Rymos

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  1. Quote:
    Originally Posted by Terror1 View Post
    its you
  2. I don't really like this idea much; Veteran rewards are to show how long you've been playing the game. I can see maybe buying the "Rewards" themselves and not the badges but even still thats iffy.
  3. Rymos

    Angels vs Demons

    Quote:
    Originally Posted by Techbot Alpha View Post
    Also shows you have 0% understanding of Kheldian lore.
    I think I have about 10%
  4. Quote:
    Originally Posted by SkarmoryThePG View Post
    The demon starters are Demonlings, last I checked.

    And, well. I'll use the "this was written way before Demon Summoning was announced" defense <.<
    Their demonling imps happy :P
    I assumed you did haha.

    Well in any case I would play this pool over Demons because Demons is boring to me due to lack of Upgrade animations (IE Robots get antennas and auras etc) yes yes demons do get bigger auras but I'm one for appearance overhalls and demons dont have any; so Elementals would be a nice compromise for me. :}
    /signed
  5. Rymos

    Arachnos MM Pool

    Quote:
    Originally Posted by Fleeting Whisper View Post
    It's not random, it's just 99999 seconds. 27hr 46min 39s == 99999s
    Dear god....
    Flip the 9's upside down!! ITS A SIGN!! MM pets are the work of _____!
  6. Rymos

    Arachnos MM Pool

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Depends on how you define "a bit". MM pets go away after 27 hours, 46 minutes, 39 seconds.
    (Same goes for Controller/Dominator T9 pets)
    OMG They actually have a time! Thats crazy haha; and why such a random amount too? lol
  7. Rymos

    Arachnos MM Pool

    Quote:
    Originally Posted by MondoCool View Post
    If you want to be an Arachnos MM just play a VEAT
    True; Crab Spiders are pretty darn close to an MM; however it doesn't have the Upgrade powers / Supremacy(MM Inherit) to keep up with MM's. Ontop of that they have relatively long recharge and go away after a bit? Don't quote me on that thought, my VEAT's been level 19 for about 13 months now.
  8. I'm sure most of you arn't bothered by this (if not all of you) but I can't pvp at all with Trollers or Defenders; All my CC powers don't work or last for 2 seconds and both of my trolls/defs get targeted first and taken down instantly. I'm not complainin and I know that there is a lot of unbalance-ness in the PvP system and of course a Defender isn't expected to succeed in pvp xP but I would like to see Inspirations as well as Resists get nerfed or have inspirations taken out completely.

    Not puttin this is original post because this is just my opinion on a broad matter that I'd like some other opinions on first.
  9. Like it; but I dont like the minions being Imps considering the demon summoning minion is, an imp :}.

    Also idk I feel like Demon summoning has taken the opportunity for Elemental primary away from us now because of the diversity of elemental damage all the demons + MM whips do.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    I have no issue with that, since it would be clearly labeled as a pvp mission.

    EDIT: One question, what happens if one side is short one player. Does the mission start with one team being handicapped or do you wait till there are equal players on both sides?
    They would be handicapped i'd presume. Its that way in most games that I play; CS:S, Team Fortress 2, Red Dead Redemption, etc etc. Cant really control players leaving a game; but if we are talkin about a pre-game lobby then both teams would have to be equal for the pvp to commence.
  11. Rymos

    Naming Idea

    Never had a hard time naming toons; nor do I really support this idea;
    (Lols at champions attempt at multi-names)
  12. STICK THIS THREAD! lol.
    I made an Assault Rifle / Traps CORR once; it was abbysmal. Couldn't solo for crap and as mentioned before I just couldn't get into the Flamethrower etc. fitting into Assault Rifle roleplaying.

    This thread has my support! lol
  13. Rymos

    Arachnos MM Pool

    YES! Great idea! Updating the main post now!!!
  14. Quick update to the Original Post! Read all about it
  15. Rymos

    Arachnos MM Pool

    I did some searching and was rather surprised to not see this brought up yet; ive had this idea for 2-3 years now and I guess it's worth discussing.
    An arachnos primary power pool for MM's; finally orderin those buggas around!

    Tier 1 Pet: 3 Spiderlings
    Tier 2 Pet: 2 Huntsman
    And in the spirit of trying to make things unique maybe this could be the first Powerpool that players can choose what their Tier 3 Pet is! But if not then one of the following;
    Tier 3 Pet: 1 of eaither Arachnos Heavy Blaster, Calamity, or Arachnos Drone

    LvL 18 Power: Originally I had thought of calling in a dropship of Wolf Spider Enforcers; similar to Gang War; but then because of gangwar I had to get crafty! Instead I present to you... Arachnos Bomb Run!! Title says it all. Long Recharge, AoE Heavy Damage.

    Feedback guys? Faults and Praises?


    ================================================

    Down below i'll quote mr. Rangle M. Down says,
    "Personally I'd like the Arachnos Drones, Spiderlings etc. as an alternate visual set for Robotics.

    Maybe the Arachnos Soldiers for an alternate for Thugs or Mercs. "

    This is a great idea and could be done with relative ease!!! But would making alternates for current pools be worth if not equally difficult as making a new power pool altogether? DISCUSS!!



    ================================
    Original Post: 5-31-2010
    Update 1: 6-1-2010: Added Henchmen Custimization for current sets!!
  16. Quote:
    Originally Posted by DocArcus View Post
    While I would love to see the PvP system get turned back to the old version, I don't see where this would do anything to help the future of the game. At it's peak, the PvP population was around 15% or so of the player base. Now it's half that. Most of the players don't care about PvP (or hate everything about it) and any changes you make wont mean anything to them. I hate to say it, but everyone who thinks that fixing the PvP system is what it needed to save the game are totally wrong. If people wanted to PvP, they would have been doing it all along.
    I wasn't meaning to save the game or anything; I was being symbolic. LoL
  17. Rymos

    Angels vs Demons

    Quote:
    Originally Posted by LISAR View Post
    MtG angels could be summoned and ordered around in the books...in one the angel is forced to murder people until it becomes so corrupted it no longer is considered a creature of light and is not bound by its summons...not that I've read any MtG books...
    I see religious issues pursueing unfortunately. We already have enough ethical problems on our plate atm. (Not in-game; irl)
  18. Rymos

    Angels vs Demons

    Instead of angels make a Kheldia MM Powerpool.
    Tier 1 Pet: 2 Dark Novas + Bright Nova
    Tier 2 Pet: 2 Void Stalkers
    Tier 3 Pet: Bright Dwarf

    LvL 18 Power: Quantum Flight

    A lot of flexibility there.
  19. I like the idea of it's recharge being long but at the same time what if a Dual Pistoleer wants their signature power to be just as effective as Pistol (The First DP ability) but to have a reallllly cool animation; I think maybe allowing you to use previous powers as basic templates could help there.
  20. I'm sure i'm not the only one who has had the following ideas nor posted about them; but I do hope that maybe, just maybe, some of these suggestions may get passed along to the Dev team and make it into i18-19.

    With Going Rogue on the horizon the game will see a massive repopulation boom with players flooding to new powersets, zones, faction, and switching sides; and what a great time it would be to see a new system of pvp implemented to further compliment such a new development achievment since City of Villains.

    Our current pvp system is relatively barren and flawed in many different ways. A lot of you wll disagree with me; but please try to think open-mindedly about this.

    So City of Heroes originally started off as just a pve game, then along came a spider and PvP! CoH vs CoV; PvP was relatively lively but as the years went on it dried up and became a dust-town in mostly every server and zone. From my experiences in pvp I can give quiet a few reasons why, but also what i'd like to see changed or added; so now I will begin.

    ---First: Zone Buffs/Debuffs---
    Currently in PvP zones players can under-take in instanced pve missions by contacts and once the mission is completed you will have eaither buffs your allies or debuffed your enemies; this is the first fatal flaw I saw the first time I tried PvP. I would join in a zone and immediatly have overwhelming debuffs on myself and my enemies would have immense buffs on them and in order to fix this i'd have to do the pve missions (or hope someone else would), but I didn't join a pvp zone just to have to do more pve missions! I came to throw ice bolts and fire balls at heroes / villains! Sure some of you will argue that these misson don't require a lot of time solo or don't provide much of a bonus, however, I feel that if you want players to effectively be apart and immersed into pvp you shouldn't have them instanced for even a moment let alone reward/punish players who do not want to do these missions with buffs/debuffs on them.
    My Conclusion: Remove instanced PvE missions in order to buff/debuff sides; instead have outside PvE missions that require players to raid a fortification or wipe out a wave of enemy troops; the rewards won't be buffs or debuffs for heroes or villains but for their NPC armies. With that being said I will now go on to my NPC rant below.

    ---Second: Enemy NPCs throughout the zone---
    PvP Zones arn't just empty areas with only Players fighting eachother; throughout the zones there are NPCs of various factions standing around waiting for a player to have the misfortune of running into them. On various zones you can find skirmishes of longbow and arachnos each allied with their respective sides however on all zones you will find various other factions (freaks, shivans, CoT etc.) mobbed about like in regular PvE zones. There isn't too much wrong with random factions lieing about but I do find one thing in particular a major thorn in my side and that is that these NPCs keep players from fighting in that area or camping out there. No no no the NPCs arn't directly keeping players from going into that particular spot but they do have the ability to make players shy to a more open fielded area in which they can fight their foe with no NPC interefence. With all this + the few skirmishes of Longbow + Arachnos I have two conclusions to make; one drastic and one simple.
    My Conclusion (Drastic): This conclusion is to further the immersion that players are in a warzone fighting against their rivals! Remove almost (or all) random faction npcs and instead replace them with skirmishes of longbow and arachnos. I would like to see some freakshow or Council every now and then fighting against the longbow trying to reclaim some territory just so players know that there are still the sympathetic few that the spotlight doesn't shine on. With that being said I would like the skirmishes of longbow v arachnos to not just be in a set spawn but also randomly appear in different areas and charge at the enemy base; engaging any opposition they meet. This allows players to have reason to do the PvE Missions I requested above in order to gain a field advantage; as your NPCs push closer to the enemy base more of the territory they have covered becomes available for you to have a home-field advantage fight in. What will happen with the NPCs finally reach the enemy base you ask? Well of course this allows some flexibility to the developers to decide.
    My Conclusion (Less Drastic): Just replace most of the faction npcs on the map with the longbow / arachnos skirmishes as mentioned above.

    ================================================== ============

    After reading just some of the stuff people below talked about I was reminded of an idea someone once told me; and so I think i'll put it in here. Please remember that this was not originally idea and the credit goes to anyone who has ever thought of it.

    ---Third: Remove PvP Zones altogether---
    People below brought up a good point. City of X is more of a PvE oriented game and pvp was thrown in later after launch. As much as PvP is a beautiful idea for a Super Hero based game it might just be too imbalanced to really make it somethin' special. So; a quick edit here is that making Mayhem / Safeguard missions now PvP/E missions! McBoo brought up some really good ideas below and I believe it may be the perfect thing with Going Rogue allowing side-jumping!

    More updates to my thread soon!
    5-30-2010: Original Post
    6-1-2010: Added Third section.
  21. Rymos

    Arc Text Editing

    Ah, thanks so much Star.
    I feel stupid
  22. Rymos

    Arc Text Editing

    No I mean changing the color, font size, having it say the heroes name, etc.
  23. Rymos

    Arc Text Editing

    Hey guys i've been trying to find info on this for the last 2 weeks, but to no avail. It would be greatly appreciated if someone could give me a table, site, or some kind of cheat sheet on how to edit text in mission architect, I.E. the introduction and what not.
    Thanks,
    Rymos