Ryoku01

Legend
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  1. [ QUOTE ]
    Did you know-
    -That katana and Broadsword shared the EXACT same powers and names.


    [/ QUOTE ]

    And animations.
  2. THANK YOU! That was bugging the heck out of me.
  3. Did you know...

    Statesmans origin was origonally magic artifact? It's true. Many years ago Statesman helmet granted him his powers.

    Did you know...

    The origonal game design didn't include archetypes at all. The player would choose what ever powers they wanted. However, pre-alpha it was decided that with that system the player could make unplayable characters and unstopable characters so it was decided to make archetypes.

    Did you know...
    There were two more origins than there are now? Magic Artifact and another one I forget the name of. I believe it was technology related. Anyway, they were combined into what is our current origins.

    Did you know...
    Origins used to be the deciding factor of how powerful your chosen powers could become. While not much was known about the game mechanics back then, origin would decide how powerful your powers were.

    Did you know...
    Heroes who used guns would have to go into a store and buy ammo and weapons. ( I may be wrong about the details but the fact that you could go into a gun shop and buy something is true.)
  4. I still hope that alot of new decorative items will be introduced in Issue 7.
  5. [ QUOTE ]
    Yeesh. He meant goodness as in the same use of "Gosh" or "Golly Gee, Batman! The Joker is one bad son of a [expletive]!" Let's keep the thread on topic, here. ¬_¬

    [/ QUOTE ]

    That, and I did jump the gun. I appologise to people for unnecessarily bringing hostility to this thread.
  6. Goodness people. You do realize this is a game right? I've been claiming for years that flight was too slow, especially when I discovered a buddy of mine with SR and no travel power went faster than I did with 6 SO fly. But cut them some slack please. You have made your points, they are looking into it, and if they feel something needs to be changed, it will be.

    This is reminding me of all those anti-ED posts that people made. Goodness...
  7. I was in a rush hurry so I didn't check to see if they were said before me. I appologise if anyone was offended by this.

  8. Chairs
    Originally suggested by: Ryoku
    Category: Chairs
    Customizable? No
    Type: Purchased
    Description: Other chairs to decorate a base with including benches and wider versions of current chairs.
    Limitations:

    High Technology Computer
    Originally suggested by: Ryoku
    Category: Tech
    Customizable? No
    Type: Purchased
    Description: Several versions of a fancy high tech looking computer case used to fill in Control Rooms, Tech Labs, and any other room that the creator would like to have a lot of computers.
    Limitations:

    Gym Equipment
    Originally suggested by: Ryoku
    Category: Room Details
    Customizable? No
    Type: Purchased
    Description: Punching bags, treadmills, weights, weapon racks, practice dummies, balance beams, Olympic rings, swimming pool, and various other equipment that would be found in a training facility for those with natural origins.
    Limitations:


    High Tech Monitors
    Originally suggested by: Ryoku
    Category: Tech
    Customizable? No
    Type: Purchased
    Description: The counter part to the High Tech computer, the High Tech monitor I am thinking of is the computer station in the Lab mission sets. Another welcome addition would be something similar to the Arachnos wall mounted computers.
    Limitations:


    Smaller Arcane Fluff
    Originally suggested by: Ryoku
    Category: Arcane
    Customizable? No
    Type: Purchased
    Description: Even smaller versions of the arcane objects.
    Limitations:


    Conference Table Pieces
    Originally suggested by: Ryoku
    Category: Desks
    Customizable? No
    Type: Purchased
    Description: A collection of table pieces of various styles that may be combined to form conference tables.
    Limitations:


    Recreation Room Fluff
    Originally suggested by: Ryoku
    Category: Room Details
    Customizable? No
    Type: Purchased
    Description: Pool tables, pinball, game consoles, VR machines, and a variety of other entertainment for SG members to enjoy.
    Limitations:


    Televisions
    Originally suggested by: Ryoku
    Category: Tech/Room Details
    Customizable? No
    Type: Purchased
    Description: Big screen TV’s, small black and white, classic 1940’s, wall mounted, projectors, and many other televisions to occupy a bases couch potatoes.
    Limitations:


    Beds
    Originally suggested by: Ryoku
    Category: Other Furniture
    Customizable? No
    Type: Purchased
    Description: A variety of normal beds ranging from sleeping bags to three person beds made with gold trim and silk sheets.
    Limitations:


    Medical Fluff
    Originally suggested by: Ryoku
    Category: Room Details
    Customizable? No
    Type: Purchased
    Description: Proper medical beds, health monitors, x-ray machines, and an assortment of other medical equipment.
    Limitations:


    Walls and Doors
    Originally suggested by: Ryoku
    Category: Walls/Doors
    Customizable? No
    Type: Purchased
    Description: Floor to ceiling walls and door/wall combinations in all styles to help separate large rooms into more manageable pieces. Basically to take the place of the lateral file we use now. Include windowed walls to see beyond the wall.
    Limitations:


    Doors
    Originally suggested by: Ryoku
    Category: Wall Details
    Customizable? No
    Type: Purchased
    Description: A collection of wall-mounted doorways and elevator doors to give the appearance the base is more complex than it actually is.
    Limitations:


    Medium Medical Bay
    Originally suggested by: Ryoku
    Category: Medical
    Customizable? Yes
    Type: Purchased
    Description: A medical room whose size is in between the current ones.
    Limitations:


    Hallway
    Originally suggested by: Ryoku
    Category: Hallway
    Customizable? Yes
    Type: Purchased
    Description: A hallway room that acts like the defensive hallways but excludes defense abilities.
    Limitations:


    Costume Dummies
    Originally suggested by: Ryoku
    Category: Room Details/Special Item
    Customizable? Yes
    Type: Purchased/Crafted
    Description: A mannequin that can be edited to wear a costume. Similar to the ones in Icon.
    Limitations:


    Elevators
    Originally suggested by: Ryoku
    Category: Room Details/Tech
    Customizable? No
    Type: Purchased
    Description: The elevator tubes and similar mundane means to appear that the base is accessible by more than the teleporter.
    Limitations:


    Stories/Floors
    Originally suggested by: Ryoku
    Category: Unkown
    Customizable? Yes
    Type: Purchased
    Description: A raised section of the base or another floor of the base on a different map perhaps.
    Limitations:


    Windows
    Originally suggested by: Ryoku
    Category: OS- I mean Wall Details
    Customizable? No ( for both categories )
    Type: Purchased
    Description: A collection of windows of various sizes that show the outside of the base, be it under water, in space, in the clouds, or in a city.
    Limitations:


    Molding: None
    Originally suggested by: Ryoku
    Category: Style
    Customizable? Yes
    Type: Purchased
    Description: The ability to remove molding from a room or base. Sometimes room decorations leave a section of molding that is forced to be left because nothing else should go there and the room looks odd. This allows us to remove moldings.
    Limitations:


    Wide and Double Doorways
    Originally suggested by: Ryoku
    Category: Doorway
    Customizable? Yes
    Type: Purchased
    Description: The ability to make a doorway as wide as a room or simply two blocks.
    Limitations:


    Control and Generator Fluff
    Originally suggested by: Ryoku
    Category: Room Details
    Customizable? No
    Type: Purchased
    Description: Power gauges, banks of computers, and other nonfunctional fluff that fleshes out control rooms and generator rooms.
    Limitations:


    Tech Fluff
    Originally suggested by: Ryoku
    Category: Tech
    Customizable? No
    Type: Purchased
    Description: High tech looking equipment including circular portal rings, more scanning looking equipment, containment and manipulation chambers for radioactive materials, stasis tubes both empty and full, and other cool sci-fi stuff.
    Limitations:
  9. Forgive me for not sticking with the format but I do not have time to write this all out as such. I posted this in the sugestions forum but since most are base stuff I will paste it here.

    The ability to sit in chairs
    wider chairs for bases
    the tech computer for bases (the large computer boxes)
    punching bags and other stuff that would fit in a gym
    The Diablo point for heroes! (( Please please please please? ))
    tech computers (the computer with the keyboard and monitor) for bases
    Smaller arcane fluff
    large conference table pieces
    more fluff to add to recreation rooms (pinball, pool... etc)
    TV's of various sizes
    beds and medical beds
    more medical fluff
    walls and doors for bases
    a medical room between the current two sizes
    a hallway room
    dumies that wear costumes ala Icon
    elevator tubes and doors (even if they do nothing)
    mulitple floors
    "windows" (aka sprites that look like windows and have things on the "other side" of them)
    the ability to remove molding from the ceiling and floor
    ability to have wide or double doorways
    more things that seem generatorish and control roomish (even if they do nothing )
  10. I don't have time to read this whole tread at the moment, but the OP's idea sounds great to me. I was just running around with my 50 earning something like 10-20 prestige per kill, and feeling so underwhelmed.

    This idea is stupendous, only spelled right.
  11. I thought of a better question for Manticore.

    Years ago, there were more super hero NPC groups than the Freedom Phalanx, and Freedom Corp running around Paragon. If you could revive some of those old groups, who would you bring back and why?
  12. Hey Maniticore. You have done a fantastic job thus far. You, Posi, and States are my favorite developers period.

    Here's my question: Can I have your job?
  13. So City of Villians is going to have shinier graphics. Does this mean that City of Heroes will get a face lift when it comes out?
  14. While we do not have a set list of all SG's attending, you can browse the congress site and learn of the groups that belong to it.
  15. We have a meeting every Tuesday night at 10 pm est in Galaxy City right under the statue of Galaxy Girl. All are welcome to come and check us out.
  16. Thanks Sovi

    Anyway, I will be adding more once I write it. I'm glad the innitial feedback is positive, mostly.
  17. I wanted honest opinions. I can take critism. If he had some problems with my opening chapter, then I wish to hear it. For everyone that says something, there are 5 more who don't.

    I won't deny that getting "You're awsome!" posts are good, but they are not always helpful.

    But thank you for the positive feedback
  18. Well thank you for the critique. That was the first draft of the first chapter. I intentially made if vague from Kel Nen's point of view because I wanted to start the story off with something exciting.

    I considered using 1st person, but for the story I have in mind, it would be rather dificult.

    Next time I sit down with it I probably will change the jumping stuff because it never sat well with me either.

    The purpose of this chapter was to introduce Kel Nen at a major point in his life. The details of how he feels and who he is will be addressed in the next chapter. As I said, the first chapter was just to make some mindless action to entice people to read further on.
  19. Okay, so I sat down and wrote the first chapter (about) of the back story for my kheldian, Kel Nen. Please let me know what you thing. I can take critism and praise, I just ask that you are honest. I must also remind you that this is the first draft. I have not yet revised it so things may change and errors will be fixed later. Enjoy.


    The beast sniffed the air; its eyes seeing the heat emanating from the walls of the underground cavern in which it and its kind lived. It smelled and saw nothing. Its fears ablated, the 10-foot tall, horned reptile returned to eating the treelike fungus growing from the rock.
    The young warrior, Kel Nen, had made a mistake. He tried to use his sonar like hearing by making a small noise. Lucky for him, he was hidden from sight and the retah beast did not notice him. Kel Nen was glad the beast did not hear as well as his people. This area of the vast underground realm he called his home was warmer than others, thus why the retah beasts dwell in these regions. It also helped Kel Nen blend into the surroundings, since both he and almost all creatures that Kel Nen knew of saw heat instead of light.
    The beast snorted, giving Kel Nen a sonic view of what was around the corner of the cave. The beast was full grown, but had seen conflict in its life. Its tail was missing. More importantly, it was alone. Retah beasts often travel in groups of 2 or 3, to help feed them. This one must have challenged the leader of the pack, and lost.
    Kel Nen gripped his weapon tightly. The weapon of his people, the Meriba, was a shovel with a pick on the head of the blade. The front edge was sharpened so that the weapon could be used as a shovel, a pick, as well as a bladed weapon with spikes for stabbing and the blade for cutting. On the other end of the wood like staff was a 6-inch in diameter sphere. Normally, these weapons would have leather made from retah skin wrapped around the shaft, but Kel Nens was missing it.
    In his mind he spoke to himself, “I bow to the strength of my forebears. I let their strength guide and inspire me as I attempt to outshine them. I vow to push beyond my limits and use my newfound strength to protect my kin. For the glory of my forebears, Krisho.”
    His vow taken, Kel Nen rushed around the corner and swung his weapon with practiced skill, wounding the beasts’ front right limb.
    It howled in pain from the wound and before it could react, Kel Nen brought the weapon down into its shoulder. Now survival kicked in and it leapt at Kel Nen, pushing him to the ground with ease. These beasts were never easy to take down and Kel Nen had gotten lucky with the first two wounds.
    Kel Nen knew he had to get out from under the retah beast before it tore him to shreads. Using the heavy sphere on the end of his weapon he smashed it into the creatures face. The beast fall off of and Kel Nen rolled away and quickly got to his feet.
    The beast turned and the pair stared at each other briefly before it charged at him. Kel Nen swerved to his left and swung the blade striking deeply into his opponent. Blood poured out of the creature and it moaned in pain.
    Kel Nen did not rest his attack. He went for another slash flowing from the first as his meriba twirled around him. The beast would not be taken down so easily, however.
    It spun and ducked under the attack, and sunk his sharp teeth into Kel Nens’ leg. Kel Nen shouted in pain as he brought the bludgeoning end of his meriba into the retah again. It released his leg and Kel Nen backed off a little, changing his stance to protect and make up for his wound.
    The retah slashed at Kel Nens’ legs, trying to trip him, but Kel Nen jumped back, just as the beast wanted. By the time Kel Nen hit the ground, the beast was already in the air as part of its pounce. Kel Nen was unable to avoid the 500 pound creature as it pushed him to the ground with its powerful limbs once again. This time however, Kel Nen heard bones breaking.
    Kel Nen was not in good shape. His leg was wounded from a powerful and deep bite; some of his ribs were cracked from the weight of the beast as it fell on him; and his upper right arm was broken from the beast pushing it to the ground.
    The retah moved quickly to bite Kel Nens’ face off, but the would be warrior was not done yet. The shaft of his meriba flew into the jaws of the beast. The beasts’ powerful jaws shattered the wood like shaft and it recoiled from sharp pains of splinters in its mouth.
    This mistake was Kel Nens last hope. Luck had been fortunately with him, for in his left hand was half of his meriba; the half with the blade. With all his might, Kel Nen stabbed the blade into the beasts’ neck. It sank in deep and blood began to pour onto Kel Nen. The beast gave one last snort and fell on top of Kel Nen.
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
    announcing that Alderac has acquired the rights to do a CoH CCG.

    [/ QUOTE ]


    Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?

    [/ QUOTE ]

    Do you think we could get Todd McFarlene to make figures of Statesman and the rest of the Freedom Phalnax?

    [/ QUOTE ]

    Ooo.... I would need another shelf for that collection.

    [/ QUOTE ]

    I haven't bought any toys in a very long time. I would very much like CoH figures (toys sounds so childish.. but accurate). I've already got Link, Ganon, Zelda, a human marine, a zerg hydrolisk, a protoss zealot, grey fox, Goku, and a pair of Ryoku's looking down on me from on high.
  21. [ QUOTE ]
    Take a look at this, I can't wait.

    [/ QUOTE ]

    "He is seeking it, oh his thought is bent upon it."
    The books of power shall be mine!
  22. [ QUOTE ]
    For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
    announcing that Alderac has acquired the rights to do a CoH CCG.

    [/ QUOTE ]


    Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
  23. I'm not familiar with the source rules. Anyone care to give me a brief lesson? I've been playing d20 for around 5 years now and it's all I know.

    We had a hint about this a few months ago, but it's good to finally see some details.


    [ QUOTE ]
    A CoH PnP RPG (wow, that's a lot of letters that stand for stuff)

    [/ QUOTE ]

    I supose you mean a lot of acronyms?
  24. [ QUOTE ]
    Still here...been busy with visitors this week. Plus - we've got E3 around the corner and, of course, City of Villains (though I'm not saying anything other than "this year" for a time estimate).

    And I've been working some on the Arena (playtesting) and even Issue 5 stuff. Oh - and whatever comes AFTER City of Villains. Wouldn't you like to know that?

    [/ QUOTE ]

    Does anyone else feel like we are a bunch of cats in a box and Statesman is dangling a live mouse over us and he yanks it away when we are about to get it?
  25. I need the ability for SG colors to be costume specific. The way it is now has half my costumes look very bad because I want my main costume to look good in SG mode.