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Posts
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Joined
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Those Wizards were brutal. Sitting at the recharge and to-hit floors was horrible! But fun!
End Drain FTW! -
For the sake of easy communication, is there a Vent or TS server available?
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I've been patiently playing my SD/Elec tank up for the past couple of months. The time is nigh that I pick up Lightning Rod, and I've been pondering ways I might easily manage the two powers.
I try not to click powers in the power trays because more often than not, they take to long to activate due to not clicking just right and moving around the target. Hence, I use shift+lbutton for my Shield Charge. But now, with two teleport like powers, I need to figure out how to make a decent bind that works for both.
Obviously, I can't make one bind for both powers. Well, I can, but it would require using a bind that both activates the SC/LR on the mouse click and loads up the other bind that changes the same bind to set off the other power (does that make sense?). I'm still trying to figure out how to set that up. Or I could just make it shift+lbutton for one, and ctrl+lbutton for the other.
How do you (or would you) set up the two powers? -
Quote:Either or both are still good for mitigation, because DA is pretty weak without some help.I suppose the critical question here would be, are you going to be running Cloak of Fear or Oppressive Gloom? I don't see much point or synergy for either of those if your attack set is Battle Axe.
OP, are you looking for an IO build? What part of your build do you like? What else other than endurance do you want to fix? -
Quote:Hmmm.... I'm thinking my Elec/Stone tanker, iTaunt. He's been IOd out for some high durability. Sign him up!No worries, I'm not picky. I just know that Elfis' AE mish is pretty rough. So bring whichever one you'd have the most fun playing. We're just happy to have another Tanker to team with.
Looking at the list, that's a varied team. Not one primary or secondary repeated (yet).
[edit] Can't remember, do market bids/sales transfer with you? -
I have an Ice/DM tanker who's IO'd out for capped S/L/E/N. Could you make good use of her? Or are you looking for something a little more durable?
I have other tankers, but she's the one I've put on free roam with the servers. I can look at what other ones are available if needed.
edit - Actually, since free server transfers are still going on, I could bring any assortment of tank. If you think you need something more tough, I can bring it. I do have a SD/DM (AV soloer), Ice/EM (Purp'd Out), Elec/Stone (IO'd out), Stone/SS (not quite 50 and SOs), and a WP/SS (IO'd out). -
Waits 8 months for topic to become unrelevant and necro-posts. Snarky comment full of irony since complaint has since been negated by game updates. Threadjacks with new, barely-on-a-tangent complaint.
Tpyo in one last snarky comment, placed in a manner that further confuses his point.
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Quote:Ok, maybe I'm just reading you wrong. I'll just mark that up to textual formats. I'm going to calm down myself.I knew what you meant I was just being ... something.
I do tend to have that superiority complex thing going on (Only when I write for some reason, guess its the anonimity), so I apologise if I have come across as rude or anything.
Quote:While I have seen several builds worse off with too much defence I get your point, but it is wrong, because getting that 60% defence means sacrificing something, but taking Taunt in I would guess 99% of cases doesn't sacrifice anything, and if going for defence on a toon I would actually say helps with the build due to set bonus'.
Quote:I AM saying that not taking Taunt prevents you from being a good tank in the situations where a tank is most needed. You can be a good tank against most mobs, but that isn't hard. The hard thing for tanks is AV's etc, where Taunt is almost a necessity.
It's the fact that's it's possible to lose aggro from an AV without taunt that I think is the real issue here. I think that's a real design flaw in the game, and it's the only reason threads like this persistently pop up. It gives a misconception of how tanks "should" be played by newer players, and it's unfortunate. -
Quote:Again, no one's saying some tanks can't get help from Taunt. We're just saying not all tanks need it, nor do they suffer for not having it. Taunt does cause you to sit still for a second, so the time you save by not running from group to group (which is 2-3 at most before the cap), isn't all that much.Running through groups as I mentioned above is something I do. Once. I get the aggro on me just like you do and I keep it on me just like you do. But using Taunt means I can take a slightly faster route through the mobs, and I can catch runners or incomings, or AV's whereas you can't as easily.
Being an Ice tank means you can jump in and out of mobs, but not all tanks can do that, so while you can hold group aggro well enough without taunt, I still doubt you can do the same with AV's, which is the only time a tank is ever really needed anyway.
I'd argue that a Tank isn't needed for an AV. And if a tank is needed, then neither was his taunt. No AT is required in this game. There's enough blending between ATs to allow for this.
Quote:I haven't seen anyone herd in a long time, it really has no place anymore since most groups are close enough to fit into a single AoE already, and herding 2 mobs is useless due to AoE caps. Steamrollering 1 mob at a time is far more efficient, but then you don't need a tank for that at all.
By the by, herding two mobs isn't useless. Its not like the AI makes sure all AoEs hit only the same 16 foes. And this is the second time you've argued not needing a tank (non-AV situations and steamrolling). Again, if the tank isn't needed, neither is his taunt.
Quote:I guess your dismissal of only having a short attack chain isn't an indication of your game knowledge? Which might explain why you still haven't commented on how you tank the STF without Taunt or reposition AV's in the purple patch as Sarrate said.
As for AVs. I maintain their aggro as much as needed on all my tanks. Those with, or without Taunt.
Quote:...I wouldn't bother inviting a tank. -
Quote:Doesn't anyone who solo's an AV sit their for ages? The point is that you have to have high DPS to overcome the regen of an AV. If a tank can obtain this, then it's not so poor.Tanker damage is poor, being able to solo AV's is more about sitting there for ages whittling them down. If you care more about damage than holding aggro role a /Shield or /Invuln scrapper and do more damage while holding the same aggro.
Quote:No it is still irrelevent, bringing in an idiot who shoots the wrong mob just goes to show your arguement is weak. Also even in that case a good taunt would bring 5/6 of those 10 over to you and take you 1.67 seconds, the blaster then only has 4 to handle.
Quote:If you leap out of your mob then unless you have a very good taunt aura (And only 3 sets do) the mobs your just lept away from will be free of your influence very quickly.
Quote:Whats moral's got to do with it? All my tanks have Taunt so technically I do have the moral high ground
Quote:I am also yet to see a tank that would be worse off for taking Taunt.
Quote:Good choice of words "Just fine". Personally I like to be better than fine, I like to be good. Taunt makes my tanks better in more situations so I take it and I use it.
I know this arguement will go on forever though, as they always do. So we may as well agree to disagree -
Quote:Well, that's what you think. Try going without it and have the ambition of overcoming your need for taunt. As an Ice/ tank. I can run very quickly to each group and hold their aggro. With CJ and hurdle and plenty of slow resist, I have no issue gathering scattered groups. You might try it sometime and push past your comfort zone. Who knows, you may even like it. It should at least be a new challenge for you (this time it's a specific you).I would think using all those nice attacks in the secondary and running about are not really compatible.
Quote:Also if you sit about letting other players die instead of doing something about it your teams must really move slow. If all players help each other out then the team moves much faster.
But maybe we did that because we're looking outside the small confined boxes you keep relegating ATs to on an individual level.
[quote]I just made an Invuln/Energy tank and can make a smooth attack chain from 2 attacks. There comes a point when you don't need that extra attack, and I would struggle to find a tank where I can't fit Taunt in.[/qoute]
With a smooth 2-attack chain from Energy, I can see why you think tanker DPS has to be low. Hey, if that's the way you like to build them, then do so. But for me, it's boring and slow. Especially if I'm soloing. Don't expect a lot of others to want that. -
Quote:Wrong and wrong. Tanker damage is not poor. In fact, I have quite a few tanks that can melt through mobs at a very good pace. Now, it's ok if you don't want to play your tank like that. To each their own. But it doesn't make a player a bad tank because they've decided to control aggro and contribute to the damage. By your rationale, one can easily say "Letting the DPS of all teammates go all out makes the team more efficient." Because tankers can still provide high enough DPS. If you don't believe so, you need to speak to those tank who can solo AVs (sans temp powers)....a good tank knows that his damage is always going to be poor and does his job so the others can do theirs...
Quote:Bringing the aggro cap into this is irrelevent, if you are at the aggro cap then people have to be careful even if every power you have is a taunt.
Quote:Taunt is pretty much the safest way you can pull the aggro away from the squishies without running around like a headless chicken.
I prefer to control as much aggro as I can and letting the team deciding what extra aggro they want to control. If someone's wants to go willy-nilly without thinking, they can join another team where the tank babysits their every move.
Quote:Sitting in a pile with 16 mobs round you is very easy without Taunt, its not you being an awesome player able to do it. But when the situation doesn't let you get them all close to you (Maybe an immob happy 'troller) then Taunt becomes your friend. Taunt also makes it that much quicker to get the mobs round you in the first place.
Quote:Overall there is no situation where I would think "Damn I wish I didn't have Taunt", but there are lots of situations the other way around.
Quote:Also Taunt sets get some great set bonus'
Look, some people/buids can do just fine without using taunt. Some can't. Don't generalize them all by demanding they need it when they all don't. Asking the tank to bend over for your play style isn't being a team player. If you want him to control all the aggro so you can safely let loose without thinking, then let him do aggro his way. -
Quote:So, what you want, is for tanks to taunt so that you, the blaster/brute don't have to think about how to play more safely? Because that's what you sound like your saying.I see a lot of Tanks without taunt. I play brutes mainly, have a couple 50 tanks, and am starting to Blast a lot.
I have a thoughtful reason why they do need taunt. It is based on team synergy, and letting blasters/scrappers kill fast and efficiently while the tank sponges up agro. I could go into doctoral length discussion on that type of blue side tactic, but nuff said.
Does anyone have a thoughtfuul reason tanks do not need taunt?
Some tankers don't feel like letting others have all the fun while we just taunt-bot the enemies for you. I know, I know, that sounds impossible! I mean, why would we want to do more than just sit there and spam a button when you're having all the fun doing the damage? But hell, some people are just plain kooky like that. As one of those crazy sonsofbeetches out there that likes to do more then just taunt, allow me to explain myself.
I can build and play a tanker that doesn't have taunt. I can even keep capped aggro with said tanker. Now, if you choose to aggro something above that aggro cap I have on me, then by all means, feel free. But it's your problem at that point. Not mine. While you sweat the extra aggro you managed to pull, I'll be killing at a decently steady pace since I've managed to hold the aggro cap and put out decent damage.
Granted, sometimes I do make a tank that has taunt. But you know what I've noticed? Blasters and other characters can still get killed by their own bad play style despite the extra power I picked up. So who's not using better synergy in that case? -
Quote:Reading Comprehension FAIL.2 Billion one month started with nothing all of it via flipping salvage, regular play and nearly at that 20th transaction badge too.
I'd wear a monocle but my eyes are too weak these days and tea is a little to acid for my digestion.
So now just what constitutes intelligent use of the market for you ?
Don't bother I really don't expect you to acknowledge you were wrong.
Here's what he said:
Quote:Your being incapable of intelligently using the market in no way prevents you from playing the game.
I don't play the market. I have no desire to play the market. But I do use it. As someone who uses the market and sometimes lets out audible sighs when viewing price histories, I can understand that the market is like this because it runs on economics. The most impatient bidders raise prices. You should be upset with them.
If I want something for a low price, I just bid for the price I find comfortable and go play the game. If I come back in a month and it's been bought, then cool. If not, I leave the bidding there, or move on. It wasn't that important to begin with. It didn't keep me from being able to play my toon effectively.
Now, I will say prices have gone up quite a bit in the past 6 months. Climbing to some pretty ridiculous levels. Again, this isn't because of marketeers. It's because demand is too high for supply. And supply is horribly low. Drop rates would be my suggestion for a fix. -
Just out of curiosity, what's the build of the tank? An Inv/SS may be able to move at a different pace than a Fire/Fire. Is this with IOs? Or without? These things may change what settings you can quickly solo at.
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Downloaded the 10.1 hotfix and it now displays the correct version number. No crashes in the past 10 hours. I'll be looking out for the next week to see if it stays that way.
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Quote:Hmm. I uninstalled 9.12. Then I ran drive sweeper in safe mode and got rid of all ATI drivers. Then I went here and downloaded 10.1 and installed it. When I go to the control center and look at the Information Center, it says that it is Catalyst Version 09.12.As for the the Vista driver, it's in the menu right above the link I posted or here.
Don't forget to run Drive Sweeper in Safe Mode after uninstalling your previous Catalyst/video drivers. It's located in the same menu.
What gives? -
Good to know. I did have the hotfix for the 9.12, but I don't think it took care of what was causing issues for me. I'll try installing the 10.1 release when I get home. Thanks!
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Red, were you experiencing the same crashes I described?
[edit] Looking at the link you posted, I should probably let you know that I am running on Vista 32. -
I recently picked up an XFX Radeon 5770. The card works phenomenally (except with CoH until Ultra-Mode) when it comes to graphics. The performance and quality are a huge step up from the nVidia 8600 I had. BUT! I've run into an issue with occasional crashes that I know are related to the card. I get these "brownish" vertical lines (sometimes bluish) that fill up the screen and require me to reboot.
It doesn't happen all the time. It doesn't happen from over heating. It doesn't happen just in games, it can happen when I'm just opening up a browser. Its not that the drivers aren't up to date, unless 9.12 is no longer the latest. It's not that old drivers are in the way (ran drive sweeper).
I've done some searching on the interwebs, and it seems that plenty of people with all types of builds and OS's have run into this as well. Most have agreed that it's a driver issue, and ATI just needs to put out a fix. I thought I'd see if anyone on these forums has run into the same issue and has found temporary fixes that have worked for them. Any advice is welcome, and thank in advance! -
Quote:Can we get some clarification? $30 gets me early Pistols and Demons, while paying $40 can get me the same stuff plus shiny things? Or is the Complete Collection a separate deal altogether requiring I spend $70 total?Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask? Well, a few nifty things like:
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QFT. If it gives the same performance and allows even more people to use it, it sounds like a great selling point for the game. This isn't City of Elitist.
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Just to clarify, I'm not asking for builds. I can figure those out on my own. I was just hoping for experienced input from those who have IO'd out their DB/WP. Which bonuses they felt helped towards survival the best. That sort of thing.