blind really early. Do not skip SW.

SW: 5 slots => 5 decimation,
Blind: 5 slots => 4 basilisk, 1 ACC IO
Confuse: 5 slots => 5 of Coercive, including the proc.
Flash: 6 slots => 4 Basilist, 2 Acc\Recharge IO's from Ghost Widow and Essence of
SI: 1 slot => LoTG
GI: 1 slot => LoTG
PA: 6 slots => 2 Call to Arms, 4 Expedient
Spectral T.: 5 slots => 5 unspeakable terror
Phantasm: 5 slots => 4 Expedient, 1 Acc/Dam Sovereign

Radiant Aura: 5 slots => 5 Doctored Wounds
Rad Infect: 4 slots => 4 DW's Despair
AM: 6 slots => 6 efficacy adaptor
Enervating F.: 2 slots => 2 End. Red. IO's
Lingering R.: 5 slots => 5 Tempered Readiness
EM Pulse: 4 slots => 4 Basilist

Ice blast: 5 slots => 5 decimation
Ice armor: 6 slots => 1 LoTG, 5 Red Fortune
Frost Breath: 6 slots => 5 Positron's Blast

Combat J.: 1 slot => LoTG
SJ: 1 slot => Jump IO
Accro: 1 slot => End. Red. IO

Hover: 1 slot => LoTG

Assault: 1 slot => End. Red. IO.

Hasten: 2 slots => 2 Rec. Red. IO's.

Health: 2 slots => Numina Unique, Miracle Unique

Stamina: 3 slots => 3 End. Mod. IO's.

Adds up to 130% recharge before Hasten and AM. Very good recovery. Roughly 30% S/L defense even with suppressed SI and GI. Immob, Hold, KB resistance/protection. 15% damage from Assault, more than 20% from IO sets. Perma-PA, AM and Hasten of course. Only caveat is that SW and Ice blast are topped at 89% damage. If you want, I can post the real Mid's build when I get at home.


 

Posted

you see i guess im just being overly cautious on my end usage, i dont have my ill/rad made yet, its only level one so i guess ill see what the end is like. thank you for help, i would really like if either of you added me global to talk about this further, @mattmaxim


 

Posted

Quote:
Originally Posted by SM123 View Post
you see i guess im just being overly cautious on my end usage, i dont have my ill/rad made yet, its only level one so i guess ill see what the end is like. thank you for help, i would really like if either of you added me global to talk about this further, @mattmaxim
Ah . . . that's why I asked for your level earlier.

Before you worry about an end-game build, you need to play the character for a while. You may not feel you need or want a Perma-PA build. You may decide that you prefer a different kind of playstyle.

My guide includes suggestions for leveling up and low-level strategies. Try that out, and then see what you like and what you don't like.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

can we talk in game?