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Posts
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I put a Performance Shifter + End proc in Speed Boost. Is it a chance to give me 10 pts 20 percent of the time with each cast or will it give it to the target?
Or did the Stun proc change/fix make it so it does nothing?
I autofired Speed Boost on a friend and never saw the +10 in healing received. I'll try a run with heal received and given to see it procs either way.
If it's nada to both... then... yeah... future respec. Good thing SB doesn't need any real slotting to be effective.
EDIT: Just went through the proc post in this part of the forum. It seems the +10 goes to your target. I'm fine with that actually.
The post didn't say it gave the end to target with much conviction though. Can anyone confirm? -
I SMELL A WUMPUS!
I'm old and owned a TRS-80. All I'm saying. -
I just logged my Electric/Energy main on to test and Voltaic Sentinel says in the power info Electric Bolt fires every 1.57 seconds.
I think it's supposed to fire every 3 seconds.
Now it says (level 50 now) 87 damage per shot after Soulbound's slotting. If it got a 70 percent damage boost... 118 a shot... and I wouldn't mind that. I use VS to drop runners and I hate it when the Bolt hits minions and they have a point or two left.
This will end up being a slight nerf... but one I can live with (unless they boost old sparky with a second attack or something... come on Ball Lighting/Short Circuit!). -
Real rewards? To someone who has paid to play a game for 5 years?
- Divorce counciling?
- Job headhunting?
- Lap dances complete with a handful of pre-folded singles?
- Diet and exercise life coach vouchers?
Vet rewards are fun perks like airline miles that shouldn't massively change how you enjoy the CoH experience. No one should expect the world of them.
And for the record... unless your toon needed Air Superiority, Combat Jumping, Hasten or Recall Friend (all very useful powers), that vet reward may be the best of bunch. -
Does this mean we'll get a dialog tree if we have Empath we'll get the NPC chat: "I'm sorry about that last hunt... I meant 10 not 100. Silly me and extra 0s."
Must use this subtle hint to my advantage about badging... all to Ironblade's heal farm on Infinity! -
I've heard Developers aimed for the average CoHer to get one Very Rare drop every 6 weeks played.
Most of us aren't "average", but it takes a loooooooong time. -
Has the Galaxy and Kings Row levels being flip flopped on levels that spawned been mentioned?
Or the fact the level 30 part of a zone can spawn 38s and the 38-39 part of the zone can spawn 30s?
Just saying.
Also, as much as I agree with all 3 badges if you get Gold... just go two more times lol. It's fun enough to do over and over.
Next year: More Candy Cane earning options (perhaps let mobs give a random chance for Canes ... 10 percent?) and less cane costs for auras/badges. We have a good too many toons now lol.
And I'll throw my hat in with the "Where's the frozen water?" crowd. -
Best use of leveling pact: Task Force runs. If you were level 17 or 18 to start a Synapse, you'd be 20 (21 actually, but ex'd down when you hit it) and not gaining xp for the last 1/3 at least. Now you'll get almost to 21 and get your friend up there too.
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Agreed, Doggies have perfect slow resitance and take about Mag 10 immobilize to lockdown. You're better off trying hold or stun Warvolves.
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Gotta catch 'em all!
"Pika-pi?"
BACK IN THE CAGE YOU OVERRATED LIGHT BULB!
"PIKA-EEP!"
If you make things to collect... there will be the small number of people that will try to collect them all.
Not all of them will be patient. And it's not up to them how long it takes to get them. They just wish they were.
That is all. -
You're also assuming someone will stick to this and not forget to log out a toon in the right spot. I'm leaving wiggle room in case someone logs out in the wrong spot on accident for a few weeks lol.
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@ points.
1. I find it hilarious that people who engage in activities such as heal farming would complain about earning a badge when inactive being wrong.
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I actually agree with this for some. Then again, try finishing off Empathy and doing this. Some people are still a year or even years away using their current farming techniques from Empath.
Solution: Change empath to 100 million. Anyone with over 500 million healed automatically earns the doctor's day jobs and accolades right off.
Yeah, yeah, wishful thinking... -
It's a year of not playing lol. My suggestion of logged out until you first see a benefit of each of 12 jobs and then the first accolade earned would still take the better part of a year while actively playing your main and logging it out (if I'm reading this stuff right... and yeah, I'm sure I'm not lol. Come on open beta!).
If you actively play your main (which you would have to do to manage your day job to-do list), these badges would take likely 18 to 24 months to achieve.
This is fine. If you're a day one badger and "gottacatchemall!" you'll still be around then.
Just feels... well... long.
Again: We're not even hands on with it yet. We're just going by what we see and Doomfilling in the rest. -
This isn't as big of deal for altaholics. You can't play everything and you'll focus on Accolades/day jobs that help them in the few months you don't play them.
This will actually be a great way to log in and check up on a lot of toons you've forgotten about.
The issue is people and their mains, especially badgers. Again... badging isn't requried to play the game but it matters to many.
This is us whining. I admit it. However, 1000 pillboxes, 1 billion healed, damage taken, 2 billion in money earned and now day jobs.
With each hurdle the list of the hardcore badgers dwindles lol. -
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I'm curious...what MMOs put your xp on a cooldown to encourage alts? I've seen that bandied about in this thread, and can't think of any that I've tried that do it. (Which doesn't mean there isn't one; I'd honestly like to know which do.)
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WoW has their version "rested XP"
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To which I think a developer here or elsewhere said...
"Why do I want to encourage people not to play my game?"
I have a splinter in my mind... and it feels like the pain of competition. A pre-emptive way to keep veterans who keep active accounts but don't log in as often from completely fading out? Data mining our log in habits?
I'm a badger but like gameplay more. I think one toon with all of these accolades, depending on recharge, is a bit much. I'm fine with it taking a year to get all of them from a gameplay standpoint alone.
However, I do badge and I'm friends with many badgers... a year of not playing is extreme for one update's goodies. I'd be happier with accolade requirements staying as is... but the badges that can be gotten from this not being so heavy (for mains, this will be a 1 1/2 to 2 year process unless someone finds a cheat... and someone always finds one lol).
Not so heavy meaning: Once you've gone through the process of getting to ONE Accolade and rested long enough to start all of the Day Jobs... you're done badging. -
Fine!
Let's just add a fifth choice to the pools.
Done.
Can we move on? -
Web Gernade and Caltrops are key powers for scrappers that want to anti-fly or slow targets. I think players can live without one or both of the Shurikens (and I really only liked the Explosive one).
I could see
Level 41: Web Gernade, Caltrops
Level 44: Shuriken
Level 47: Targeting Drone
BTW: I wonder how many people took EMP on blasters considering the 800 second recharge? Or Bonfire? Or Sleep Gernade/Flash Freeze (I considered it as the only useful thing to stack with Frozen Aura)? Or the 360-second recharge Consume for Controllers. I wonder if the the balancing includes this, or is just a massive Focused Accuracy/Power Boost change? -
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[u]Topic: PvE Power Changes.[u]
[u]Why Kheldian changes?[u]
1. Power disparity v. VEATs.
2. Are VEATs popular? Yes.
3. HEATs are hard (to learn) and will still be hard. But some QoL: e.g., AT inherent buffs will remain on all forms, so, no worrying about those buffs dropping; multi-builds will help in having two different builds that can specialize the forms.
4. Range of the AT inherent buff isn't changing because how intensive the server needs to work to check on buffs.
5. Kheldian damage increase is because VEAT damage was higher and because of data mining.
6. Kheldian tanking? Can cap out Resistance, but no stacking defense and no pool powers for defense... so, not really Tanks.
7. Kheldian inherent new info: 10% resist to recharge slows for every H/VEAT on the team.
8. Other Kheldian details being saved for Hero Con
[u]Power Toggles Not Detoggling Anymore[u]
1. Since I4 Castle had been looking for a coding change to allow an end to Toggle dropping. Unbeknownst to him, Shannon Pozniewski (a cryptic programmer) added it in. Castle only recently found documentation on that, so, now it's in.
2. Bigger effect for squishie ATs that are more easily mezzed.
3. What is suppressed during a mez: Anything that is not a status protection will get suppressed. Exception: Kheldian flight will still fly, but speed is suppressed. Kheldian forms don't drop. Suppressed team buffs are suppressed for teammates.
[Chat on what happens if a Group Flier is mezzed... everyone loses the buff and drops. <laugh, laugh> (But they forget that would happen anyway if a Group Flier is mezzed <shrug>.]
4. Effect on Power Toggle and game play: In internal tests, no more having to pay attention to toggles. But that could lead to not noticing a power that is detoggled for some other reason. It will be a significant change for PvPers.
5. No more powers that detoggle a foe in PvP.
6. Critters will not get the same toggle protection -- the few that have toggles can be detoggled.
[u]Most Negative Feedback? Barrage.[u]
1. Because it effects low level tankers who don't have an attack chain yet.
2. What about Vet Reward powers? Doesn't effect newbies!
3. Why long recharge? To give it more damage to fit in an attack chain (but, again, that hurts low level toons).
4. Castle is still 'looking at it'. He's been reading the forums about it.
[u]Movement (and now Recharge!) Protection for Temperature Protection[u]
1. Did it for kicks, seemed like the right thing to do at the moment.
[u]Invulnerability[u]
1. Perceived weakness (but wasn't that weak).
2. So, removed Defense Debuff.
3. Tried to make each power as good as the others.
[u]Energy Aura[u]
1. The work of one of Castle's minion. Keep a look at it during beta. If too weak, other stuff they can do.
2. Eventually proliferated to Heroes, no timetable.
[u]War Mace[u]
1. Has been under performing. Has been getting buffs over time. Looking to see if the current change went too far.
2. Clobber changed from stun-only power to partial damage power.
3. If the updated War Mace overperforms, Castle thinks it'll more likely be because of Crowd Control's max number of targets, and not because of the change to Clobber.
[u]Midnight Grasp[u]
1. DOT was too long. Most critters die before it's finished. So, more damage (2.2 damage scale) upfront, and shorter DOT (.6 damage scale),
[u]Patron Pools and APP[u]
1. They all got looked at by Posi, Castle, and minion. Datamined which ones were taken and which were ignored. Buffs, nerfs, and power replacements!
2. If powers are replaced, when you log in, you'll have the new power. No grandfathering.
3. About 20% of the A/EPPs were replaced.
4. As one example of the Epic/Patron changes, Castle mentions that Weapon Mastery for Scrappers will now include Focused Accuracy. If his memory is correct.
[u]Mission Architect[u]
1. Repeat the reason why it's delayed: Players wanted customizable bosses. So, Castle sees himself writing AI scripts non-stop.
[u]Toxic Damage[u]
1. Why no Defense? Originally, it was untyped. When it became typed, they added resistance, but forgot to retrofit Defense. And then it became a lack of time issue in order to code it in.
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Way to make VEATs/HEATs even less popular!
Recharge modifer resists work both ways, remember? That's why Winter's Gift went from being "yay" to being "omg sucks".
New VEAT/HEAT change: for every VEAT/HEAT on your team, your VEAT/HEAT loses a percentage of their recharge reductions. The -50% recharge time you worked hard to build up on your character form slotting purple sets? Gone, unless you kick the VEATs/HEATs off your team.
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/Fail
Logged on to test. I have the Winter's Gift IO on my blaster. I have 20 percent resist to recharge debuff.
My recharge from both set bonuses and Hasten is NOT affected.
Carry on. -
If I win the lottery... I will buy EVERY forum goer their choice of a $1000 night at a strip club or a tricked out home console system with the best games... just to get you off the forums and show patience for real Issue 13 info.
But my luck... you'd spend the $1000 to upgrade your computers to go from 500 posts a day to 600.
We aren't even playing with the mission creator yet!
Patience! -
Hey! Where's the somehow get control of someone's SG when they go afk for 15 days, kicking everyone out and keeping the base to yourself go on the list?
Or if you can't kick everyone just stealing everything, cranking up the plot size an burning through the prestige until the group just leaves and restarts elsewhere.
I'm just thankful this happened a year before inventions lol. -
Honestly, if you buy the $5 Jet Pack, it's because you wanted to try pushing it with no travel on a few toons without burning through the two early mayhem travels (especially hero side).
I almost hope this works well enough to consider temp teleport and jump mini packs. I'd love to have teleport for pvp without hurting my builds (darn slows and antiflys!). These would just be longer versions of the temps you can buy in Siren's.
Would it be easier to swollow if this were a $4.99 universal travel pack? - Teleport, Jump and Flight in a 3-pack of 30-day temps? -
IO 50 heal, numina 50 heal and either heal/rech or heal/end in fast healing is an easy +12 regen as well.
3 50 IO heals - 99.1 percent or 149.325 regen.
1 50 IO Heal, 2 numinas - 96.7 percent or 147.5 + 12 = 159.5 regen.
Rough 10 pts higher for the same slotting. And you can even go Numina Heal, heal/rech, heal/end in it for roughly 91 percent (143.25+12= 155.25 regen) and you'd get the 1.88 percent hit point bonus. -
I've always wanted a downloadable program for my PlayStation Portable that would let me make costumes, plan builds, check real numbers, etc. (LIEZ... I really want a Diablo top down CoX... I hate using someone else's heroes in JL Heroes and X-Men/Marvel Alliance games, but I"ll live with the above).
Nifty trick. I don't think I'd even attempt iphone-ish MMO gaming... hell, for another 18 months to 2 years to let bugs, tech and easier pricing kick in. -
I had a level 3 Gravity/Radiation Controller that base teleported to Talos to sell SOs I had stored in the base. I get to the Science Store and there are two Tsoo there, level 27s: a Sorcerer and a Green Ink Man.
The following happens when I decide to attack for a quick deathport out:
1. The Sorcerer TPs away.
2. The Green Ink Man runs up the hill.
3. After 5 misses, Lift hits the GIM and causes him to ragdoll all the way down the hill.
4. GIM gets up, not even looking at me, and runs away again.
5. GIM never looks back/never comes back.
6. The Sorcerer, never TPs back into view... and I find him on top of the Science store... content to sun bathe.
7. I run to the next mob, and almost the same thing happens. After 15 seconds of me chasing the Sorcerer, he stops, punches me twice and drops me.
That was about 18 months ago.