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Posts
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Joined
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Me and my friend were playing two of our characters in RWZ a few days ago. I purchased the "Shared 50% XP (8 hours)" power from the market and cast the power (the temp after you activate the main power) on his character. After about two hours his power disappeared and he was no longer getting the 50% bonus.
This happened two other times with my same friend, but I did not petition because there was a day lapse in between (ie I gave him the power one day we logged out and he logged in the next and told me it was gone). That's when I paid close attetion to the third time I purchased this power.
I petitioned and I get a message saying that the power was in my powertray and I never cast the power on my friend. I logged back in to check, the only power in my tray remotely similar was the "Experienced" power (the vet one). I message the GM back to explain the issue or error rather in mistaken what I had noticed. And they did not resolve the issue.
Anyone else had a similar issue with this power? The 8 hour duration specifically... -
I have one of these and am unsure which direction to take him (although he is more a fun toon than a srsbsns type toon). I wonder if scraps will ever get ninjitsu....
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Quote:I see your logic in this. I was thinking of swapping effects between the two powers (Spring Escape for what I suggested and Disrupt Chi being the damage power. I was thinking/invisioning Spring attack as a utility power (KD/Stun/Placate) and maybe light to minor damage, while disrupt chi should still keep its -res and maybe a lower level mag of stun but the damage should also minor to moderate in the damage category.Well, my thought process for Spring Escape was that it would be nice to have an attack that could simultaneously be used to escape a group of attackers. In general, I prefer blaster moves to deal damage whenever possible, although there are exceptions.
Quote:Like this one. It could, although my worry would be that anything other than trivial damage would cause the devs to think the recharge should be higher. I would rather it be available more often than do damage and be available less often. As a utility power (with -res and stun) its value would be decreased by being available less often, even if it did actual damage. Given that, preserving its utility would take priority for me.
Quote:If it could have a small amount of damage without affecting its effects or recharge, I'd certainly be fine with that.
Quote:Also, a note on Placate. Placate does not make you invisible. Placate, the stalker power, places the stalker into the hidden state and places the target in the placated state. The hidden state for stalkers doesn't make them invisible, it is just a word that means they are in the enhanced state for criticals. In fact, in CoV beta I lobbied for it to be called the critical state instead of the hidden state for this reason. The placated state for the target places them in a state where they cannot aggro the caster unless the caster hits them with an attack first, until the effect expires. -
Quote:No the Prophetesses are nothing like the Shamanesses, trust me. Their powers are pretty unique.You may be thinking of Storm Shamaness, lt rank mob. I don't really remember them throwing anything at me apart from Water Spout (looking just as rubbish as ever) but maybe the just didn't live long enough.
Quote:Did a quick Paragon Wiki search for those guys, and I can't find them. Any help?
EDIT: They are associated with the Talons of Vengeance iirc. -
Quote:While I do like this suggestion in ref to the MA set for blasters. Why not take the spring escape to function as its name implies, like a lower mag group placate. Not to make the blaster invis but just untargetable for a few secs with a TH check so that it does have the chance to miss one or some of the enemies. Also i think Disrupt Chi should deal damage....It took a while to find, but I dug up my MA for blasters suggestion from 2006. I've updated it a bit to take into account game changes since then. It basically looks like this with the updates:
1. Crane Kick: animation as MA, 1.0 DS 6s rech 100% KB -90% range for 6s
2. Siphon Chi: effects as electric fence, plus 40% chance for +5% end to caster
3. Cobra Strike: as MA
4. Focus Chi: as MA
5. Blinding Powder: as Ninjitsu, but 0.9 DS and 45s recharge
6. Disrupt Chi: 15 foot radius PBAoE -10% res for 20s, 40% chance for 8 second stun, 90s recharge
7. Spring Escape: as Spring Jump, but effects occur at the origin not the target
8. Dragon's Tail: as MA
9. Eagle's Strike: animation as MA, 3.56 DS 20s rech 100% KD
Cobra used to be CAK, but Cobra makes more sense now. Disrupt Chi used to do something different, and the biggest swap is Spring Escape, stealing the mechanics of Spring Attack: it used to be a PBAoE stun/repel. I moved the stun to Disrupt Chi. -
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I too dislike redside content, I like the AT's alot though. However, I do agree with the majority in the thread with the spiders starting out red and then working their way blue.
Your main complaint is you hate red, right? Run DFB until lvl 20 which should be about 6 maybe 7 runs with xp boosters and the experienced temp, then do your rogue missions, which will earn you a neutral status and work at your own pace. Hero status is not necessary if you are just trying to get out of red based content. -
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Quote:Actually, it's overall end redux, so for a toggle heavy set like SR FoS is very hepful to the set for that and stacked defense as well as recharge w/ Quickness and hasten.There are a number of reasons why SR is not a good match for staff:
1) It can cap defence easily without Guarded Spin;
2) It doesn't have resistance to stack with the +10%, making that significantly less useful;
3) Since Staff doesn't have BU, the +Recharge from quickness doesn't increase DPS to the extent that it does with some other sets.
4) It's not an end hog, so FoS is of limited benefit;
5) It isn't dependant on long cooldown clicks (apart from Elude), so FoM is of limited benefit;
6) No damage aura in SR.
My preferred partner sets for Tanker staff are Dark, Fire and Stone. -
Quote:While I am almost inclined to agree with most of your post, Ice Melee is by far the worst melee set damage wise for tanks, most likey due to some of its control-typed powers, but it's damage is a snore.
Staff Fighting on Tanks is the worst melee set, damage-wise, period.
EDIT:
I find that a tank with a damage aura compliments staff that much more. I am really enjoying my stone/staff tank atm. He is 33/34 the tools in staff (especially the forms) really really really compliments stone.
I am a fan of "stack dem dots" when I play a set that divides its damage up like staves, db, some fire attacks, etc. So things like mud pots add a bit more umph to your overall DPS.
I tried SR and while a fan of the set, it does not work well for staff for me, unfortunately. That and I have too many SR toons anyway >.> -
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Quote:This.The forced hover and immobilise kill it for me.
Targetting a spcific point on the floor (say behind an enemy) is tricky, and if you misjudge your landing spot, you have to teleport again (and possibly miss).
Combat Jump helps in that it breaks the immobilise and lets you hover at base speed.
My ideal solution would be that you hover for a couple of seconds, no immobilise at all, and any movement breaks the hover immediately.
I have always hated the immobilize and the forced hover upon teleport, along with the long start-up. If they would decrease the start up frames of the power and give an option to remove or keep the forced hover/immobilize, the power would be much better. TBH I really think they should make to where if you TP within several feet of the ground you should be able to move freely, but the higher you port then those forced effects should be auto.
I aslo wanted them to allow us to port via map as well.
EDIt: Also the power needs a huge end decrease like fly had gotten. -
Quote:Yeh I knew this was fixed recently. Some guy the other day made me think I was the crazy one.This effect has been recently fixed. Dead Targets no longer stop powers like Ion or Transfusion from spawning.
Me: Hey Transfusion just fired off against a dying target.
That other dude: Psh. It has ALWAYS done that!
Me: Funny because I've been playing this game a while and have heard many other people complaining about the dark set heal goin off of a dying target but kin gets jacked. Not to mention I have 2 kins who are dirt old and I always complained about this.
That other dude: they fixed that in i14.
Me: Um ok sure...
After that I kinda diagnosed the guy with "I just talk to make me think I am cool to the rest of the team that does not know what I am talking about but I hold the star so no one will argue with me" syndrome. -
I believe All Against Odds is the taunt aura...
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Quote:Bill... Stop living my life and live a life of your own!Bwahahaha... Right. I *really* love mention of the "tutorial." You DO know you can skip that, right?
And "Small knowledge" of the powerset/combo? I've got 27 or so characters at 50. Including several 50+3, by the way - to show yet again you don't know what you're talking about with your assumptions. I've been playing for about 7 years. I've run through every AT. I've explored every inch of the game. And y'know what, sparky? I'm the one in the "help" channel answering questions and fixing misinformation.
Frankly, those who don't have altitis learn from *me.*
This is what I was gonna say, except you can replace 27 for 15 or 16 toons at 50. I'm expecting quadruplets on the way (with plenty of other toons in the 30's on down).
*Prematurely motions everyone to sit down*
Please hold your congratulations until they've arrived. I don't want my roster to miscarry and your congratulations to be wasted.
All jokes aside, this thread is hilarious. Or the OP is hilarious or something like that...
EDIT:
Also...
This is a problem I have too... -
Ugh I wish Ice Armor would get a friggin overhaul on those ugtastic graphics. They should implement an alternative type graphic for ice armor and some of the attacks (like ice fists or w/e the initial power is called). I really wish the ice armor set were auras like chilling embrace, hoarfrost etc.
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I'd go cor. Scourge with the end drains +siphon power and once you get FS things will be that much better. I ran a Kin/Elec def a bit ago (before the changes to vigilance) and other than his concept, costume with tech wings, he was a bit of a bore to solo.
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My 50 Mind/storm will be rerolled as Water/Storm cor, Also making a Beast/Nature MM (druid); and possibly Bio/Ice tank (because I dont have Ice melee and would like to try and keep one although I think Ice melee needs help) or either Bio/energy tanker or Energy/Bio brute...
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Quote:How about you re-read my post to answer your question. I said MINUS IO's, which means out of the box the defense is no where near the other defensive sets. Which in terms mean its base survivability is lacking...Since when is SD not good for defense? I mean... soft capped positional defense is very attainable if you know how to make a decent build.
Quote:And where did the OP say that he would not invest in his build with IOs?
Quote:I would say scrapper for this combo. SD favors scrappers- and crits on St J are a thing of beauty. -
Ranged: Dual Pistols & Assault rifle
Melee: Ice Melee and Battle Axe
Defense: Shield Defense (or lack thereof minus IO slotting)
Debuff: Trick Arrow
Buff: Pain Dom
Control: Ice hands down
Oh yeh and Devices need work... -
I'd say scrapper, let the crits do the work shield defense is not all that great in terms of defense so to stand in a mob for fury, minus IO slotting and purples is somewhat suicide. I am sure you are aware of this as I saw a ss/sd brute in your sig. As a scrap you can enter with Shield charge and the hopeful crit and mop away at the survivors with stj's cones.
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Quote:Yes.Just a quick Q:
Does the STONE MASTERY pool for the Controller require me to be on the ground for things like Fissure and Hurl Boulder?
Sorry if it is an obvious answer, I have been looking for the past hour or so and NOTHING!
Thanks!
I really wish the devs would impliment something equivalent to the plaques in GV that display what AT's get in the Epic power pools, also the ones in GV need to be updated to suit hero AT's as well. I know the wiki exists but an in-game help would be that much better... -