Revolver_Law

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  1. [ QUOTE ]
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    And nerfing every single one-shot possibility in the game will turn PvP into a tacticless button smashing snoozefest. Much akin to fighting an AV...Nope, must continue to disagree. I like that Stalkers exist and can one shot me. It'll keep me on my toes in PvP zones.

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    Which is why I think players need a chance to react to avoid a 1-shot. I don't think a tacticless button mash is fun either.

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    Thing is, players DO have a chance to avoid an AS.

    Perception Abilities
    Plenty of these found in-game and they stack to increase your peception that much more. You see the Stalker now - avoid him or her and you've avoided the AS.

    Interruptables
    Repel, Hurricane, Blazing Aura, Frozen Aura, Snow Storm, Earthquake... The list goes on.

    I think the problem is that players want to not worry about being AS'd at all instead of being given the tools to avoid one because it's takes a certain amount of effort on their part.
  2. [ QUOTE ]
    With regard to powers I think that players should be able to engage in PvP without requiring a specific build; it discourages casual play in the long-term. As for IR goggles...

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    I don't build PvP believe it or not. However, I believe those who do build for PvP will always have an advantage over those who PvP casually and don't specifically build for it. You can't blame anybody for that. When you don't build for PvP and go for a more casual PvE build, you can't complain that you don't have the tools you want/need to do as well as others in PvP.

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    What happens when heroes don't have control of the zone? What about a level 20 character with no influence? They shouldn't go into Siren's Call? That seems a bit harsh.

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    The same thing that happens when villains don't have the zone. You think I can see that Illusion Controller with Superior Invis? Or that Blaster running Stealth and Super Speed? I can't. The difference is, I don't have access to the IR goggles that the heroes do atm - yet you still don't see me complaining.
  3. I often PvP with my Stalker and many heroes either have Tactics, IR Goggles, or some other type of Stealth perception and they do just fine. I actually LIKE when those type of people are playing, because I don't have to read the whiny, "Turn off Hide and see how you do!" messages on broadcast or in tells.

    Fact of the matter is, there's plenty in PvP to counter Stalkers. If people think a Stalker is going to run up to them and fight "tooth & nail" to the death, they're out of their mind.

    Also as said before, it take a lot of patience and skill to be a Stalker in PvE and PvP. Go into Siren's Call and you'll see Stalkers getting owned and you'll see other Stalkers owning everybody else.

    If you're getting one-shotted in PvP frequently, you need to pay better attention to your surroundings and take advantage of temp powers (since heroes have control of most of the PvP zones on every server atm) and other powers that enhance perception.

    This coming from someone whose main is a Blaster.
  4. [ QUOTE ]
    Victims see the AS, but they don't see all the waiting and watching that led up to it...

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    Had to co-sign this.
  5. My rep held up for about 2-3 days, but it just reset. Was at around 55-60. Not bad for 2-3 days play I suppose. Hoping this patch makes it live soon.
  6. [ QUOTE ]
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    Ok so let me get this right. The winner wasn't chosen because his costume was good or because his story was original. They just wanted an agyptian costume and a character of egyptian origin to add this little snippet of information about the BotBS which is part of the card game.

    That seems rather unfair since they didn't say that they wanted egyptian characters and it ruled out the chance of Kheldians chaacters being viable. If I'd know that I wouldn't have sent in my Warshade.

    And no offense intended to the person who won but that costume is utterly terrible, dull in the extreme.

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    The character was chosen because we liked the background *and* the costume. I had the idea to tie him in to the Blood after he was chosen.

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    Manticore, I think what some people are getting at is that a winner was picked that best suited the decision making team's purpose, instead of truly the best entry - or that's at least what I'm getting from the posts.

    Grats to the winner though.
  7. Revolver_Law

    Nice people

    Gahd!

    Just so he doesn't have to name himself anymore
  8. [ QUOTE ]
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    I would like to point out something I strongly believe.

    IMO, they will not datamine and award pestige for being in SG mode before CoV.

    I believe as the badges were too much of an undertaking for this staff, this would be also.

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    It's already been confirmed that they have been actively recording SG mode usage and prestige aquisitions, since probably Issue 4.

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    No. We have NOT been recording SG mode since ANY issue. I will also confirm that NO datamining will be happening (for exactly the reasons given above).

    [/ QUOTE ]

    Sonned.
  9. Thanks Poz, really helpful.
  10. I really should've put PvE guide. I don't like playing my Dev Blasters in PvP because so much of the play is just TP Foe+Trip Mines - especially with an AR/Dev.
  11. Glad you're getting some use out of it. When I get a chance I'll throw up some demos too and I'm gonna add a few things to the guide during the week.
  12. [ QUOTE ]
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    One last note is that Trip Mines will not go off if you aren't in a specific range of them, no matter how many mobs are in their aggro range. However if a mine has been sitting for a long time (forgive me I haven't timed it exactly, roughly 2-5mins) it will explode no matter where you are.


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    The distance to detonation (player to Tripmine) looks somewhere from 40-50 feet. A Tripmine's lifespan if undetonated should be 4 mins and 25-30 seconds.

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    Thanks DB.
  13. Yea, I really didn't want to post that one. I hinted towards it in the beginning of the guide, but didn't want to outright say it - certain applications of it will lead my lovely Trip Mines to the N word.

    Think of it as one of those things that we just shouldn't talk about it. Nothing good can come of discussing it.
  14. Revolver Law's Guide to Trip Mining (Updated for I5)

    [ QUOTE ]
    Last update: September 29, 2005
    Special thanks to CuppaJo for editing the original post.

    Feel free to leave any questions here and I'll try to answer and then include them in the next update.


    [/ QUOTE ]

    Trip Mines are only available to Blasters with the Devices secondary at lvl28. A Trip Mine is a small bomb that is classified as a Pet, meaning they have their own accuracy. Any outside ACC buff will not affect the mine. These mines can not move from their original location. They are set off when a mob comes into it's aggro range. If a certain amount of time goes past without a mob aggroing a mine, the mine will go off on it's own. Trip Mines deal "Superior" Lethal/Fire damage in a large AOE.

    One last note is that Trip Mines will not go off if you aren't in a specific range of them, no matter how many mobs are in their aggro range. However if a mine has been sitting for a long time (forgive me I haven't timed it exactly, roughly 2-5mins) it will explode no matter where you are.

    Slotting
    There is no "right" way to slot Trip Mines, everybody has their preference. However there are three slotting techniques that are most commonly used:
    <ul type="square">[*]6-slotted, all damage
    This setup is mainly for those who decide the natural accuracy of the mines are fine. This setup will get you the most damage from the Trip Mines. This slotting is the minion/lt killer, but usually means you'll be luring high-con mobs like bosses into a field of mines.[*]6-slotted, 5 damage, 1 accuracy
    This setup is for those who don't want to chance a mine missing a boss or other high-con mob.[*]6-slotted, 4 damage, 1 accuracy, 1 recharge
    This slotting is mainly used for PvP matches to set a large cluster, fairly fast with the hopes of using TP Foe.[/list]
    The art of Trip Mining in regular mission based PvE requires specific powers.

    <ul type="square">[*]Cloaking Device
    You can't Trip Mine or "Toe Bomb" without Cloaking Device (or Stealth).[*]Super Speed
    Combined with Cloaking Device you achieve invisibility, which will make you undetectable by most mobs[*]Smoke Grenade
    In the past, Smoke Grenade wasn't required for Toe Bombing, however since many mobs have been given increased perception SS+CD is no longer guaranteed to conceal you from all mobs. Smoke Grenade lowers the perception of all foes that it hits, this is the only thing that will allow you to remain undetected from mobs with enhanced perception. Use at least two applications to make sure every mob is hit.[/list]
    The typical setup for Toe Bombing is as follows:

    <ul type="square">[*]Turn on Cloaking Device and Super Speed[*]Smoke Grenade the mob from a far distance.
    Keeping farther away insures that if the SG misses a minion or something that you won&amp;#8217;t be detected. Use as many applications of SG as necessary to make sure every mob is hit.[*]Wait 10 seconds
    This is due to suppression. In I5, the Devs made it a bit easier to tell when Cloaking Device/Stealth aren't suppressed anymore. When they're suppressed, you'll notice that you're a lot more visible. Once the suppression wears off, you'll go back to normal.[*]Drop a Trip Mine in the middle of the mob
    Trip Mines and Time Bombs do not count as attacks, so suppression does not come into affect here. Before you drop the mine, target a mob that is in the center. This will help you with the next step.[*]Jump back and use your strongest AOES.
    I say jump instead of run back for several reasons. When running backwards you'll usually end up being blocked by several mobs and you won't be able to maneuver past them in time to get off your AOEs. While jumping backward you can let off your first AOE before your feet hit the ground. This allows you to get quickly perform your second AOE faster.[/list]
    AOEs to use for Toe Bombing
    <ul type="square">[*]Always use a damage-over-time (DoT) AOE before using an instant damage AOE. For instance, a Fire/Dev Blaster should always use Fire Breath before Fireball. The reason behind this is the DoT AOE can do it's DoT while you use other attacks that do instant damage. In other words, you kill faster.[*]AR Blasters should always use Flamethrower first, then Full Auto. They're both DoT AOEs, but FT's damage ticks are a lot slower than Full Auto's. Having FT's ticks going while using Full Auto creates a lot of damage. Buckshot and/or M30 (if you have them) should be used after to clean up any leftovers.[/list]
    Nuking
    All Blasters love to nuke and Time Bomb is a great tool in the process. The greatest asset of Time Bomb is the fact that it has a 15 second timer. This allows you to do the following:

    <ul type="square">[*]Steps 1-3 of the "Toe Bombing" procedure.[*]Set a Time Bomb in the middle of the mob.[*]Wait 8-9 seconds; depending on if you count fast or slow you may wait longer or shorter periods of time.[*]Place a Trip Mine in the same spot the Time Bomb is in.[*]Use your nuke. AR Blasters should use Step #5 of the "Toe Bombing" procedure.[/list]
    You have to wait a period of time before dropping the Trip Mine because the mines go off the instant a mob is in the area, while Time Bomb will not go off until 15 seconds has passed since it was placed. The object of this is to generate as much frontloaded damage as possible.

    Destruction Corridors
    This a trap that takes some time to setup and is mostly used when soloing. I used them when there was a boss that I wouldn't be able to take in a straight up fight (Gunslingers, Zeus Titans, Crey Tanks). The idea is to make the mob chase you and as they do have Trip Mines blow them up along the way.

    <ul type="square">[*]Make a clear path to the mob(s) you want to come through the Trip Mines. Anything that's in the way could set off one of your mines and cause aggro that you don't want and/or aren't ready to deal with.[/b][*]Set mines along the path. With no recharges in Trip Mines and only Hasten as a speed buff, I can put down around 8-10 Trip Mines before they start to go off. Some like to put all the mines in one cluster, hoping to one-shot the mob, while others like to line the entire hallway with them for the fun of seeing the mob get blown up a lot.[*]Once the mines are down you have a few options:
    • Set a Timebomb at the mob's foot, get behind your cluster of mines and use a snipe around the time the Timebomb goes off. This is great for frontloaded damage.
    • Do the previous step, but instead of using a snipe, set a Trip Mine next to the Timebomb. Also good frontloaded damage.
    • If you don't have Timebomb, you can use the Toebomb+AOE tactice I described earlier in the guide.
    • After you've aggro'd the mob, keep the mines you set earlier between you and the mob in question - forcing him/her/it to cross the mines in order to get to you.

    Soloing Bosses
    You can use the Destruction Corridor method I described above or use a "Mined Turret", which is an Auto Turret that sits in a cluster of mines. The idea behind this is to use the turret as an aggro magnet. The setup is tricky because Auto Turret will automatically attack anything in it's range when it's summoned.

    <ul type="square">[*]Make a cluster of Trip Mines, about 7-8.[*]OPTIONAL: Set a Timebomb at the boss' foot. This is only to add more damage to the boss while remaining undetected.[*]Set the Auto Turret behind the mines. Setting the turret on top of mines sometimes causes a few not to go off and setting the turret in front insures hardly any mines will go off since the boss probably won't be in range.[/list]
    When the Auto Turret is set, it'll automatically attack the boss - taking all the aggro. Try not to attack until after the mines have gone off, this is so you don't inadvertantly steal the aggro from the turret and get yourself killed. The boss will eventually move in for a melee attack against the turret, which will cause the mines to aggro and explode.

    Mining on Teams
    Let's face it - most of the time while on a team you won't get the chance to toebomb and set up traps, but that doesn' t mean the mines are useless. There are a few ways you can use mines to protect the team:

    <ul type="square">[*]Set a mine or two behind your team just incase things go bad and you have to retreat - anything giving chase will set the mine off.[*]Set mines where the squishies on your team will be fighting from. This ensures that anytime a mob tries to melee a squishy, they'll set off a mine in the process.[/list]
    Respec Trial Reactor
    In the Reactor Room of the Terra Volta trial, Trip Mines can grant your team tons of support. Place the mines around the reactor. This is not meant to be the only defense for the reactor, it's for support. The mines keep your team from being overwhelmed, allowing you to kill them at your own pace. This works especially well against the Sky Raiders and Rikti since they have the ability to teleport directly to the core. Against the Freakshow, mines can kill a rezzer before it even gets a chance to stand up.

    This also works fine for the 30 Fir Bolg Croatoa mission. Just place the majority of the mines at the two points where the Fir Bolg stream from.
  15. [ QUOTE ]
    Okay everyone - I'm back with more info. You can check out pictures of all the helmets here!

    Regarding the other issues you've raised in this thread regarding the genders of the helmets and associated issues... although there will be a period of exclusivity for these items, we do plan to make them available to our community eventually. So if you can't get your hands on a particular costume piece right now, we will announce at a later date how you can acquire all the helmets.

    Have a great weekend!
    Alexa

    [/ QUOTE ]

    Went and pre-ordered at EB, so I'm getting the Crab helmet. Looks great, but that Wolf War helmet is damn sexy - can't wait to get that one.
  16. Please get those photos up ASAP - I'm going to reserve COV in an hour (when I get off work) and all those stores are on my way home.
  17. Revolver_Law

    Nice people

    Well since my thread about Hak's baby got deleted (yea, I'm thinking the same thing) I'll say grats again here.

    Grats Hak!
  18. [ QUOTE ]
    This thread is for you to provide feedback to the Devs on the above issue. You are allowed to post ONCE in this thread. Make it count! If you post more than one time - the extra posts will be removed.

    If a dev responds this count will be reset.

    Here's a basic explanation of how Stealth and Stealth suppression works:

    Basic Stealth Powers (Pools, temp powers, and Powers not in a Defense set like Blaster Cloaking Device, Controller Illusion Invisibilities):

    Toggles:
    If you Attack, or are Hit - Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.

    Clicks
    If you Attack, or are Hit - All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.

    Primary Stealth Powers (Those in a defense set like Dark Armor/Cloak of Darkness, Dark Miasma/Shadow Fall, Storm Summoning/Steamy Mist, Warshade/Shadow Cloak)

    Toggles:
    If you Attack, or are Hit - Critters see you. (You loose your PvP stealth for 10 seconds). Your translucency is reduced to indicate this change. No Defense is Suppressed

    [/ QUOTE ]

    I have a few beefs with this:

    1. Cloaking Device, a power in my secondary is no better than a pool power now - thanks.

    2. On test when I have Cloaking Device active, the moment I attack I'm spotted before I find out if the attack even hit or not. Know what's really ironic? - This also happens with Smoke Grenade, a power that's used in conjuction with Cloaking Device for invis. So the power that is supposed to get me to invis status aggros the mobs - brilliant design.

    3. The defense buff being supressed when I actually need it? Who came up with that idea? What good is the buff doing when I'm not in combat? That's like giving a kid an ice cream sandwich, but telling him he can only have half if he plans to eat it - what else is he going to do with it?

    If I sound annoyed it's because this change makes zero sense. Why even bother messing with it when it was fine as it was? Sometimes you guys get things right - this isn't one of those times.
  19. Revolver_Law

    Nice people

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    Ion - The original ninja exterminator.

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    The O.N.E?

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    GET ONLINE!
  20. Revolver_Law

    Nice people

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    Revolver Law - What IS that song??!!

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    I don't know what you're talking about.

    Honestly I really don't. I have so many binds on RL that I usually don't know which one is gonna come out.
  21. Revolver_Law

    Nice people

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    Skystrike- My thanks to an Awsome raid leader and a good friend, thank you sky

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    Heh, haven't been in this thread for a while. I'm shocked to see my name popping up here as much as it has. Guess I've finally gotten over my lone wolf complex.

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    I'll call you mean names on the HDS forums if that makes you feel any better.
  22. Revolver_Law

    Nice people

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    Vain, Anty, Foo, Irish, Enigma &amp; Taxi - I know we rarely (if ever) team anymore, but you guys are great people and I hope you're still enjoying the game despite the drama of the past.

    OK, I'm gonna go kill something now.

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    What Taxi? A bot? Or Tax E! Better be me, if not then go climb a building!

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    I always mess that up.

    I still climb buildings regularly btw.