Ravenswing

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  1. I did have this post lined up, Sal... but with that last post you made there, I see you're an incurable case.

    Sorry, you just have to pay to not play.
  2. Since there is only one type of salvage, the racks would be fairly useless if you couldn't.
  3. It's the way it was phrased, but never mind. It's possible that the change was made and has had far wider effect than expect. However, the statement that it "affects A and B; this was unintentional" sort of pushes me toward the idea that the whole thing is one large bug and should not have been implemented at all.
  4. Ravenswing

    Multi - Builds

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    You always know your posting to a forum when people get pedantic on you.

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    Fixed for pedantry.

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    Refixed for reality.

    Seriously, though LB. Since I've been back in game, all your posts have been like this. I've never seen anything positive from you. If you expect me to take your views seriously you actually need to have some form of balanced and realistic opinion, and quit thinking that your views on how the game is are universally correct.
  5. That would make sense, Shad, if it affected those missions, but it doesn't, it affects all missions available through Flashback and those missions.
  6. Ravenswing

    Multi - Builds

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    How are other players using their second build on the likes of Scrappers and Tanks?

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    Can't be bothered to even implement one.
  7. <QR>

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    what's the point?

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    It's the bit on the end of your sword which goes in the person you're stabbing.
  8. [ QUOTE ]
    ((Well, since the explosion would destroy an smallpox stored inside the vehicle, I don't see the need - the car just needs to be removed. Unfortunately, Dicky's not strong enough to lift it.))

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    (( What explosion? Never mind. ))
  9. (( Oh just flamethrower the damn car. ))
  10. Ravenswing

    Multi - Builds

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    ah erm so what happen to muilt-builds?

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    This thread was never about multi-builds. It's about LB finding something else to point at and say "ZOMG! They broke the game, everyone will leave and go to CO."

    If you'd like to say anything about multi-builds that hasn't been said already, then please do.
  11. [ QUOTE ]
    30 is about right imho.

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    Bases don't need the storage anymore. You used to need substantial numbers of Base Salvage to make into components, to make into items.

    Each base recipe now takes fewer actual ingrdients.
  12. [ QUOTE ]
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    any mission in a shared zone that is available only to Heroes or Villains

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    It's what I said it was, a consiquence of the code to stop players doing opposite faction missions in co-op zones.

    Maybe you will believe me next time?

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    It's a bug, so, no, I won't.
  13. Addendum:

    I just tried and succeeded in dropping some Invention Salvage into a storage unit and then retrieving it.

    Appears to be working as intended.
  14. Thanks, GR. Could you give us any indication of the reasoning behind this?
  15. TBH, haven't tried putting any in yet. May give it a crack tonight, if I get in game at all.

    (Last night, I spent ages converting Base Salvage into those cute little token things. Thought I'd wait to convert those into Salvage since I don't know what salvage I want.)
  16. Ravenswing

    Multi - Builds

    Pedants Rule!

    Or, to be exact, portray some of the qualities normally associated with rulership.

  17. [ QUOTE ]
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    I gotta say, PRAF, this smacks as a rather ham-fisted anti-farming measure, rather than a mechanism for getting coop teaming to work better.

    If you could find an actual quote saying otherwise, then cool, but eveything I've seen suggests they changed the missions to non-coop because they wouldn't work, rather than this being something to fix it.

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    You can blame Bruce Harlick and Vince D'Amelio for this... and it was indeed developed with co-op in mind. Pity they didn't consider the other implications (apparently).

    source

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    That was where I thought I'd find a reference to this, but it seemed to me like they solved the initial problems by splitting a coop arc into two non-coop arcs. I couldn't see references to this issue. Did I miss something?
  18. [ QUOTE ]
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    Further, it makes a lot more sense to me if it's an anti-farming measure rather than a means to prevent incorrect characters doing one of two stoy arcs.

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    It doesn't make sense as an anti-farming measure because it won't work.

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    Humbly, PRAF, since when has that stopped them? Many a change has been tossed in to stop farming/PLing/whatever which the players looked at and said "well, I can see how to get around that no trouble." It hasn't stopped it being done though.

    Sometimes, they reverse it again, like the anti-ghosting code they put in that made Stealth totally useless, but it always get put in.
  19. Ravenswing

    Multi - Builds

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    This totally excludes the casual player entirely, of whom the game is largely made up of. And withoit whom, PvP will never be popular.

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    Assuming that PvP requires heavy Setting of builds, then that will always exclude the casual player, and nothing they can do will ever change that.

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    it never used to be like that.

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    Yes it did.

    For starters, you can't actually be good at PvP unless you spend time learning to do it. Casual players don't really have the time to do that.

    Second, either you can get by without large amounts of Sets in place or you can't. Putting in multi-builds has not changed that at all. If you do need Sets, then being a Casual player either does or does not preclude you from that. Multi-builds have not changed that either.

    What multi-build has done, is let you have an unsetted PvE build, and play casually to build up a setted PvP build.

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    What a let them eat cake philosopy that is.

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    Do you actually know what that means?

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    My logic is not faulty at all. And I havent created the doom. They have.

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    You have stated that multi-builds changes the game to make it impossible for casual players to get into PvP, when actually, it's the opposite.

    Your logic is based on the assumption is that you must have two fully setted builds to function. This is a totally invalid assumption. This is why your logic is faulty.

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    I'm not the one who has shot the current powers on PvP to bits while trying to improve PvP for the wider masses.

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    That is totally irrelevent.

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    And if there is a doom to my comments its because an almighty train is coming round the corner.
    And, with precious little time left, the PvP drive, which has constituted this issue has actually put this game back not forward. Or do you disagree with that assessment too?

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    Well, I personally think any concentration on PvP is a waste of time. It should never have been added to the game, so I don't really think my opinion on whether these changes were worth it is valid.

    I think I'd prefer to judge what result it's had based on the PvP situation in a couple of months, in both the EU and the US.

    Edit to fix quoting
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    Ok, forgive me for missing something...

    You get merits for taking down GMs? Story Arc GMs, or ANY GM? Is Lusca finally going to get hunted again?

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    According to the merit guy in atlas and the patch notes yeah any GM drops merits. Though i think its only 1 per GM? Hardly going to be farmed but still a better reward than the old system

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    You've been able to talk to him? I get no response at all. Do you actually need to have earned a merit before they'll even recognise your existence? *grumbles*

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    No, but if you're below about level 5 there's nothing you can buy and they may not talk to you.
  21. I gotta say, PRAF, this smacks as a rather ham-fisted anti-farming measure, rather than a mechanism for getting coop teaming to work better.

    If you could find an actual quote saying otherwise, then cool, but eveything I've seen suggests they changed the missions to non-coop because they wouldn't work, rather than this being something to fix it.
  22. Ravenswing

    Multi - Builds

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    This totally excludes the casual player entirely, of whom the game is largely made up of. And withoit whom, PvP will never be popular.

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    Assuming that PvP requires heavy Setting of builds, then that will always exclude the casual player, and nothing they can do will ever change that.

    OTOH, Dual builds means the casual player can have a build which they are slowly slotting out for PvP while keeping a build stocked with 'lesser' but perfectly adequate SOs which they use to obtain the cash needed to get the Set components.

    Cut the DOOM, Lionsbane, your logic is faulty.
  23. Okay... question.

    I'm in Cimerora and I send a team request to someone in the RWZ.

    Does this work?
  24. I've been digging about in the US forums to try to figure this out and they seem just about as wacko as here about it. I haven't found a redname response yet saying why it was done, but I also think that PRAF's comment about Cimerora being the reason for this change needs backing up with a quote or it can be ignored.

    I have found comments to the effect that this does not apply to all missions, only to some specific 'farmable' ones. Though I've learned over the course of many years to take whatever anyone says on game forums with an entire mountain of salt.

    Still digging.
  25. [ QUOTE ]
    I hope the devs are taking these opinions onbaord and will hopefully rectify the situation by putting the mision select back to the way it was.

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    They changed it because of problems to do with co-op missions, IIRC. So, no.