New Trio.. So here's the deal.


Biospark

 

Posted

So I decided to start my 3rd account again (sorry honey).

My current team is a trio of 2 Emp/Archers and a Grav/Emp (yes, Fort for all!), and I am trying to decide if I should take Boxing/Tough/Weave.

With 3x Maneuvers going plus Fort Plus Hover and perhaps I'll toss in CJ I can softcap Def (or be off by a % or two) and add to that my perma Aura's should be Perma AB I wonder if I need to get Tough specifically (since I'll have a shield of some sort with my APP powers, prolly dark).

So, with being softcapped, should I go for 2 Res shields or take the one and rely on my regen to get me through?

Also, anyone recommend some sets to give +Res that I can slot to have that little bit extra? I was going Thunderstrike on most of the Archer powers, something not too expensive?

PS. Hitting 2x Blazing Arrow with a Propel (with containment) is just goodness!


 

Posted

There isn't really any way to get a decent amount of resistance out of inventions. Trust me when I say you don't have any need of slotting for survivability in your inventions. Everyone on the team will be soft capped with a huge buffer to help against defense debuffs. I'd suggest going for recharge in everyone's builds, even though it'll be more expensive.

As for tough/weave, I'd say just get tough. Everyone will have more than enough defense already.


 

Posted

Quote:
Originally Posted by Garent View Post

As for tough/weave, I'd say just get tough. Everyone will have more than enough defense already.
But can I get away WITHOUT taking that pool? thats what I am going for here, being able to not take those two powers allows me ot get other stuff? is it doable?


 

Posted

Depends a bit on what you plan on fighting. With heavy defense debuffers you'll want to go over the "soft cap" or you'll find out why it's a "soft" cap very quickly against higher con, higher rank foes. Defense cascade failure will happen very quickly with absolutely no defense debuff resistance available. Real question is how far over the cap do you need to be? I'd be looking to be able to soak up one lucky hit that carries a defense debuff value typical of what you face. Doing so means the foe then needs to hit you twice before the first -def wears off to get you into cascade failure/defense troubles. 1 in 20'ish then becomes 1 in 400'ish. For starters if you can soft cap with 2 Emps I'd say the same level of defense plus the 3rd Empath allowing you to stack another Fortitude (2 on everyone) is a very good place to begin.


 

Posted

With that much defense buffing going around, I think you can go without the fighting pool just fine.


 

Posted

Defence (from double Fortitude) and Regen will see you through fine.
Slotted Fortitude alone from one Controller and one Defender is 42% Defence to absolutely everything. Hover will softcap you.

There's no way that 3 Empaths need any more survivability. Just make sure you all take Assault.


 

Posted

Quote:
Originally Posted by Robert_B View Post
But can I get away WITHOUT taking that pool? thats what I am going for here, being able to not take those two powers allows me ot get other stuff? is it doable?
I would say skip fighting. Just take an Ancillary shield and you will have 40% (slotted) to S/L and depending on which epic pool you will have resistance to another type as well.
My team build has always done just fine without fighting pool. Only my solo build has Tough/Weave.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Defence (from double Fortitude) and Regen will see you through fine.
Slotted Fortitude alone from one Controller and one Defender is 42% Defence to absolutely everything. Hover will softcap you.

There's no way that 3 Empaths need any more survivability. Just make sure you all take Assault.
Well, I'll have Hover AND Manouvers (but mostly Manouvers will be running) and that should do me, I'm thinking to slot Fort with 3x DEF and 3x Recharge so that I can rebuff fast and have a good 90 seconds then I don't have to buff (thats with Clear Mind and AB and whatever Aura I am running).



Also,

With the health Aura, I was running it and I didn't notice it was THAT good, I had it slotted with just three recharges so it was almost perma (like ten seconds off or something) should I six slot it with healths? the End aura is much more obvious that it's working with just recharges.


 

Posted

Quote:
Originally Posted by Biospark View Post
I would say skip fighting. Just take an Ancillary shield and you will have 40% (slotted) to S/L and depending on which epic pool you will have resistance to another type as well.
My team build has always done just fine without fighting pool. Only my solo build has Tough/Weave.
Sounds good to me, thats what I wanted to read....


 

Posted

Yeah, definitely slot Regeneration Aura with 3 Heals as well as 3 Recharges (or 4 Heal/Rech IOs to come pretty close)

Adrenalin Boost also provides the same +Regen bonus, so what you're seeing with unslotted Regen Aura is basically 1/4 of the Regen bonus you'll achieve later on - double it for slotting and double it for two powers. Thats when it really gets noticeable. At 20 times the base regen you're going from zero to full in 12 seconds or so. One unslotted aura takes about 48 seconds to fill your health bar.

Recovery Aura on the other hand gives you all the End you can eat without slotting.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Yeah, definitely slot Regeneration Aura with 3 Heals as well as 3 Recharges (or 4 Heal/Rech IOs to come pretty close)

Adrenalin Boost also provides the same +Regen bonus, so what you're seeing with unslotted Regen Aura is basically 1/4 of the Regen bonus you'll achieve later on - double it for slotting and double it for two powers. Thats when it really gets noticeable. At 20 times the base regen you're going from zero to full in 12 seconds or so. One unslotted aura takes about 48 seconds to fill your health bar.

Recovery Aura on the other hand gives you all the End you can eat without slotting.
I might be able to get away with 3 Heal/2 Rechg. since I have 3 avail to me later on when the troller gets the aura's, same with the END one though I will have to respec later to remove one of the slot's.

Other then 3 recharges, what else for AB? looks like it doesn't need anything?


 

Posted

Quote:
Originally Posted by Robert_B View Post
I might be able to get away with 3 Heal/2 Rechg. since I have 3 avail to me later on when the troller gets the aura's, same with the END one though I will have to respec later to remove one of the slot's.

Other then 3 recharges, what else for AB? looks like it doesn't need anything?
For Regen Aura, I would consider 5-slots, if you can manage it and put in 5 pieces of doctored wounds. Its an affordable set that gets 5% recharge for the 5-piece set bonus.

For AB, I tend to go more minimalist, but my favorite slotting is 3-slotted with cheaper IOs;

EndMod/Rech
Heal/Rech
Rech

This will (usually) raise the EndMod value over 1000% which by-passes the endurance recovery penalty of using a Nuke. Since your are running multiple Nuke-capable ATs, I would seriously consider slotting this power for EndMod and also having Nukes in your builds. The Heal-Recharge is not super important, but since your already enhancing something other than recharge, I always figured, why not.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

For Emp/Archers and an Emp Controller, dont slot for end mod, you don't have any crashing nukes.
Slot for recharge first, and for heals if you have the slots - it also provides between 500% and 1000% regen depending on slotting. You can always find a situation where there s just a little bit more incoming damage and you need that extra regen.

Biospark's advice on Doctored Wounds is excellent, if you're up for acquiring 6 sets of them (for Regen Aura and AB). The End/Heal piece is skippable for these powers, the other 5 give you around 82% heal and capped recharge.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
For Emp/Archers and an Emp Controller, dont slot for end mod, you don't have any crashing nukes.
Slot for recharge first, and for heals if you have the slots - it also provides between 500% and 1000% regen depending on slotting. You can always find a situation where there s just a little bit more incoming damage and you need that extra regen.

Biospark's advice on Doctored Wounds is excellent, if you're up for acquiring 6 sets of them (for Regen Aura and AB). The End/Heal piece is skippable for these powers, the other 5 give you around 82% heal and capped recharge.
Ooops, good catch Dr.Mike

I missed the fact that the Emp-pair was Archery.
Probably would not hurt to slip in an end-mod though, for the times you may join other teams, but like Dr.Mike said, no crash for archery makes it much less important for your dedicated team.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF