Ravenswing

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  1. Quote:
    Originally Posted by Dr_Mechano View Post
    Also what does NASMD mean?
    Not Another Server Merge Discussion.

    Also, 'aglutinate' is more or less a word in English. It means much the same, but would tend to apply to more technical circumstances. Chemical processes, that kind of thing.
  2. Quote:
    Originally Posted by Caemgen View Post
    Release the hounds!!

    (err, not exactly sure what that means myself but very nice art!)
    Um... it means that you have some hounds and they should be released to chase after something...

    Good picture, btw.
  3. Quote:
    Originally Posted by Motorheart View Post
    Each and every person should try and take a portion of the blame, whatever it is. That way, nobody is left out and everybody is. Once that world is here, wake me up from my CoH induced dreams and nightmares.
    The world we do live in tends to operate at two levels. One of them is the world you suggest, and that's very, very bad.

    A lot of the time we get the 'society is to blame' argument. If 'society is to blame' than no one is actually to blame, so it isn't anyone's fault. The guy that robbed you at gunpoint wasn't really bad, it was society's fault. This is a bad way to live.

    On the other hand, we have the blame culture mechanism which tends to come into play when there is a systemic fault, but the organisations involved don't want to change and the grieving relatives need some specific person to blame. Here, systemic faults are hidden behind some individual who is identified as being 'to blame' for something. In this case 'coroporate' responsibility hides behind a scapegoat. This is a bad way to live.

    So, if I were you, I'd wake up and realise that sometimes individuals are at fault, and sometimes it's a systemic problem, and what's actually important is that you realise when you, yourself, are at fault and deal with it appropriately.
  4. Quote:
    Originally Posted by CBeet View Post
    I am a Male.

    I'm not saying the 'D' word even if you paid me.
    In a similar vain, I have not consumed sufficient quantities of a certain herbal material to consider myself even vaguely as a 'dude.'

    I am a man. I don't even bother with an avatar these days, but if I could be bothered, I'd probably use Ni, and she's female (that's her hip and sword in the sig block). I would be most happy to confuse people in this manner.
  5. You can't actually upgrade to Windows 7 from Vista. It's part of the "we have to be mean to our users because the EU are mean to us" startegy which results in you not being able to buy a copy of Windows 7 with a browser in it.

    Essentially, you will have to do a clean install of Windows 7. There is no upgrade mechanism in the EU disks, so you won't be upgrading, but installing all your software from scratch. The sop provided is that you get a 'full install' version of W7 for the price of an upgrade version. (Upgrade would normally be cheaper than full because you must have a copy of another Windows OS to perform the upgrade.)

    I may get around to putting W7 on my PCs at some point because Vista is the modern version of Windows 98, but more annoying.
  6. Interestingly enough, New Scientist had an article on the very subject of Free Will and whether it was an illusion or not which appeared yesterday or so.

    http://www.newscientist.com/article/...after-all.html

    As you can see, it may be that you lot can argue over whether you can produce a 'scientific' argument regarding Free Will, but the neuroscientists have been running experiments about it for a while now. I must admit, I wasn't aware that some pillock had 'disproved' Free Will all those years ago, but I'm happy to see that someone else has now 'proved' Free Will does exist. Or have they? Do I care? Do they even know what they are talking about? Considering this is essentially medicine-related, my conclusion is that they don't, and no, I don't care either.

    What exactly is the difference between the illusion of Free Will and the fact?
    The entire, observed world is an illusion. It doesn't really 'look' like what we see. Certainly, we have no right to consider our view as more correct than (say) a cat's view. So, we view our illusion as real? Who's to say it isn't?

    The reason philosophers really don't get jobs is that they not only talk a load of balderdash, but they insist on talking pointless balderdash.
  7. Ravenswing

    Is it just me?

    Quote:
    Originally Posted by Leif_Roar View Post
    even if the graphical design looks like something made in Power-Point.)
    If it was PP, we'd have cute fades when we changed pages. This is more MS Paint. Though the backdrop was probably done in Poser (I recognise the cityscape models).
  8. The obvious problem, and the one put forward in such amazing complex and well thought out a program as The Simpsons is that you eliminate everyone's desire to kill things, and then get yourself invaded by aliens.

    Setting the aliens aside, all you need is one or two people who cannot be affected by whatever mind control technique you're employing, and the world is suddenly their oyster.
  9. Quote:
    Originally Posted by Big_Lunk_NA View Post
    actualy, the story was supposedl lifted from fahrenheit 451
    Another good one to add to your "to-read" list.
    The only similarity I can think of is that they burn works of art, books, almost anything that tends to promote the idea of 'feeling.'

    It's actually a mash-up of a number of themes. Nothing new under the Sun and all that.
  10. Quote:
    It's best to look more at what historical nations have done.
    I feel that's a flawed argument since no nation or society has ever been able to fully control their populace, or even really attempt full control.

    Of course, some attempts have been made, generally in the form of eugenics programmes such as the forced sterilisation of the 'insane' (in the US) and the elimination of 'undesirables' (in Nazi Germany), but these are hardly effective examples.

    PS. I'm not surprised the analogy between Equillibrium and 1984 doesn't go down well. Equillibrium has more to thank from the drug-induced societal stability of Brave New World than it does 1984. The imagery is 1984-ish, but equally owes a huge amount to Nazi and Soviet staged events.
  11. One other thing to consider: Do you want all the blood on your hands?

    If the assumption is that Facade (or Xavier) could do this without anyone noticing or opposing them, then it's really a purely moral issue. It's a choice and it depends on the value you give to human free will.

    If, on the other hand, you prefer being realistic, Facade's plan would result in the exact opposite of what he wants: people would resist, others would be forced to fight them. Equillibrium shows you the result: a lot of people end up dead. Of course, if you don't care enough about free will to try to implement the plan, you probably consider the deaths of a few thousand... tens of thousands... millions of people who disagree to be little more than a side issue.

    Oh, regarding what happens when that controlling leader dies: I point you again to Equillibrium. The original founder of the society has died and been replaced by people hiding behind computer imagery. They have less moral fibre and far more ruthlessness than the original guy did, but hey... what's a few more incinerations between friends?
  12. That was kind of my point, yeah.
  13. Quote:
    Originally Posted by Ultimo_ View Post
    The thought occurred to me that a telepath could easily find Osama Bin Laden
    Okay, hold up. A vastly powerful telepath could do so, yes, but even Xavier couldn't do it without Cerebro.

    Quote:
    but what to do with him? Killing him outright would create a martyr. Turning him over for trial would create a focus for further violence. So what would you do?
    Kill him quietly, somewhere where no one would ever find him and don't tell a soul.

    Quote:
    My thinking was a telepath could "edit" Bin Laden's mind so he'd not be inclined to hate and kill for no reason. That led me to the ethical dilemma. Is it right to do this? Does it take away his "right" to free thought? Is that right more valuable than the lives of the people he might kill?
    Frankly, the question is not whether that's ethical, which it isn't, but whether there's even the slightest point.

    Bin Laden, like Hitler and many others, is a figurehead and removing that focus does not automatically lead to the removal of the issue associated with it. I'm no political analyst, but I'd guess that Bin Laden is not required to keep radical terrorists going. 'Editing' his mind would do nothing, a lot of his people would assume he had been 'messed with' and plot something bigger and nastier.

    Killing Hitler might have stopped the Holocaust, but it would not have stoped the Second World War, which might have been worse if it wasn't being run by a psycho.

    One of my other RP friends, Shadowe, has a character capable of almost litterally controlling the world (at the molecular level). That isn't backed up by the ability to understand absolutely everything and predict the results of your actions, however. As a result, 'The Legendary Shadowe' tries very hard to just be a 'normal' hero.

    It isn't simply that the kind of thing you propose is unethical, it's that the probability is that it wouldn't work and may result in things being massively worse than they are now.
  14. And in an actual RP environment, such is the fate of many OP characters. Retirement.

    Back on-topic: FFM mentioned that Ellie has had moral dilemmas to face, and she has, but those are all based around player-run plot. Trying to mechanise that kind of thing is very hard, if not impossible. Hoping that a game can provide the level of interaction needed to give true depth to moral dilemmas falls into the category of wishful thinking.
  15. Quote:
    Well, you're going to criticize me about the character's conception, then I have to elaborate somewhat to defend myself from the criticism.
    You could choose not to defend the character. It's really beside the point.

    Quote:
    Spiderman has Electro on the ropes, so he blasts a railway line as a train is coming. Now Spidey has to decide - do I save the train or stop Electro?
    You're right, that's classic, and Spidey would save the people, and whether or not he also stops Electro depends on whether the storyline is about to end, or he should escape this time. Narrative Imperative has at least as much to do with character decisions in a comic book as any other factor.

    Quote:
    Originally Posted by Ultimo_ View Post
    Actually, it kind of resembles the argument in Brave New World by Aldous Huxley (my favourite book, if you've never read it, I highly recommend it).
    Actually, it's the entire premise of the film Equillibrium. All emotions are supressed by a drug. There is no more war, or murder... but there is killing, lots of it. 'Feeling' is a crime punishable by death. If you want to feel anything you risk being gunned down or incinerated.

    One of our GG roleplayer, Zortel, created Unity Earth. It's a world where everyone is essentially controlled by an alternate-Earth version of one of her characters (Zortel, actually). It's interesting to see the range of reactions to it portrayed by people's characters.


    And yes, FFM, Ellie is an overpowered Mary Sue. Just for the record, my own character War Crow developed in a way which turned him into a virtual god. He placed limits on himself to control his powers and make himself 'human' again, otherwise he was unplayable. He doesn't see much action anyway these days, he just doesn't sparkle any more.

    My current main was designed to never get like that. She's human, and isn't ever going to be anything else. Her greatest worry is that she isn't human, considering what she can do.
  16. Quote:
    Originally Posted by Ultimo_ View Post
    First off, I should clarify Facade.
    No, there really isn't a need for that, or a point in doing so.

    Quote:
    I wish the game allowed us to wrestle with some moral dilemmas (dilemmae?).
    It's very difficult to do that in a computer moderated game in any satisfactory way. I've played seevral games which use some form of 'moral compass,' mostly based on D&D and so using the D&D alignment system. The problem is that it is almost impossible to cover every potential eventuality. These games were conversation-based and either the designers did not consider what I would do in that situation, or they would include something, but their view of what it meant alignment-wise would be horribly different from mine.

    If there had been a human GM, I could argue my case, explain the character motivations, and (hopefully) be treated in the way I would expect if my case was good enough. There is no arguing with a computer's pre-programmed perceptions of what an action means.

    So, Going Rogue is likely to have 'moral dilemmas' to deal with. Expect them to be fairly black and white. The only grey possibility is if they start allowing for 'dark heroes,' the kind of guys who would blow Fascade's brains out as soon as they heard he had the capability and didn't understand why he shouldn't do it. The kind of guy who does believe that a few dying to save many is a valid option.

    If that option is open, I'll be happy. My old main always toed the grey line. My current main is certainly in line to head that way. And I have another character with an 8000 year history of falling off the wagon and trying to take over small contries (or continents).

    I'm not exactly holding my breath, but I'm hoping.
  17. It's been plastered over the MMO news sites, with some fairly glowing reviews, actually. Far better than it deserves, really.
  18. Quote:
    Originally Posted by Ultimo_ View Post
    A terrible character? You're suggesting I'm immature creating a character with an interesting ability and a moral dilemma? Your tone is insulting.
    The character concept is fine. It was used for a villain in a rather entertaining DC comics edition, a JLA book, IIRC. However, it's a one-off. Do you think a character which is, essentially, better than everyone else is a good character concept?

    Quote:
    Also, you're suggesting Xavier should do exactly what Facade is wondering about, playing god with someone's brain. I suspect you've missed the point.
    Xavier has done it before. If it's one brain, or have someone do that to every brain in the world... The needs of the one is outweighed by the needs of the many.
  19. Ravenswing

    Boys and girls

    Quote:
    Originally Posted by zachary_EU View Post
    Usually I have some clue, who is really girl behind female character and who is dude. Not all the time but mostly. I'm noticed that boys makes more female characters than girls male characters. Actually Im never heard any girl who plays male character. Sometimes I'm asked for that and they not feel comfortable to play males. Still it works other ways.
    I made a rather extensive study of this.

    Yes, men are more likely to make female characters than women making male characters. There are a number of reasons for this. However, I know several women who do make male characters. The reason you don't think there are any women playing men is that they are generally better at it than men are at playing women.

    A (female) friend of mine used to hate playing men, and now rather likes it. I think it's a matter of confidence. Women don't think they can play men well, so don't. Men think they can play women well, and usually can't.

    Quote:
    Usually I make only males or some creatures like robots or monsters. I have a few female and actually I could play females, but still almost every new character is male. I have couple of friends who makes mostly females

    What you think about it?
    Do you like to play more female or male and why?
    I generally create a character with the sex that feels right for the character concept. I am pretty good at playing women (maybe better than I am at playing me ), so I don't have a problem either way. If I have no intention of roleplaying a character, it may well turn out female because the costume options are better.

    I think I currently have more female CoX characters than male ones, but it does depend on what I've deleted and created at any given time. My first 50 was a male, the second one was female. Both have been extensively roleplayed. My LotRO character sheet is mostly male, the WoW list is fairly heavily female.
  20. Anyone who does not understand why it's a bad idea already, is never going to understand why it's a bad idea. No amount of argument will convince them. Frankly, it's a value judgement: which is more important, a perfect society or free will? Our world has, in many ways, already decided that it would prefer the perfect society.

    Charles should zap Fascade's brain, eliminating his telepathic abilty and, preferably, rendering him a cabbage. He's a terrible character, the kind of thing your average 10 year-old makes up because he has to have the best there is. For that reason alone, Charles should ensure that he never gets to carry out his diabolical plans. Let's face it, all the other Marvel heroes would be happy to see the back of him.
  21. The Giant Ants are coming! Run away!

    PS. I want that job, and might even be able to get it, but I don't really think they'd be willing to fork out for an H1 to import me to Austin.
  22. Thigh boots on the girls, but then, when you spend a lot of the lower levels in a sewer, I figure it's a practical matter.