RemusShepherd

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  1. Quote:
    Originally Posted by Arcanaville View Post
    That specific element of Ang Lee's Hulk is something I did like. But both movies make major depatures in the core story of the Hulk. Ang Lee's Hulk gets the psychological element right, but not the origin story. In the comic books Banner is a victim of his own creation, the gamma bomb. No one did this to him: he ultimately did it to himself. To me that's significant.

    In the Norton Hulk Banner is a victim of his own experiment as in the TV series, which is at least spiritually closer to the comic books, but the Norton Hulk goes farther. It specifically incorporates the Fugitive aspect of the TV show as Banner on the run and searching for a cure. The comic books didn't focus on Banner trying to find a cure for the Hulk although that occasionally happened, they focused on The Hulk. In effect, the comic books are about the Hulk, while both movies and the TV show are about Banner. That's a vast shift in focus. Its a good one for the medium in my opinion, but it comes at the expense of basically lifting Banner from the comic books and picking up the Hulk as only a secondary actor, not the star of the show.

    In fact, in the movies and the TV series they ditch Rick Jones because Rick plays better off the Hulk than Banner, and is not as necessary when focusing on Banner.

    Are these just minor tweaks? In my opinion, its no bigger tweak than which specific mutants are members of the X-Men at its founding: the core story is still the same for the X-Men: mutants who serve the very people who consider them outcasts. And its the same for the relationship between Xavier and Magneto: rivals for the soul of mutant kind and its relationship to the rest of humanity. But in both the X-Men movies and the Hulk movies the specifics are changed around significantly.

    Ah, I see what you're saying. You're not talking about the themes or the backstory, you're talking about the characterization and the choice of main POV character.

    I agree with you, there. The comic book focus is on the Hulk; the TV show and movies focus on Banner. (But they have to because of the constraints of live action filming. The 'Planet Hulk' animated movie focused exclusively on Hulk.) In the X-Men, the focus is usually on Prof. X; the movie focuses on Magneto more. (And the earlier movies focused almost completely on Wolverine.)

    The choice of narrative focus warps the entire story, so that even if the backstory and theme is the same it may have a different meaning. Focusing on Banner leaves the Hulk as a mindless monster that needs to be cured. Focusing on Wolverine leads to stupidities like X-Men 3.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Thor and The Incredible Hulk don't come anywhere close to the comic book backstories of those characters: they are more "inspired by" than following the origin stories of those characters and their surrounding cast.

    The X-Men are closer to the spirit of the comic book's backstory than either the Hulk has gotten in two movies or Thor got. Personally, I liked all four movies at least a little, although I think the Ang Lee Hulk really went way off the reservation. But even the Incredible Hulk is closer to the television show than the comic books.
    Wait, waitasec. Which part of the Hulk's backstory are we talking about?

    In the comics, Banner was irradiated while saving Rick Jones from a nuclear bomb test. In the TV show he experimented on himself trying to unlock hidden reserves of human strength. So in that respect, yes, the movies were closer to the TV show and I think that's a good thing.

    But the movies kept the feel of the comics. Hulk is one of Banner's multiple personalities, arising from the trauma he recieved from his abusive father. That is one aspect of the Hulk that Ang Lee presented perfectly and I love his movie just for that. It's much better than the 'all people are strong and green when angry' backstory of the TV show.

    In my opinion, the movies both did a very good job of modernizing the comic book versions of the Hulk. The only thing I want them to add is the fact that Hulk is always a hero because Banner is a good man. Maybe we'll get Captain America's speech in the Avenger's movie.

    "Back in my day, we had a name for people like you."
    "What was it?"
    "Hero. I've been watching you, Hulk. No matter how scared they are of you, or ho much they hound you, you always manage to do the right thing. That's a hero in my book."

    The X-men, on the other hand, departed from the comic's backstory much more. All they kept was the essential theme of mutants as outcasts. (They couldn't really lose that theme, just as they couldn't lose the anger=strength theme of the Hulk.)
  3. http://www.wired.com/autopia/2011/06...his-hoverbike/

    Top speed of 173 mph, top altitude of 10,000 feet, this hoverbike consists of not much more than a pair of giant fans with hellishly sharp, decapitating blades. This is a man's way of committing suicide^H^H travelling in style.
  4. I don't hate Rory, but I hate the inconsistencies they left the character with and I want them resolved.

    If he waited for 2000 years, then he's made of plastic and isn't really Rory and he couldn't have sired a child.

    If he didn't wait all that time, then he's not 'The Last Centurion' and has no in-character reason to be a badass.

    If he *was* plastic and then turned human again when the Doctor rebooted the universe, I want to know how he still has any memories from before.

    If the answer to *that* is that Amy has the power to warp reality to partially conform to her memories, then I need that superpower addressed (and removed!) in the show.

    Frankly, the end of last season left a tangle of continuity problems, and Rory is just the most visible one. I normally don't worry about continuity with Doctor Who, but it becomes an issue when the entire damn season is one drawn-out continuous story.
  5. Quote:
    Originally Posted by Thug_Two View Post
    If Shaw had his powers at that point, he didn't have much to fear from the knives and the cleavers.

    Although Eric didn't know that, so it did seem odd that he didn't even try to fling something (the file cabinet?) at Shaw.
    It was a narrative decision. If they had Eric throw something at Shaw, we would have seen that Shaw (as an old nazi) was a mutant early in the film. The writers preferred to leave that as a surprise, so that we got to know the main cast first and the villain later as a young businessman, which is how he spent most of the movie. The narrative goal there was to not confuse the audience with too many characters too quickly.

    In addition there's a character point being made. Shaw dominated Eric for most of his childhood, which is one reason why Eric felt resentment toward him. If they had shown Eric attacking Shaw just after they met then their relationship would have seemed more even and would have had less emotional impact.

    The writers handled this absolutely correct. Shaw appeared to be a crazy background character until the story got on its feet. After we get to know him, the early scene makes perfect sense.
  6. Quote:
    Originally Posted by Durakken View Post
    Is it just me or do all the female characters seems to have smaller breasts?
    It occurs to me that we have not yet seen a picture of the new Power Girl.
  7. Quote:
    Originally Posted by Durakken View Post
    Sorta right...

    If I'm reading your math right...

    1 hydrogen atom = 1.5 Joules of energy.
    You're not reading him right. He said that 1 hydrogen atom = 1.5E-10 Joules, a.k.a. 1.5 x 10^-10 Joules. You need 10^10 hydrogen atoms in order to get to 1.5 Joules. (That's still not much -- about 1x10^-14 grams -- but it's a lot more than one atom.)
  8. Quote:
    Originally Posted by BackFire View Post
    More titles and creators announced: io9 exclusive

    Teen Titans looks like a mess but I'm strangely intrigued by the return of Liefeld. I mean, look at those feet! He drew them!!
    Look at Hawk's chest. It's approximately three times as wide as it is tall.

    Liefeld occasionally produces stupendous art, but most of the time he just sucks at proportions and posing. On top of that he has a reputation for missing deadlines and being a diva. How does someone like that keep getting jobs at the top of the industry? Sigh.
  9. Quote:
    Originally Posted by Arnabas View Post
    I think a lot of people just don't know what to do with Superman. Even here in the forums, I find it odd that people will often complain that he is "way too powerful! He's so strong it's boring!" Then, a short time later, they'll talk about some other hero and say "he's so awesome! He's even stronger than Superman!"

    I agree with your last line though. I think Superman is the hero you want saving you when it all hits the fan. He should be the most powerful, most capable of them all.
    The dramatic tension in a good Superman story is not whether he'll survive. Of course he'll survive. The question is whether or not he'll be able to save everyone else.

    Sadly, Hollywood never clued into that, and now it seems that DC has forgotten it as well.
  10. Quote:
    Originally Posted by Nightphall View Post
    Asking this after watching an episode of Batman: The Brave and the Bold, where Batman wears a suit of armor to fight Superman. Of course Superman crunched the armor like a tin can, and fanboys ranted, saying that even in power armor Batman cannot stand up to Superman.
    You do know that episode of B:TB&B was an homage? They lampooned the old, crazy 'Superman is a dick' comic covers, and they took the powered armor straight from Frank Miller's Batman: The Dark Knight Returns, in which Batman won the fight. (1) They even replicated some poses straight from Miller's pages.

    For a fanboy, that was an awesome episode. I'm not sure that non-fanboys got it, though.

    (1 -- Yes, Batman beat Superman in that comic, but he had the help of Green Arrow, some Kryptonite, and a nuclear device.)
  11. bmbeeman, you seem focused on costumes and concept but not very interested in gameplay. It sounds to me like you're a creator, not a gamer, by nature. You love CoH for the costume creator and the limitless space it allows for characterization, but you're not so hot on the actual game. I'm somewhat the same way.

    My advice to you is to go write a novel. Do something creative. Game when you want to relax, but recognize that your main urge is to create something and you need a purer outlet for that.
  12. Quote:
    Originally Posted by McNum View Post
    So there's this new pony themed music video out using cuts of the show and a parody of a real song. This is pretty much par for the course, there are hundreds of these things all over Youtube. Some are good, some are bad, some are quite insane.

    But only one of them is made by the crew behind the actual show.

    Pinkie Pie sings "Equestria Girls"
    (Yup, same voice actor, too.)

    Looks like Hasbro and the Hub have indeed spotted the peripheral demographic, considering Pinkie Pie actually uses the word "brony" and confirms the DJ PON-3 stage name for one of the side characters. I'm not sure what to think about that, except that it's pretty cool.
    Okay, that is awesome. I don't know how Hasbro is going to market this show to both little girls and 30-something men, but it's going to be interesting to watch them try.

    Until that video, I would have said that the best pony music video was this one, because the lip-synching is near perfect. Also there's this video, which is much shorter but which takes the concept of ponies as Avengers and gallops with it.

    Expect more of this madness when the new season comes out, unless the change in creative team totally screws the show up. (I give it a 50/50 chance at this point.)
  13. Quote:
    Originally Posted by Jophiel View Post
    I don't see how. It's the same effects, it just takes less button clicking on your end to do it. Powers shouldn't be hampered by the physical annoyance they inflict in the real world.
    Less button clicking means more time attacking. Now my defender is not only able to buff an entire league, she'll also be contributing a lot more damage than before. Considering she lives at the damage buff cap thanks to Fulcrum Shift, her contribution is going to be pretty significant.

    This character was awesome before the change, and she just got a big buff. Awesome + Buff = Overpowered, usually.

    But I'm a lot more excited about how this change affects MMs. I have a Ninja/FF on mothballs -- he may be playable now. And I always wanted to try a /Thermal of some kind, but the buffing requirements made me cringe.
  14. Huh. The AE buff change is actually a major, major change to the game. Like, a rebalance of fundamental principles. It will help Masterminds the most because they always have someone to buff, solo or in teams. Often in teams as a MM I'll leave my pets unbuffed because its such a hassle...no longer. But it's a major boost to defenders as well.

    I'll have to see how it plays, but I'm pretty sure my kin defender is completely overpowered, now.

    The economy is going to shift as well, now that shards and threads can be traded among characters on an account, special inspirations can be bought, and there's a new way to buy PvP and Purple IOs. Not sure what effect that will have, if any, but I suspect we're finally getting the money sinks we need to keep prices stable.

    Everything else in 20.5 sounds good. Can't see a thing to complain about, except maybe that the devs are obviously pandering by giving us so much.
  15. I had this same problem, one week after a new install of CoH on my new Windows 7 PC. Running the NCSoft launcher as administrator fixed the problem.

    One way or another, the launcher is doing something clumsy with permissions and needs to be tweaked.
  16. Quote:
    Originally Posted by TheDeepBlue View Post
    Assuming that you're on a team that prefers to spike the crates and tubes in the second phase of Lambda Sector instead of dungeon crawling through, what's your preferred strategy for running the trial with a Mastermind? Do you:

    A) Try and keep up with the non-MM players while dragging your henchmen along behind you in case you need them, only to train every mob around them on your position?

    B) Ditch your pets for the entire second phase and try and spike the objectives with the rest of the team, leaving yourself very vulnerable in the process?

    C) Do the same, but you actually have some sort of +Stealth power?

    D) Try to crawl slowly through the narrow corridors on your own and hope you don't get splattered by +conning mobs with AoEs as they run randomly all over the map trying to catch other players?
    D. While the other players are running around, I'm mopping up in their wake, and making the area safer for my teammates to run around in. It doesn't always work out very well but it's the best use of my time. My incarnate MM is Thugs/Traps, BTW, with Superspeed as her only stealth.
  17. Quote:
    Originally Posted by Arcanaville View Post
    For any feature to be easier to implement in a new game rather than in the existing game, two things must be simultaneously true:

    1. The existing code is sufficiently poorly understood that tampering with the parts that have to integrate with the new code would be dangerous and slow.

    2. Parts of the existing code actually make the desired feature *impossible* to add, forcing parts of the game unrelated to the new feature to be modified in non-trivial ways.

    Without these two factors in force, the amount of code necessary to implement feature X is usually the same whether it is in a new game or an existing game.
    Okay. I started out by asking for clarification, and here I've got it. Thanks.


    Given those rules, I have to agree with you. I cannot think of any addition to the game that would be *impossible* to implement in the old code. I think that for a lot of changes it would be easier and wiser to start fresh, but I can't think of any addons where a new codebase would be necessary.

    I think your criteria is too high, though. You could twist the existing code into almost any other game without starting over, but that doesn't mean it would be a good idea. You could make CoX a racing game, a minecraft-like sandbox, a side-scrolling arcade game, or a linear single-player RPG by bolting code onto the existing system. But in each case starting over would be the easier path.
  18. RemusShepherd

    Catgirls unite!

    When I saw the subject 'Catgirls unite!', I was picturing a very interesting reboot of Voltron.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Quote:
    Because stretching powers, growth powers, swinging movement, destructible environment, four-legged player meshes, and vehicles all would seem to require a new codebase.
    Most of those would need new code. None need a new codebase as far as I can tell. Some would require very large amounts of code. But less than writing a new game from scratch.

    To require a new codebase, those features would have to not just require new code to implement, but be either impossible to implement or excessively encumbered with the existing code to make them far more difficult to implement within this game than implementing the feature from scratch. Which of those features do you believe have that property, and why?
    I think growth powers are the best example. For them to work, you'd have to add hitboxes for every environment objects in every zone and mission map, so that overlarge characters would not clip every time they enter a corridor or walk under a bridge. Even then you'd need to handle partial powers (if a character who can normally grow to 20 feet can only grow to 8 feet because there's a ceiling, how does that affect his melee damage or resistance?) and a host of problems with power activation. It *might* be possible with the current codebase, but it would be messy and an insane amount of work. Much easier would be to create a new codebase with hit planes on every mesh, and model the physics of cramped spaces with a link to a new partial power expression scale. Bonus points if you wed that physics system into a destructible environment, because giants break things.

    Quote:
    Let's take four-legged player rigs. What's wrong with them? What's wrong with them is that the animation system isn't designed to handle them, and all existing animations aren't designed to deal with them. All four-legged critters would basically be starting from scratch, without even standing and walking animation cycles. You'd have to make every single animation again, including Dragon's Tail, Backflip, Jump Kick, Hover, Knockback, Walk, Ready, Slide - everything. Adding that feature would take an *enormous* amount of animator time.
    Yep, it could work that way. Alternately you could have skeleton-based animations (I believe the current game uses keyframed meshes, yes?), tag limbs on meshes with what seems suitable (a dog's jaw would be used as a fist in most cases; some kicks would use the feet, but for a lizard mesh you might have the tail for 'kicks') and let the model skeletons figure out how to make the action work.

    Note that such a skeletal mesh system would tie into the physics system that lets growth powers and destructible environment work. If you implemented these features separately in the old code, it would take you three times the effort. If you start with a new codebase you'll spend less effort (although none of them would be 'free'.)

    I suppose both answers can be true. Many of these features *could* be implemented in the current system with very large outlays of manpower and money. But they would all be *easier* to implement in a new system, with a codebase designed to facilitate them.

    (I take back 'vehicles', by the way. I just remembered how Anarchy Online did vehicles. If we followed that path then CoX could have vehicles tomorrow with very little effort, although they'd kind of suck. )
  20. I would peg Star Brand, from Marvel's New Universe, as a willpower character. His powers explicitly worked based on his mental state -- if he's scared or demoralized his powers failed. Of course he would be an energy blast/willpower armor hybrid that doesn't fit into the CoH archetypes.
  21. Quote:
    Originally Posted by Durakken View Post
    I've been thinking about this all day for some reason, but I have to ask, in our world what is the meaning or and the value of being "published"

    I personally view publishing houses, comic publishers, the music industry, hollywood, and the video game industry largely built on an antiquated system that emphasizes the value of a corporation making decisions about what is and isn't good.

    Why do we recognize these authorities?
    Because of Sturgeon's Law. If you look at the unfiltered output from the world's artists and writers, 99% of it is pure crap. If you filter it through an authoritative gatekeeper you cut that down to only 90%. We recognize those authorities because they increase the signal of good art by tenfold.

    Even in the age of the internet, self-published works are never going to get the same respect until there is a recognized authority reviewing and selecting them for quality.

    Quote:
    Why would artists ever want to be associated with these corporations? They take a majority of the money that is gained by the popularity of the artists and provide no service that the artists couldn't do on their own.
    That didn't used to be true. We are currently in a transitional stage. When it all sorts out, there may or may not be services that only the big publishers can provide. (Connections to distributors, for one.) I'm less optimistic about the role of agents in the future.
  22. Quote:
    Originally Posted by Arcanaville View Post
    I haven't heard a suggestion or request that is intended to improve or extend the game without fundamentally changing it that I can't see a way to implement in this game.
    Your grammar's a little broken, there. Are you saying that every suggestion you've seen could be implemented in the current architecture?

    Because stretching powers, growth powers, swinging movement, destructible environment, four-legged player meshes, and vehicles all would seem to require a new codebase.

    If you're saying that *no* significant change can be implemented in the current code, then I'd probably agree with you. That why we need to start fresh.
  23. Quote:
    Originally Posted by Grey Pilgrim View Post
    I am a pretty heavy reader, but I am in need of some lighter fare to go along with my readings of Dostoevsky, Beowulf, etc. I have wanted to dig into Neil Gaiman's and Terry Pratchett's works more, but I haven't been quite sure where to start. Luckily, I have a forum of fellow geeks to help me.
    If you're looking for *lighter* fare, stay away from Gaiman's adult books. American Gods is a terrific novel but very weighty. The sequel, Anansi Boys, is a bit lighter. But you'll want to stick to Gaiman's YA novels like The Graveyard Book and Coraline.

    Good Omens is lighthearted and highly recommended.

    Most of Pratchett's is light, but some is lighter than others. The Discworld books are really several series intertwined together, and most people like one of the threads more than the others. There are the Rincewind novels, the City Guards novels, the Witches novels, and probably other arcs that I've forgotten. I recommend the Rincewind arc as the lightest fare; start from the beginning with 'The Colour of Magic'. The City Guards are a bit darker. The Witches arc is darker still, although some of the books that feature Tiffany are meant for YA and are more joyful.

    Pratchett also has some non-Discworld books, mostly YA. 'Only You Can Save Mankind' is science fiction and a bit of a mindscrew, but fun.
  24. Quote:
    Originally Posted by Nightphall View Post
    Fantasy of any setting.....Dungeons and Dragons, Lord Of the Rings, Warcraft, et al. Mortals often come into conflict with beings with far greater power than them. Giants, Dragons, Abominations, Demons, and even gods themselves. The heroes of some stories often triumph over them, either by their skill, magical powers or weapons, et al.

    But I've noticed that when their counterparts in comic book universes do the same things against beings of similar power, people howl and complain.
    Superhero comics and epic fantasy prose are two different genres.

    In fantasy, mortality is often presented as a special thing. Mortals die, but they also experience highs that immortals never do. Mortals become mythic; immortals simply endure. So a mortal vs. immortal match is more even than you might otherwise think.

    In superhero comics, everyone is already mythic. So any matchup becomes a strict comparison of powerlevel -- modulated by the requirements of the story, of course. The needs of the story explains why Batman didn't get vaporized by Darkseid, but no amount of plot armor could help Batman win the encounter.

    Different genres have different rules, and tropes mutate when crossing genre boundaries. What applies in fairyland does not always work in Gotham, and vice versa.
  25. RemusShepherd

    Making a Comic

    Quote:
    Originally Posted by Maggot4ever View Post
    Hello community, I'm not 100% sure if this is the correct area to put this, but my friend and I were talking about getting a comic book done about our City of Heroes/Villains main characters, but my friend said it's like $6,000 dollars!
    That seems a little high.

    If you can write a comic script in the right format, you can probably hire an artist for $100/page if you're not in a rush. So a normal sized 20-page comic might run you $2,000. If you're paying more than that then either you're not writing the script yourself, or you're rushing your artist, or you're being taken.

    I'd suggest you just make your own comic. My first comic contained a lot of my characters from CoH, and although the art started out very rough I got better eventually. You might go the 3D rendering route also.

    Unless you're trying to make money off of a comic (and you couldn't, if it were attached to this game), don't bother hiring an artist for a comic. Make it for your own enjoyment. The world is full of content consumers; it's always better to learn how to be a creator.