First time playing elec armor


Effigy

 

Posted

Hi everyone, I've made a build for my elec/elec brute, which I'm currently leveling up. I wanted to get some feedback from anyone with /elec expertise so see if I can be doing something better.

I tried to shore up my weaknesses, but I'm sure there are still holes. Could anyone take a look and critique this build please? It would be much appreciated.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Disconnect: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (7) Reactive Armor - Resistance
Level 2: Havoc Punch
  • (A) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (13) Superior Brute's Fury - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Damage/Endurance
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 10: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 12: Super Speed
  • (A) Empty
Level 14: Lightning Field
  • (A) Superior Brute's Fury - Accuracy/Damage
  • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Brute's Fury - Recharge/Fury Bonus
  • (40) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Chain Induction
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Recharge Speed
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
Level 28: Energize
  • (A) Miracle - Heal/Endurance
  • (40) Miracle - Endurance/Recharge
  • (43) Miracle - Heal/Recharge
  • (46) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
  • (48) Gift of the Ancients - Defense/Endurance
  • (50) Gift of the Ancients - Defense
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Mocking Beratement - Accuracy/Recharge
  • (36) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Recharge
  • (36) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
Level 49: Power Surge
  • (A) Impervious Skin - Status Resistance
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - Chance for +End
------------



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Posted

Not bad, but it can use some work.

Oddly enough, too much S/L defense. Just shoot for 45% S/L, then try to fit in some E/N defense, HP or Recharge.

Energize should be 5 slotted with Doctored Wounds. All but the Heal/End one. Don't even bother taking Power Surge, the few times you need it, you can use Insps and not crash.

I respect your wanting to keep with mu mastery. That would work, just slot E-Fences for damage. Charged Brawl has better DPA than Havoc Punch. I do not suggest getting both powers. Jacob's Ladder can be used as a ST, with the benefit of hitting multiple targets if the mobs are bunched. Why are you slotting 2 Gift of the ancients? Chain Induction is a good attack, and could use another slot.

I suggest Cardiac Alpha for more resist and less reliance on Power Sink. Or, Spiritual so that attacks come faster, and Energize and Hasten are almost perma.

This is your build with my suggestions.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Disconnect: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 2: Jacobs Ladder -- SBrutesF-Dmg/Rchg(A), SBrutesF-Rech/Fury(9), SBrutesF-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(19)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Dmg/Rchg(25)
Level 10: Static Shield -- HO:Ribo(A), HO:Ribo(25)
Level 12: Super Speed -- Winter-ResSlow(A)
Level 14: Lightning Field -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(27), SBrutesF-Acc/EndRdx/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(50)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(36)
Level 28: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(39)
Level 32: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
Level 35: Power Sink -- Mocking-Acc/Rchg(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(43), Mocking-Rchg(43)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 47: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Lightning Reflexes -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(15), P'Shift-End%(15)
Level 50: Spiritual Core Paragon
------------



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

SS/Elec is my main, and I've played Elec Melee quite a bit too, so I hope I can be helpful. That's a pretty good start on the build.

I would agree that you've gotten too much defense going. So I tweaked the build only slightly to free up some slots, and powers, and gain some recharge.

I removed Maneuvers as it's too much end cost for the gain, and redistributed the slots to some of your attacks to balance out some enhancement values. I also removed Power Surge as its going to be overkill for a soft-capped /Elec. I placed two powers from the Concealment pool to give you more LotG mules, and reslotted Build Up for more up-time.

I like your idea of using Electric Fences. A little extra mob control is nice when they start running away. I also like that you've worked up some +HP. If you grab the accolades to go with that, that's a lot mitigation to add to the table. I wouldn't change the Energize slotting at all, you've got plenty of recharge bonuses.

For the alpha, I would recommend either Spiritual (for the recharge) or Resilient (for the Res). If you get the T3 Spiritual, Hasten will only have a 5 second down time. If you go T3 Resilient then your res numbers will jump up to:

S/L - 65.8%
F/C - 47.7%
Neg - 39%
Psi - 46.1%

You shouldn't need cardiac with Power Sink up every 18 seconds.

[edit] Oh, and I added a KB IO in grounded because you will notice KB if you're jumping around mobs when trying to aggro control a room for your team.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Disconnect: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Havoc Punch -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(11), SBrutesF-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 12: Super Speed -- Empty(A)
Level 14: Lightning Field -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(25), SBrutesF-Rech/Fury(27), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), GftotA-Def(50), GftotA-Def/EndRdx(50)
Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(46), Mrcl-Heal(46)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(39)
Level 50: Spiritual Total Core Revamp
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Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 37.06% Defense(Smashing)
  • 37.06% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 28% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 5% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 10% SpeedFlying
  • 253 HP (16.88%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilized) 15.95%
  • MezResist(Stunned) 4.4%
  • 8.5% (0.14 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 10% SpeedRunning
  • 1 Null


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
You shouldn't need cardiac with Power Sink up every 18 seconds.
I didn't even check, but it may have been nabbed for the bonus resistance rather than the endurance discount.

But with Electric Melee providing a chance for endurance payback in CB and HP, Energize adding a global endurance discount, and Power Sink refilling your bar - there's no reason to ever have endurance issues past level 35.

Since I don't have Mid's on this computer (hooray for posting at work!), just some general notes:
  • I took Spiritual alpha for my EM/Elec. Recharge is your friend.
  • Toss some endmod into Lightning Field - you have a chance for -recovery in every attack and this one of the few builds that can get away with using endurance drain effectively. Even with just Mu Lightning and Ball Lightning on my EM/Elec I drained Deathsurge's entire endurance bar.
  • Related to the above - play offensively with Power Sink. Start a spawn with Lightning Rod and/or Ball Lightning, then Power Sink to drain their end. Lightning Field and -recovery will keep it away, and Energize will top you back off on hit points for what they do get off.
  • From the primary, Havoc Punch is the second most skippable power after only Lightning Clap. If you insist on taking it, slot it as the set mule and put some damned slots in Chain Induction.
You don't have to be softcapped to survive. It's a radical new thought, I know, but you can make it work. I took CJ, Tough and Weave, got some incidental set bonuses and have around 15-19% defense on my EM/Elec/Mu - a pairing that can't leverage the -recovery as well and has practically no AoE mitigation - and she does just fine with that.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Truthfully, I was working off another build I found here, and just modified it to what I _thought_ were improvements.


I will take a look at these builds, thanks so much for your advice everyone!


 

Posted

Quote:
Originally Posted by Siolfir View Post
I didn't even check, but it may have been nabbed for the bonus resistance rather than the endurance discount.

But with Electric Melee providing a chance for endurance payback in CB and HP, Energize adding a global endurance discount, and Power Sink refilling your bar - there's no reason to ever have endurance issues past level 35.
Ah, I was commenting on Planet_J's suggestion for Cardiac. I don't think the OP had anything selected. I figured if you're going to suggest Cardiac for the res bonuses, you may as well go with Resilient instead, since /Elec won't be having endurance issues and the Res will be better. Though, I would agree with you that Recharge will be better for this build.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

My spin on it, I noticed you didn't put any purps(other than the brute IO) so figured this was a budget/leveling thing and did the same. On the subject of the brute set, I like breaking it in 2 x3bonus as well myself but enjoy putting it in AoEs so you can pair it with a triple eradication, 5% s/l and 3.13nrg defences in a tight little package. Kept it close enough but made a few changes, trimmed out a lot of your S/L, got rid of maneuvers and picked up more energy defense. More slots in chain(for actual enh bonuses not just sets) and power sink(why stop one short of a 7.5%recharge bonus, you already invested so much). The all too common LotG mules at the end and a winter's gift in CJ to help out against rad -rch, web -rch, web slows and all that. It's not all that common but nothing breaks you out of smashing fun like sitting there crawling from a glue grenade.

Anywho, tried to keep it close to the flavor you were going for whilst just optimizing a bit and add my vote to the spiritual core paragon stack

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Disco-next: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-%Dam(3), SBrutesF-Acc/Dmg(5), SBrutesF-Dmg/Rchg(5), SBrutesF-Acc/Dmg/Rchg(7)
Level 4: Conductive Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(7), Erad-Acc/Dmg/Rchg(9), SBrutesF-Acc/EndRdx/Rchg(9), SBrutesF-Acc/Dmg/EndRdx/Rchg(11), SBrutesF-Rech/Fury(11)
Level 8: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(33), Erad-Acc/Rchg(34), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(36)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(50)
Level 14: Super Speed -- Run-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(50)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 35: Power Sink -- Mocking-Rchg(A), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Taunt/Rng(48), Mocking-Taunt(50)
Level 38: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Immob(42)
Level 41: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 44: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 1: Fury
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33)
------------


 

Posted

Having Cardiac is helpful. I love it on my Elec tank. I like the extra 10% or more resistance and the end discount is just gravy. I don't want to have to spam Power Sink every time its up. Even with cardiac, sometimes I run out of endurance when I'm not paying attention and using Power Sink.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.