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Posts
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Joined
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Hmm. Now if only it will complete the first transfer... (Limited to one active transfer at a time, so if it takes an hour to do the first one, it's gonna be slow going getting all my moves done...
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Are there a limited # of Free server moves? Right now, it appears as if there are only 6 per account.
I'm assuming there is some sort of slowdown, because it's taking a long time for the moves to be processed. -
it looks like its up now, GR and all.
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Don't care about markets. Absolute worst case scenario: Something goes wrong, and they roll it back. I can guarantee they tested the bajeezus out of that part of the conversion.
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Looking for high level feedback on this. Not so much for IO set choices, but just Power selection order.
Thanks.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Manaweaver: Level 48 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- Empty(A)
Level 1: Quick Strike -- Empty(A)
Level 2: Death Shroud -- Empty(A)
Level 4: Smashing Blow -- Empty(A)
Level 6: Obsidian Shield -- Empty(A)
Level 8: Murky Cloud -- Empty(A)
Level 10: Dark Regeneration -- Empty(A)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Cloak of Darkness -- Empty(A)
Level 18: Cloak of Fear -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Power Siphon -- Empty(A)
Level 24: Taunt -- Empty(A)
Level 26: Oppressive Gloom -- Empty(A)
Level 28: Burst -- Empty(A)
Level 30: Boxing -- Empty(A)
Level 32: Soul Transfer -- Empty(A)
Level 35: Focused Burst -- Empty(A)
Level 38: Concentrated Strike -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Soul Tentacles -- Empty(A)
Level 49: Dark Obliteration -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run -
Quote:Yeah, but it's different than what it was doing a few minutes earlier. (i.e., couldn't even see the server list)Thanks for telling us about something that happens every time a major patch goes onto a server (QA ensures server stability before opening the server to the public).
Does NOT necessarily mean that GR will be activating today, only that they're taking care of the groundwork.
I think that's the main point they had, that there was a change, not that this was something that had never happened before. -
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I remember people with Recall friend who would hang out near the Entrance to Atlas Park in the Perez Zone. If you got stuck in the maze, you could broadcast and find someone to join your team to evac all of you.
That, and teams of 1 Empath Healer (Me) and 7 Blasters. Whee for healthbar whack-a-mole! -
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That's the Login screen I have seen throughout Beta. That's why I was thinking that we might be getting GR. Or maybe they are turning on the local client, but not enabling us to access GR yet?
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Wondering if there's any chance in hell that we might get GR after today's Server maintenance is over.
Has that ever happened before?
I did note that after DLing the new patch, the new login screen is the same type that was there for GR, not the older kind.
Is downtime scheduled for tomorrow? -
I'm thinking about running a Inv/Kinetic Melee tank once GR is released.
For those who have experience with Inv, and tried Kin Melee on Beta, any major problems with that combo? -
Man, between Globals being down yesterday, and everything being down now, it's like the game doesn't want me to play.
Someone's working overtime after that 12 hour downtime, trying to roll back some bad code.... -
A minute ago, I tried to login, got the message that either network problems locally, or the login server was down.
After that, i tried a few more times, and I could login, but all the servers were greyed out.
Is this a local problem, or is it hitting others too? -
"Help me, Character Name; you're my only hope"
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I know I'm gonna end up missing out on Immob Protection if I'm Exempted, but It came down to either CJ or Cremate...
Anyway, feedback on this would be highly appreciated, before I start figuring out slotting. Thanks!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Commander Salamander: Level 48 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Blazing Aura -- Empty(A)
Level 4: Healing Flames -- Empty(A)
Level 6: Hurdle -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Build Up -- Empty(A)
Level 12: Cremate -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Fire Sword Circle -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Consume -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- Empty(A)
Level 28: Tough -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Greater Fire Sword -- Empty(A)
Level 35: Fiery Embrace -- Empty(A)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: Burn -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Any glaring flaws with this Storm/PSI build?
I built it originally with generic IOs, and kind of backed into using Sets for some frankenslotting and bonuses.
Other than the 2 IOs in Health, is there anything there that's crazy expensive? I'm trying to avoid spending a ton on it... and most of those slots will have generics in there for quite a while.
Oh, and I know Tornado and Whirlwind are not exactly the optimal power picks... But It's for concept, not for being the most badass Stormie out there.I figure I don't have enough time to use all the powers I have anyway...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Psi Clone Respec: Level 50 Science Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: O2 Boost -- H'zdH-Heal/EndRdx/Rchg(A), H'zdH-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(43)
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Snow Storm -- Slow-I(A), EndRdx-I(3), EndRdx-I(13), Slow-I(17)
Level 4: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(50)
Level 6: Steamy Mist -- EndRdx-I(A), EndRdx-I(11), EndRdx-I(17)
Level 8: Freezing Rain -- P'ngTtl-EndRdx/Rchg/Slow(A), LdyGrey-DefDeb/Rchg/EndRdx(9), LdyGrey-DefDeb/Rchg(9), LdyGrey-DefDeb(39), TmpRdns-EndRdx/Rchg/Slow(39), ImpSwft-EndRdx/Rchg/Slow(39)
Level 10: Super Speed -- EndRdx-I(A), EndRdx-I(50)
Level 12: Recall Friend -- Range-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(40), DarkWD-Rchg/EndRdx(40), DampS-ToHitDeb/EndRdx(40)
Level 24: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dam%(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(37)
Level 26: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(27), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dam%(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 30: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 32: Lightning Storm -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Ruin-Dmg/Rchg(34), RechRdx-I(34)
Level 35: Tornado -- DefDeb-I(A)
Level 38: Whirlwind -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(45), S'dpty-Def/EndRdx(45), Ksmt-Def/EndRdx(45)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-ToHit(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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It does, but I'd much rather have it in the game. Plus, when I've got 3 buffs to keep track of, x 8 team members, Hero stats takes up a good chunk of realestate on the screen.
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When I'm playing one of my Defenders/Controllers/MMs/Corruptors that have shield type buffs they place on teammates, It's very difficult to distinguish those icons from the large number of other buffs teammates may have.
It would be a huge QOL improvement for buffers if we could select to only see what buffs we have granted to teammates. -
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Has anyone seen any Dev comments related to the possibility of more free Server moves? I moved several of my 50s off my main server, only to find out about Incarnate levels... And now I'd like to move some back.
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