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Posts
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Joined
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That would be awesome to have. It's frustrating to have to juggle micromanagement (buffs, pets, damage, healing etc.) AND making sure you're actually in bodyguard. +1 to your idea.
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(I couldn't find a similar suggestion with my search-fu, so I apologize if this is a repost!)
I've been noticing lately that it's a bit inconveniencing to have to look up multiple pieces of salvage for multiple recipes when IO'ing a toon, and I think I have a workaround for that little inconvenience...
Is there any chance that, on the Auction window, we could have another button added to individual recipes under the Stored, Bidding, and Bought categories of marketing called "Search for Salvage".
This button could bring up a list, still in the auction window, of every component necessary to create your recently-purchased or acquired recipe(s), kind of like if you had JUST searched for an individual salvage piece -- but instead of one salvage piece at a time, it lists them all in order of least rare to most rare in terms of rarity/quality. From here, you can view each piece of salvage and bid and purchase them in the same window with one fell swoop (or click!)
Purely in example, let's say you bought a recipe:
"Temporary Power: Big Honkin' Sword"
This Temporary Power Recipe goes to your Bought panel, and next to the 'Get Recipe' button is another, NEW button called "Search for Salvage". Clicking 'Search for Salvage' brings up a list, in descending order of rarity, that lets you easily click and individually bid on salvage you need as if you had looked the pieces up one at a time:
*Big Sword Handle (common salvage)
*Big Sword Pommel (common)
*Big Sword Enchanted Blade (uncommon)
*Big Sword Magic Imbuement (rare)
Obviously, not having this feature isn't game-breaking, but I think it'd be nice to have!
Any thoughts? Thanks in advance for the read!
-Runo -
Hi all!
So after working on build after build since invention origins actually came out a million issues ago, I've finally amassed a huge collection of IOs and influence with which to slot my pride and joy SS/WP brute. He's now pretty heftily IO'd and Incarnated (boasting a +2 level shift with Spiritual Core Paragon) and if you see an IO listed in this build, it's because I literally already own it. Needless to say, I'm fairly happy with this build, but I'm going to do one final "NEVER EVER EVER RESPECCING AGAIN" respec to drop Laser Beam Eyes and Taunt for Strength of Will and Spring Attack and a few slot adjustments.
Here's what I have planned, but I'm pretty sure I could do even better with this. I have all of the IOs except four of the six Obliterations in Spring Attack (yes, that includes both the PvP uniques). What I was hoping is that you guys could take a look at my build and tell me if I've excessively slotted any powers or placed standard IOs where a set would be more beneficial. This is effectively the build I'm running around with now, but right now I have the Superman Lobotomy DeathBeams and Taunt in place of Strength of Will and Spring Attack.
I'm also sitting on about 250 million influence left after FINALLY finishing my build, so any finishing touches are fine to suggest. If I can't afford it now, I'll have the money in a week tops -- a lot of my income comes from tickets from Free Farms Friday, which means potentially getting the IO I need off tickets.
The build is meant to be high-regeneration, high-recharge and softcapped to S/L (I couldn't figure out an easy way to get Energy softcap without sacrificing a lot of regen and recharge, but if you can, let me know?), as well as toting high resistance to S/L, Psi and good defense all-around. Overall the build is meant to be highly resilient for S/L and Fire patrol farms -- a lot of what I do involves farming -- and iTrials, either as an offtank or main tank if that's at all viable (for which I might drop Resurgence in favor of Taunt?)...
Without further adue, critique away, please! Thanks in advance. :?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(23), ResDam-I(36), S'fstPrt-ResDam/Def+(39)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), SW-ResDam/Re TP(46)
Level 8: Knockout Blow -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(9), SBrutesF-Acc/Dmg/Rchg(9), SBrutesF-Acc/EndRdx/Rchg(11), SBrutesF-Acc/Dmg/EndRdx/Rchg(13), SBrutesF-Rech/Fury(34)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31), KntkC'bat-Dmg/EndRdx(40)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(31)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(19)
Level 18: Rage -- RechRdx-I(A)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 24: Super Jump -- Jump-I(A)
Level 26: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(39)
Level 38: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 41: Physical Perfection -- Heal-I(A), Heal-I(42), P'Shift-End%(43)
Level 44: Strength of Will -- GA-3defTpProc(A)
Level 47: Fast Healing -- Heal-I(A), Heal-I(48), Heal-I(50)
Level 49: Resurgence -- RechRdx-I(A)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), RgnTis-Regen+(42), Numna-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(11), P'Shift-End%(48)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(29)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 33.5% Defense(Smashing)
- 33.5% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 27.25% Defense(Melee)
- 9.75% Defense(Ranged)
- 8.5% Defense(AoE)
- 18% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 20% FlySpeed
- 309.2 HP (20.63%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 5.52% Resistance(Lethal)
- 20% RunSpeed
Set Bonuses:
Kinetic Combat
(Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(High Pain Tolerance)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Haymaker)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Knockout Blow)- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Smashing,Lethal)
(Indomitable Will)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Spring Attack)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Heightened Senses)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Superior Conditioning)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Strength of Will)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Health)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Brawl)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
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^This. Please. I'd love to be able to give away item purchases to friends and this seems like a good way to implement such a system.
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Heya,
I'm not sure if this has been suggested before, but I was running alignment tips with my friends the other day and a thought came to mind: "I'd really like to lend my friends a hand with this [certain type of character], but I'd rather not gain points towards [alignment choice]." Obviously this isn't a game-breaking problem (ergo why it's a minor QoL suggestion at best), but it'd be nice if I could do certain tip types on certain characters without having their daily alignment points filled out.
Let's say I have a well-Incarnated, highly-IO'd toon that is a rogue that I am pushing to become a hero or vigilante, but I want to run my own tips later while still lending a hand with my lower-level friend's villain tips. If there were a feature that allowed temporary disablement of alignment points gain, or the option "Disable Alignment Gains," I could help my friend(s) and still run content with them, but without suffering a hit to my alignment or being forced to wait 20+ hours to run my own personal tips.
Maybe to prevent tip farming over and over (for whatever reason), or to encourage teaming, "Disable Alignment Gains" should only be functional on teams of 2+ players (i.e. the player with D.A.G. enabled and at least one other player); solo players would still gain points towards their alignment when running tips alone, and at least one player on the team must have D.A.G. disabled so there are gains for at least that player. The necessity of this aspect of the feature is debatable, of course!
Any thoughts? :>
-Runo -
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Quote:Actually, they're not Epics; they're meant to be more like expansions upon APPs, so they're different than just rebranded Epics. I don't think they should be quite that powerful anyway, more in-line with APPs -- less about power and more about utility and theme like preexisting APPs -- they could add new flavor to pre-existing characters without needing entirely new powersets.That doesn't make sense, actually. How are they not specific enough? Isn't that the point? They're tuned to each AT, that's specific enough in my book. Epics give you the choice of either extending your own powers theme, or otherwise breaking into a wholly new theme besides the ones you have. Say, an Ice/Fire/Earth Tanker.
What you've suggested is several new Epics, plus a rebranding of Flame/Pyre Mastery.
I always like more choices. This was just an idea that I feel would be a decent way to add extra. ;> -
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Also known as Thematic Power Pools, TPP/TPS powers would be pseudo-power sets, or 'Tertiary Power Sets' that would work like the current power pools in terms of levels and power selection.
The basic idea would be that these are specific Tertiary Power Sets that compliment a character's theme but may not necessarily be covered by the primary/secondary power set or power pools.
They'd have less than half of the powers a full set has, but have a specific theme or fit a certain concept. They are not meant to be gamebreaking, and in some cases may be less-powerful, slower, or pack less of a buff/debuff; they're just for fun!
My friend from RP Virtue, Andreah, devised the original idea, so all credit goes to her. I'm just expanding upon the concept.
Thematic Power Pools could either be unlocked through in-game badges, or immediately purchased from the Paragon Store. If applicable, maybe you could pair up any weapon unlocks that are appropriate for that Tertiary. Perhaps the point of emanation could be selected from the costume menu as well?
Here are some example TPP sets (note the simplistic names that are open to implications). I think they should all use basic 'across the board' modifiers so as to not give ranged/melee/support toons a certain advantage...:
Guitar Tertiary
You carry an electric guitar across your back and sling it from over your shoulder when necessary, ready to shred some killer riffs whenever.
Shred: Shredding some killer chords, your riffs are so epic that you immediately deal Sonic damage in an area.
Say What?: Huh?! You play such an amazing, rapid-fire guitar solo that your enemy's ears can't comprehend the awesome. Their ears begin to bleed, causing a Sonic DoT to occur.
Wail: Maintaining a wailing guitar tone, for as long as you can keep this power running (effectively a Dot Toggle) then you can debuff the target's Sonic resistance and deal continuous Sonic damage.
Mosh: A crowd of groupies and wild fans appear in a hail of fireworks and loud music, thrashing a single target and dealing Sonic/Smashing damage.
Grenades Tertiary
You carry a grenade belt or a few spare grenades on your body. The type varies on the situation.
MIRV Grenade: Damaging area grenade; you pull the pin and **** the hammer on a MIRV grenade and huck it into an area. 50% chance to double its maximum target capacity of 4, affecting up to 8 targets in an area.
Flashbang: You roll a Flashbang into an area, blinding and confusing affected targets for 8 and 10 seconds respectively with a 33% chance to Placate up to 14 targets.
Molotov: You light a molotov cocktail and huck it into a crowd. With a shatter of glass, a patch of fire forms, causing the Burning effect: a minor DoT.
Sticky Sonic Grenade: You Stick a single target with a Sonic Grenade upon a successful ToHit check. They become the emanation point of a Sonic Pulse, reducing the resistance and defense of the target and up to 13 surrounding targets.
Blaze Tertiary
You are excellent with fire. Whether through a mutation, a flamethrower, a mounted gauntlet or what have you, you played with fire and you didn't get burned. They did.
Flares: Slower-recharging, lower-accuracy, less-damaging Flares. 50% chance to apply the Burning effect, a minor DoT.
Fireball: Slower-recharging, lower-accuracy, less-damaging Fireball. 33% chance to apply the Burning effect, a minor DoT.
Firebrand: A Firebrand marks a target, debuffing the fire resistance of a single target and adds a minor Fire DoT. Has a chance to spread to nearby targets.
Immolate: 45-second recharge; Immolates an area target and causes the Burning DoT to spread to new targets and refresh the duration of all afflicted Burning targets.
Others could include other elemental and energy and exotic Tertiary sets, other weapons such as Whip, Handguns, Shotgun, and Blades, etc.
Maybe at some point the devs could add "Inspired Tertiary Power Sets," which are inspired by iconic heroes, villains and factions powers! -
@DreadShinobi: I'm a noob to /DA, so I didn't even think this was possible! It's something I'll have to try building.
@MayorofAngrytown: I'll need to work on slotting it better! I think I can work this into boosting my positional defenses with IO sets, too. Are there any replacement sets to Kinetic Combat and Reactive Armor that you guys can recommend that I look into? I know that's a tough question with TW/ not even being 'build-able' yet, but I'd like to hear any suggestions folks might have!
@ClawsandEffect: Interesting -- that leads me into asking a couple of general questions about how to build with "parry" type attacks in builds...
1. I'm pretty sure I'm going Brute. If I do, I'm going for the high-defense M/R/A build you guys recommended, but... should I be aiming to get my Melee defense numbers as high as possible (maybe softcapped or close) /before/ popping Defensive Sweep, or am I aiming to just get it to a decent number that I can pop up to softcap with an application of Defensive Sweep?
2. I'm pretty positive that I won't be able to tank if I DO go scrapper. If I did: Should I still bother softcapping to positionals on a scrapper or would it be better to focus on things like recharge and damage over defensive bonuses? -
That's a good point... I may need to drop some Melee defense, maybe? Then I can see if I can't get my energy/neg defense up to a proper level. I think the sheer amount of area attacks in TW will help me slot more carefully.
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Hello, Brute boards! It's been a while! The kast time I was here, I was trying to IO out my SS/WP brute, but a pretty new gem caught my IO-- I mean eye -- and I'm trying to figure out a sexy build to put together. I used Street Justice as a placeholder for Titan Weapons, which may or may not have been the best placeholder set... ;<
THE PREMISE: Space-Based, an adventurous alien with an advanced suit of power armor which -- while extremely resilient, is fueled by an energy source that is so powerful, the suit constantly emits black fog in combat. It's hard to see through and makes him hard to hit. Think of him as a 'xeno Assault Marine', using jets to bound from battle to battle ... with the obvious exception here being that he's not actually a Space Marine. lol
THE POWERS: Titan Weapons & Dark Armor - Brute (or Scrapper?)
THE PROBLEMS:
1. I'm not sure how to translate Street Justice (or any set) into Titan Weapon and still get away with the defense and recovery numbers I got. Can I retain these numbers with the type of IO sets that TW accepts?
2. Can I get these numbers on a scrapper? Would he be better, perhaps, as a scrapper, meaning this is more down to my AT preference?
3. Is S/L/Melee softcap redundant? I understand that most attacks have either a Smashing or Lethal component to them, but for melee attacks that don't, is it worthwhile to have S/L /and/ Melee capped? My fear is that by softcapping to all three, I'm wasting slots (and money, and effort) that could be valuable elsewhere.
4. Is my endurance usage-versus-recovery at a good enough ratio that I could switch either my Alpha or my Patron slots? Although I figured the abundance of AoEs in TW, with Sands of Mu, plus Spring Attack and Pyronic Judgement makes up for the lack of them in my epic power selections.
THE PURPOSE:
If he's a brute, I intend to use him as a trial and task force tank and to be tanking 3x8 - 4x8 S/L Melee farms -- replacing my SS/WP/Mako Brute as my main farmer once I get him up in levels. If he's a scrapper, I'll... probably still farm, but I doubt I can tank. lol
Overall, let me know how the build looks. If there's any glaring flaws I overlooked -- probably a half-dozen or more ;P -- then keep me updated. I know the build's expensive, but thanks to unslotters I can probably slot 75-80% of the build as soon as the toon is 47+.
THE P... ER, WELL, CAN'T THINK OF A P-WORD THAT REPLACES 'THE BUILD':
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Space-Based: Level 50 Technology Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/Rchg(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(50)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(42)
Level 4: Super Jump -- ULeap-Stlth(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(50)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(48)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(46), RctvArm-EndRdx(48)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-%Dam(48)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(46)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 35: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(36)
Level 38: Death Shroud -- Sciroc-Dmg/EndRdx(A)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 44: Taunt -- Zinger-Dam%(A)
Level 47: Oppressive Gloom -- Amaze-ToHitDeb%(A)
Level 49: Hasten -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(42), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 30.5% Defense(Smashing)
- 30.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 30.81% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 36% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 32.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 219.3 HP (14.63%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 8.25%
- MezResist(Immobilize) 18.15%
- MezResist(Stun) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed
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-
So I thought to myself, "People don't seem to run many roleplay trials." A lot of the hesitance seems to stem from a lack of reason to actually be at the trials in-character and present as a roleplayer. So, I think I've come up with a fun little way to circumvent that issue: recurring Roleplay Trials called Scenarios.
The nutshell version is thus: A single scenario is a bi-monthly (or every 2-3 weeks) triple trial run consisting of a BAF run, a Lambda run, and a Keyes run. Here's the punchline: Everything's done in-character, but you are presented a namesake 'scenario' to help you react in an in-character manner. Each week will be a new scenario, some returning to old concepts, some are brand-new to test your character in new and different ways.
Now, without further adue, MOAR WALLS OF TEXT!
SECTIONS
A. Scheduling & Scenario Information
B. Signups & Roster Information
Section A: Scheduling & Scenario Information
The idea behind each scenario is that these are bi-monthly events where your character has been given some sort of notice that something big is happening; the reason WHY you arrived is a bit loose to be more open to various concepts, and the scenarios will be "pseudo-game mastered" along the way to make the trials more interactive and more fun.
*(To deal with constraints such as time limits in certain trials, it is asked that you be prepared to "write on the go," so as to not hold up the trial.)
*(This will require a fair bit of imagination! See below.)
*(This is going off the assumption that these are pretty desparate situations, so heroes and villains are going to have to work together to find means to an end.)
Here is a schedule of scenarios and a synopsis of each of the current planned scenarios so far:
SCENARIO 1: Assault on Praetoria
There's a first time for everything, and the first BAF, Lambda and Keyes trials will be done in-character, with exceptions as to where it wouldn't make any semblance of sense. It will pretty much be run "as-is", but will only be ran this way on occasion so as to not raise brows.
SCENARIO 2: A Bleak Feature... Film?
The second scenario seems to be an obscure situation: it's been reported that a deranged villain has gotten hold of a cursed film studio where he is in ultimate control. Heroes, villains, and civilians alike have disappeared into his mad playground, forced to play the roles of his 'science fiction trilogy'. Your mission: Break the curse on the studio (BAF) to access the studio itself (Lambda) and fight your way into the madman's lair (Keyes)!
SCENARIO 3: Future Passed
You've been sent to an alternate Earth where the world is on its last legs and the people have planned a massive invasion force. Their target, however, is not our Earth, but our universe; the homeworld of a benevolent and pacifistic race of aliens whose planet is rich with oxygen and other resources humans need to survive is what they're after. They've set up a giant training facility for their forces (BAF), a giant weapons depot (Lambda) and the power station (Keyes) that supplies energy to their weapons and craft they plan to reach the depths of space with. It's up to you to find a means to resolve this crisis.
Section B: Signups & Roster Information
All I ask out of people that want to show up is to give a little "heya!" here showing interest. It shouldn't be too difficult to get a full team of roleplayers going. Other than that, there is no elitism here. If you're interested in roleplaying, you are welcome to the event, regardless of skill level/experience/time spent as a roleplayer. That's... basically the only rule.
We're eyeing a window of between 8-9PMEST this Friday, depending on if we can get a full League of roleplayers going on in that time frame.
I'll update this here thread about 20-30 minutes before each event to let you know what warzone we'll be meeting in. Remember: you can always join the -in-game channel "RP Virtue" to stay up-to-date, as I'll be posting head-up notices there, as well. -
So while I'm sure an idea like this has been mentioned before, I can't find it in the past two pages of suggestions, and my search fu is kinda crud! Please don't hit me if this has been suggested before!
The tl;dr version is thus: you should be able to unlock single and set costumes for ALL of your toons at a hefty merit cost. However, this covers all current and future (and pre-endgame toons for 50/50+ sets and pieces) toons.
Example chart--
Vanguard Weapons Set: 2 E-Merits
Vanguard Armor Set: 2 E-Merits
Vanguard Aura & Emote Set: 1 E-Merit
Vanguard Armor, Weapons, Aura & Emote Combined Sets ("Vanguard Operative Kit"): 3 E-Merits
Valentine's Event Set: 2 E-Merits
Halloween Event Set: 2 E-Merits
Winter Event Set: 2 E-Merits
valentine's, Halloween & Winter Event Combined Sets ("Happy Holidays Kit"): 4 E-Merits
As you can see, you'd be able to purchase the entire 'kit' for a discount, so saving up to purchase the kit means you'll save more in the long run!
Of course, the prices might not be fair at this going rate (or might not even be high enough for permanent unlocks), so maybe Astral Merits are more up the players' alleys. But.. let's hear it from the crowd! What do you think? -
Awesome!
We've still got a few people that aren't in the "RP Events" in-game channel. If you're going to join or be part of the event, please join the RP Events channel next chance you get! -
55 isn't a bad idea for the more calm parts of the event. The RWZ could be used for battles and scenery, yeah?
-
For sure -- that was revamped several issues ago, I THINK with the addition of the AE to the Warzone. I've brought level 1 characters to the RWZ for that matter! It's a pretty neat addition.
-
SC is a good thought, though the only reason I thought of the RWZ is that it's now a 1-50 zone and we're unable to be griefed in PvP there. ;O
-
Sounds good, folks! I just have a quick couple of questions / updates for you lot to sift through and I need to talk to a couple of people in-game, then we can get this rolling.
#1 (VERY IMPORTANT READ) -- OOC Channel: If you're going to participate in any way, shape or form --
Join the in-game channel "RP Events" and say hello as soon as you're in.
This channel will be used to coordinate event details and goings-ons before they happen!
#2 -- RP location: Obviously we need an open location so that everyone can access the hotspots for RP. Ergo, we need to get into a co-op zone. Due to the iffy-ness on how rigidly placed the "no fighting" rule is in Pocket D and the fact that we're probably going to get swamped if we go there, my heart is pretty set on the Rikti Warzone, but if anyone has a better suggestion (maybe roll RP-specific alts and head to a certain zone in the City, Isles, or Praetoria?) please let us hear it!
#3 -- Timing: Best day in the upcoming week to begin? I'll be starting a new thread with plot details and the time and date that the event begins, but I'd like to get a time going that we can all commit to. We could use the OOC channel to better discuss this, so please get in there ASAP. -
I think it has the potential to be interesting, though I think it'd be very silly to say that Paragon City or any existence (though IMHO her own created world or alternate Earth is plausible, though I am worried that's not what you're going for anyway) period, is her dream -- whether or not it is godmoded upon others. It's up to you, and you don't need anyone's approval, but I just don't think it's going to make for good interactions. D:
As the others have suggested, maybe it'd be better to inverse this idea -- she thinks it's all a dream when it really isn't, and maybe this somehow gives her an elevated level of power over others (maybe as minimal as a sense of suggestion reaching through to psychic powers?)... I think that'd be pretty awesome. -
@Bullet Barrage: It'll be 'loosely scheduled' -- we'll have a set time, but I am going to open a channel in a day or a few to actively discuss this in-game and let players know when it's going on.
@Nalrok & Braal: Sounds perfect, guys. I'm hoping that the RP will be open enough that we don't HAVE to conform our schedules to it! -
Hey folks,
So I was thinking about how much I've missed lengthy, epic, weeks-spanning roleplay plots on Virtue.... so I'm trying to reboot the idea of running occasional RP events. One of the problems in the past - though not always, actually, quite the opposite... was that either plots were closed off or cliques, elitism or OOC unfriendliness. This time, I want all that to change, to be more like events of the past. "Classic" Virtue RP, if you will. But this is a large task to tackle, so I need my fellow players' help!
I don't want to make any one person's (even my own) character THE star of the plot, so there are going to be moments where everyone gets a chance to be the hero (or victim) of the moment. The 'main cast' of the plot are simply player characters crucial to expanding upon the plot itself. All of the supporting, recurring, and occasional "cast members" will have an opportunity to kick some butt.
Here's the kicker, though: Nothing will be predefined. The entire plot will be based off of the reflexes and reactions of the characters. This means that even Joe the Level 1 Hero can do something great... or muck up and ruin everything. This means that Grimdark Darkgrimme can backstab the villains, or the heroes, and have a lasting impact on the plot. My aim is to direct the plot to be pliable, flexible, and most of all, FUN, transforming over time into something hopefully memorable.
Thanks in advance. Without further adue, technical/mechanical details:
[THE RULES]
Thou shalt followeth the decrees of The Plot:
1. Have fun!
2. Be ready and willing to lose, win, or come to a draw. Things will not always go as planned.
3. Though no scenes will ever require a player character to die or come across mutilation, please a. be sure to talk to your fellow participants before you attempt to kill or badly wound them and b. be willing to lose occasionally.
4. Be prepared for PG-13 content, but never push the content to an R or NC17 rating. All scenes should be able to be viewed and joined in by players 13 years of age and older.
5. Do not break the rules or lore of the game for sake of the plot. Minor lore bending is acceptable, but try to create your own content.
6. There will be no PvP, period. Be ready for text combat.
7. Be ready for potential co-op AE arcs!
[THE PLOT] needs some work. Please discuss potential storyline 'arcs' that over-arch the plot by discussing your favorite idea. The most-picked or best-planned story arc will be chosen and pursued. The primary setting will be likely be based on Primal Earth, with the recurring theme being heroes versus a primary threat, maybe a band of villains...
So far I have this...
SMOTHERED HOPE: After much fighting amongst heroes and themselves, a few villains have gained the upper hand and acquired a handful of magic artifacts of great and ruinous power. They are the Shards of Omnipresence: three broken-off pieces of several great and arcane, holy, or corrupt relics that were powerful alone, but capable of untold destruction when fused together.
The Shard of Hell is the foundation of At its full power, only pure-blood infernal (demons, devils and the likes) entities could wield the Shard. Now that it is at a fraction of its power, anyone can handle it. The Shard can become a sword that does not harm infernal entities, but can swipe souls from living creatures with a single strike. It has no effect on soulless creatures unless they are capable of being injured, whereas it works like a normal blade.
The Celestial Fragment is an oval-shaped 'frame' that seems to go to something to hold it. It forms a shield that can deflect the Shard of Hell or restore missing souls, to an extent.
The Eternal Eye seems to be a simple jewel shaped as an eye. It seems useless on its own, but is capable of absorbing and draining the magic of the other two artifacts, rendering them worthless until the magic is discharged back into them.
But together, they form the Omnipresent Hand: an ageless weapon of mass destruction that can destroy or recreate an entire world (say... a planet... Primal Earth) via terraformation, wiping that world clean and reforming it. A clean slate, if you will. The villain of the plot and his allies think the world needs to be reformed, and seek the Hand to do so with.
Obviously that's not what is going to go down by the end of the plot... none of us are godmoders -- but the characters don't know this and it should seem like a very real threat to them. So... Here are some 'takes' on why your character might join: Heroes and pretty much anyone that cares about the world would want to stop the bad guy by recovering or destroying the artifacts. Not all villains want to see the world destroyed, and may band up with the heroes to stop the real bad guys.
[THE CAST]
Post below the cast role you wish to play. Each role is crucial to the plot, even ones that aren't listed below (I.E. your average player!) The cast may be slightly or majorly altered depending on what above preset/custom plot the players decided upon.
1. The Villain [currently CLOSED for The Nefarious Shade, played by @Runo]: The plot's starting primary villain. Depending on how the storyline plays out, The Villain may die, be 'replaced' (betrayed/killed/defeated by a hero or villain), or many other things may happen that The Villain will require its player to step aside.
2. The Shadow [currently OPEN]: The Villain's equal and perhaps even deadlier, The Shadow is crucial to the story because they are as mysterious as they are motivated. Whether they want to sell out the villain, betray them, or help them lead themselves or The Villain to victory. Their player can decide!
3. The Magus [currently OPEN]: Preferably a magic-based hero or 'grey zone' player character, The Magus is crucial to the story due to their placement in it -- most likely he Magus is gravely or mortally wounded, but they could have been corrupted by the artifacts, or simply sold the heroes out to the bad guys, amongst other choices where the artifacts wind up in enemy hands. Again, the player makes and discusses this decision!
..and an unlimited number of players who wish to join. Simply show your willingness to participate by signing up here. We'll need a LOT of you!
[NEEDED OOC ROLES]
OOC roles are players who help moderate or enhance the RP scenes.
Architect [OPEN: 1-3 slots] A player who participates in or plans out each scene and creates Architect Entertainment single missions or mission arcs where needed. Not many AE arcs will be needed, but they are no less crucial. *VERY IMPORTANT*
Transcript Writer: [OPEN: 1-3 slots] A player who participates in or observes each scene to create a transcript of each stage of the event, posting a 'short story' (anywhere from 1-3+ pages) of every scene. *IMPORTANT*
Without anything else to touch upon, please discuss and help me plan the plot out from here and be sure to sign up as part of the cast. Times and dates of the plot start coming after a fair bit of discussion! -
Hey folks,
So I built my first Defender EVER today and this is my build I intend to go through with. Yeah, it's a might bit expensive, but what build isn't? I think it pays off, but the problem is, while it LOOKS really nice, I have no idea how to build the sets or archetype I built into so I've probably overlooked some major flaws in my build. Can you guys lend me a hand? My aim is the occasional arena or zone PvP but primarily I want to be a valuable asset to teams, and to be able to solo AVs (Maybe GMs, too. I hear Rad can be built to do that?) or at least dent them pretty bad. I understand if PvP is not viable on this build, though. It's not a deal breaker.
My biggest concerns are:
Endurance issues before I get to 50 and IO'd out.
What Incarnate route to go. D;
Costliness of the build (not a huge deal, as time literally IS money and I have nearly a billion inf on me right at this very moment).
I'm not softcapped to Energy, which could be problematic in certain situations.
My defense debuff resistance is nonexistent; if my defense gets debuffed by a heavy-hitting or multiple debuffs, I'm probably going to die.
Uncertainty of what to do with my 47/49 power slots (maybe Vengeance or something...)
The build does tote:
S/L softcap, nearly softcapped Energy.
Over 1/4 HP healing every 2 seconds.
Perma-Hasten.
Perma-AM.
Perma-LR.
20-second downtime on Amplify (with duration factored in).
+50% damage before Amplify.
Solid endgame recovery levels.
Thanks in advance for any help you provide!
-Runo
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
RadSonicDef: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-Slow%(11), DarkWD-ToHitDeb/EndRdx(11), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-ToHitDeb(45)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Decim-Build%(50)
Level 2: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(39), Dct'dW-Rchg(43)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod(45)
Level 6: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(21), Posi-Dmg/Rng(50)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(34), DefBuff-I(39)
Level 12: Lingering Radiation -- Acc-I(A), RechRdx-I(13), TmpRdns-EndRdx/Rchg/Slow(23)
Level 14: Teleport -- Zephyr-ResKB(A)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(34)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Knock%(45)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), S'fstPrt-ResDam/EndRdx(39), ImpSkn-Status(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), DefBuff-I(25), Ksmt-ToHit+(29)
Level 26: Fallout -- Achilles-ResDeb%(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 28: Amplify -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 30: Assault -- EndRdx-I(A)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Slow%(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(37)
Level 35: Screech -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Hold%(46), GravAnch-Immob/EndRdx(48)
Level 47: Recall Friend -- Empty(A)
Level 49: Team Teleport -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(3), Efficacy-EndMod(3)
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 8.625% Defense(Smashing)
- 8.625% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 5.813% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 81.25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 103.01 HP (10.13%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 12.5%
- MezResist(Held) 12.5%
- MezResist(Immobilize) 23.5%
- MezResist(Sleep) 12.5%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 14.7%
- 18% (0.301 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 6.93% Resistance(Fire)
- 6.93% Resistance(Cold)
- 5.96% Resistance(Toxic)
- 2.835% Resistance(Psionic)
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