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Posts
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I agree with New Dawn. Though I went about it slightly differently, and still have 45.1% def...
Jacob's Ladder is under slotted, but ive found I never use it, so set mule it shall be. If anyone has any other suggestions, please send em my way...
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.92[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]Sp4rky:[/color][color:#B3CAF7] Level 50 Magic Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Electric Armor[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Electrical Melee[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Arctic Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Charged Armor[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](7)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Charged Brawl[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](11)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Conductive Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](7)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Jacobs Ladder[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](19)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Static Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GA-[/color][color:#7AA4EF]3defTpProc[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/EndRdx[/color](36)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Grounded[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](A)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](23)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Energize[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]EndRdx/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](50)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg/Rng[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Acc/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rng[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Dam%[/color](46)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Thunder Strike[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Dmg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Dmg/EndRdx[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Rchg[/color](43)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Lightning Reflexes[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Lightning Field[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]M'Strk-[/color][color:#7AA4EF]Acc/EndRdx[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](27)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Build Up[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Knock%[/color](34)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Power Sink[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](37)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](31)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Chain Induction[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](40)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Ksmt-[/color][color:#7AA4EF]ToHit+[/color](A)[color:#B1C9F5], [/color][color:#4AA5FF]HO:Enzym[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](40)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#4AA5FF]HO:Enzym[/color](A)[color:#B1C9F5], [/color][color:#4AA5FF]HO:Enzym[/color](36)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Lightning Rod[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color](46)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Havoc Punch[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](43)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Maneuvers[/color] [color:#489AFF]--[/color] [color:#4AA5FF]HO:Enzym[/color](A)[color:#B1C9F5], [/color][color:#4AA5FF]HO:Enzym[/color](46)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Block of Ice[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Power Surge[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BasGaze-[/color][color:#7AA4EF]Acc/Hold[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](33)
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Hi all, I've got an Elec/Elec tank softcapped to S/L, and she's rather sturdy. But after Reichsman and his massive neg nrg damage actually killed her (something GW and a tower buffed LR failed to accomplish - though admittedly, I took Reichs too lightly and wasn't paying attention) I decided to see if I couldnt softcap E/N as well.
Well I got there, and while I had to sacrifice about 25% global recharge to do so, I think this just might work. I already spent a ton of inf on the last respec, so before I spend FAR more (That Glad Armor IO is gonna be noticeable) I thought I'd ask for opinions.
Just some notes: I'd prefer to have my Build up slotted with 2 lvl 50 Rech IOS, but I need the S/L Def more. If one could devise a way I could do so and still have over 45% S/L def, that would be great.
So take a look, questions/comments/insults/etc are always welcome, and thank you for any time you spend working on it
http://www.cohplanner.com/mids/downl...AEC87FE34BDCF0 -
Quote:My point was that debuffing his range is completely unnecessary. It's neat that you may be able to accomplish this, but why would I worry about debuffing his range when it has been proven (by myself an others) that the exact same effect can be accomplished by a blaster, or ANY AT with a toggle debuff.Lord Recluse does not fly, and doesn't have any way to keep you from flying. If your taunt is slotted for range, you can debuff his range so that he cannot hit you, even with his ranged attacks.
That is where I'm missing the point. Why does -Range even enter into the equation?
As for New dawns statments on "taking their options away" I still fail to see how -Range in any way affects GWs PBAoE heal and LR's Knockout Blow, since, ya know, it doesn't. As for there being other ways around them, yes, I believe we've established that, even to the point that using taunt or confront to accomplish this is thinking to narrowly. I've used snowstorm multiple times to accomplish the same goal (again, it has no range debuff in it). -
I think I'll just concede that I don't "get it". -Range does exactly nothing to PBAoEs and Melee attacks, which are the real issue with GW and LR (the only difficult portions of the STF). So either I'm missing the point or we are discussing COMPLETELY different things.
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Quote:Maybe I misunderstood your original statement about the -range in Taunt. What would you use the stormie's hurricane to overcome? Certainly not a towerbuufer LR's to-hit, as it has a 25% boost from the blue tower and all but ignores tohit debuffs. Even GW should be resisting the tohit by about 90% if I understand AVs and the purple patch correctly. So that hurricane is only going to get you abour 5% tohit debuff, certainly nowhere near enough to trivialize the encounter. 8 stormies with hurricane, ok 40% is a lof of tohit, but my dark def (admittedly slotted heavily for debuff can stack well over 100% to hit debuff on a single target, and GW is still a threat even with that.Tankers have a high threat level. Ensuring aggro is kept. The issue is with AVs and their resistance to -range. Now I need to be clearer. When I mentioned it on the european forums it was about the AVs and their resistance to it. I did include that. The whole time people were getting emps even when they had a stormie with their hurricane puzzled me.
The whole time people have struggled to solve anything on this game has puzzled me too. -
To reiterate: the -range in taunt is NOT the issue. If it was this wouldn't be doable by blaster, troller, defender, corrs, etc
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That's actually the point. If you fly to the previously mentioned point, he jumps up the poles, the jumps to the top of the window just in front of you but before he can attack he is TP'd back to the ground. Then he jumps back up only to be TP'd back to the ground, etc, etc.
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Quote:That wouldn't fix the issue though. There are no range debuffs in Snowstorm. There's actually a fantastic post on the subject in the blaster forums, where Hyperstrike gives pics of him tanking LR with his blaster. Just get to the peak of those over sized windows and LR will jump up there, get TP'd back, and repeat. A blaster with good to-hit can do it, but so can any toon with a toggle debuff. pop a bunch of purps, hit him with the toggle and fly up even with the top either window, than go afk and have a snack. When you come back he'll still be jumping around like an idiot.Yes... I sadly think that the idiot jump will no longer be an option soon. Probably by making him immune to range debuffs.
There is no way the devs let the (intended) most difficult encounter in the game be trivialized in this way. -
Quote:Toe-to-toe, Elec should be very good too, though my own Elec/Elec is still in his 30s, but I've seen good success by other Elec tanks. Capped en resists, easy enough to cap S/L as well (IOs, oranges, Alpha slotting), can IO your way to a high def, and excellent end drain resists. Sub-par heal, but better than nothing.
Fully IO'ed up, I would think the best tanks in order would be Stone, Invul, then Elec. Granite is by far still the best for getting in his face--I used just a handful of insps, mostly as a precaution (1 purp, 1 orange while the red tower is up), on my last dance w/LR, and I actually only *needed* a couple of medium blues, cuz his end drain was still getting past Rooted for a decent dent.
Anyone can hover tank him w/relative ease. I suspect they're going to fix that soon though.
Having tanked him this week with my Elec/Elec tank (softcapped to S/L), and numerous time with my invuln (SC to all but psi) I can say Elec can outperform invuln in this case. With the blue tower up I need an extra purple for the energy ranged attack he uses in melee, but when damage gets through it hurts MUCH less, and I only need small oranges (for the last 10% S/L). The heal isn't great, but I've found it to be more useful than dull pain in this instance. The only bad thing about his ranged energy attack...? the KB, as it knocks me back through Grounded + a KB IO (I hate getting KB'd while using T-Strike, so I put an IO in Grounded for when I'm off the ground in the animation), which is kind of embarrassing.
As for the AI glitch, yeah, I'm expecting a fix fairly soon, as I was able to tank him for well over 10 min on my Ice/Storm 'troller using snowstorm and fly. He never even took a shot at me after the initial volley. -
I really like my shield tank, he's very survivable and does great AoE damage. That having been said Brun w/o fear = win. Shield charge is awesome, yes, and AAO > FE (unless you're fighting a single target, but that's not the point here, is it - hint AoE is not all that useful for a single target)
If you're fighting even con council, I honestly don't think you'll see much of a difference, but if you're actually going against something that can take a punch, the exotic damage of fire, plus three applications of burn per SC are going to beat out SC every time. After three burn patches there shouldn't be anything that isn't a boss left, even at +2/+3 x8. SC might get the minions and hurt the LTs, and even then, only in the smaller radius. Then you're left to you other AoEs to finish everything off while you wait for SC to recharge.
The Burn changes put fire back on top in terms of raw damage primary. Which is where it belongs, since it is the squishiest of the primaries (IOs not withstanding, everyone benefits from those) -
Silent Blade isn't on that TF, but I'm betting it was Silver Mantis. I don't remember her having great def debuffs, but when I tanked her on Tues with my invuln she took me from just over the softcap down to about 12% def in nothing flat. Dull Pain and a big purple corrected the situation, but I was surprised none the less.
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Were you trying to tank all four at once? This, as I discovered first hand yesterday, is extremely difficult for a softcapped (S/L/E/N/F/C) invuln, which has much higher resists and the exact same heal as an Ice, so I could see this being bad from the start. I didn't set out to tank all four, but when they came I wanted to see if I could handle it sans support, and I couldn't.
Try them one at a time, it is far easier.
As for your build, I don't have mids at work and I don't have an ice/ tank (I do have an /ice tank though), but off the top of my head:
*In frozing touch you have 4 hecatomb and 2 basilisk's gaze. I'm assuming this is for the 2.5% E/N def bonus at two pieces. You could take them out, add 1 more slot to hecatomb for the 10% rech increase
to help offsel the lost E/N def, trade 3 of the Eradications in Frozen aura with three crushing blows for 1.25% E/N def (and most likely better numbers)
If you could find one more slot (maybe take the end redux out of ice patch) you could add a Def IO to CJ, which should garner you and extra percent or so to all def
*Posi Blast overslots a power for damage, I'd remove slot from Frost and add to taunt for the 5th mocking beratement (thats the F/C def bonus, correct?) -
Quote:Ok (not being snarky, only tanked the thing once, though I've run it a few times) So just taunt them from > 50 ft and let your team plink the tower to death? Man, that's like hover taunting LR... just dirty If that's the case then why would a teammate hitting the tower with an AoE matter? As long as you're > 50 ft from the surrounding tentacles it shouldn't matter, as they can't return fire. I guess the Hyrda can be troublesome if the fight goes on too long, but overall they're not that scary. The only dangerous things (in the sewers) are the tentacles and that damned toxic dmg aura the pylon hasThe range doesn't extend beyond 50 feet or so for the tentacles, so most blasts can keep at range just fine(and mobs are the only worry at that point). All you need to do is just run past the tentacles on the first encounter (being in tentacle range for a second isn't painful at all), and tanking the hydra mobs themselves isn't nearly as hard as tanking the tentacles.
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Quote:Exactly, someone is gonna jump in or launch an AoE (and again, for the first pylon you still have a batch of tentacles to deal with) Still though, it's manageable, and with the new TF of the week thing going, how often are you going to run that TF really? (at least for the next month or so). Soon as I find something to drop unstoppable for I'll do it, but until then, meh, its a steadfast mule. Also it makes me moar shiny!!!If your team is smart the easiest method is for everyone to hang back and pound the pylons down with single target attacks from out of aggro range of the Hydra. Unfortunately as we all know there's going to be someone on the team who insists on closing in, or tossing Fireball onto the pylon and then as a tank you have a problem on your hands.
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Quote:Those hydra do toxic damage even at range, and so do the tentacles. Also, the first pylon you come across has 2 sets of tentacles, one by the pylon and one directly on the other side of the door. Without some oranges those hurt too
Another alternative is to just give up getting into melee on the pylon altogether, and instead focus on keeping your ranged attackers safe by aggroing the nearby mobs. A hit and run with bruise and KOB every once in a while won't hurt too much, either. -
I don't have my build on me at the moment, but I softcapped my Elec/Elec tanker to S/L with CJ and Weave (I just hate manuevers on a tank, even though I've got the end for it - I really don't know why)
I do know I put Kinetic Combat in at least 4 powers, Oblits (1.88% S/L def is still good) in 2 AoEs, Reactive Armors in the 3 resists powers and the steadfast unique (no PVP unique) That with a properly slotted CJ and Weave gets you to 36% and change. From there it's not too hard to add the rest. Be that via manuevers, a mule power, or whatever your preference is.
This is of course assuming you're going for S/L def and not positional... -
Quote:And the darnedest part was I was fine with the towers up. Oh well, RNG is NOT my friend. I would take any of my tankers on a Mo run, I've no concerns with any of the Invuln/WP/Elec/Shield, I just have to be more careful with the shield, as it has no "plan B". All the others have great defense/resists and either fantastic regen or a heal.I remember that well and it was a surprise for all of us. I've tanked LR three times with my Shield/Fire; all three times with support. My first two runs Local Man had his Ill/Cold 'troller so I didn't need to worry about any purples for the blue tower but I still needed oranges and there were several occasions where I needed some quick action from a stormy with O2 boost. It's doable with Shield of course but it's considerably riskier than with an Invuln. Still, the last run I did get the MoSTF with the shield tank; we had a really good team and I had some support. I'd stocked my tray so I could theoretically have done it unassisted but since I was on a somewhat squishier tank than normal and it was a Mo I figured it was safer to have support.
Quote:This matches my own thoughts; both Shield & Invuln are just fine in the ITF, although the Shield will need occasional attention while the Invuln can literally /e newspaper throughout. I've tanked the ITF with my softcapped BS/Shield scrapper also; it's doable but a challenge.
But that's beside the point, and only 1 example. the basic line people need to understand is this: ALL tankers are tough enough as long as the person between the keyboard and chair knows what they're doing. -
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I can second much of what CMA stated (I don't have a stone tank, but I do have softcapped to S/L/E/N/F/C Invuln, Shield Tank, sofcapped to S/L WP and softcapped to S/L Electric)
What I will add (and this is where I believe Syntax's statements to be disingenuous at best) that which tank is 'most survivable' is purely situation based. Against PSI enemies a shield beats both stone and inlvuln (softcapped or otherwise), Malaise not withstanding, but in situations where it is a non exotic damage type shield just will not stand toe to toe with either of those two. Shield has great defense but little in the way of legit resists (outside of OWT) and no self heal to back up the defense.
this is purely anecdotal (but CMA can verify, he was there) but the last time I took my shield tank on the STF, tower buffed recluse was a non factor as I used purples and oranges while the blue and red towers went down, then stopped popping inspirations once he was at "normal" AV levels of damage and to-hit. After those towers went down the RNG took a dislike to me and Recluse floored my tank in no time flat. Repeatedly. 47%+ def to all, and he went down in two shots. My invuln NEVER has that issue. once the Red and Blue are gone LR is a non-threat, just another lvl 54 AV. My WP is that same, and now that I've softcapped my Elec I'd bet good inf its the same there (needed cold buffs when I ran it before softcapping her).
Don't get me wrong, I love my shield tank, but in many situations he's by far the squishiest tank I have, by a noticeable margin. And what was with theQuote:line? Have you run and ITF with both? Shield holds up fine (though it's not fond of the autohit nictus) but Inlvun sleep walks through that TF, especially if you softcap it. Heck, I've tanked it with an Inluln scrapper without ever having any issues. I'm sure my shield scrapper could tank it was well, but it wouldn't be the cake walk it was with the invuln.Shield Tankers are equal with Invulnerability for tanking non-S/L damage and possibly better than Invuln in situations with heavy defense debuffs like ITF.
Again, purely anecdotal, but an accurate example of one person's experiences/observations. And it's entirely possible I just notice the lack of resist more as the RNG hasn't stopped hating me since that day. -
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My main (and first) toon is as Invuln/Mace tank. I love the combo to death, but then again I loved it before the buffs to mace when it was lovingly referred to as "the rubber mace" due to its poor damage.
I have 0 personal experience with Axe, but from the description, anecdotal evidence from friends, etc here's what I can tell you about the 2 sets:
The mitigation from axe is superior solely because it is all 1 type (knockdown). The mix of stuns and KD from mace will actually limit its usefulness, since only pulverize, clobber and whirling mace have stuns (tough to stack, though clobber does give a mag 3 stun) and everything else is KD or knock up (jawbreaker). The damage on each attack is slightly higher on Axe, though I personally don't think it's all that discernible, but still, the difference is there.
Where Mace wins is Aoe. Since the changed Crowd control to a 180 degree arc with a target cap of 10, I never have a problem knocking down a TON of bad guys near me and doing some fairly decent damage as well. changing Shatter to a 45 degree arc also helped to ensure that hitting all 5 enemies is stupidly easy. -
Without moving any slots, which would necessitate a respec, the changes I would make off the top of my head are:
Replace the "Scirroco's Dervish: Chance for Lethal Damage" in slice and Headsplitter with a Recharge/endurance IO from Undermined defenses or Touch of Lady Grey, losing the chance for burst damage kind of sucks, but the very nice rechange and end reduction you'll add to those powers should help immensely. I'd put the kismet +tohit in phalanx fighting, as the base def it gives you is unenhanceable, though from the sounds of it you probably don't need the extra to hit (i just despise missing). I'd put a Red Fortune Def/End/Rec in Grant cover as the defe debuff resistance and slow resistance are enhanceable.
None of this adds def, but I just thought I'd trow some relatively cheap ideas your way since you didn't mention you were looking to respec or anything. -
Quick FYI, the Blessing of the Zephyr set bonuses are going from 3.13% Ranged and AoE to 1.25% Ranged and 1.88% AoE as soon as issue 17 comes out next month
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I had to do some minor tweaking on my DM/SD scrapper, he had one full set. I need to do the same to my BS/SR scrapper, as he has a full set as well, but was further over the softcap so even with the changes he's only 1% shy for AoE, so not a big issue. where it hurt was my blaster... 5 full sets, ouch. And a Fire/SD scrapper i had been working on, that build was just scrapped and I'll start from scratch.
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