Redbone

Screenshot Spotter 6-30-2010
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  1. Quote:
    Originally Posted by Arnabas View Post
    At the 0:44 mark, you see the pilot seat for the giant elephant-like alien seen in the original Alien.
    At the 34 second mark, you can see the decapitated head of one in isolation in the med bay.
  2. Quote:
    Originally Posted by Socorro View Post
    Hmmmm...

    I've watched Casablanca more than once - one of the great classics, and because it was one of the great classics I should have loved it. As I watched it, I kept asking myself, do I really like this? I supposed to - it's one of the gems of cinema. Well, I like it a little, but just loved it...? The honest answer is no. Maybe I'm an uncultured twit *shrugs*

    You cannot convince me it was better than Pulp Fiction.

    I dislike most modern art. I can't get past the fact that Jackson Pollock was essentially just splattering paint all over a canvas, so when everyone else 'ooooo' and 'aaaahhh' I just keep my mouth shut.

    I like Luis Royo better - that makes me a gentile?

    Smells like elitism to me. A $200 bottle of wine rarely taste 10 times better than a $20 bottle.
    The thing about classic films is WHY they're classic films. In some cases, yes, it is an elitist thing, but usually it's because of what the film did at the time it was made.

    A good example is Citizen Kane. It is a classic, incredibly important film for good reason. It did things that had never been done in film before it was made but were quickly adopted across the industry and are still staples in films today, especially when it comes to cinematography. To the average viewer watching it today it seems a rather dated, long, slowly paced movie that is often said to be boring and typically sparks the question "why is this the big deal people say it is?" Without a fairly solid background in film and film history its importance and its place as a classic is lost.

    In time there will be modern films that fall into this same mode of thinking. Off the top of my head, I predict Toy Story will be one because it was the first computer animated film that got everything "right" even though it already looks somewhat primative in comparison to more recent films. Avatar will likely be the same for similar reasons (pioneering new filmmaking technologies and methods). It's difficult to predict which films will have both film history importance AND pop appeal 30 to 50 years in the future but it is an even bet to say that some of them will have one or both.
  3. Quote:
    Originally Posted by Hopeling View Post
    Sturgeon's Law.
    I'm really not sure what else to say to this. Most movies have always been terrible. It's only the good ones that stand the test of time. So yeah, if you compare only the old movies that anyone cares about enough to still watch or remember, to all of the new movies coming out, it will appear that movies today suck. Because you've already weeded out all the old movies that suck. That's just rose-tinted nostalgia. If you want to have an actual argument, compare the ENTIRE list of movies that came out in some 5-year period to all the movies in the last 5 years.
    You can get no better example of this being horrifyingly true than being lucky enough to be in a market with a new, low-budget upstart station or a "emergency weather station" that ony broadcasts the weather when warnings and watches are in effect and uses filler the rest of the time.

    Occasionally, they'll luck into some long forgotten gem or some old movie that was good but never gained (or lost) traction in the popular culture. The vast majority of the time, they're showing back to back to back films that were as cheap to screen as possible and that means the dregs of a century of filmmaking from 70s exploitation films that failed when they were originally made to films from the 30s and 40s that no one remembers for a good reason.
  4. In most stories (not all, but a sizable number) the story progresses with the "good guys" basically losing for the vast majority of the story. If they do "win" a battle, it is one of moral superiority it's at the expense of a worse loss elsewhere (Mr. Hero saved the love intrest but in doing so missed his chance at stopping the big bad's plans cold, thus negating the threat entirely). That's how dramatic tension is maintained. It's not until the 3 (or the 5th act, depending on the structure) where the Good Guys pull theselves together, figure it out, stop being reactive and take a proactive stand and win the day in the end.
  5. Everything was going great until the energy blaster took to the diving board...


    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  6. A prejudice against superpowered people in a game where pretty much every one you meet is superpowered (natural origins being an exception and tech heroes skirting the edge) is a tough row to hoe. Even giving the benefit of the doubt, at least 60% of the people he is around regularly or does jobs for will be superpowered in some way.

    Of course, in the world where Paragon is, let's face it, most prejudices we have today would be a thing of the past. It's rather hard to dislike the fellow with a different melanin content in his skin if the guy next to you on the tram just turned into a flying squid and spat energy out his posterior at the the red guy with the horns from the 7th ring of hell who's breathing fire on the other end of the tram car while the "spaceship" the Rikti sent is bombing the zombie horrors that just popped out of the ground and ran all the psychically powered scrap robots and evil body snatching cultists off the streets right behind the leather clad gimps with the technologiclaly reanimated dead guys.
  7. Quote:
    Originally Posted by Lothic View Post
    Despite the math there's also a pretty simple bit of marketing psychology going on here. Sure if the game gave me some kind of "VIP discount" I could figure out how to best utilize it but it would always be a vague concept that I'd have to "indirectly intellectualize" in order to fully appreciate. On the other hand all I have to do with a bonus 150 points is to look at my total available points and I'll be motivated to use MORE of them because I'll unconsciously rationalize that "I might as well spend them because I already have them to spend".

    Basically it's a subtle marketing maneuver to get people willing to spend more points than they otherwise would have. Making my total point number look bigger is going to be far more enticing to me than forcing me to have to do -any- extra discount math (no matter how simple that math might be).
    High end bars and clubs (especially the gentelman's kind) locked onto this a long time ago. Most use "funny money" that you can convery real cash into (and a lot of the gent's clubs ONLY issue "funny money" if you use their sponsored ATM). It typically works with a 25% "discount" system (for every 4 bucks of real cash you get 5 of funny money). The Funny Money is useless outside the club, naturally, but converting it changes the way you think about your cash.

    Psychologicaly you accept you're getting more for your money when you convert, but once you have the fake stuff in hand you start to view it as worthless and therefore spend more of it and will accept higher prices for goods and services than you normally would if you were paying in cash.

    Clubs using "funny money" usually see a boost in sales of 20 to 50% even if they have a "you can cash out when you leave" system in place form before they implimented it.
  8. Redbone

    The Walking Dead

    Quote:
    Originally Posted by MentalMaden View Post
    They actually had the statistic on the Talking Dead show. If I remember it's 1000 accidental shootings per year in the US and Canada.
    And let's not forget there is a reason ANYONE walking in the woords during deer season (hunting or not) is required by law in most states to be wearing a blaze orange vest, hat or jacket. Before that became universal, hunting accidents were far more common.

    In this specific case, the boy is wearing low visability clothing, including a brown jacket and a camo t-shirt. Add in some distance, the large animal between them and the fact that there's few people left at all and an acidental shooting while hunting is dound to happen sooner or later. Whie I agree that the "blowthrough" thing is a bit hard to swallow, I can let it go from a dramatic point of view.
  9. Quote:
    Originally Posted by Arcanaville View Post
    No, you're not, but I cannot account for your 33 tokens based on the description in the OP. Based on what Positron said, you should have 25 tokens for five years (four for each three months plus a bonus token for a full year's sub), 3 tokens for at least nine months, at most 1 token for owning at least one boxed edition, and one more token that Zombie Man pointed out you get for tier 1. So that's 30. Either Positron's description is incomplete, or Beta's calculations are different than what Positron is describing. Given how much this has been in flux, its 50/50 either way.
    There's someting a bit wonky somewhere. I'm 6 years and have only 30 tokens. By Posi's numbers I should have 31 +1 if ZM is correct about getting a "free" one at Tier 1.

    And I just checked, according to the Beta Server, I'm not a 6 year vet (no 6 year badge), though live says I am. Apparently it's not counting my most recent 72 month badge at all and not registering my 6th year, which would remove 2 tokens making the 30 correct.
  10. Quote:
    Originally Posted by Scythus View Post
    So has Michio Kaku, Phil Plait, and Seth Shostak. Are they frauds too? C2C does have its reality check kind of episodes, y'know. Hell, even Carl Sagan, before he died of cancer, had appeared on Art Bell numerous times.
    You seem to have missed "and lists it as a good thing." Beyond that, the four you listed have a history of actual verified accomplishments, papers and scientific discoveries under their belts. Barnes has none of that, making his claims and his appearances on C2C closer to "contrail nutbag of the week" than Sagan. Appearing an C2C doesn't make one a nut but without a history of not being one, it definitely points to being a nut.

    By your logic the guy claiming that the UN is in league with aliens from Zeta Retucli and the Masons to create chemtrails to steralize reptelian aliens disguised as George W Bush so the Illuminati can take over Madison County to steal Clint Eastwoods brain for Obama to perform satanic rituals with is just as credible as Carl Sagan.
  11. Quote:
    Originally Posted by Durakken View Post
    Now I remember where i've seen this guy before... all the UFOlogy "philidelphia experiment" nonsense...

    Still saying lets wait and see as i haven't seen anyone out right say that what he is saying is not true and in fact thee are reports of people having seen his device in action... And i also know of similar research...

    But at the same time I wouldn't be all that surprised to see this as one big sham, especially with connections to the UFOlogist nonsense...
    He's also done the Art Bell (radio) Show a time or two and uses them as "good things" in his quotes section on the speakers websites. Not exactly a glowing endorsement there. My gut instinct is he's a fraud who's paded his resume with jargoned-up terms for common junk which any of us could do. he's just good at self promotion and gotten noticed for basically nothing.
  12. Quote:
    Originally Posted by Innovator View Post
    Actually, he demonstrates how he pulled it off in this video.
    That falls well short of the "Conducted successful visual density reduction research (invisibility)" claim especially since toys that did that were avaliable in a box of Cracker Jacks in the late 1970s. Sounds like a bit of resume pading, really.
  13. And here's an "interview " in which he claims to have made a wooden sailig shop invisable (and all he has to show for it is a photograph he's displaying as art): http://www.youtube.com/watch?v=8x7Wf-_72zc
  14. Quote:
    Originally Posted by OnlyHuman View Post
    Don't feel bad, i couldn't make a toon. Have no unlocked slots. Not even the free ones.
    Waited through que though, that was fun.
    Same here, had trouble getting in at all (took it forever to decide "ohh he did enter his name and password...") and once in, it indicates open slots but won't allow access to them. Bit of a show-stopper bug right there at log-in.
  15. Quote:
    Originally Posted by DarkGob View Post
    Absolutely not. Tying in-game effects to clicking ads is maybe the worst thing that the devs could have ever done. I would quit the game over such a thing, and I think a lot of other players would too. That's just offensive.
    Yep. It was a big fear of a not inconsiderable segment of the playerbase when ads were announced. The idea of "Coke Inspirations," "Walmart End Redux IOs" and "MacBook Emotes" (all examples used by players at the time) were roundly bagged on to the point of reducing the whole idea to absurd levels and the consequences of having a persistant "Ad Item" when the promotional period ended (or worse, the client-game relationship went south) was brought up as well. All in all it was a can of worms few wanted to open at the time. The devs had enough trouble on their hands convincing people the "monitoring software" wasn't spyware and wasn't tell the ad clients everything we ever did online and that it was "okay" for them to charge us 15 bucks a month so we could look at the ads they sold.

    When they launched, some poeple decided to protest by finding an ad and parking their character in front of it while in TF mode and just leaving it there for hours (or, in at least one case, DAYS) to skew the results. Many simply turned the ads off completely. typing in-game advantages and rewards to such ads would have stuck in the throats of those who didn't want the ads, didn't like the ads, and definately didn't want to "pay to view" them. Opting out would have had a tangible downside for players, which is good for the advertisers, but bad for the players and overall bad for the game itself when those players decide they've had enough.
  16. They say that magic CAN block the seers and bypass security. That indicates that doing the right things (the right spells, the right artifacts and so on) will allow that to happen. It's not automatic. Therefore, magic users in general would be "ignored" by the system until they started becoming powerful enough to know the things needed to block out seers or bypass their security systems.

    To use a modern example, in the United States you can own a firearm without having to do anything super special to get it (background checks being the most common). However, if you want to get your hands on something particularly dangerous, say a minigun, you have to be specially licensed and vetted to even have a chance of buying one. If you get your hands on something extremely dangerous, say an anti-tank weapon, the government will roll over you like fresh pavement. Magic is the same in Pretoria, if you can use it in general, you have a firearm; if you get very good with it and grow powerful, they take notice and you end up with "paperwork" problems (or, you know, shipped off to who knows were for "training"); and if you get VERY powerful Cole's people try to turn you into a smear on the pavement if you're not properly working for him.
  17. Quote:
    Originally Posted by Raeda View Post
    Hi

    I recently subscribed to CoH after trying to the 7 day free trial and am having a blast. I remember playing a trial years ago before Villains came out and remembered how much fun it was.

    Now i've been running around Praetoria so that I can eventually make my MM and Dom Heroes (at 20 I believe). They're still only very low about 10 and during my off time i've been browsing the forums and I stumbled across this section. The chance to make my own arcs and have people play them, woo hoo!

    Do I need to have left Praetoria and be a bit bigger before I can make a story arc? If not, where in Praetoria would I find the place to go?

    I've scanned some tutorials on creating my arc but either i'm not seeing the answer i'm after or i'm blind as a bat. If it is here somewhere could someone please post me a link to the relevent thead.

    Thankyou in advance for any helpful replies
    Now that you're a subscriber, all you need to do is not be in Pretoria. The buildings containing the AE interface don't exist there. To exit pretoria you'll have to reach level 20 with your current characters.

    After you enter "Primal" Earth just open your map, find the AE symbol and go into that building, up the lift to a terminal and you can make up to three arcs with your free slots. Expect your first attempt to be long and tedious while you learn the interface and what can and can't be done in a mission grouping though. Don't get discouraged most of us spent a good little while scratching our heads at how it all worked and what we could and couldn't pull off in a mission before finally getting something that we could publish.
  18. Quote:
    Originally Posted by starphoenix View Post
    There was that comment that Jack made a few years ago that he was called the Face of Bode which implies that he will be one of the oldest beings in the galaxy. Although they could pull a this is a different reality trick and keep Jack mortal.
    RTD has said many times that Jack being called "The Face of Boe" when he was younger and the character named "The Face of Boe" could be a coincidence and that he "loves to kill characters off" so ANYONE can die at any tie for any reason at all, including Jack, Gewn, children, dogs, anything he decides needs to die.
  19. Quote:
    Originally Posted by Matthew_Orlock View Post
    It made me wonder since the CIA deskjockey Jack saved acted surprised when he mentioned aliens..when Torchwood is in the same timeline as Doctor Who..and we all know how many times one of his adventures caused worldwide and VERY public Invasions.

    Speaking of which, I would love to see The Doctor pop up
    In the Doctor Who/Torchwood universe, most invasions and alien incursions get hushed up fairly quickly with various agencies using a variety of cover stories. Some have been very hard to cover up and just go on without much being changed; for instance, the downing street incient was covered up as a huge hoax, the Daleks moving the whole planet was a totaly different story to even try to cover, and people are scared to death to stay in London around Christmas because something screwey always happens but Wilf is considered a bit weird for thinking those screwey things are alien related. Very few people have any idea what really happened with the 456s. It's more surprising an FBI agent (even a ranking one) would know the 456 Amendments than wouldn't know what the 456 incident really was.

    Even as far back as the Seventh Doctor the human race has been amazingly adept at explaining away unusual events. In Rememberance of the Daleks, he mentions several large, unmissable invasions to Ace, who'd never heard of them and with mild frustration comments that "your species has such an amazing capacity for self-deception."
  20. Quote:
    Originally Posted by Matthew_Orlock View Post
    The real question is does this new series even take place in the same continuty as COE? .. I mean after every child over the whole planet starts talking in unison you'd think something like everyone is now unable to die wouldn't be that big of a shock.
    Yes, the contunities are the same. The 456s got name checked a couple of times in Ep 1 as did Owen Harper. The repercussions of the British's actions before and during CoE are the justification for forcing Torchwood into the US. Expect many more refrences to previous episodes as well in the future.
  21. Quote:
    Originally Posted by Zombie Man View Post
    VIP and Premium keep track of Open Slots using two different systems that do not interact with each other. As you go back and forth between the systems, you go to where you left off the last time you were in that system.

    Think of them as two different Character Slot Unlock Builds.
    That is a relief, because it could get really messy otherwise.
  22. Quote:
    Originally Posted by lionheart_fr View Post
    No, we are not getting 12 more slots; we already have 12 slots on every server (I think that's what the devs are saying). VIPs start with 12 slots per server just like we do now, plus whatever veteran rewards, purchases, and unlocks we've received.

    If you use 10 slots to unlock more on Virtue (which you have filled), you are electing to unlock access to your other characters that are already on the server, not 10 new slots in addition to the original 36. If you want to use them for new characters, you'll need to unlock them on a different server that you haven't filled up yet.

    At least I believe this is what they are saying.
    You missed the part where I said I go from ViP to Premium and back again. Okay, let's do it slowly.
    ViP: 12 Slots
    Purchased and applied: 24 Slots
    Vet (not applied): 6 Slots
    Going Rogue (not applied): 2 Slots

    Single Server Play on Virtue.
    Currently: 36 Slots, 8 Slot Tokens
    Under ViP; 36 Slots, 8 Slot Tokens
    Under Premium: 24 Slots, 10 Slot Tokens
    Under Premium After Applying all 10 tokens: 34 Slots 0 Tokens
    After Returnign to ViP which reopens the original 12 Slots with a sub: 46 Slots, 0 Tokens

    46 Slots isn't possible, 36 is the maximum, so where do the 10 extra slots go?
  23. Quote:
    Originally Posted by Chris_Zuercher View Post
    Bought slots add to your total of unlock tokens. Assuming that you used all the slots earned through the veteran rewards program and going Rogue on Virtue, you'd have to have bought 16 additional slots. So if you drop back to premium you'd have

    --2 tokens base
    --6 tokens earned through veteran rewards
    --2 tokens earned from buying Going Rogue
    --16 tokens from character slots purchased

    for a grand total of 26 unlock tokens. Once you resubscribe, all the slots you had previously would unlock and you'd have full access again.
    Let's try that again... Assume that I've bought 24 slots in the second example I had. So I have as a ViP 36 slots on Virtue and 8 avaliable tokens. I go Premium, I have 24 Slots on Virtue (puchased before Freedom) now and 10 Tokens (the original 8 +2 from being Premium). I now use all 10 t unlock 10 more slots on Virtue. I now have 34 of 36 slots on Virtue. I then resub and get back my original 12 "free" slots. I now have 46 out of 36 poossible slots on Virtue. Where do the extra 10 go?
  24. Okay, a hypothetical. Freedom launches, I am a Vip thanks to stayign subscribed. I am a 6 year vet who's used no slot tokens, I own going rogue from when it launched and not unlocked those slots either, I have bought none.

    I suddenly have money troubles and drop back to Premium. So, I have 2+6+2 = 10 slots. I use them to unlock 10 EXISTING characters on one server (let's say Virtue). Three months later, the money problem clears up and I go ViP again. What happens to those unlocked slots? Do I get my 8 slot tokens back (they unlocked slots for EXISTING characters, not empty slots on the server), do I now have 10 slots open on Virtue? 8?

    What if I DID buy slots earlier before Freedom and ALREADY HAD 36 slots unlocked on Virtue, now where are those 8 slot tokens? They can't go to Virtue, it's full.
  25. Quote:
    Originally Posted by BrandX View Post
    I'm just worried, were as before I was getting new powersets for free (not counting the ones which came with the paid expansion, but I put those in a different category) with my monthly fee, I'm now either going to have to wait to get them (save up PP) or pay out extra to get them now.

    I don't expect a powerset to cost more than 5-10 dollars worth of PP, but still never had to actually pay for any of the new sets (and I bought GR twice for one account, so it's not like I havent wasted money to get faster access to powersets).
    This actually brushes up against the biggest factor making it impossible to come up with a good estimate of how much an item will cost when paid for with points; the cash cost to buy points.

    If 1 point sells for 1 buck (it definately wont), our "monthly stipend" is insanely valuable. If 10 points sells for 1 buck (they won't), then it's still a huge value. If 100 points sells for 1 buck (very likely), then our monthly stipend is "less than half of a super booster." If 1,000 points sells for a buck, don't expect the stipend to buy much of anything at all.

    We can pretty much make the assumption that existing Super Boosters, when they're put into the store, will cost $10 or MORE in points to maintain that profit in the new system. It's also a good guess future Super Boosters will have a similar (if not higher) price point.

    Right now, the bean counters are putting the finishing touches on their final projections for how to make the game definately produce specific sum of money every year. To do that, they want to get AT LEAST a monthly sub (about 15 bucks/mo) from every existing player and AT LEAST 3 Super Boosters (about $2.50/mo) from every existing player and possibly a slight increase over that. They don't care if I give it to them, you give it to them or Frank-who-just-joined gives it to them. They don't care if it's from point purchases or sub+points. All they care about is that over the year a player spends at least $210 and preferably more.

    To hit that goal, they want the 400 Point stipend to be "worthless" without seeming "worthless." They want us to appreciate the 400 points, but also have to buy into the Point Purchases on a regular basis to get more stuff and to buy in at a much higher level to get the REALLY good stuff in addition to the basics and the good stuff.

    The developers will fully support that goal, but from another angle. Yes they want the game to make money, the more of it the better; after all, it's how they keep their jobs. But they also want us to want to spend money on the game, even if it's above and beyond what we are now. So it's in their best interest to "hold back" the best of the best and drop it into the store so everyone has to spend something on it in addition to producing store items that we'll want beyond what was once "issue content." It's in their interests to burn up the 400 point stipend every month so we're "forced" into point buys regularly to get the awesome shineys but to do so at a low enough rate that we don't notice the increase in the cost of the game. They'll rely on the "well, what's $5 extra this month" every month rather than "ohh man, to get the stuff I want is going to cost $20? Forget that...." every 4 months.

    It's just business. They'll act in their interests. With any luck, OUR interests will stay alighned with theirs for a long time.