Robert_B

Mentor
  • Posts

    485
  • Joined

  1. Hey All,

    My Character is level 34 now and I find that when I select Council Mish's there is the Odd low level (22 or so) foe walking around, I'm set to 2x/6x settings so it's strange that with all the Orange and Purple foes there is a gray one.

    This happens only with Council, not Freaks, CoT, Arach or anyone else.

    Is this known or something new?
  2. Ok, so I did a test with the non-pacted toon as the mission owner/leader. in this case, all numbers are the same and everyone got the same xp, both during the mission itself and the mission bonus XP was the same.

    So it appears that the XP difference happens when the pacted toons are the leaders/owners.

    Stats:

    Start XP (Left is Pacted, Right is non-Pacted)

    52081 54581

    Before Mish bonus

    65140 67640

    Difference (XP gained)

    13059 13059

    XP After Bonus
    68315 70815

    Difference (XP gained)

    3175 3175

    So it's only an issue when the toon I WANT to be the leader is, LOL, I've sent many responces to the GM's via support and gotten their reply's so hopefully this gets addressed, priorities being what they are.
  3. Quote:
    Originally Posted by _Klaw_ View Post
    Well then it looks like supersidekicking screwed it up you should report it.
    I have reported it, using the /bug command, I'm tempted to drop Castle a line, perhaps I will after I do the non-pacted toon as the mission owner test.
  4. Quote:
    Originally Posted by Diggis View Post
    Try it with the mission owner being the non X-pacted Toon.
    Yes, that will be the test that I will perform tonight. Sigh.... buffing is going to be a pain in the ***.
  5. Did another test, this time with Patrol XP involved, same result, Mish XP bonus is hootched. Mission type is the "Get the xxx from the xxx", killed all foes first and left Clicky item till end.

    Mission Start XP (Left number is toon in pact, Right number is third toon without pact, owner of mish is pact toon)

    113848 - 125044

    XP Prior to doing clicky to get XP Bonus

    155853 - 167049

    XP Gained (Start XP - XP gained prior to Clicky to get Mish Bonus)

    42005 - 42005

    Current XP before Clicky for Mish Bonus (from last collum)

    155853 - 167049

    XP after Clicky and Mish Bonus

    159768 - 172054

    XP gained

    3915 - 5005

    Difference : 1090

    So again, Toons that are in the XP pact are getting less XP Mish Bonus.
  6. Quote:
    Originally Posted by Garent View Post
    Since you are using the plural, and I'm one of two people who responded to you, I assume you're talking about me. I'm not trying to troll you, and I'm sorry if it came out that way. I just stated in my post what the intended behavior of the level pact system is, and I specifically mentioned a bug as one possible explanation. There were no personal attacks or anything in my post, so I think it's a really big leap for you to be calling me a troll.

    Wow I read the same quote when he wrote it and I didn't even realize that it was a troll reference. LOL /facepalm.

    Anyhoo I've done a test with Patrol XP involved, same thing, only the XP mish bonus was hootched. I also waited long enough to get enough patrol XP to cover a whole mish so the time logged off did not correct the XP difference either (ie. there wasn't any Lag with xp being given that I could see).
  7. Quote:
    Originally Posted by _Klaw_ View Post
    Pacts are supposed to share all xp no matter the source, patrol xp or otherwise. It sounds like you are multiboxing and pacts are not designed for that because you generate your own lag. If that is true I suggest you switch it off (I did).
    I multi-boxed prior to this last patch and didn't notice a thing, thats more then 25 levels before this started happening, I am not saying the last patch broke stuff but I have taken 3 person teams to late 30's and this was never as issue like it is now.
  8. Quote:
    Originally Posted by Gilia View Post
    I agree that's probably it. I've thought there was some discrepancy along these lines on the only devoted trio I've been a part of. However, it always seemed like the mission owner/s had more experience.

    Is it possible that some of the experience due to the pact mates hadn't paid out yet when you checked? It might be worthwhile to do this test, leave them offline for a bit then check again. I've had the experience pay out and level me suddenly when it was very unexpected and I wasn't that close to leveling.
    I'm doing that right now, I've been off since I left the last post and I'll log on again in a few hours and see what happens, wanna let some patrol XP build up and see what happens.

    You might be right, I do remember that the pact's got ahead one time and I could not figure out how, but again I didn't notice this doing AE stuff
  9. Quote:
    Originally Posted by Gilia View Post
    It shouldn't be relevant, but I'm just curious... did the non-pact mate own the mission, or one of the pactmates?

    I can't think of anything that should cause this if it was all working as intended though.
    Pactmate, actually my team it's always the same person who "owns" the mish, would be too much of a pain buffing if the second or third toon had it. I may have to bite the bullet and after I do a patrol XP mish text, try doing one with the non-pacted one is the leader.

    We did some AE stuff and I didn't notice a difference XP wise (it's really obvious with doing just radio mish's) so I have to assume it's from Mish bonus XP.
  10. Well, here are the results of my NO Patrol XP Radio Mish.

    Note: Starting XP is how much into level 28 they are.

    Pacted Toon, starting XP : 3030
    Non-Pacted Toon, starting XP : 3828

    XP earning before killing the last mob and getting Mish Bonus

    Pacted Toon : 24572 (24572 - 3030 = 21542 XP earned)
    Non-Pacted Toon : 25370 (25370 - 3828 = 21542 XP earned)

    XP earned after killing last mob and getting Mish Bonus.

    Pacted Toon : 28204 (28204 - 24752 = 3622 XP earned)
    Non-Pacted Toon : 29962 (29962 - 25380 = 4952 XP earned)

    So the Mish bonus XP differes by 1320 XP.

    I will have to run a test with Patrol XP to see if it makes it worse.

    I filled a bug in-game with the above numbers since there is an issue, but what red-name should I toss a PM too about this?
  11. Quote:
    Originally Posted by Jetpack View Post
    Interesting where threads go at times.
    Yea Really.


    Ok, I am going to test this. first, I'll do a mish where there is not patrol xp available (like this next one). and then I'll log (and get some patrol XP) and see what happens.
  12. Quote:
    Originally Posted by Gilia View Post
    LOL!

    For one, Patrol isn't double XP. For two, if they were only playing together that wouldn't explain the discrepancy.

    Now, if the Controller spends a ton of time at the market or accidentally walks away from the computer while in the base (where it won't DC you for being AFK), they could fall behind on patrol.

    I'm curious if you were doing story arcs and happened to finish one of the Defender's arcs without finishing the same arc for the controller. That bonus XP could explain the jumps if you're only playing together and monitoring debt.
    Nope, I am just doing radio mish's at the moment, no arc's, no TF's no AE, they are on and off at the same time.
  13. Quote:
    Originally Posted by Garent View Post
    This is not how patrol XP works. If everyone is logged out for the same amount of time, they should be getting the same amount of experience unless there's some kind of bug with level pacts.

    The only other explanation besides a bug or some of them being logged out more than others is that the defenders are dropping more often and getting more debt. All archetypes use the same experience table.
    I make sure that if one dies the rest die so that the xp is level, so I assume it's a bug with the pacts... Sigh...

    It's not a big issue but it's a pain
  14. Quote:
    Originally Posted by je_saist View Post
    *cough* Patrol EXP.

    Patrol Exp only applies to the player, not to the level pacts. So when you are burning through that Double EXP, your controller will be enjoying double exp, while your defenders will not.
    wait...wha????

    So pacted players do not get Patrol XP or the formula is different? should it not apply to the players and stay equal? (I am aware of patrol XP of course, I just assumed it would also apply to the pact as well, so if both toons have the same ammount of patrol xp available, and they do, it should work the same since they share xp)?

    How does this work? whats the formula if anyone knows?

    -Rb
  15. Hey All,

    So my current team is a pair of Emp/Archers (in a xp pact) and a Grav/Therm troller.

    What I am finding is that the Troller is leveling faster (the gap is widening as I level) then my pacted Defenders are, as such when the Troller levels, I turn XP off on her so the others catch up, but even doing so she gets ahead again.

    I ONLY run them as a trio, I do nothing solo with any of them so I would expect that they should level at the same time but it's not the case at all.

    Do some toons level faster then others (read: meaning less xp a level) cause I can't figure it out. I know there is sometimes a delay in getting pacted xp but that doesn't account for it, as of this writing, at level 27, I am two bubbles into it and even though I turned off her xp when she leveled so the others could catch up she's already 2000 xp ahead?

    Any ideas folks?
  16. Thanks for all the replys guys, that made things very clear.

    But opps. my team is not 3 emps. rather 2 emps and a Grav/therm troller, and I thought Forge had a +Def component to it, but according to Mids it doesn't so.

    Now it's back to

    1st Emp. Fort, 3x Man about 37% DEF with +Res Shields
    2st Emp. Fort, 3x Man about 37% DEF with +Res Shields
    Troller, 2xFort, 3x Man (in the 60% DEF Range) with Tough for a +Res Shield

    I took the Troller for a secondary with a little of everything, has heals, and some debuffs and shields, it's hard to keep track of three Emps becuase Fort doesn't stack with the same caster, it's a pain.

    Thanks again all.

    I can skip the fighting pool on the two Emp's and get combat jumping for the extra +DEF to put them at around 42% and when I am hovering get it to 45%
  17. Can someone clarify this for me?

    My understanding is that the DEF softcap was 45%, yet my team can get it to 60% or higher (2x Fortitude with 3x Maneuvers does it easily), so do I not get any benefit past 45%? just wondering if I should drop Maneuvers for something else?

    Can someone explain this please? thanks!
  18. Quote:
    Originally Posted by DrMike2000 View Post
    Yeah, definitely slot Regeneration Aura with 3 Heals as well as 3 Recharges (or 4 Heal/Rech IOs to come pretty close)

    Adrenalin Boost also provides the same +Regen bonus, so what you're seeing with unslotted Regen Aura is basically 1/4 of the Regen bonus you'll achieve later on - double it for slotting and double it for two powers. Thats when it really gets noticeable. At 20 times the base regen you're going from zero to full in 12 seconds or so. One unslotted aura takes about 48 seconds to fill your health bar.

    Recovery Aura on the other hand gives you all the End you can eat without slotting.
    I might be able to get away with 3 Heal/2 Rechg. since I have 3 avail to me later on when the troller gets the aura's, same with the END one though I will have to respec later to remove one of the slot's.

    Other then 3 recharges, what else for AB? looks like it doesn't need anything?
  19. They should just change it to PBAoE like AM and lower the scores... Done... or make it like FS and same stats with a TOHit check
  20. Quote:
    Originally Posted by Biospark View Post
    I would say skip fighting. Just take an Ancillary shield and you will have 40% (slotted) to S/L and depending on which epic pool you will have resistance to another type as well.
    My team build has always done just fine without fighting pool. Only my solo build has Tough/Weave.
    Sounds good to me, thats what I wanted to read....
  21. Quote:
    Originally Posted by DrMike2000 View Post
    Defence (from double Fortitude) and Regen will see you through fine.
    Slotted Fortitude alone from one Controller and one Defender is 42% Defence to absolutely everything. Hover will softcap you.

    There's no way that 3 Empaths need any more survivability. Just make sure you all take Assault.
    Well, I'll have Hover AND Manouvers (but mostly Manouvers will be running) and that should do me, I'm thinking to slot Fort with 3x DEF and 3x Recharge so that I can rebuff fast and have a good 90 seconds then I don't have to buff (thats with Clear Mind and AB and whatever Aura I am running).



    Also,

    With the health Aura, I was running it and I didn't notice it was THAT good, I had it slotted with just three recharges so it was almost perma (like ten seconds off or something) should I six slot it with healths? the End aura is much more obvious that it's working with just recharges.
  22. Quote:
    Originally Posted by Garent View Post

    As for tough/weave, I'd say just get tough. Everyone will have more than enough defense already.
    But can I get away WITHOUT taking that pool? thats what I am going for here, being able to not take those two powers allows me ot get other stuff? is it doable?
  23. So I decided to start my 3rd account again (sorry honey).

    My current team is a trio of 2 Emp/Archers and a Grav/Emp (yes, Fort for all!), and I am trying to decide if I should take Boxing/Tough/Weave.

    With 3x Maneuvers going plus Fort Plus Hover and perhaps I'll toss in CJ I can softcap Def (or be off by a % or two) and add to that my perma Aura's should be Perma AB I wonder if I need to get Tough specifically (since I'll have a shield of some sort with my APP powers, prolly dark).

    So, with being softcapped, should I go for 2 Res shields or take the one and rely on my regen to get me through?

    Also, anyone recommend some sets to give +Res that I can slot to have that little bit extra? I was going Thunderstrike on most of the Archer powers, something not too expensive?

    PS. Hitting 2x Blazing Arrow with a Propel (with containment) is just goodness!
  24. Quote:
    Originally Posted by Oedipus_Tex View Post
    I will third the opinion that you will enjoy a Gravity/Energy Dominator a lot more. It's also got a lot of tools to make Gravity not quuuite so frustrating (but still not as strong, IMO, as the other control sets).
    Oh I dunno, with 4 ST attacks Grav is becoming one of my favorites, and if you slot it correctly Dimension Shift can be useful. Toss in Singy and Worm and it's not a bad set, besides tossing a car or a toilet or a forklift at someone, who could want more?

    Add to that the free Stamina we're getting soon and it's even better. Too bad TA doesn't fit your concept, with Singy up keeping things at range and OSA, you'll solo just fine.
  25. Quote:
    Originally Posted by Amy_Amp View Post
    Oh look, another /ff controller to avoid teaming with. I do not get picking a set and then not taking the powers that define the set. At all.
    If he plays on Virtue then he's fine, other then that, yea.