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Posts
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Joined
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Oooo, this is great =) Thanks alot... Im definately gonna try these out.
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Hi,
I just started a necro/dark MM. Unfortunately my experience with MMs is equal to zero.
I was thinking of making macro buttons for all the pet commands im gonna use and each group get their own button panel. But each group gets 12 combinations and there is only room for 10 so I need to remove atleast 2 combinations from each group.
Some of these combinations look kindo silly but still Im not sure which one are useful and which ones are not.
If anyone would be so kind and help me sort these out Id be very happy.
I've added these for reference btw...
/macro AAA petcom_all aggressive attack
/macro AAG petcom_all aggressive goto
/macro AAF petcom_all aggressive follow
/macro AAS petcom_all aggressive stay
/macro ADA petcom_all defensive attack
/macro ADG petcom_all defensive goto
/macro ADF petcom_all defensive follow
/macro ADS petcom_all defensive stay
/macro APA petcom_all passive attack
/macro APG petcom_all passive goto
/macro APF petcom_all passive follow
/macro APS petcom_all passive stay
/macro ZAA petcom_pow "zombie horde" aggressive attack
/macro ZAG petcom_pow "zombie horde" aggressive goto
/macro ZAF petcom_pow "zombie horde" aggressive follow
/macro ZAS petcom_pow "zombie horde" aggressive stay
/macro ZDA petcom_pow "zombie horde" defensive attack
/macro ZDG petcom_pow "zombie horde" defensive goto
/macro ZDF petcom_pow "zombie horde" defensive follow
/macro ZDS petcom_pow "zombie horde" defensive stay
/macro ZPA petcom_pow "zombie horde" passive attack
/macro ZPG petcom_pow "zombie horde" passive goto
/macro ZPF petcom_pow "zombie horde" passive follow
/macro ZPS petcom_pow "zombie horde" passive stay
/macro GAA petcom_pow "grave knight" aggressive attack
/macro GAG petcom_pow "grave knight" aggressive goto
/macro GAF petcom_pow "grave knight" aggressive follow
/macro GAS petcom_pow "grave knight" aggressive stay
/macro GDA petcom_pow "grave knight" defensive attack
/macro GDG petcom_pow "grave knight" defensive goto
/macro GDF petcom_pow "grave knight" defensive follow
/macro GDS petcom_pow "grave knight" defensive stay
/macro GPA petcom_pow "grave knight" passive attack
/macro GPG petcom_pow "grave knight" passive goto
/macro GPF petcom_pow "grave knight" passive follow
/macro GPS petcom_pow "grave knight" passive stay
/macro LAA petcom_pow "lich" aggressive attack
/macro LAG petcom_pow "lich" aggressive goto
/macro LAF petcom_pow "lich" aggressive follow
/macro LAS petcom_pow "lich" aggressive stay
/macro LDA petcom_pow "lich" defensive attack
/macro LDG petcom_pow "lich" defensive goto
/macro LDF petcom_pow "lich" defensive follow
/macro LDS petcom_pow "lich" defensive stay
/macro LPA petcom_pow "lich" passive attack
/macro LPG petcom_pow "lich" passive goto
/macro LPF petcom_pow "lich" passive follow
/macro LPS petcom_pow "lich" passive stay -
This is what I was planning for my PvE leveling build on my dark/dark tanker.
Please give me your thoughts.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Princess Nightfall: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- EndRdx(A), EndRdx(3), ResDam(5), ResDam(15), ResDam(37)
Level 1: Shadow Punch -- EndRdx(A), EndRdx(9), Acc(13), Acc(40), ToHitDeb(43)
Level 2: Murky Cloud -- EndRdx(A), EndRdx(3), ResDam(5), ResDam(15), ResDam(37)
Level 4: Smite -- EndRdx(A), EndRdx(9), Acc(13), Acc(40), ToHitDeb(43)
Level 6: Obsidian Shield -- EndRdx(A), EndRdx(7), ResDam(7), ResDam(17), ResDam(37)
Level 8: Dark Regeneration -- EndRdx(A), EndRdx(11), Acc(11), Acc(17), Heal(25), Heal(46)
Level 10: Taunt -- Taunt(A)
Level 12: Combat Jumping -- Krma-ResKB:10(A)
Level 14: Super Jump -- Jump(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Death Shroud -- EndRdx(A), EndRdx(23), EndRdx(23), Acc(25), Acc(46)
Level 24: Acrobatics -- KBDist(A)
Level 26: Shadow Maul -- EndRdx(A), EndRdx(27), Acc(27), Acc(40), ToHitDeb(43)
Level 28: Soul Drain -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Cloak of Darkness -- EndRdx(A), EndRdx(31), DefBuff(31), DefBuff(31), DefBuff(34)
Level 32: Cloak of Fear -- EndRdx(A), EndRdx(33), EndRdx(33), Acc(33), Acc(34), Acc(34)
Level 35: Dark Consumption -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), EndMod(42), EndMod(46)
Level 38: Midnight Grasp -- EndRdx(A), EndRdx(39), Acc(39), Acc(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Touch of Fear -- EndRdx(A), EndRdx(45), Acc(45), Acc(45)
Level 47: Oppressive Gloom -- Acc(A), Acc(48), Dsrnt(48), Dsrnt(48), Dsrnt(50)
Level 49: Soul Transfer -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks -
Hi,
Well... As the subject says.Elec^3 PvE leveling build.
Does this look ok?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Zapper Blapper: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Lightning Bolt -- Acc(A), Acc(3), Dmg(13), Dmg(17), Dmg(40)
Level 1: Electric Fence -- Acc(A), Acc(5)
Level 2: Ball Lightning -- Acc(A), Acc(3), Dmg(11), Dmg(15), Dmg(37)
Level 4: Charged Brawl -- Acc(A), Acc(5), Dmg(13), Dmg(17), Dmg(40)
Level 6: Short Circuit -- Acc(A), EndMod(7), EndMod(7), EndMod(19), RechRdx(43), RechRdx(46)
Level 8: Aim -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Havoc Punch -- Acc(A), Acc(11), Dmg(15), Dmg(19), Dmg(43)
Level 12: Combat Jumping -- Ksmt-ToHit+:10(A), LkGmblr-Rchg+:25(27)
Level 14: Super Jump -- Jump(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Tesla Cage -- Acc(A), Acc(23), Hold(23), Hold(27), Hold(46)
Level 24: Build Up -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Acrobatics -- EndRdx(A)
Level 28: Thunder Strike -- Acc(A), Acc(29), Dmg(29), Dmg(31), Dmg(34)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Thunderous Blast -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Power Sink -- EndMod(A), EndMod(36), EndMod(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Shocking Grasp -- Acc(A), Acc(39), Hold(39), Hold(39), Hold(40)
Level 41: Static Discharge -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43)
Level 44: Charged Armor -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Shocking Bolt -- Acc(A), Acc(48), Hold(48), Hold(48), Hold(50)
Level 49: Surge of Power -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:15(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance
And now for some questions:
Shall I slot dmg instead of rechargers in short circuit?
Maybe take hasten a 26 and acro at 30?
Take build up before tesla?
Thanks -
Thanks alot for your help... I think I got something I'm happy with now
-
Hi,
I wanna try out plant/rad. This is my first draft build... Ehm, for solo and team PvE.
Oh, and I have no idea how to slot fly trap, was thinking maybe 2acc 2dmg 2def-debuff but I'm honestly clueless.
Please help me!
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Miss Face-Plant: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler -- Acc(A), Acc(3), Hold(13), Hold(19), Hold(42)
Level 1: Radiant Aura -- Heal(A), Heal(5), Heal(7), RechRdx(17), RechRdx(37), RechRdx(48)
Level 2: Roots -- Acc(A), Acc(3), Immob(15), Immob(23), Immob(43)
Level 4: Accelerate Metabolism -- RechRdx(A), RechRdx(5), RechRdx(9), EndMod(17), EndMod(34), EndMod(46)
Level 6: Radiation Infection -- EndRdx(A), EndRdx(7), ToHitDeb(15), ToHitDeb(31), ToHitDeb(43)
Level 8: Seeds of Confusion -- Acc(A), Acc(9), Conf(13), Conf(19), Conf(40)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Combat Jumping -- Ksmt-ToHit+:10(A), LkGmblr-Rchg+:25(31)
Level 14: Super Jump -- Jump(A)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Enervating Field -- EndRdx(A), EndRdx(23)
Level 24: Vines -- Acc(A), Acc(25), Hold(25), Hold(31), RechRdx(43), RechRdx(46)
Level 26: Carrion Creepers -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Lingering Radiation -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Mutation -- RechRdx(A)
Level 32: Fly Trap -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Choking Cloud -- EndRdx(A), EndRdx(36), EndRdx(36), Hold(36), Hold(37), Hold(37)
Level 38: EM Pulse -- Acc(A), Acc(39), Hold(39), Hold(39), RechRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Power Boost -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Spirit Tree -- RechRdx(A), RechRdx(50), Heal(50), Heal(50)
Bah, just noticed some questionable stuff.... Like how Choking Cloud has 3 end-redux and Enervating Field only 2. Don't have time to change that now tho. -
Thanks... Kindo forgot that -def doesn't need that much acc
-
Oh yeah, I should've seen that. Ofcourse... Thanks
-
Hi, made this PvE solo/team leveling build. Does it look OK?
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
No Name Yet: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: X-Ray Beam -- Acc(A), Acc(3), Dmg(13), Dmg(37), Dmg(46)
Level 1: Transfusion -- Acc(A), Acc(5), Heal(7), Heal(11), Heal(17), RechRdx(19)
Level 2: Irradiate -- Acc(A), Acc(3), Dmg(15), Dmg(34), Dmg(43)
Level 4: Siphon Power -- Acc(A), Acc(5)
Level 6: Electron Haze -- Acc(A), Acc(7), Dmg(13), Dmg(37), Dmg(46)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(15), RechRdx(17), RechRdx(19)
Level 12: Hover -- Flight(A)
Level 14: Fly -- Flight(A)
Level 16: Swift -- Flight(A)
Level 18: Health -- Heal(A)
Level 20: Speed Boost -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Cosmic Burst -- Acc(A), Acc(25), Dmg(25), Dmg(34), Dmg(40)
Level 26: Aim -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Neutron Bomb -- Acc(A), Acc(29), Dmg(29), Dmg(34), Dmg(43)
Level 30: Proton Volley -- Acc(A), Acc(31), Dmg(31), Dmg(31), Dmg(43)
Level 32: Atomic Blast -- Acc(A), Acc(33), Dmg(33), Dmg(33), RechRdx(40), RechRdx(50)
Level 35: Transference -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), EndMod(37), EndMod(50)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40)
Level 41: Scorpion Shield -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(42)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), ToHit(45), ToHit(45), ToHit(46)
Level 47: Summon Disruptor -- RechRdx(A), RechRdx(48), RechRdx(48), Acc(48), Acc(50)
Level 49: Assault -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Scourge
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hi,
Decided to give the bad guys another go.
I like the concept of a plant/thorn domi but I havn't played any of the sets before so I'd like some feedback on power picks.
This is what I got so far.
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Plant Dominatrix: Level ?? Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- (A)
Level 1: Thorny Darts -- (A)
Level 2: Roots -- (A)
Level 4: Fling Thorns -- (A)
Level 6: Hasten -- (A)
Level 8: Seeds of Confusion -- (A)
Level 10: Impale -- (A)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)
Level 22: Vines -- (A)
Level 24: Aim -- (A)
Level 26: Carrion Creepers -- (A)
Level 28: Thorn Burst -- (A)
Level 30: Spirit Tree -- (A)
Level 32: Fly Trap -- (A)
Level 35: Ripper -- (A)
Level 38: Thorn Barrage -- (A)
Level 41: Water Spout -- (A)
Level 44: Shark Skin -- (A)
Level 47: Summon Coralax -- (A)
Level 49: Hibernate -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Domination
Skipped Skewer cause I'd rather not be in melee too much. Spore Burst and Thorntrops cause they look useless. Picked up the Leviathan ancil powers cause i feel they go nice with the natureish (?) theme.
Ehm, I got slotting for most powers figured out i think. Just a matter of placing the slots but I'm way too tierd for that at the moment.
Thanks
Oh yea... Quick edit: Shall I swap Spirit Tree for Acrobatics? -
Yeah, I got the same thing.
Found a post on US forums --> here <--
So atleast we're not alone. It's very annoying tho, my boyish hero suddenly grew up and became rather buff. -
Great... That really helped alot!
I won't bother you with the updated build, but I did as you guys suggested and I'm now happy with what I got.
Thanks alot -
Hi,
I rolled a dark/sonic/dark defender... The sets have so many cool powers I don't really know in what order to grab them. As with all my toons this one is PvE oriented for both solo and team play.
This is what I came up with so far. I feel tho that I might have taken Howling Twilight and Petrifying Gaze a bit too late, and Amplify, but I didn't come up with a better plan.
And the slotting, that's another chapter... I'll start with that once I got the powers right.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Dark Voice of Reason: Level ?? Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- (A)
Level 1: Shriek -- (A)
Level 2: Tar Patch -- (A)
Level 4: Scream -- (A)
Level 6: Darkest Night -- (A)
Level 8: Shadow Fall -- (A)
Level 10: Howl -- (A)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)
Level 22: Acrobatics -- (A)
Level 24: Fearsome Stare -- (A)
Level 26: Shout -- (A)
Level 28: Siren's Song -- (A)
Level 30: Petrifying Gaze -- (A)
Level 32: Dark Servant -- (A)
Level 35: Howling Twilight -- (A)
Level 38: Dreadful Wail -- (A)
Level 41: Dark Consumption -- (A)
Level 44: Dark Embrace -- (A)
Level 47: Soul Drain -- (A)
Level 49: Amplify -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Please help me!!! -
Hi, just finished this leveling build. Please give me your thoughts.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mental Boy: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Acc(A), Acc(3), Dmg(13), Dmg(36), Dmg(43)
Level 1: Subdual -- Acc(A), Acc(5)
Level 2: Mental Blast -- Acc(A), Acc(3), Dmg(13), Dmg(33), Dmg(43)
Level 4: Telekinetic Blast -- Acc(A), Acc(5), Dmg(15), Dmg(40), Dmg(46)
Level 6: Psychic Focus -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Psychic Scream -- Acc(A), Acc(11), Dmg(11), Dmg(15), Dmg(33)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Concentration -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Psionic Tornado -- Acc(A), Acc(19), Dmg(19), Dmg(27), Dmg(27), RechRdx(46)
Level 20: Drain Psyche -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), EndMod(25), EndMod(25)
Level 22: Acrobatics -- EndRdx(A), EndRdx(23)
Level 24: Hurdle -- Jump(A)
Level 26: Health -- Heal(A)
Level 28: Stamina -- EndMod(A), EndMod(29), EndMod(29)
Level 30: World of Confusion -- Acc(A), Acc(31), Conf(31), Conf(31), Conf(33)
Level 32: Psychic Wail -- Acc(A), Dmg(34), Dmg(34), Dmg(34), RechRdx(36), RechRdx(36)
Level 35: Psionic Lance -- Acc(A), Dmg(37), Dmg(37), Dmg(37)
Level 38: Psychic Shockwave -- Acc(A), Acc(39), Dsrnt(39), Dsrnt(39), RechRdx(40), RechRdx(40)
Level 41: Personal Force Field -- EndRdx(A), EndRdx(42), DefBuff(42), DefBuff(42), DefBuff(43)
Level 44: Temp Invulnerability -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Force of Nature -- RechRdx(A), RechRdx(48), RechRdx(48), ResDam(48), ResDam(50), ResDam(50)
Level 49: Telekinetic Thrust -- Acc(A), Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Ehm, yeah... I took Drain Psyche at 20 instead of Stamina, I heard that's a viable option, but I dunno really.
To be honest I don't know how to slot half of these powers so I've just winged it.
Skipped Mind Probe cause of the range, Scramble Thoughts cause of the 3 sec cast time, and the other two (Will Domination & Scare) just didn't fit in. Maybe they can be substituted for something else if they are useful at all.
Oh yeah, Psychic Wail & Psionic Lance had rather high base accuracy, that's why they only get 1 acc each.
Guess that's all.
Thanks... Again -
Well It's kindo thematic the elec thing... Always wanted to see what it would be like to have two pets as a defender, so that won't change.
Anyways, I'll see what I can do about that second hold.
Thanks -
Hey, I'd like some thoughts on this PvE build please.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
The Liaison: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Twilight Grasp -- Acc(A), Acc(5), Heal(7), Heal(13), Heal(19)
Level 1: Charged Bolts -- Acc(A), Acc(3), Dmg(15), Dmg(34), Dmg(46)
Level 2: Lightning Bolt -- Acc(A), Acc(3), Dmg(15), Dmg(34), Dmg(46)
Level 4: Tar Patch -- RechRdx(A), RechRdx(5), RechRdx(11)
Level 6: Darkest Night -- EndRdx(A), EndRdx(7), ToHitDeb(9), ToHitDeb(19), ToHitDeb(23)
Level 8: Ball Lightning -- Acc(A), Acc(9), Dmg(17), Dmg(34), Dmg(48)
Level 10: Shadow Fall -- EndRdx(A), EndRdx(11), ResDam(13), ResDam(17), ResDam(23)
Level 12: Hover -- EndRdx(A)
Level 14: Fly -- Flight(A)
Level 16: Swift -- Flight(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Howling Twilight -- RechRdx(A)
Level 24: Fearsome Stare -- Acc(A), Acc(25), Fear(25), Fear(37), Fear(43)
Level 26: Short Circuit -- Acc(A), Acc(27), EndMod(27), EndMod(31), EndMod(37)
Level 28: Tesla Cage -- Acc(A), Acc(29), Hold(29), Hold(37), Hold(43)
Level 30: Aim -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Dark Servant -- Acc(A), ToHitDeb(33), ToHitDeb(33), ToHitDeb(33), Heal(40), Hold(40)
Level 35: Voltaic Sentinel -- Acc(A), Dmg(36), Dmg(36), Dmg(36)
Level 38: Thunderous Blast -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40)
Level 41: Thunder Strike -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43)
Level 44: Charged Armor -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Power Sink -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Petrifying Gaze -- Acc(A), Acc(50), Hold(50), Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Thanks -
Hi, I've starting a grav/kin... For some solo, mostly duo & team PvE.
This is the build I've been thinking of. Does it look OK enough?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Captain Milky Way: Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Lift -- Acc(A), Acc(3), Dmg(11), Dmg(15), Dmg(37)
Level 1: Transfusion -- Acc(A), Acc(5), Heal(13), Heal(17), Heal(19)
Level 2: Gravity Distortion -- Acc(A), Acc(3), Hold(13), Hold(17), Hold(19)
Level 4: Siphon Power -- Acc(A), Acc(5)
Level 6: Propel -- Acc(A), Acc(7), Dmg(7), Dmg(15), Dmg(37)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Siphon Speed -- Acc(A), Acc(11)
Level 12: Hover -- EndRdx(A)
Level 14: Fly -- Flight(A)
Level 16: Swift -- Flight(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Speed Boost -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Gravity Distortion Field -- Acc(A), Acc(25), Hold(25), Hold(34), RechRdx(43), RechRdx(46)
Level 26: Wormhole -- Acc(A), Acc(27), RechRdx(27), RechRdx(31), RechRdx(40)
Level 28: Crushing Field -- Acc(A), Acc(29), Immob(29), Immob(31), Immob(40)
Level 30: Maneuvers -- EndRdx(A), EndRdx(31), DefBuff(42), DefBuff(43), DefBuff(46)
Level 32: Singularity -- RechRdx(A), RechRdx(33), RechRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), EndMod(36), EndMod(37), RechRdx(45)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40)
Level 41: Tactics -- EndRdx(A), EndRdx(42), ToHit(42), ToHit(43), ToHit(46)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Temp Invulnerability -- EndRdx(A), EndRdx(48), ResDam(48), ResDam(48), ResDam(50)
Level 49: Power Boost -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hey again!
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Infinity Woman: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc(A), Acc(3), Dmg(3), Dmg(13), Dmg(42)
Level 1: Deflection -- EndRdx(A), EndRdx(5), DefBuff(11), DefBuff(15), DefBuff(43)
Level 2: Cobra Strike -- Acc(A), Acc(25), Dsrnt(34), Dsrnt(34), Dsrnt(34)
Level 4: Battle Agility -- EndRdx(A), EndRdx(5), DefBuff(11), DefBuff(15), DefBuff(43)
Level 6: Focus Chi -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Crane Kick -- Acc(A), Acc(9), Dmg(9), Dmg(13), Dmg(42)
Level 10: Active Defense -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 12: Hasten -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 14: Super Speed -- Run(A)
Level 16: Hurdle -- Jump(A), Jump(46), Jump(46)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: True Grit -- ResDam(A), ResDam(23), ResDam(23)
Level 24: Against All Odds -- EndRdx(A), EndRdx(25)
Level 26: Dragon's Tail -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(42)
Level 28: Phalanx Fighting -- DefBuff(A), DefBuff(29), DefBuff(43)
Level 30: Crippling Axe Kick -- Acc(A), Acc(31), Dmg(31), Dmg(31), Dmg(40)
Level 32: Eagles Claw -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(37)
Level 35: Shield Charge -- Acc(A), Acc(36), Dmg(36), Dmg(36), RechRdx(37), RechRdx(37)
Level 38: One with the Shield -- ResDam(A), ResDam(39), ResDam(39), EndMod(39), EndMod(40), EndMod(40)
Level 41: Kick -- Acc(A)
Level 44: Tough -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Weave -- EndRdx(A), EndRdx(48), DefBuff(48), DefBuff(48), DefBuff(50)
Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%:20(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
This is what I came up with... Look better? -
Hi, I recently started playing this MA/Shields scrapper. And I got some questions on my build.
It's a PvE leveling build focused on both solo and team play.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Infinity Woman: Level ?? Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- (A)(3)(3)(13)
Level 1: Deflection -- (A)(5)(11)(15)
Level 2: Cobra Strike -- (A)
Level 4: Battle Agility -- (A)(5)(11)(15)
Level 6: Focus Chi -- (A)(7)(7)
Level 8: Crane Kick -- (A)(9)(9)(13)
Level 10: True Grit -- (A)(17)(17)
Level 12: Hasten -- (A)(19)(19)
Level 14: Super Speed -- (A)
Level 16: Hurdle -- (A)
Level 18: Health -- (A)
Level 20: Stamina -- (A)(21)(21)
Level 22: Active Defense -- (A)(23)(23)
Level 24: Against All Odds -- (A)
Level 26: Dragon's Tail -- (A)
Level 28: Phalanx Fighting -- (A)
Level 30: [Empty]
Level 32: Eagles Claw -- (A)
Level 35: Shield Charge -- (A)
Level 38: One with the Shield -- (A)
Level 41: Conserve Power -- (A)
Level 44: Focused Accuracy -- (A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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As you can see I don't have anything in 30, 47 & 49. That's really where my problem is.
What's cripling axe like? I heard alot of ppl skip it. Shall I skip aswell?
I do love to combine SS with SJ btw so I could go CJ or jump kick on 30 and eye lasers/SJ on 47, 49... Or maybe CJ acrobatics on 47, 49.
Or do I need something else... Like try to push stuff around abit and get self heal from medic pool?
Well any help I can get is appreciated. Thanks, and Happy New Year -
Hi, this is what I had in mind for my earth/storm troller.
No PvP, a bit of soloing, mostly teaming.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Captain Terra: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Acc(A), Acc(3), Hold(3), Hold(15), Hold(19)
Level 1: Gale -- Acc(A)
Level 2: O2 Boost -- Heal(A), Heal(5), Heal(5)
Level 4: Snow Storm -- EndRdx(A), EndRdx(7), Slow(9), Slow(17), Slow(40)
Level 6: Quicksand -- Slow(A), Slow(7), Slow(9)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Steamy Mist -- EndRdx(A), EndRdx(11), ResDam(11), ResDam(17), ResDam(23)
Level 12: Stalagmites -- Acc(A), Acc(13), Dsrnt(13), Dsrnt(15), Dsrnt(19)
Level 14: Super Jump -- Jump(A)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Acrobatics -- EndRdx(A), EndRdx(23)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Earthquake -- RechRdx(A), RechRdx(27), RechRdx(27), ToHitDeb(43), ToHitDeb(43), ToHitDeb(46)
Level 28: Volcanic Gasses -- Acc(A), Acc(29), Hold(29), Hold(37), Hold(37), RechRdx(46)
Level 30: Freezing Rain -- RechRdx(A), RechRdx(31), RechRdx(31), DefDeb(31), DefDeb(34), DefDeb(34)
Level 32: Animate Stone -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Hurricane -- EndRdx(A), EndRdx(36), ToHitDeb(36), ToHitDeb(36), ToHitDeb(37)
Level 38: Lightning Storm -- Dmg(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Hurl Boulder -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43)
Level 44: Rock Armor -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
Level 47: Earth's Embrace -- Heal(A), Heal(48), Heal(48), RechRdx(48), RechRdx(50), RechRdx(50)
Level 49: Tornado -- RechRdx(A), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Does it look ok?
I don't use immobs, don't like them.
And havn't really decided yet if I want hurl boulder or fissure but that can wait. -
Hi! I've stated a new ice/energy tanker and well, I was thinking of making it something like this:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Ice Princess: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- EndRdx(A), DefBuff(3), DefBuff(3), DefBuff(13)
Level 1: Barrage -- Acc(A)
Level 2: Hoarfrost -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(15), Heal(15), Heal(17)
Level 4: Bone Smasher -- Acc(A), EndRdx(9), Dmg(9), Dmg(17), Dmg(37)
Level 6: Chilling Embrace -- EndRdx(A), Taunt(7), Taunt(7), Taunt(13)
Level 8: Wet Ice -- EndRdx(A)
Level 10: Taunt -- Taunt(A), Taunt(11), Taunt(11)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A), Jump(40), Jump(40)
Level 16: Swift -- Run(A), Run(42), Run(46)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Glacial Armor -- EndRdx(A), DefBuff(23), DefBuff(23), DefBuff(29)
Level 24: Whirling Hands -- Acc(A), EndRdx(25), Dmg(25), Dmg(29), Dmg(37)
Level 26: Energy Absorption -- RechRdx(A), RechRdx(27), RechRdx(27), EndMod(31), EndMod(33), EndMod(36)
Level 28: Stimulant -- RechRdx(A)
Level 30: Aid Self -- RechRdx(A), RechRdx(31), RechRdx(31), Heal(33), Heal(33), Heal(40)
Level 32: Hibernate -- RechRdx(A), RechRdx(34), RechRdx(34), Heal(34), EndMod(46)
Level 35: Icicles -- EndRdx(A), EndRdx(36), EndRdx(36), Acc(37), Dmg(39)
Level 38: Build Up -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(43), ToHit(43), ToHit(43)
Level 44: Energy Transfer -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46)
Level 47: Total Focus -- Acc(A), EndRdx(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Permafrost -- ResDam(A), ResDam(50), ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Is this ok? Never played tankers before but read some on the forums and asked around a bit.
Please give me your thoughts. -
Add me, add me
Justice Woman: Empathy/Archery Defender (Epic Pool: Power Mastery)