Rroht

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  1. [ QUOTE ]
    There's a limit on all the travel powers. There's a limit on all buffs. See Limits on ParagonWiki for more information.

    FYI, Flight + Jump Pack will put you to the flight speed cap. Also, the cap scales with your level.

    [/ QUOTE ]

    I know, but it seems silly with all those IOs and powers that promise to boost you. I'm just asking why.
  2. Alright.

    So I wanted to be a really fast flier, and I was playing with some power combinations. Without listing all the numbers, I'll just tell you something many of you already know: There's a hard cap for flight speed. At least there is for me.

    It's 58.63 mph.

    But in truth, I've wasted some of my power choices.

    I have swift, flight, power boost, and a jump pack, a movement bonus because of IO sets; all these add WAY over the cap. But it doesn't matter; I can only go 58.63 mph.

    My question is: WHY?

    It's so easy to hit the flight cap without extra powers and IO set bonuses that they are redundant. Is there any reason why the hard cap is needed? If I were to buy Winter's Gift (universal travel) and get the movement bonus...it would be useless.

    At this point, I'm looking at respeccing just to get rid of slots that will never benefit me.
  3. I've been crashing lately. It could be for a number of reasons, all listed in the title of my thread. I've never crashed before, and all my equipment tests optimally.

    I believe part of the problem is all the people gathered in the area. Atlas Park is just flooded. As well, there's a large amount of graphic intensity with all the power effects occurring, even with people are simply standing around.

    It's gets annoying on top of that.

    I suggest that in places like Wentworth's or basically places with Police drones, just have a power dampening effect. I know it's possible, because I've seen it.

    If powers aren't functioning, there is less activity. Less activity, less work for graphic cards, and maybe even less work on the server.

    Well, anyhow. just a suggestion. AE has caused a mass flooding in Atlas Park which seems to be causing crashes. I'm pretty sure I'm not the only one.
  4. [ QUOTE ]
    No, because I don't listen to the FOTM crowd. Still PvPing with my Huntsman and Widow.

    [/ QUOTE ]

    Nor do I. Believe it or not, I still have my lvl 50 AR/DEV Blaster in RV.

    What I'm saying is that they constantly shift stuff round and round and it gets tiring. I have nothing against any AT or build.
  5. [ QUOTE ]
    This post would have made more sense when i13 went live.

    [/ QUOTE ]

    I wasn't a subscriber at that time. I left before i13, returned to see what MA was about.
  6. Oh wait. all my toon slots are full. I guess they want me to buy extra slots.
  7. So now..instead of taking a toon from lvl 1 to 50 in 24 hours, I can do it in 12.
  8. Every other release, it's now "OMG, this build is now Rocks" and/or "What the ... did they do to my AT?"

    I won't even start on Diminishing Returns...

    Does anyone else feel like sheep being moved from one pasture to the next every six months or less?

    "Baa..."
  9. [ QUOTE ]
    I do not think any1 believes it is "fixed", rather it has been set up so everyone can get there killz on. PvP may have been imbalanced pre i12, and all they did was dumb it down a bit, to put it all barney style. There is no real "fix" for PvP, b/c not everyone will be pleased no matter the result.

    [/ QUOTE ]

    Fair enough.

    In all truthfulness, I don't believe CoX can be fixed. I merely wanted to state why melee attacks (not ATs) are unable to compete with ranged attacks. As part of the deal, I offer constructive criticism in the form of suggestion.

    All that is occurring right now is the implementation of artificial mechanics. DR, TS, and so on. There's a lot more I could predict right now, but no one will believe it until it actually happens.

    The best you can do is simply enjoy it the way that it is.
  10. [ QUOTE ]
    I don't suggest a fix because there is a fix already...

    [/ QUOTE ]

    Does everyone else believe that PvP is fixed? I didn't realize this.
  11. [ QUOTE ]
    I had no idea we had that many new players. Sweet. A 5 year old game with a mass influx of new players? Awesome. We rule.

    And if that isn't the case then the problem you talk about isn't that bad. It would mean that most of the players have been around a while and know what they are doing.

    [/ QUOTE ]

    I'm sure any new player that can reach lvl 50 in less than a week is certain to stick around with all the challenges available.
  12. [ QUOTE ]
    [ QUOTE ]
    As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

    My overall opinion is that the game has lost alot of the lustre and promise of the early days.

    In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

    The Nerf bat was weilded in more sense or perhaps with more explanation.

    New issues introduced new content, new adversaries, new abilities.

    All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

    Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

    As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

    Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

    I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

    What is the sense of having so many zones if there is no pressing reason to go into them?

    I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

    But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

    Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

    Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

    [/ QUOTE ]

    The sad thing is my man. As a 60 monther myself I find myself agreeing with almost everything you said. Don't let the smart mouth people who reply 'DOOOOOOM' or mock you detract from your message. You pretty much have nailed a majour flaw in the current game that I've been saying ever since the inception of MA. If it runs it's course as it is now in a very short while we will be deluged with the clueless 50. Someone who is level 50 and can't wrap their head around something as simple as how a tram works or are a Bubble/Energy defender that doesn't use their buffs in teaming and can't figure out why their damage isn't the same as the energy blaster (and these are all examples drawn from actual occurrences in game).

    [/ QUOTE ]

    Your comment reminds me of some funny experiences I've had with MA players.

    Had a fire/kinetic with speed boost and fulcrum shift on our team, but he never used them. I even asked him "please"...but not once did he use them.

    I had another guy simply fly around and do nothing while the rest of us fought. He wasn't anyones second account, either. I mentioned it, and most of the people in the party didn't care because they said the experience they were getting was too good.

    Had a tank in one of our parties that didn't taunt. She left it all up to her AOE powers. Now I know that smart tanks know how to manage mobs, but this tank basically told us "If you fire at it, then it becomes your mob". You can't imagine how many times the party died before they gave up. But no one really cared because the exp overwhelmed any setbacks.

    It's just sorta funny, because people are getting so particular about what they'll do, the refuse most groups for specific, fast-leveling ones.

    Before MA, people were happy just to get into a full group. LOL
  13. [ QUOTE ]
    more AE hate eh?

    [/ QUOTE ]

    All I can tell you at this point is my personal experience with AE.

    Last week, I raised two of my toons to lvl 50. Neither of them left Atlas Park or the AE area.

    They both have full sets of pretty good IO's. As of now, I've figured out how to play the market. I rake in about 4-8 million an hour now.

    It's very simple. I came back to CoX two and a half weeks ago. I'm doing nothing illegal. I make my own missions and tailor them for the fastest kill-to-exp ratio. I found a special way to tailor a mission for each unique power set that helps me.

    Now I PvP with my lvl 50's. RV seems really well populated with all the 50s.

    A couple times I have travelled to the tailor. Once again, the Steel Canyon zone is figuatively empty; I never even hear calls for groups anymore. That is, until I get back to Atlas Park.

    It appears to me that the goal is no longer PvE; I've heard people say the devs are focusing more on PvP. Well, at this rate, you can max level a hero in a day if you really focus on it. SO long live PvP...

    I wonder if they knew this is what AE would do to the game...
  14. [ QUOTE ]
    Mess with my Archery attacks and feel my wrath.

    [/ QUOTE ]
    This is why you have TR, DR, and all the other crap.

    [ QUOTE ]
    Melle attack had a built in advantage already ... the ATs that have them have more hit points than those with only ranged attacks. You don't like that I am hitting you at distance.. don't start screwing up the accuracy I NEED to survive an solo well in PvE ... Try running at me and closing range. I'll either turn and run which means I am not shooting at you any more or hope I've done enough damage already to take you down before I am defeated.

    [/ QUOTE ]
    I can't run at you and attack you in PvE, so I don't know where you came up with that notion. PLEASE READ THE POST. Archery, as with any other power, would have an optimum range. OPTIMUM RANGE. Therefore, if it's 50ft, and you were closer, you'd actually get a BONUS to hit, not a penality.

    [ QUOTE ]
    I have no desire to PvP ever but its only one small part of the game and making those changes screws MY game up because you can't run fast enough? Nope I don't buy it

    [/ QUOTE ]

    If you do not PvP, then you do not understand the problem. This is the PvP forum for CoX, btw.
  15. [ QUOTE ]
    This has RP written all over it... so i'll go with that logic.

    [/ QUOTE ]
    There is nothing "RP" about the original post.

    [ QUOTE ]
    We are super heros first and foremost. Yeah sure, a normal human moving at supeman speeds will not hit the broad side of a barn even if given some of the most accurate weapons, but superman can, the flash can, quicksilver can, silver surfer can.

    [/ QUOTE ]
    Superman, Quicksilver, and Flash are melee. So is much of Silver Surfer.

    [ QUOTE ]

    If thats not your RPing cup of tea and your hero is all natural for example, then don't get tactics, focused accuracy, aim, BU, targeting drone... heck don't even slot acc into your attacks.

    [/ QUOTE ]
    How does your suggestion fix melee vs. ranged?
  16. ...and some of you won't want to hear this.

    When you stand in front of someone, your chance to hit them is almost certain. Sure, they can block it or resist it, but it's extremely likely to make contact.

    But this is not true, the farther away you are.

    There are 3 FACTORS which affect your ability to hit a target:

    1. Your distance.
    2. Movement.
    3. Environmental effects.

    I propose that distance be a modifying factor of your ability to hit. Melee attacks, or attacks at close range are near 100%, but each foot farther out is modified negatively. The formula would be something like a Base Optimum Distance (0% modifier) to + or - 100% based on maximum or minimum distance.

    Therefore, if your "snap shot" is optimum at 30 ft. and has a maximum of 80 ft, AND you are standing at 60 ft., you chance to hit is modified by -60% (60% represents 30 ft away from the optimum distance, coincedentally). Of course, if you fired at 30 ft, you would have no modifier.

    Obviously, effects such as Build Ups, Buffs, and so on would continue to provide their benefits, and would be sought for.


    In reference to movement, I propose modifying your to hit ability by your speed. People standing still have the ability to aim with little problem, but aiming at 200 mph? Be real. No, be just a little realistic, even in this superhero fantasy world. No power by design should be easy when running, jumping, flying, teleporting, etc. The formula I propose is to basically take the maximum speed in effect, and use that as the modifier. Therefore, if you are running, and your max speed in effect is 250 mph, your modifier is 0% at standing, but -100% at full speed. What you would need to do is to learn to stop and have the ability to run slower. Obviously, that's a game mechanic and something the developers would need to deal with. I recognize the difficulting in running at speeds slower than maximum from a programming perspective.

    Anyhow, this is why speedsters are normally melee fighters in the superhero universe. Synapse is the one exception I know of.

    With modifiers like this you'll begin focusing on powers that modify your ability to hit, to make some of your distant attacks more successful, while you are strafing. You'll also learn the value of melee. Kiting, while possible, will not be the crutch of all PvP. Neither will super speed, which I might add, seems to be a necessity of every hero to even be remotely successful.

    If you agree there is a problem with melee vs. ranged, then first understand that there's a problem when a guy a 80ft can hit you as easily as he can from 5 ft.

    That's just not right. Maximum range, while artificial in this game, should also represent that this is greatest range you can acheive before there's no chance you'll succeed. As well, you should also note that a person should have a better chance to hit you standing still than running or jumping by.

    If you treat these disparities, you'll be giving melee attacks an equal importance.

    Evironmental affects are obvious. Rain, wind, powers that are in effect...in a sense, they already exists.

    Let me state that I am against supression, diminishing returns and other artificial effects that have been created simply for arbitrary, manufactured reason.

    Sure, I know this will receive skepticism and negativity. I'm not even sure that the CoX core system can accomodate further expansion. Who cares...the point is that someone needed to explain why its broke.
  17. Rroht

    PvP Defence

    [ QUOTE ]
    All help was apreciated. If I may ask a last question, in the end wich one counts on PvP? I still don't understand if the two are active in PvP Zones or if it's just one (in such case wich one).

    [/ QUOTE ]

    My friend, I'm sorry to say this, but you just don't have the background/education to understand the answers.

    You'll at least need a PhD in psychology to understand what is going on here, and a Bachelor's of Science in Mathematics to PvP.

    The scale is as follows:

    Bloody Bay: PhD in Psych., B.S. in Comp Sci or Mathematics.
    Siren's Call: As above, 2 years work experience.
    Warburg/Reclue Victory: As above, total 4 years experience and must have written a thesis on Helsinki/Stockholm Syndrome.
  18. [ QUOTE ]
    [ QUOTE ]
    So (and I'm trying to sort this all out) I got the +40 innate PvP bonus...and then +4% (out of my +65% spent slots) for the rest????

    [/ QUOTE ]
    You have it slightly wrong though. You're not getting 40% for free plus 4% for your 65%
    You're getting 44% for your 105%.
    You don't actually get 40% for your free 40%. You only get around 28%

    So you're getting about 16% for your 65%

    [/ QUOTE ]

    The sad part is that I dropped TOUGH and saved myself a huge bundle on car insurance....oops, I mean endurance....and only went down 4%.
  19. [ QUOTE ]
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    I can only imagine the faces of new players upon entering PvP.

    [/ QUOTE ]


    Stop lying!!!





    New PvP didn't bring in any new faces

    [/ QUOTE ]

    It did, thing is they shortly hauled @$$ out of the zones in terror.

    Travel suppression and DR is scary.

    [/ QUOTE ]


    See you are lying too. They tried to haul @$$ but had travel supression so they just wallked as fast as they could

    [/ QUOTE ]


    I don't know. Since Mission Architect came out, I've been dealing with a lot of strange people. Tanks that refuse to taunt...kinetics that had speed boost and fulcrum shift, but wouldn't cast it in the mission.

    I figure that new people showed up.
  20. I can only imagine the faces of new players upon entering PvP.
  21. ONE MORE additional Note.

    I turned off my Tough power, which is designed to give me about +23%.

    Not only did I save endurance from not using it, but overall Damage Resistance went from +44% to +41.35%

    ....I guess I should have never bought the power. It only gave me 3% in PVP!!!!!!!!

    ARRRGH.
  22. I'm posting this in general PvP because I know it affects everyone, not just controllers.

    I was in Recluse's Victory with my controller. I had spent 12 slots on 2 Resist Damage powers, and they had effectively given me a +65% resistance. The powers were Mind Over Body, and Tough.

    But,...as I went in to RV, and checked my powers, I saw that I was only receiving a total +44% resistance.
    Here's what I saw:

    Smashing Resistance +44.78%
    Mind over body +41.62%
    Tough +22.81%
    Large Smashing and Lethal Resist Bonus +1.58
    PvP Resist Bonus +40.00%

    So (and I'm trying to sort this all out) I got the +40 innate PvP bonus...and then +4% (out of my +65% spent slots) for the rest????

    And I mention this to the rest of the fellows in RV...and their response was : DR

    Now, I know Diminishing Returns is in effect. But seriously...I'm only getting 4% of my 65%? That's not diminishing returns...that's "screw you".

    And finally, my last question/comment: Is there any point slotting resistance as a controller under these conditions? Because if I'm only getting 4% from all that slotting and work, then I could probably have spent all that effort on something else.

    /gets off soapbox and wonders what the hell happened...
  23. [ QUOTE ]
    Okay, tell you what then. Try to think up 5 new powers for each Power Pool yourself. Make sure they fit in with the concept of the pool and make sure that they wouldn't unbalance the characters and that players couldn't gimp themselves by taking too many of these Pool Powers. Finally make sure that your powers are not exact duplicates of other powers that are already available in the game.

    It's not as easy as you are thinking it is.



    [/ QUOTE ]

    I already made up 6 powers for one power pool. My goal is not to create the game, it's to give suggestions. When I make a suggestion, I might provide an example, but I never expect a developer to use it exactly as written.
  24. [ QUOTE ]
    this thread is not often read by the dev's hence the part of the forims this is in: fun and games.

    [/ QUOTE ]

    This is the Suggestion and Ideas part of the forum.
  25. [ QUOTE ]
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    Let me reinstate my premise. I would like to see more powers in the pool powers.

    [/ QUOTE ]

    Those restrictions that you're chafing against are there for your own protection...

    [/ QUOTE ]

    No they aren't. Because if you screwed up your character, you could simply respec him. Or even REROLL him.

    Has a developer ever made that statement?