Residentx10

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  1. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Ironblade View Post
    No, it is *YOUR* big picture. If you're focused on the goal, and not the process, the game has a different feel to it. My goal is not to 'get to the end' or 'finish' a character. The whole point is the experience along the way.

    And before you accuse me of "twisting" your words, like you did with someone else; "I just see everything as a stepping stone." Those *ARE* your words.

    The big picture is that nothing last forever....even in a game. Few studios can create infinite content because they have finite resources. A story begins and ends.

    I will accuse you of twisting my words because you didn't read the comments of my previous contact with user, he/she accused me of "hating the lowbie experience" when I just commented on the 1 experience out lots I have with CoH.
  2. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Aett_Thorn View Post
    No, it isn't. And that's the bigger picture you're missing.

    I can have fun playing lowbies. I'm sorry that you can't.

    You keep twisting my comments, where did I say I was not having fun playing lowbies specifically? The game is repetitive if you can't see that I'm sorry.
  3. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Aett_Thorn View Post
    So then what does it matter if you play them as lowbies or at level 50?
    If this is your first time playing I'm sympathetic but if you play this again, the thrill is gone.
  4. Residentx10

    Teaming Question

    Quote:
    Originally Posted by White Hot Flash View Post
    Funny thing is, that person would probably start a thread about how much of a control freak YOU were being.

    Life is too short to worry about such things. All you had to do was finish the mission, leave the team, and be on your merry way. Anything you do beyond that doesn't really help your cause.
    No I wouldn't....I approved this message.
  5. Quote:
    Originally Posted by Sylvanus View Post
    This may have already been said:

    - Ideally, one could simply use the new client if they wanted to and still have access to the "old" servers (which would be updated). Servers would be able to handle requests from either the "classic" client or the new (CoX2) client (I understand that this would significantly add to development time because of having to support and test two separate clients).
    - If the above is not possible, allow character transitions from CoX to CoX2 if players want them. Some may wish to stay on the "old" servers for a variety of reasons (Their hardware, personal/group relationships, etc.).
    - Update the graphics (more similar to DCUO than CO)
    - Update the game while allowing the core of the game to be relatively unchanged. Don't go the route of CO or DCUO when it comes to how to play.
    - More destructable objects
    - Allow for more seamless/familiar mission architect modules/storylines
    - - - Allow for paid storyline content by author (revenue sharing)
    - - - Dress it up a bit so that it seems more like you're walking into a comic book store and picking a book off the shelves.
    - - - Allow players to play as key characters in theses isolated story arcs. Let them "live" CoH's history.
    - Allow for more accessible and publicized weekly and monthly events. Use incentives via badge or otherwise for these events.
    - Integrate youtube and screenshot saves with the forum/social media so that players can share their adventures more easily. A set space amount would be given with more space available at a cost.
    - Solidify achievements/badges/etc. so they are part of the forums/character profile. Make sure the achievements can be hidden/shown based on player and alt.
    - Allow for SG/Forum integration based on server then group. Again, allow for integration so that SG events can be generated on the forum and posted both in game and on forum.
    - Allow for SG/VG clashes - Publicize these and if possible make them so that they can simply be watched by people (spectator mode)
    - Allow for Hero/Villain challenges (PvP) to be point and achievement based, also allowing for spectator mode. Make sure these achievements are linked to the forum for recognition/promotion.
    - Allow spectator mode to be streamed to mobile devices
    - Allow some mission editor features to be worked on with mobile devices
    - Market and merchandise as much as possible - more so than in the past.
    - A F2P element could be in the works. I'm not going to go into that. Implementations and suggestions would be largely based on their approach.
    - Allow for storylines to have an overview - allowing the player to decide if they want to go that route or not. Again, similar to going to a comic book store and leafing through an issue or two. This would allow for the player to "buy in" to the storyline more.

    Some of this is already somewhat available. I'm looking to have these things more connected. Allow for people who have CoH on their mind when their away from their home computer to connect and interact in some way, shape or form. Allow them to be more involved so that they are thinking about it more. Help drive the desire.

    That's all for now. These are just random improvement thoughts off the top of my head. I've played this, CO and DCUO. I'm still here and purchased all the stuff that's come out for CoX. I wish Paragon nothing but the best.

    It's late and I'm fading.

    Best Wishes to All
    If Paragon had 500 developers this could be possible. DCUO has some nice things but it's not a model. DCUO new model is download hell with 9-13GB updates everytime they release content. I wouldn't pay to have everything newer in better graphics. I would want new content period and
    and stories.
  6. Residentx10

    Teaming Question

    Quote:
    Originally Posted by HelinCarnate View Post
    As others have mentioned, whoever is the leader is not important. Everyone will adjust to whoever's mission is up. If it is sill yours then the XP should be the same. I am curious if someone else DC as well. XP is worse per kill with 7 people vs 8 on a team.
    To close out this thread, here was the solution. The rest of us left and formed another team without the control freak. He asked to join but was ignored. I mentioned it because ocassionally I run across things in the game I just want to talk about....
  7. Residentx10

    Teaming Question

    Quote:
    Originally Posted by ClawsandEffect View Post
    If you've played for that short of an amount of time and all you care about is xp and leveling, well, you probably aren't going to be here that much longer. The game is about more than just getting to the level cap.

    Not everyone care about leveling as fast as possible. They're not wrong just because it's all YOU care about. This may come as a shock, but some people just enjoy playing their characters, and it doesn't really matter to them how fast they level.
    I was mentioning a specific experience, it wasn't a comment about the game in general. I'm classified as a hardcore coh player. I play at least 25-40 week and do a 4 coh weekend once a month with least 48+ hours.

    The game is definitely about more than just getting to a level cap! I have no problems with people spinning themselves to nowhere just do it in the corner away from the rest of us. On Union, their called soloist.
  8. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Fulmens View Post
    Please take this question as analytical and not rhetorical:

    Why are you playing a game you do not seem to enjoy?
    Did I say I didn't enjoy it? Everything in life is repetitive. You screw your wife/husband again and again, you go to work regularly, you pay bills monthly, you sleeply daily, you eating several times a day, you shower once or twice a day...do I need to go on?
  9. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Aett_Thorn View Post
    Maybe, just maybe, some people enjoy playing the game itself? Why do you choose only to see your own "big picture," and refuse to believe that other players could have an entirely different big picture in mind?
    It's not "MY" big picture. It's the BIG PICTURE of COH...you'll play these mishes over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again
  10. Residentx10

    Teaming Question

    Quote:
    Originally Posted by Residentx10 View Post
    I played online today. This is a question for the masses.

    I had a team with 8. My character was level 30. The others were 25 or less.
    I get a disconnect. I come back online and tell the new leader. He's 21. He adds me back to the team since it's my mish but won't give me the star back. We go from decent Xp to wretched xp, 43-150 per kill.

    In this situation what would you do? When I play online, I make the highest character the leader no matter what to maximize xp even if I'm the leader. I'm about leveling. Leading is insignificant to me in the big picture.

    Why do lowbies feel the need to hold the reins so tight? They prolong their existence as a lowbie by not being aware of the big picture.

    It's not so much a complaint as an observation. This game is so repetitive. I've been in the game about 1 and 3-6 months. I've done the mishes so much and been to every corner of the game. In the big picture, I just see everything as a stepping stone.
  11. Residentx10

    Teaming Question

    I played online today. This is a question for the masses.

    I had a team with 8. My character was level 30. The others were 25 or less.
    I get a disconnect. I come back online and tell the new leader. He's 21. He adds me back to the team since it's my mish but won't give me the star back. We go from decent Xp to wretched xp, 43-150 per kill.

    In this situation what would you do? When I play online, I make the highest character the leader no matter what to maximize xp even if I'm the leader. I'm about leveling. Leading is insignificant to me in the big picture.

    Why do lowbies feel the need to hold the reins so tight? They prolong their existence as a lowbie by not being aware of the big picture.
  12. Quote:
    Originally Posted by Nihilii View Post
    7 years of content... Yet most of the playerbase hovers around the new shinies, be it AE, level 50 TFs, or now just the two same trials over and over. Heh.

    I haven't tried many new MMOs, mostly because all of them have some kind of deal breaker for me before I even get to try it, but rather than praise the way CoH is managed I'm much more inclined to believe the game itself is the reason for its success. The gameplay is fun, accessible and yet at the same time has some depth into it if you want to dig further. There's none of the annoying trends of other MMOs (holy trinity, forced vocal chat, overreliance on third party software, competitiveness even in PvE with rolls for rewards, automation and bots, etc.), or to put it another way, other MMOs often end up feeling like work whereas this game stays a game.
    7 years is 7 years. Time is my point. No one year MMO even if they work with no sleep can put the content in place. DCUO I could play through in a weekend. About CoH Trials. I think your comments aren't fair. This is the first set of many trials.
  13. Quote:
    Originally Posted by TonyV View Post
    At the risk of being modded for off-topic conversation, this is the company that deliberately distributed malware on music CDs several years ago. Yes, I know, different arm of the company, but still the same company. I've had several very unpleasant experiences with Sony, and as a result, I haven't purchased any of their products in years and I've encouraged all of my friends and family to do the same. As a direct result, I do not have any account information on PSN or SoE and was not one of the millions of people affected.

    In short, while I certainly don't wish what happened to Sony one anyone--a lot of innocent people have been hurt by this--it was something I felt was foreseeable given what I knew about the company.

    I'm not saying all of this just to twist the knife in Sony's back, there's a relevant point to be made here. While I would never be so arrogant as to say that something similar could never happen to Paragon Studios or NCsoft, if anything, it seems to me that they sometimes go too far in being paranoid about security. Sometimes it has been frustrating, especially once when my roommate was locked out of her account for several days, but I have to grudgingly admit that I'd rather that they err in that direction than the other. I've never felt uncomfortable with them having my billing information or snippets of my personal data.

    I guess what I'm trying to say is that while some people would chalk up the likelihood that DCUO will fizzle out miserably compared to City of Heroes as an unfortunate consequence of some external factors beyond the game's control, I don't view this series of events as being determined by random chance. Even though it's not the ideal way to beat your competition with the side effect of a lot of people's personal information being lost, it is a legitimate way in which City of Heroes is run more competently than its competitors and I see it as a legitimate reason for why it is doing better in the marketplace.
    I'll just add this comment. DCUO never had a chance. How do you play ball with a game that is 7 years old? Even if they never slept they'll never have enough content. When the game came, I asked my friend to timecard with me because I felt the game was going to be a console type not a serious PC game. This was the smartest decision I have made in my gaming life. None of my personal information was ever exposed and the game had such huge downloads, I could never play it on my time. CoH has figured some things out....lots still don't have broadband.
  14. Quote:
    Originally Posted by Robot View Post
    I'm saying that I hope that Paragon keeps CoH1 running forever, even after CoH2 comes out, but I don't feel like CoH by itself is positioned to sustain it's subscribers with all of the new next gen games coming down the road. CoH dodged 2 bullets with Champions and DCUO, and we are very, very lucky for that, but do I think CoH can maintain an acceptable market share after GQ2, Marvel Online, The Old Republic, DCUO and a free-to-play Champions? I certainly hope it can, but I would rather see CoH1's existence secured with a modern, next-gen big brother blocking the big stuff.

    The free-to-play model would then allow the die-hard fans a chance to support their game where it really counts (at the cash shop), while gracefully acknowledging it's age and engine limitation in the marketplace, and introducing tons of new players to Paragon City.

    Historically, yes, sequels fail, but I think that's more due to execution than anything else. In all truth, they could probably simply remake CoH1 on a new engine and have a success on their hands.
    The future is not absolute but this is true. Things happen that you don't expect. DCUO for example, who would have imagined Sony would have a security breach? This will kill DCUO.

    Adding praise to CoH, this game could still exist after a coh2. How? there will always be people who won't have advanced video cards...mobile phones, netbooks, tablets. Even more than that and I said this before...if they make a link to Portal Corp they can tie CoH 2 to Coh1 forever.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    ..you had to quote me twice, you couldn't edit the one post?

    But okay, Custom deal, cool beans. Sorry my search didn't include the 20th page of a PDF >=( Still, even the most l337 hardware in the world is gonna take a minute to load a super-complex base. CoH HAS been getting quite bloated lately. Dunno what they can do to reduce loading times on these things...
    I wanted to give you the best response I possible could. My first post was about my specs. Then a phone call came in. Then I came back and replied with the weblink because I figured you might no read the edits.
  16. Quote:
    Originally Posted by EmperorSteele View Post
    Uh, are you sure you're not talking about the 320 gb of storage space? 32Gs of ram is.... excessive. I've checked around and i don't see any variants of your laptop with more than 16Gs of ram. The default is 2. And if you're only running with 2Gs of ram, that actually WOULD be a bottleneck. (i should note that every review and version for sale had different numbers for memory, both min, max, and what it actually has, so it's hard to tell. I apologize if you're someone who actually knows what they're talking about and have upgraded your machine, but it's hard to tell sometimes. Especially since specs like that should be able to load anything in a few seconds...)

    But that's beside the point.

    I didn't say the textures were THE problem, but they might be a contributing factor, especially on slower machines. If the CoH server has to tell a computer that it has to paint 20 rooms with different textures, as opposed to 20 rooms with the same texture, the base is going to take longer to load, unless of course the entire texture pallet is loaded when you enter a base. Y'know, theoretically.

    Hmmm, I'm half-considering messing up my base to test this out....
    You need to work on your research skills....but that's beside the point...

    http://bizsupport1.austin.hp.com/bc/.../c02749041.pdf

    see pages 20-25
  17. Quote:
    Originally Posted by EmperorSteele View Post
    Uh, are you sure you're not talking about the 320 gb of storage space? 32Gs of ram is.... excessive. I've checked around and i don't see any variants of your laptop with more than 16Gs of ram. The default is 2. And if you're only running with 2Gs of ram, that actually WOULD be a bottleneck. (i should note that every review and version for sale had different numbers for memory, both min, max, and what it actually has, so it's hard to tell. I apologize if you're someone who actually knows what they're talking about and have upgraded your machine, but it's hard to tell sometimes. Especially since specs like that should be able to load anything in a few seconds...)

    But that's beside the point.

    I didn't say the textures were THE problem, but they might be a contributing factor, especially on slower machines. If the CoH server has to tell a computer that it has to paint 20 rooms with different textures, as opposed to 20 rooms with the same texture, the base is going to take longer to load, unless of course the entire texture pallet is loaded when you enter a base. Y'know, theoretically.

    Hmmm, I'm half-considering messing up my base to test this out....
    My laptop is custom made with 4 slots, you can't buy it on the website. I had to buy 8GB DIMMS(4x8 = 32GB). My Video card is 2GB. My HDD is 640GB. You can buy the 8740w with 16GB on the web but not the one I have. Not everything is available over the web. My mobile workstation was 20K.
  18. Quote:
    Originally Posted by UberGuy View Post
    Except that, as far as I know, no one has ever done that.
    It could be done but more questions:

    1. How much Bandwidth usage? CoH is pretty light now. I use up 100MB per 4 hours of game play. A new version would probably use require more bandwidth...200MB?
    2. How large are the Updates? I will not tolerate 9-15 GB every week. How will they deal with this? I stopped playing DCUO because of this reason.
    3. What size Video Cards?
    4. New zones or higher rez old ones? Personally, I'd like CoH2 to be an expansion of the game. Would the devs spend time moving content from 32bit to 64bit or creating both?
    5. Finally, how much per month?
  19. Quote:
    Originally Posted by difoj View Post
    I was in Atlas
    Started out ok, but then it got very bad
    zero

    It started out fun, but got boring fighting 3 GM class Neurons at once, that along with getting hit by dozens of [mighty roars] (30 point disorient) from the Olympian Guards and the -regen and -recovery that the Heavy guys have made it get less fun with each mob.
    What level is your character? 50, Alpha 50, Alpha+L, I, J, D
  20. I wasn't saying get rid of them. On Freedom, all of my bases are individual and I'm productive. On Union, I put all of my characters into other SGs and I'm "learning" new things about SGs.

    For example, I now have 7 SGs to memorize. I waste so much time trying to find things. Sometimes, I get lost and have to logout to get out of the base. My "earning" time is greatly reduced on Union. With the Surge, I TPed to the SG hospital base and realized large SGs have "overhead" so now I'm wondering if this was the right decision.

    I'm really angry that people spend so much time "padding' their bases with nonsense. Designers/owners seem to be more concerned about looks rather than performance. I can't take 5 minutes to zone. I can't
  21. another question how many of you hang out in your base? My individual bases are functional. I don't hangout to hangout. I don't speed a lot of time doing interior decoration. I use mine mainly to craft, store, tp or heal then I'm gone.
  22. Quote:
    Originally Posted by EmperorSteele View Post
    Yeah, the fastest loading base will also be the one that's the least fun to be in. A blank base. Nothing in it.

    But I'm sure you'd want a base that's functional. I believe this can be done with the starter room and a few small utility rooms for telepads and storage. Though depending on the size of your SG, this may not be an option.

    Mind you, your own system can be a bottleneck. When i upgraded my computer a few years back, i noticed that my base loaded MUCH faster (along with everything else)

    I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm...
    I have an HP 8740w with 32GB of Ram, a 2GB video and a QuadCore Extreme processor and a 150MB FTTH to the internet from Verizon. I'm not the problem in this equation. I have opened a trouble ticket to see if the CoH upgraded the datacenter circuits when they mergered everyone last week.


    "I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm..."

    I don't think the textures are the problems...its the items in the base that affect loading. Mainly in the landing room.
  23. Post about the experience please.

    Which zones?
    How much lag?
    How many disconnects?
  24. Quote:
    Originally Posted by Necrotech_Master View Post
    ive not noticed any unusual lag lately

    i still get horrid FPS drops on most praetorian lab maps or the warehouse/lab map in the lambda trial, prolly due to them rednering improperly at low graphics settings
    have you done any group events? Have you participated in the surge. What game have you been logging into. What server do you play on and post the specs for your machine.

    Personally, I have noticed greater lag. I wonder if they need to upgrade their datacenter connections.
  25. I'll see you guys on Freedom. That's the next event I'll do. I fully expect a server crash.