Rikmach

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  1. Rikmach

    Badge Questions

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    So then, what about villians that miss jailbird?


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    There wasn't ever a villian created that never had a chance to get Jailbird. However, there were heroes who never had a chance to get *their* tutorial badge, since they had left the tutorial months before badges ever existed.

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    This may actually bring up a valid point regarding Isolator. Was the badge datamined when it was created? If so, then my explanation earlier sitll holds that the true explorers would still have gotten the badge. If not, then a truly valid point exists for giving such characters the ability for a period of time to go back and get that badge.

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    I don't believe it was datamined...

    and either way, there was no indication before issue 2 that there would be any reward for mucking about in the tutorial- You're suggesting that we shouldn't be able to get the badge because we didn't have precognitive psychic powers.
  2. Rikmach

    Badge Questions

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    So then, what about villians that miss jailbird?


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    There wasn't ever a villian created that never had a chance to get Jailbird. However, there were heroes who never had a chance to get *their* tutorial badge, since they had left the tutorial months before badges ever existed.
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    Pets DO count. I solo'd my MM most of the way to 40 and got 2 heal badges just healing pets.

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    Can you confirm this is true for Controller/Defender/Corrupter/Dominator pets, too? Or just MM ones? They're effectively different classes of creatures.

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    Several months ago my Dark Defender got her healing badge while hunting solo with her Dark Servant, so I either got it for healing the pet, for the pet healing me, or the pet healing itself...

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    Yeah, that's hardest to tell, since Fluffy's the only healing pet.
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    Pets DO count. I solo'd my MM most of the way to 40 and got 2 heal badges just healing pets.

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    Can you confirm this is true for Controller/Defender/Corrupter/Dominator pets, too? Or just MM ones? They're effectively different classes of creatures.
  5. Oddly, I've managed to get all three- without trying that hard. Essentially, I was doing other things (Hunting Blue Ink Men in Siren's, Hunting Shivans in BB, launching Rockets in Warburg), and I managed to get all of the time badges, almost incidentally- The stickler is, I never zoned. Literally, if you ever see a loading screen that isn't the one from logging in, you reset the timer and have to do it over again.

    Usually I got mine in 2 days of playing or so, doing other stuff.
  6. Hey, Badge Tracker says heros can get Fortunata Seer

    Is this true? If so, how?
  7. Well, then, nice that its fixed!
  8. ...Huh, my hero got "Kaolin Legacy of Earth" when she logged in today. Anyone know what triggers this, now that its fixed? (Didn't even know heros could get it...)
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    Launching 10 rockets worked fine for me

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    Of any kind, or of only one kind? and did you have to do it in one session, or could you log out?
  10. Quick question- has anyone verified what a hero needs to do to get the "Rocketman" badge?
  11. What befuddles me is why Manticore's even *in* the ICU, or why they even used shock paddles- the Paragon hospitals have access to Rikti tech, most notablly the regeneration chambers- sure, the teleport could have been blocked (This has been established both in game and in the comics), but since he was still alive, it'd been *trivial* to walk him over to one of the regen chambers.

    Seriouslly, what the heck?
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    And two: ¿Why no mention about their feud with the Outcasts? Both gangs seem to hate each other for something more than simple territorial issues. Yet the origin of this hate has never been explained (at least to my knowledge)

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    It's explained in a round about way in the game fiction. The Trolls work for the Family as part of the Superadine distribution ring. The Outcasts work for the Warriors as part of the magic artifacts black market. The Warriors and the Family encourage their subordinate gangs to fight each other in an effort to encroach on each others territory without risking their own men.

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    And the Tsoo hate them all!

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    But don't Tsoo negotiate with Outcasts?

    And Skulls make Superadine trades with Trolls, gotta remember that.

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    Hey, you know what I'd like to see? An organizational chart of who reports to who, the alliances and rivalries, etc, in order to get the bigger picture. We find this information out as we complete missions, but an overview would be nice reference.

    Heck, if someone can post the connections, I'll put something graphic together and host it.

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    Hmmm... I think I could do that.

    However, one thing to keep in mind, though, some villian groups have "Ranges"- Meaning that they have no interaction with each oter, because they never really encounter each other- they run in different circles.

    For example, the Nemesis Army won't really distinguish between a Hellion and a civillian- both are bugs to them.

    So allot of the interactions would be "None"

    Also, since I've not played all the way through CoV, I don't have much of an angle on the groups on *that* side's feelings towards one another, and its been a whiel since I played throguh CoH, so some of my memories might be innaccurate.
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    Despite that little mistake, it still was pretty interesting. I'm particularly interested in the Troll Arch-Villain that's hinted at in Atta's file. Could that be Grendel, who we've heard the Trolls talking about but have never seen?

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    Actually, I bet Grendel faked his own death and went underground. He probably had some master plan to make Atta look like the leader of the trolls to draw attention away from himself - also, he may have had something to do with Julius the Troll sending you on a mission to stop Atta after he tired of the charade. Either way, Grendel is probably a ton smarter than Atta and the other trolls. Atta was just really strong - Grendel is probably fairly intelligent too, and knows all the secrets of superadine.

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    Personally, I've always seen Grendal as smart- why? Well, partly because it makes sense- intellegence *and* strength are good qualities for leadership- and second, because its *funny*. Flagg depicted him that way in his hillarious Archvillians series. Imagine facing off against this big-bad leader of the Trolls, and you find him sipping tea and speaking in a british accent- and when you let your guard down, he kills you with the teacup.

    as for what happened between Atta and Grendel?

    Well, the way I see it, the Dyne-hyped Atta charged into Troll central like a bat out of hell, stronger than any Troll before, beating up or straight-out killing any Troll in his way- this was so sudden and overwhelming, even the normally unbeatable Grendel was beaten.

    Grendel did *not* take this lying down. Badly injured, he fled to his secret hideaway, one he'd created to hide himself if somethign like this ever happened- a hideaway containing one of the largest stockpiles of Superadyne in the world- siphoned off shipments and horded for years.

    In a rage at his defeat, even his better judgement was overwhelmed.

    He took it *all*.

    grendel nearly died as the sheer volume of the chemical surged through his system, and he was as death's door for months- only the regenerative properties the drug granted him keptit from killing him... as it changed him.

    He became something else- a Troll unlike any troll ever seen, one more monsters than imagining, stronger than most beings on this planet- and a mind as razor sharp as ever- if, perhaps, even more monsterous.

    Then one stormy night, he caught Atta out and about, and laid down the score:

    Grendel was leader. Grendel would always would be leader- but Atta would be the front man, his daring and strength earned him that. As long as Atta did what Grendel said, Atta would get to live, and act like he led the Trolls.

    And, of course, as Grendel failed to mention, be the first and most obvious target.

    And that, in my perspective, is the current state and situation of Grendel- the monsterous shadow leader of the Trolls.
  14. [ QUOTE ]
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    And two: ¿Why no mention about their feud with the Outcasts? Both gangs seem to hate each other for something more than simple territorial issues. Yet the origin of this hate has never been explained (at least to my knowledge)

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    It's explained in a round about way in the game fiction. The Trolls work for the Family as part of the Superadine distribution ring. The Outcasts work for the Warriors as part of the magic artifacts black market. The Warriors and the Family encourage their subordinate gangs to fight each other in an effort to encroach on each others territory without risking their own men.

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    And the Tsoo hate them all!

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    But don't Tsoo negotiate with Outcasts?

    And Skulls make Superadine trades with Trolls, gotta remember that.

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    Actually, the mission arc where we see the Tsoo trading with the Outcasts reveals that the artifacts they were giving the Outcasts, while in fact increases the power of the users- they also slowlly start devouring the soul of the user.

    In short, it was a calculated move by the Tsoo to trick the Outcasts into paying them for the priviledge to kill themselves in an unimaginablly horrible way.

    So, yes, the Tsoo hate everyone, and are total bastards.

    Incidentally, in this same story arc, the Tsoo were selling a drug to the Trolls that had a similar power-enhancing effect as Superadyne- except it has a lethal reaction with Dyne, killing anyone who used both drugs at once.
  15. One thing I'm wondering-

    What count towards the fortunata badge? Only fortunata seers and mistresses? Or do Blood widows and night widows count, too?
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    As to the timeline:

    Hollowing - Late 2000

    Rikti War - 2002

    cheers,
    Arctic_Sun

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    Huh, Really? In-game I was given the impression that the Hollowing had only happened mere weeks before they opened- IE, just a few months after the game started, and before now, the website had done nothing to contradict that.
  17. For my hero (as well as the Bloody Bay one), I just had to be there.

    Not sure if its consecutive or not- the Siren's call one didn't seem to be, but I didn't risk it with Bloody bay.

    One thing to note, you won't get teh badge when you've been there 5 hours, but rather after you log back in.

    I got both badge while logging back in inside of said zones- maybe you can only get if if you've been in said zones 5 hours, consecutive or not, then log back in while inside the zone?
  18. ...Huh. Might this finally be a way introduce the "Defend the Faultline Dam" Task force/Trial mission/what have you that was mentioned early on, but then dropped from the game when they couldn't make it work?
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    Great Story! I will never look at Blue Steel the same now....hmmmm....I guess he will use the same excuse Wonder Woman did..

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    I don't see how. Wonder Woman killed a powerful telepath who could control Superman's mind. Blue Steel killed a pre-school telepath who could control some scrapyard robots.

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    ...Who was responsible for the death of multiple police officers.

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    Unacceptable. How many people have the Joker or Lex Luthor killed? It doesn't matter, because a hero doesn't kill unless it's absolutely necessary, and Blue Steel obviously killed him in a rage, not because his hand was forced.

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    Yeah, speaking of that...

    First- heros are to always be perfect? always to have perfect emotional control, even when facing down someone who murdered theri friends and partners? Even heros have moments of weakness in the face of such emotionally wrenching events. Have *you* ever had a friend murdered? If you have, I sincerly doubt the thought of murdering, or at least hurting the person who did it never crossed your mind.

    And second... Lex Luthor and the Joker have killed countless people... I think the Joker's boardring into the hundred of thousands and yet Batman and Superman don't do anything until *after* they've acted. While actually out and out killing them to stop them may not be "Right" (Though wholey justifiable if caught in the middle of their actions), what's *really* unacceptable is they often *save* them from the consequences of their own actions. *that* is wrong. Saving a multi-murder from a death he himself engineered (accidental or not) is not in any way a justifiable act, *especially* if you're 'good'. That act will inevitablly cause the deaths of innocents. Yet in the comics, they keep doing it.

    Batman Begins got it right for once. "I'm not going to kill you. But I don't have to save you."
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    While I love the Clockwork (my favorite villains in the game), the article is revisionist history that no longer fits the story arc clues.

    My nitpicks are: The Clockwork King being in his twenties, yet he somehow has this long-time anger at the older engineering establishment for sneering at him all these years.

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    You can see yourself as a genius no matter what your age- especially if you have powers you're not aware off that allows you to create complex automatons that everyone else sneers at as being "Impossible", despite the clear genius of your work. Its very, very easy in a situation like that to assume you know some sort of secret that no one else does or can comprehend, and therefore everyone else must be an idiot.

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    Also, mechanical keys are very, very old and I could see a man in his 50s using them, but what college kid in 1999-2001 would even know to use those? Or how?

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    Well, if you're an aspiring mechanical genius, and not terriblly rich, you're going to have to scrounge for mechanical part wherever you can get them- especially when no one will fund your "Genius" work. I could see him scrounging in scrapyards- or based on the behavior of his minions- performing petty theft of various mechanical objects- and using those materials in his work. Its not too hard to imagine him stumbling across clockwork mechanics and being enthralled with them, and using them as the basis of his "Genius" work.

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    Nitpick 2: Blue Steel was added into King's Row after they needed a trainer there. (King's Row used to have nothing in it.) Also, every character, male, female or cow, "reminds me of the vigilante who crushed my body and left me to die." Bovinity, the Cow of Justice looked nothing like Blue Steel. Nor do any other of my characters.

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    the King says that about *everyone*. (Me and my friends have joked about it frequentlly), but realistically, it might not be their appearance that reminds him, rather their behavior- Considering the savage beating he recieved, its not hard to imagine *any* sort of vigilanteism setting him off.
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    Great Story! I will never look at Blue Steel the same now....hmmmm....I guess he will use the same excuse Wonder Woman did..

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    I don't see how. Wonder Woman killed a powerful telepath who could control Superman's mind. Blue Steel killed a pre-school telepath who could control some scrapyard robots.

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    ...Who was responsible for the death of multiple police officers.

    and "Some" junkyard robots? I dunno what game you're playing, but for their level, Clockworks are pretty nasty critters. The King is dangerous, no matter what his age.

    Anyhow, I like this article: it basically completes the clockwork king storyline. The previous infortmation in the game explains to you who he is, how his powers work, and his eventual fate (His defeat in the Synapse task force). I applaud this story for doing what it *should*: Filling in information that's not in the game.

    Though I would like a little more info on what the king was like before- IE, how his powers first developed, why he started on his crime spree and makign robots, etc.
  22. Here's a quick question, about somethign that's been bugging me for a while...

    Anyone see what's Ravenstorm's powerset is?
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    Yeah, that was the impression I got too. They arnt really robots. They're puppets.

    Nemises really IS a genius though...he invented steam-powered body armor in an era before electronics!

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    Speaking of which...

    Something not heavily mentioned in his review of Nemesis, all of his technology is based on Steam and chemical power, and clockwork machinery, brass and the like- He finds electronics, circuitry, synthetic materials and computers and the like to be uninspired- however this is not to say any of his devices are primitive! His steam powered weaponry can deal more damage than most modern weapons, and he's managed to do things like realistically-behaving robots, imitate psychic powers and build complex life-support systems with his technology- Nemesis's level of genius is frightening, despite his eccentricies.
  24. One thing to note about the Clockwork King is he's not actualy a mechanical genius- he's merelly a incrediblly powerful psychotic delusional psychic with an incredibly interesting manifestation of Multiple Personality Disorder.

    You see, several Clockwork story arcs mention that the clockwork shouldn't function as they do- at best, they're mildlly interesting clockwork toys, at worst they're piles of junk that shouldn't be able to move.

    As one person comments in a story arc. "They're not robots! There's no power source, no weapons, no computer! They shouldn't be able to do any of the things they do!" The truth of the matter is that every single clockwork is animated and guided by the King's psychic powers, Each acting like an independant being, a fraction of the King's personality fractioning off as an being that, while independant, are fanaticalyl loyal to him. the king, ignorant of their true nature, continues to labor under the delusion he's a master machinist, when the truth is he's a nut with mental powers.
  25. [ QUOTE ]
    Just to clear some stuff up:

    The fact that you did the Task Force is NOT stored on your character anywhere. There is (well, there WAS) no reason to store this, since you could do them over and over again.

    Suggestions like "just datamine ME" or "just datamine the level 44+ characters" don't narrow down the database query at all. We still need to look at ALL the data for the specific bits of Task Force related goodness that says "yes, this guy did the Task Force".

    As for assigning the badges to those with the souvenirs. That -might- (in the biggest sense of the word) be possible, but it will have to wait until some of the engineers get their heads up from City of Villains to take a look at this. Rest assured that I am looking into this option (which I know doesn't satisfy everyone).

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    Also, conversely, is it possible to award someone who has a badge an associated souvineer, thus sidestepping whatever issue it was that was preventing task force souvineers from distribution? Thus allowing their reinstatement?