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Posts
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Quote:Thanks for providing a more apt word for describing your posts.
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Quote:You've linked that wikipedia page a lot. You are aware wikipedia isn't exactly the most reliable source, right?
Also, if you can't concede that the hyperinflation linked to doesn't take into account the economic system of the game, then it's not possible to hold a rational discussion. Unless you consider real world economic systems to be similar to the in-game one (i.e. people print the money, everyone has equal capacity to earn/sell/buy/create). Do you?
Quote:Once again you can information about the general price of items in the game. You can't get information that isn't even exposed to players.
So you agree, one can easily follow prices of items, but one can't determine the level of inflation adequately since one can't determine the average of inf per transaction? -
To be honest, I think making in-game market item comparisons to any real world products is a bit off. We should be comparing it to real world market stocks. Stocks go up and down, some extreme, some hardly at all. The dollar chasing those stocks experiences inflation, but basing inflation off the stocks isn't accurate, because supply and demand play too major a role. Also, stocks aren't accurate since they aren't real world necessities, but a means of investment. They don't get placed in the "basket."
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No, it involves measuring prices per transaction. Not per limited selection of items, as you've been parading around in either the argument of purples, PVP's and other high-demand/low-supply items (or sets within a fraction of level range they are available in).
While it's easier to see if there's inflation (in general), the level of inflation is not determinable at player level access. Whether it be the definition of hyperinflation you're going by, or anyone else is going by. -
Quote:Yes and no. Set IO to Combined IO comparisons would of course always be correct. But,if you've ED'd (yes, I made up a verb) aspects of the triple IO being used, then in the example I gave, the combo IO gives you the same boost as the two un-ED'd aspects of the triple IO. These instances would be rare though, and at high levels, the triple would provide more.No, a Set IO would always outperform a same-level Combined Common IO. If a Set IO affects two things their total will be 125% that of a Common IO, if 3 it's 150% and 4 is 166% (I think, I always forget that bit).
This is just splitting hairs though, so don't take that as me being argumentative. -
Quote:If player level access to the market doesn't qualify anyone to claim we're near market collapse, then I don't think player level access gives anyone enough information to claim there is hyperinflation.The obsessive need of the people taking the no hyper inflation side to say "We don't have hyper inflation, and there are no problems from it"
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You can slot any 5 Crushing Impacts and hit the ED cap. All of them have a damage component. But as previously admitted, you're still capable of producing the same numbers from an added Acc/Rech/End enhancement as a Rech/End Combo.
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Time for me to eat some crow.
Went home and did some tinkering in Mids. At level 35, a triple IO (like Acc/End/Rech) would offer the exact same numbers of End and Rech as the combo common IO (under that OPs suggestion). At level 50, the triple IO would out perform the combo.
So yeah, cool idea, not game breaking, but it really doesn't bring anything that can't be done already as far as numbers go. -
Mine has sold!
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Quote:You said:Nothing is stopping you from slotting those IO sets with Dam/End/Rech, Acc/End/Rech, or slotting a Dam/Rech and a Dam/End. Assuming you didn't 1-slot your melee attack, that is.
Quote:i'm saying that these cases are either too rare or not very impactful(if at all).
If you'd already reached the ED cap for damage and had more than enough accuracy for the power, then throwing in Acc/End/Rech wouldn't provide as much end/rech as the IO hybrid. At the same time, if in the same example you use Dam/Rech and Dam/End set pieces to produce the effect, then you've lost a slot somewhere else. Sure, the rech and end numbers will be a little higher, but the overall gain of an extra slot has a lot more potential.
You may not consider it noticeable impact, but I imagine many would disagree. -
Quote:This! Make the first target make up half the heal, and each target after that can balance out to make a ED-capped 10-foe heal the 50% it is now. Also, kill the delay between the activation and the heal....what I would like though is for the Heal in ED to be frontloaded...
And, since we're talking about EA, I'm going to throw in my suggestion I've made before:
Make Conserve Power a Taunt Aura and let it debuff recovery from foes while giving an End Discount % per foe in range. Maybe 3% per foe. Number gurus will probably find a more balanced number for that.
Adding DDR? Sure, but I can't see a lot more added. 60-75% probably. And yeah, not in Drain, that power is loaded up enough already. Just boost it's current DDR numbers. -
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I agree EndMod, ToHit/To Hit Debuff, etc. really don't seem necessary. Resist, Defense, Healing (with Accurate Healing covered in the same set) would be a much welcome addition.
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Quote:Farmers usually play solo. They actually produce less influence to drop ratios than teams. If you want to blame someone for too much influence for the supply we have, then blame teams.The problem with this game's economy is that players generate ludicrous amounts of influence (farmers exacerbate the problem), and then 90% of that inf goes into another player's hands.
Quote:The game has very few ways to destroy influence. That is to say, players are "creating" influence by farming NPCs, but the game has limited ways of destroying the influence that's been created. Thus, hyperinflation.
Quote:To fix this, the devs need to implement ways that players can spend a lot of inf in-game instead of buying everything from the market and putting it back into other players' hands.
Quote:Also, to balance out recipes, they need to redo set bonuses for the "crappy" sets to put them on par with other uncommons and rares. They also need to increase the drop rate of the PvP IOs drastically so that people don't have to farm the good ones.
There's a reason rare IOs/PVP IOs are rare. Because the reward they give should require there to be some kind of level of work to obtain them. Either by farming, A-Merit farming, or by purchasing them. -
Quote:I understand the concern, but I think this taking it to extremes. If what you're saying were true, that would be going on now with whats available. While I'm sure there are a lot of people copying builds, I don't think it's rampant, and I don't think it would be done anymore than it's done now. The problem with FotM mentality is that if it becomes popular enough, the expense to achieve the build goes up as the demand for those sets rises. Which leads people to then find comparable solutions for less - thus returning the diversity of builds.But if we had a system like this "IO alchemy" idea then the compromises we currently have to account for would disappear. The "rough edges" I mentioned would be smoothed over. While that seems like a good idea what it would actually lead to is the number-cruncher math people would figure out the exact combinations of IO alchemy that would yield the "optimal" slotting for a given power to maximize its potential. These precise formulations would spread around the forums and you'd end up with a new kind of FotM build where everyone is not only using the same AT/Powersets but everyone is built with the identical stats and slotting as well.
Your argument also presumes everyone chasing the FotM build has the inf to do so. It also presumes that there would be only one "perfect" build for said AT/Powersets, and neglects that fact that many min/maxers have their own preferred min/max numbers for their playstyle.
For example, I have an Elec/Stone tank. Going to the forums, many people will suggest soft-capping S/L. I've only built mine to 30% and greatly increased the +HP. Which build would be better? It all depends on what you did with your tank. In all honesty, both are "perfect" for the person using them. Either way, they're still min/maxed in one way or the other. -
Quote:Actually, some combos that aren't easy to come by in certain categories. Take Melee sets: none offer a End/Rech IO. For them, this feature could have a very helpful (albeit non-game-breaking) option. Melee attacks aren't that rare in my opinion.This goes back to my first point. If you were to use other sets together with common IO's you'll get almost the same numbers, thus the benefit is minimal.
I'm not saying there aren't any cases where this is useful, i'm saying that these cases are either too rare or not very impactful(if at all). -
Missed the part that mentioned the Cold Defender. In which case, you'll be doing pretty well. My Elec/Fire is IOd for 28.5% S/L/E/N defense and has 50% recharge. He usually melts away the mobs before needing a second Healing Flames. Certainly before he needs a third.
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Eagerly signed, if only so I can make the ultimate useless enhancement, the knockback/sleep/range/taunt/intangibility/confuse enhancement.
Seriously, though, I'd like the feature, but I see implementing it being very time consuming. Do you allow everything to be combined in any kind of combo? If so, how many combos is that? With 26 different types, isn't that over 2 billion? Can you make it so that 1/2 of the new IO is A, 1/4 is B and the last 1/4 is C?
Then there's things like exploits. I'm thinking of Active Defense in Shields. It shouldn't slot Defense, but if you use a Hami-O you can increase it's DDR. Would a Recharge/Def Combo do the same? Would implementing a rule that every aspect of the combo IO must be permissible in the power it's placed work?
Lots of questions, but I'd love to see a way to make it work.
edit: Oh, and think of the market mayhem in listing those items. Probably best to make them non-listable. -
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Elec/Fire. Two exotic types of damage (not often resisted) amassed together in AoE carnage. It's pretty insane.
But since you said nothing about considering /Fire, I'd say /SD. Two fun TP attacks with plenty of AoE clean up ability.
I have both builds (the the Shield is a tank) and both are fun. -
Quote:I have a +3 Def, too, at level 10. Asking 3.25 OBO.I have a +3 Def as well. I want 3.2 billion for it.
What? I think No Torious is going to sell out fast.
What? I'm not sure I've got any street cred and need to cover the Fulmens courier fee just in case.
PM me here, as my in-game schedule is sporadic. -
Quote:I think you're example more clearly illustrates what I was trying to say earlier. Thanks Uber.Now, before anyone jumps on the example, while I tried to make it look something like our market, it's far too simplified for me to be trying to say that's really the ratio in then and now. My # of transaction/day column is probably wildly off-base, and I don't really think we could then/now compare price categories directly the way I did - there would probably just be too much drift of items between categories. It was just meant to illustrate more visually that even huge price increase don't necessarily equate to huge inflation.
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Quote:My use of the word hypocrite didn't rely on the religious or moral aspect of its use. More of the principles. I can understand why you'd need to derail it the other direction though, since it helps distract from the failing points of your arguments.Definition Hypocrisy:
a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
Quote:And btw you also misused the concept of strawman in the post above as well Quote:Originally Posted by wikipediaA straw man is a component of an argument and is an informal fallacy based on misrepresentation of an opponent's position.[1] To "attack a straw man" is to create the illusion of having refuted a proposition by substituting it with a superficially similar yet unequivalent proposition (the "straw man"), and refuting it, without ever having actually refuted the original position.[1][2]
Now, unless you have anything to add about wether or not hyperinflation exist and care to remain on track with the OP, unlike the majority of your recent posts, then I'm done with the conversation. -
Quote:While part of me tells me "I'm only feeding one of them" . . .This has to be one of the funniest posts I have ever read on these forums. Please don't take this wrong I am sure you are at that tender age when right is right and wrong is wrong and the world is a terribly black and white place, where evil is to be dealt with harshly and success is derived from virtue. Where if someone sees a wrong they are bound by moral force to right it.
To be as kind as I can and to address your points as well as possible. The world is not that way at all. I can see inflation in the game realize its bad in general for the game even call for it to be fixed, all the while both contributing to it and even benefiting from it. I can even laugh at people who make excuses for it, or make ridiculous statements about it.
I'm not sure how showing the illogic conclusions you assert has become a morality issue for you. Sorry you couldn't make a valid point in the thread. Better luck next time. -
Quote:True, I did fall into your little straw-man trap there. While I never expressed my experience spoke for all of the new player base, and didn't intend it to, you did assert your small sample of CIs spoke for every level of CIs. And the market as a whole. Certainly, there will be players who come to the game and want all the shinies right away. I don't feel the game needs that kind of mentality, so if they're chased off by not being given everything at once, I'm ok with that.So you feel its OK to say snapshots of the market can't characterize inflation in a meaningful way but a few people you personally know is adequate to characterize the entire player base ?
Why bring it up? Do you feel intentionally using a small selection as an example for a whole entity is bad practice?