Psy/Mental Leveling Build?


Archie Gremlin

 

Posted

Hi, just finished this leveling build. Please give me your thoughts.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mental Boy: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Acc(A), Acc(3), Dmg(13), Dmg(36), Dmg(43)
Level 1: Subdual -- Acc(A), Acc(5)
Level 2: Mental Blast -- Acc(A), Acc(3), Dmg(13), Dmg(33), Dmg(43)
Level 4: Telekinetic Blast -- Acc(A), Acc(5), Dmg(15), Dmg(40), Dmg(46)
Level 6: Psychic Focus -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Psychic Scream -- Acc(A), Acc(11), Dmg(11), Dmg(15), Dmg(33)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Concentration -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Psionic Tornado -- Acc(A), Acc(19), Dmg(19), Dmg(27), Dmg(27), RechRdx(46)
Level 20: Drain Psyche -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), EndMod(25), EndMod(25)
Level 22: Acrobatics -- EndRdx(A), EndRdx(23)
Level 24: Hurdle -- Jump(A)
Level 26: Health -- Heal(A)
Level 28: Stamina -- EndMod(A), EndMod(29), EndMod(29)
Level 30: World of Confusion -- Acc(A), Acc(31), Conf(31), Conf(31), Conf(33)
Level 32: Psychic Wail -- Acc(A), Dmg(34), Dmg(34), Dmg(34), RechRdx(36), RechRdx(36)
Level 35: Psionic Lance -- Acc(A), Dmg(37), Dmg(37), Dmg(37)
Level 38: Psychic Shockwave -- Acc(A), Acc(39), Dsrnt(39), Dsrnt(39), RechRdx(40), RechRdx(40)
Level 41: Personal Force Field -- EndRdx(A), EndRdx(42), DefBuff(42), DefBuff(42), DefBuff(43)
Level 44: Temp Invulnerability -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Force of Nature -- RechRdx(A), RechRdx(48), RechRdx(48), ResDam(48), ResDam(50), ResDam(50)
Level 49: Telekinetic Thrust -- Acc(A), Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance

Ehm, yeah... I took Drain Psyche at 20 instead of Stamina, I heard that's a viable option, but I dunno really.
To be honest I don't know how to slot half of these powers so I've just winged it.

Skipped Mind Probe cause of the range, Scramble Thoughts cause of the 3 sec cast time, and the other two (Will Domination & Scare) just didn't fit in. Maybe they can be substituted for something else if they are useful at all.
Oh yeah, Psychic Wail & Psionic Lance had rather high base accuracy, that's why they only get 1 acc each.

Guess that's all.

Thanks... Again


 

Posted

I'd use something a bit different. Changed power order a bit and also swapped some of the slotting. Also picked a different ancillary for a better PvE shield and more AoE.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Psionic Dart -- Dmg-I(A), Dmg-I(3), Dmg-I(3), Acc-I(5), Acc-I(5)
Level 1: Subdual -- Acc-I(A)
Level 2: Mental Blast -- Dmg-I(A), Dmg-I(7), Dmg-I(7), Acc-I(9), Acc-I(9), RechRdx-I(11)
Level 4: Telekinetic Blast -- Dmg-I(A), Dmg-I(11), Dmg-I(13), Acc-I(13), Acc-I(15), RechRdx-I(15)
Level 6: Psychic Focus -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Swift -- Run-I(A)
Level 10: Psychic Scream -- Dmg-I(A), Dmg-I(19), Dmg-I(19), Acc-I(21), EndRdx-I(21), RechRdx-I(23)
Level 12: Combat Jumping -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Drain Psyche -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31), Heal-I(31)
Level 24: Psionic Tornado -- Dmg-I(A), Dmg-I(31), Dmg-I(33), Acc-I(33), EndRdx-I(33), RechRdx-I(34)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 30: Will Domination -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(46), Dmg-I(50)
Level 32: Psychic Wail -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 35: Psionic Lance -- Acc-I(A), Dmg-I(37), Dmg-I(40), Dmg-I(43)
Level 38: Psychic Shockwave -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), Acc-I(40), EndRdx-I(40)
Level 41: Static Discharge -- Dmg-I(A), Dmg-I(42), Dmg-I(42), Acc-I(42), EndRdx-I(43), RechRdx-I(43)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Surge of Power -- ResDam-I(A), ResDam-I(48), RechRdx-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: World of Confusion -- Acc-I(A), Acc-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

My main is a Psy/Mental and the build is pretty similar to this. The main difference is that I took teleport as my travel power.

I found World of Confusion to be completely useless. The main problem is that it's only magnitude 2 so it only really affects minions. I've usually fried them with AoE attacks before they get to me! It is fun to go and stand in a large group of greys and then watch them attack each other though. Maybe it'd be more use to a blapper.

I'd skip Hurdle if I were you as you've already got all the jumping you need from Combat Jumping and Super Jump. Maybe there's a reason for having it that I'm not aware of though.

I'd consider dumping Acrobatics as well. I get my Knockback protection by slotting Kinetic Crash in Psionic Tornado. Hold protection is nice but it's not that vital as you can keep attacking anyway. On the other hand, if you're planning to solo a lot then hold protection is really handy.

Personally, I rather like Scramble Thoughts. It's very handy when soloing or duoing 'cos you can take key mobs out of the fight for 20 seconds or so. It's a surprisingly reliable mez. I never found the 3 second cast time to be a problem.

Subdual is a great power. It does as much damage as Psionic Dart and and immobilizes too! I'd give it the full 6 slots. If you solo or duo then slot for acc/dam and immobilize duration. If you only ever team then just slot it like Psionic Dart.

TK Thrust is a low damage, short range power. I'd skip it. You can always do knockback with Telekinetic Blast instead. On the other hand, I've never actually tried it so maybe I'm missing out. :-)

I hope you have fun with your new blaster!