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Posts
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Understandable. But you may consider sweetening the pot. As it stands on the market (last time I looked), level 10 Panacea procs are going between 3 to 5 times as much as level 50 ones.
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Quote:Note to self: Pointing out standard rules in English grammar is now considered trolling.Who ever said these standards are should change? Not to mention you are very very late on the subject. It was a question that has been answered many times now.
It is obvious you are hungry but I have no food for you today. Have a good one. Maybe someone else will feed you but not me.
Is there a wooden stake to put into the heart of this thread? -
It's a tough question to answer. Assuming you personally will still have fun with occasional slow animation times, it gets good once you've rounded out the attack chain.
Of course, your secondary can make a big difference. If you're using /Inv or /WP, you can just turn on toggles and go with little getting in the way of your momentum. But if you're more like a Regen or /EA, where you now have two or more clickies you'll be using often, this can require some planning.
For my TW/EA, I find it best if I open with an AoE for better chances of starting momentum, and then using up my attacks as much as possible before it's gone. Then using the heal and end recovery powers once momentum is gone, so that I haven't wasted anything. Usually I follow that up with Build Momentum and another long chain of attacks.
Then again, none of that may work for you, and TW just might not be something you'll ever really consider "fun." Hopefully you can find your pace with it though, because it does turn out some devastating numbers. -
It's not level 10, sorry, but I do have a level 35 if you want it.
[edit] And lower the trade amount if need be. -
You know who else liked drinking games?
Hitler, that's who. -
Quote:Wow, it's not the way I would do it, but I commend you on going that extra mile. Something to keep in mind is that some Psi attacks have NO positional flags on them, so you'll still be open to them. Still, nice solution, even if I wouldn't recommend it....I made a few small Sacrifices and built my range defense up..nearly to soft cap actually and this helped a lot. Might not be the prescribed way.. but I found it made her quite sturdy.
To the OP, at this point, I wouldn't advise making any Defense set builds. With the coming changes to IOs, I think it would be best to at least wait for a Mids update before doing anything. Chances are you could make yourself a Soft-cap to S/L/E/N/F/C build with moderate resists to stack on top of it. If you can pull that off, you'll be very sturdy indeed.
Heck, even *just* the soft-cap is very good. And some of the mitigation you get from Staff/ will make that even better. -
Well, what they've done or haven't done before has no bearing on whether they would or wouldn't do what's suggested in this thread. I get where you're coming from, but I don't think it requires a negative outlook. Just let a suggestion be a suggestion in that case.
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Quote:I suppose. I just watch the blinking icon and time it from there.yea after, anything works. Before, is little tricky to time the crash. pop it too early, then you'll lose the end anyways. Pop it too late, ya just gain it back as if it was normal. Either way miss it, the crash will happen. Hit it juts right, ya wont lose any end.
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Hmm... well, on my SS/Elec brute, popping PS before or after a Rage crash does the trick. Use it before, then you have most of your end after the crash. Use it after, you've got it all. And if they're aren't any mobs, then you'll have some time to recover your end anyways.
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Quote:Well, you also said you don't see the devs (more accurately NCSoft) implementing it. I'm just trying to say that it's equivalent to buying Super Packs with Reward Merits, so I don't see why they wouldn't. It would just be another option for T9 VIPs who haven't found much use for their merits.This is what I was thinking when I said it's an interesting train of thought.
Personally, I find many of the T9 VIP options pretty... meh. Costume choices were good, but the rest I don't see much value in outside of the 5 Super Packs option. And the next costume set doesn't really interest me. If powesets were something that could be saved for with them, I'd feel like I had some better options.
Seeing as the hybrid model CoH adopted was because they wanted their veteran base to feel appreciated. I don't feel terribly appreciated when I can only choose things that I don't care to have. Making more options available would be a good way to go about making that population happier customers.
I think we agree somewhat, and maybe we're just splitting some hairs here and I've misread you. But I don't think something like this is out of the question and wouldn't be a loss of money for NCSoft if done right. -
Quote:Considering it's illegal for companies to divulge too much information about past employee's, I consider it a fair trade off if they don't give 2 weeks notice. Most of the time, if you're getting fired or laid off, the writing is on the wall anyway.You know. I used to believe that as well.
Then I noticed how companies don't like to give two weeks notice for layoffs, yet to want employees to give 2 weeks notice if they want to quit.
This behavior just makes it difficult for anyone to want to hire him. -
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Quote:Ah, I was commenting on Planet_J's suggestion for Cardiac. I don't think the OP had anything selected. I figured if you're going to suggest Cardiac for the res bonuses, you may as well go with Resilient instead, since /Elec won't be having endurance issues and the Res will be better. Though, I would agree with you that Recharge will be better for this build.I didn't even check, but it may have been nabbed for the bonus resistance rather than the endurance discount.
But with Electric Melee providing a chance for endurance payback in CB and HP, Energize adding a global endurance discount, and Power Sink refilling your bar - there's no reason to ever have endurance issues past level 35. -
Quote:Either way, they're still paying for the month of T9 VIP time. So you're example is a little flawed. Regardless, though, handing out free points on top of what we get probably isn't something NC Soft would be keen on (I think).I've even seen people admit to doing it in the occasional thread asking about referral codes.
Quote:An interesting train of thought but one that can already be done with the free stipend VIP's get each month. (2 tokens being the equivalent of 2 months stipend) so I don't see the devs implementing it. -
Quote:Doesn't that require the person paying at least one month's sub fee? In which case, is that really a loop hole?REFER A FRIEND CODES GIVES TIER 9 PREMIUM ACCOUNTS FREE VIP STATUS FOR 1 MONTH!
To the OP: Not a bad idea, but not one that I think the powers of NCSoft would opt for. More P-Points being handed out freely probably isn't their idea of good money making either.
Now, it might not be a bad suggestion to make it so that you could purchase new powersets with VIP T9 slots. But I think you'd have to burn two tokens for a powerset. And I'm not sure they can make that work on the reward system as it's structured now. I've thought about suggesting that before, since tokens build up quite a bit for me. -
SS/Elec is my main, and I've played Elec Melee quite a bit too, so I hope I can be helpful. That's a pretty good start on the build.
I would agree that you've gotten too much defense going. So I tweaked the build only slightly to free up some slots, and powers, and gain some recharge.
I removed Maneuvers as it's too much end cost for the gain, and redistributed the slots to some of your attacks to balance out some enhancement values. I also removed Power Surge as its going to be overkill for a soft-capped /Elec. I placed two powers from the Concealment pool to give you more LotG mules, and reslotted Build Up for more up-time.
I like your idea of using Electric Fences. A little extra mob control is nice when they start running away. I also like that you've worked up some +HP. If you grab the accolades to go with that, that's a lot mitigation to add to the table. I wouldn't change the Energize slotting at all, you've got plenty of recharge bonuses.
For the alpha, I would recommend either Spiritual (for the recharge) or Resilient (for the Res). If you get the T3 Spiritual, Hasten will only have a 5 second down time. If you go T3 Resilient then your res numbers will jump up to:
S/L - 65.8%
F/C - 47.7%
Neg - 39%
Psi - 46.1%
You shouldn't need cardiac with Power Sink up every 18 seconds.
[edit] Oh, and I added a KB IO in grounded because you will notice KB if you're jumping around mobs when trying to aggro control a room for your team.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Disconnect: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Havoc Punch -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(11), SBrutesF-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 12: Super Speed -- Empty(A)
Level 14: Lightning Field -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(25), SBrutesF-Rech/Fury(27), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), GftotA-Def(50), GftotA-Def/EndRdx(50)
Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(46), Mrcl-Heal(46)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(39)
Level 50: Spiritual Total Core Revamp
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 37.06% Defense(Smashing)
- 37.06% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 28% Defense(Melee)
- 5.5% Defense(Ranged)
- 4.88% Defense(AoE)
- 5% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilized)
- 10% SpeedFlying
- 253 HP (16.88%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 15.95%
- MezResist(Stunned) 4.4%
- 8.5% (0.14 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
- 10% SpeedRunning
- 1 Null
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At least he's maintained a level of professionalism during the whole ordeal.
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Ok, numbers on the Elec/Stone we're a little off. On beta they are:
Defense:
S/L - 44.28%
E/N - 20%
Resist:
S/L/E - 90%
F/C - 62.17%
Neg - 44.4%
Psi - 67.12%
If I slot Resilient Total Core Revamp, that becomes:
Resists:
S/L/E - 90%
F/C - 68.81%
Neg - 57.5%
Psi - 73.94%
I must have been thinking about Resilient (which I don't use with the new build). He uses a T3 Rebirth and T3 Spiritual. Seems to do plenty. -
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Quote:Well, that's trying to quote the numbers off of memory. I'll log into Beta when I get home and post the accurate ones. Needless to say, Elec/ will be a big winner in the upcoming changes.I would never suggest chaseing bonus down to fill them up, I ment more of the slotting.
Like only putting Stead Fast Global into Static and calling it a day.
But your point is takenI kinda went for an high end Res all approach.
Your Elec/Stone looks like he has very similiar slotting to my Elec/SS given what numbers your showing. -
Quote:This is probably because chasing those bonuses isn't really necessary. And that's taking the upcoming Res Bonuses changes into account.Something else worth adding... I have seen many biulds of Elec shy away from slotting up thier Psi and Neg Energy Res.
I took my Elec/Stone tank (45% S/L Def, Capped S/L/E Res, F/C in the 70s, NE at 46% res, Psi around 65%) into DA (on the beta server) and did some Banished Pantheon missions set to +1/x8. It was a breeze. If my low NE res wasn't an issue there, then it's not going to be much of an issue in a lot of the game. And if you're carrying 38.5% defense to E/N, then I doubt you'd ever notice it either.
There are much, much more productive bonuses you could be chasing. Especially when Elec Armor might see a drop in NE Res numbers when it comes to bonuses. Sets that offered NE res will now be changed to offer Eng and NE for a slightly lower number. Now, before you think about complaining, keep in mind the build you have now will also see an increase to it's F/C res numbers as well as those Psi/Tox numbers. -
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Well, once I plugged the mic into the on-board sound, the sound bleed stopped. So I think it's an issue with either the audio card, or the Sound Blaster settings. I've messed with all the settings I can find that would relate, but none seem to do anything. I'd leave the mic on the on-board, but people complain more about the sound quality on that than the sound bleed I get using the audio card.
I think I'll just leave it be and give up at this point. -
Quote:Heh, reminds me of this Penny Arcade, but in the opposite direction. Imagine if you had bought it and THEN rolled one by luck.What are the odds of that? The piece I've been looking for for days (but too cheap to buy) on the first and only conversion I rolled that night?