Tertiary Power Sets
Um...we already have this. That's the entire point of Ancillary Power Pools.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I guess this is more of an attempt to expand upon Ancillaries.
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
I think they're either too specific or not specific enough, if that makes any sense. Having APPs that are more thematic could add a lot of fun flavor, IMHO!
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
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That doesn't make sense, actually. How are they not specific enough? Isn't that the point? They're tuned to each AT, that's specific enough in my book. Epics give you the choice of either extending your own powers theme, or otherwise breaking into a wholly new theme besides the ones you have. Say, an Ice/Fire/Earth Tanker.
I think they're either too specific or not specific enough, if that makes any sense. Having APPs that are more thematic could add a lot of fun flavor, IMHO!
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What you've suggested is several new Epics, plus a rebranding of Flame/Pyre Mastery.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually, they're not Epics; they're meant to be more like expansions upon APPs, so they're different than just rebranded Epics. I don't think they should be quite that powerful anyway, more in-line with APPs -- less about power and more about utility and theme like preexisting APPs -- they could add new flavor to pre-existing characters without needing entirely new powersets.
That doesn't make sense, actually. How are they not specific enough? Isn't that the point? They're tuned to each AT, that's specific enough in my book. Epics give you the choice of either extending your own powers theme, or otherwise breaking into a wholly new theme besides the ones you have. Say, an Ice/Fire/Earth Tanker.
What you've suggested is several new Epics, plus a rebranding of Flame/Pyre Mastery. |
I always like more choices. This was just an idea that I feel would be a decent way to add extra. ;>
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
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Epic = Ancillary for the purposes of Samuel's post (and "epic" doesn't mean "more powerful" in any content I can think of regarding City of Heroes).
Actually, they're not Epics; they're meant to be more like expansions upon APPs, so they're different than just rebranded Epics. I don't think they should be quite that powerful anyway, more in-line with APPs -- less about power and more about utility and theme like preexisting APPs -- they could add new flavor to pre-existing characters without needing entirely new powersets.
I always like more choices. This was just an idea that I feel would be a decent way to add extra. ;> |
Essentially what you're saying is that you want more and a wider variety of these pools. I don't think anyone would disagree with you there, but there's no need to frame them as another type of thing when that type of thing already exists.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Fair enough! I guess this idea is just expanded APPs, then.
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
I had a few ideas for heroic and Co-op APPs, and a few of these would possibly fit with them. (Link in sig.)
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Also known as Thematic Power Pools, TPP/TPS powers would be pseudo-power sets, or 'Tertiary Power Sets' that would work like the current power pools in terms of levels and power selection.
The basic idea would be that these are specific Tertiary Power Sets that compliment a character's theme but may not necessarily be covered by the primary/secondary power set or power pools.
They'd have less than half of the powers a full set has, but have a specific theme or fit a certain concept. They are not meant to be gamebreaking, and in some cases may be less-powerful, slower, or pack less of a buff/debuff; they're just for fun!
My friend from RP Virtue, Andreah, devised the original idea, so all credit goes to her. I'm just expanding upon the concept.
Thematic Power Pools could either be unlocked through in-game badges, or immediately purchased from the Paragon Store. If applicable, maybe you could pair up any weapon unlocks that are appropriate for that Tertiary. Perhaps the point of emanation could be selected from the costume menu as well?
Here are some example TPP sets (note the simplistic names that are open to implications). I think they should all use basic 'across the board' modifiers so as to not give ranged/melee/support toons a certain advantage...:
Guitar Tertiary
You carry an electric guitar across your back and sling it from over your shoulder when necessary, ready to shred some killer riffs whenever.
Shred: Shredding some killer chords, your riffs are so epic that you immediately deal Sonic damage in an area.
Say What?: Huh?! You play such an amazing, rapid-fire guitar solo that your enemy's ears can't comprehend the awesome. Their ears begin to bleed, causing a Sonic DoT to occur.
Wail: Maintaining a wailing guitar tone, for as long as you can keep this power running (effectively a Dot Toggle) then you can debuff the target's Sonic resistance and deal continuous Sonic damage.
Mosh: A crowd of groupies and wild fans appear in a hail of fireworks and loud music, thrashing a single target and dealing Sonic/Smashing damage.
Grenades Tertiary
You carry a grenade belt or a few spare grenades on your body. The type varies on the situation.
MIRV Grenade: Damaging area grenade; you pull the pin and **** the hammer on a MIRV grenade and huck it into an area. 50% chance to double its maximum target capacity of 4, affecting up to 8 targets in an area.
Flashbang: You roll a Flashbang into an area, blinding and confusing affected targets for 8 and 10 seconds respectively with a 33% chance to Placate up to 14 targets.
Molotov: You light a molotov cocktail and huck it into a crowd. With a shatter of glass, a patch of fire forms, causing the Burning effect: a minor DoT.
Sticky Sonic Grenade: You Stick a single target with a Sonic Grenade upon a successful ToHit check. They become the emanation point of a Sonic Pulse, reducing the resistance and defense of the target and up to 13 surrounding targets.
Blaze Tertiary
You are excellent with fire. Whether through a mutation, a flamethrower, a mounted gauntlet or what have you, you played with fire and you didn't get burned. They did.
Flares: Slower-recharging, lower-accuracy, less-damaging Flares. 50% chance to apply the Burning effect, a minor DoT.
Fireball: Slower-recharging, lower-accuracy, less-damaging Fireball. 33% chance to apply the Burning effect, a minor DoT.
Firebrand: A Firebrand marks a target, debuffing the fire resistance of a single target and adds a minor Fire DoT. Has a chance to spread to nearby targets.
Immolate: 45-second recharge; Immolates an area target and causes the Burning DoT to spread to new targets and refresh the duration of all afflicted Burning targets.
Others could include other elemental and energy and exotic Tertiary sets, other weapons such as Whip, Handguns, Shotgun, and Blades, etc.
Maybe at some point the devs could add "Inspired Tertiary Power Sets," which are inspired by iconic heroes, villains and factions powers!
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive