Quincy_Archer

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  1. This is pretty minor but I would like it if the protector bots each applied their bubble to the MM. As of now they only apply one to the MM. And maybe while they are at it (not sure if it is in already) make it so that the merc medics will heal the Mm if they don't already.
  2. [ QUOTE ]
    Here's a few to add

    * lower the size of ambushes in Mayhem missions and fix the longbow eagles buggy animations.

    * Remove the Kill X Chasers and Plant X bombs requirements from the first mission of the LRSF. Also fix the 3 ambushs that spawn after getting the technician to spawn more consistently. At the moment they will only spawn at long random intervals after each other. This is would balance it with the very first mission in the STF.

    * Final mission of the LRSF should have Phalanx split up around the Atlas statue guarding statesman. This will make them somewhat easier to pull and lower the chances of a bad pull pulling the entire group. Most teams can handle 2-3 of the heros at once, so the positioning should be more like this. Also have the whole Phalanx aggro if statesman is attacked first, but allow people enough room to pull a side without aggroing the rest. Alternatively Numina can be moved down to be next to Statesman (attempting to revive Liberty) and be protected by a forcefield device until the rest are defeated. If more challenge is needed you have have Liberty revive when the forcefield drops.

    * remove MoG from Valkarie and just give her a full HP/end version of Willpower's rez. At the moment all her god mode does is force the team to stop playing the game for 5 minutes.

    * The first villain respec (or Treespec) has ambushs spawn while fighting the thorn tree when the 2nd, 3rd, and STF version do not. Also at the lvl 24-33 lvl range most teams still have significant difficulty taking out the vines before they respawn, please lower the vine count by about 10 for the first respec.

    * Silver Mantis SF should not start in SG bases and the contact should be placed in Sharkhead so those without SGs can run it.

    * Please give villains their own instances of the Shadow Shard (not co-op or even connect to the hero ones). Give them SFs that let's us see and fight the other aspects of Rularru.

    * 30-35 needs a SF in it's level range badly. We can get by without one in the 10-15 range, but it would also be nice to have.

    * remove the excessive geometry that litters streets and pathway in the rogue isles. It's very annoying for superspeeders when a tiny junk in the middle of the street makes you have to constantly stop, back up and maneuver around it. It also puts unnecessary strain on the graphics.

    * please label where the grandville elevators are and move some of the contacts away from the main tower so they don't all clump up at the same point on the map.

    * give longbow a 2nd lieutenant type and make it's attacks primarily melee. Longbow claw scrappers with crit chance would be an appropriate way to go. This would also prevent the situations where villains can be overwhelmed by multiple stacks of Nullifier sonic grenades.

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    All of these xsigned 10000
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    /signed

    Yes, Thanks Putz for taking the time to compile all of this info and formalize it.

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    /agreed, great job!

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  4. i skimmed but it was worth the skimming.

    /signed.
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    NCSoft is never gonna give you up, never gonna let you down, never gonna tell you about I12, to hurt you.

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  6. Can and have.

    WoW style pvp would not work in Coh.

    For one does affecting a person of the same faction who is fighting draw you into the fray?

    A) If not it would make dual boxing PvP even easier. Just have a healer team with you and you have unlimited uninterrupted buffs.

    B) if so if I am using a power such as steamy mist or shadow fall and a person with pvp turned on enters the radius does that drag me in? Or if I team with a person and then tp them would i have PvP flags turned on too? And what if I'm fighting some outside mobs and lay down a tar patch, if a PvP enemy steps in it am I flagged? This also leads to easy exploitation (and most likely the ghenking of noobs).
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    A shared PvE zone would be cool.

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    Ever since Pocket D came out, I've always thought that a shared PvE zone would be coming soon. Perhaps we should all sign a petition to have a permanent shared PvE zone added to the game.

    *runs off to suggestion forum*

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    Maybe I'm missing something but isn't that what the RWZ is?

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    *silences him*
  8. But wouldn't that essentially triple the serverloads to have to have atleast 3 shards of each map running at once?
  9. [ QUOTE ]
    Again, it's not PvP concerns most likely, but that summons don't persist over zone changes, which sounds like a code thing, which means it's not likely to be changed. The best solution is still a mass summon/buff. Even then, I've gotten into the habit of summoning and then buffing on the fly as i start the mish.

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    That may be a bit overpowered too.

    "Hey infernal! Congrats on beating minions A-F...... now have fun with fully buffed minions G-L!"
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    A better solution (and QoL fix) for masterminds having to summon and buff their pets all the time:

    Have pets persist between zones. Cross from Cap to Sharkhead, your pets go with you. Enter a mission, your pets go with you. Exit a mission, your pets come out with you.


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    I think the main argument against this is PvP. A level 50 MM could then summon a full contingent of fully buffed pets, and zone into Bloody Bay, e.g.

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    I think its the code actually. Nothing persists when you leave a zone. Upon reentry all buffs are reapplied (People do this in PvP zones, buff someone, have the person leave and then apply the same buff to stack it).
  11. Hero-1 stated that the 10-20 will feature 1 major hero arc and 2 slightly smaller villain arcs. Then the 35-50 is for heroes and villains.

    And yes to NEW villain zones (don't know why anyone would want boomtown).
  12. personally i hated being like lvl 6 and having to go all the way across the zone to the lvl 14 area. It taught me good aggro management and back when lvl 5 was when u started debt it taught me that debt was nothing to be afraid of! Alas with the temp travel powers and the raising of the debt level and lowering of the debt cap these lessons have long since left.....
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    There seems to have been some confusion on the topic...Midnight Squad is Heroes only (perhaps to "balance" gameplay with the simultaneous release of VEATs), the Roman maps are for both sides, however.

    Anyway, while most of this content is awesome, must we continue with these time travel story arcs? The present holds plenty of unexplored possibilities (looking beyond Paragon City and the Rogue Isles; things like the theoretical Moon Base) as do the only briefly touched-upon alternate realities available through Portal Corp. I understand that the time travel content revolves around some larger, yet unseen plotline, but time travel is already a tired device both within and without CoX, and focusing two Issues on it seems unwise.

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    It isn't heroes only. hero-1 posted elsewhere stating that the 10-20 arc is one huge arc for heroes and 2 smaller ones for villains. the 35-50 is the roman maps yes....
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    *succumbs to the pressure*

    So how'd the event go? I hope you had a good turn out, but you know how we are as a community! Pics or it didn't happen!

    By the bye, is the VS. game still being produced? It's been a while since I've played any CCGs...

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    tsk tsk....

    *shakes head in disappointment*
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    Now i am 85% sure that the Villan EAT's are the reason why villains are "lacking" in the content this issue (and if you are gonna say that Wolf Spiders and Blood Widows shouldn't take that much time name 20+ powers that each have) and I expect more for villains hopefully in i13 or i14.

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    Well, you have to remember that the VEATs weren't even supposed to be in this issue. They were planned for i13, and only made it in because of an unexpected budget windfall.

    Which would have left even less for villains in i12.

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    Lol actually Hero1 just said that the 10-20 has 1 arc for heroes and two smaller ones for villains so i gotta add that to the villains too .

    so heroes get:
    1. Revamped hollows
    2. midnighters club
    3. 35-50 content

    villains get
    1. midnighters club
    2. 35-50 content
    3. villain eats

    And even if i12 was slightly unbalanced one would expect that due to the VEATS i13 would have been slightly more villain centric to balance for it. But i didn't it made it into i12 which IMO tips it in cov favor..... which isnt a bad thing mind you
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    Why do the devs hate every character over level 20 and player that has a character over level 20. This midnight content will have missions and contacts that wont be accesed by higer level charcters. At least give me the option do the content as my my own mission or place each and every story arc and stand alone mission into the flashback system.

    I pay full price to play this game and i want to have full access to every bit of the content with each and every charcter. I want every side mission and every contact that enters my contact bar.
    Or at least tell me that there is something in the works better the Orubuis fishy thing.

    If im told im overqulified to play your game. Does this mean your underqualifed for me to pay you to play this game?
    Since you seem to want to tell me wich content i can access and who i can have as a contact.

    I really want to do every mission in this game with the same charcter. Its sort of advanced badge hunting. But i want to do those missions as real missions form a real contact. And as my real mission

    I thought the devs were listing to us when the made the Rikti content 35+. It seems they have fish in thier ears.

    Dont give me swiss cheese content i want solid content. Don tell me what my charcter has already lost access.

    If all the content the midnite crew has down to to the last mission is arranged in a nice neat story arcs without any filler
    stand alone missions. Then things would be a little palatable.

    But its a bunch of evill smelly rotten rotten grapes. When cryptic advertises GREAT NEW CONTENT FOR OTHER PEOPLE.





    Or at least let me talk to a special contact that lets me /levedown so i can at least enjoy it completely.
    I think its only fair since im paying the complete price for a
    complete subscription that I would have complete access to all the content and complete every last mission as my mission.



    Sorry about this rave. But I REALLY HATE being told theirs new content coming out an Im overqualifed to do any portion no matter how MINUTE



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    Translation: You didn't give me what I want D000000000000M1!!1!!!
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    I'd be interested to know how you guys justify investing all the time required in revamping a Hero zone (which they have PLENTY of) vs making a NEW zone for Villains, new trials for villains, and new SFs for villains.

    Sure, villains get a (much delayed) EAT with some story arcs, but, come on, at least revamp Lagville, give us something closer to a true hazard zone, and more team content before you screw around with the Hollows. Last time I checked there were PLENTY of players in that zone. It's not like it doesn't get used in its current incarnation.

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    You guys live on a series of islands. Unless one suddenly springs up out of the ocean you are SOL.

    As for a "true" hazard zone, CoV's zones were designed to include areas with hazard zone sized mobs along with standard solo player sized mobs. Part of the whole social Darwinism (and zone streamlining) of CoV. In CoH they go out of their way to protect low level heroes from getting too far over their head and get boo-boos.

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    Don't really agree with the Op's negativity but there are actually a bunch of unused islands in the rouge isles, I'm sure those can be used for something.

    And the reason why villains are "left out in the cold" is to balance the issue.

    Heroes Get:
    1) Revamped Hollows (not sure how much they did for it)
    2) lvl 10-20 content (once again not sure how much) and
    3) lvl 35-50 content

    and in return the villains get
    1) 35-50 content (which is something many of complained there being a lack of) and
    2) the Villain EAT's (which I'm assuming will have quite a few story arcs spanning over 1-50 as well as each EAT branching out into 2 different forms)

    Now i am 85% sure that the Villan EAT's are the reason why villains are "lacking" in the content this issue (and if you are gonna say that Wolf Spiders and Blood Widows shouldn't take that much time name 20+ powers that each have) and I expect more for villains hopefully in i13 or i14.
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    My first reaction: this blows.

    The Patron Power sets are already unpopular, and now the Epic AT is we get to be minions of lackeys?

    Weak.

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    You should probably see how it plays out before you condemn it. Honestly it really intrigues me and makes me want to finally push my villain to 50. But then again I also like my PPP
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    OMFG

    I don't care what anyone else says. I've been playing this game steadily (though not obsessively, not much time available) almost since it was publicly released and, based solely on the announcement, this has got to be the very best update yet... By FAR.

    The whole thing sounds excellent. The powers, the quality of life, and especially The Midnight Squad. I have been jonesing to do more with this group ever since I saw them mentioned in an early mission, and I've been wanting more and more arcane content, and now we have had this all delivered.

    Thank you.

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    QFT x1000

    and fyi to the other person its gonna be heroes and villains. Yes! Finally get to whoop some mythical butt!
  20. if tankers get Electric armor i may finally make one and yay plant controller! But I'm kinda hopin for a storm corrupter......
  21. i12= best issue ever! I thought it was i11 but that was quickly proven wrong.....
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    You bring up some great points in this post, I for one am a huge supporter of the cross over builds!

    Ex

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    first after a read name!

    Edit: my stupidity aside its a real good idea. The only thing i really dislike is the whole pve/pvp build thing. But that is just me I may be a sadist but I like the idea of sacrficing pvp awesomeness for pve awesomeness. Always seemed kinda balaned to me. But otherwise I sincerely wish that this is implemented!
  23. Maces: Guitar(el kabong), Chello, golf clubs, hockey sticks, aluminum baseball bats, a piece of 2x4, a pipe(if not in already), and a stop sign.
  24. 1. Hero-Villain Balance
    2. Selectable balance
    3. Cop and Iop
    4. pvp count
    5. flight not viable
    6. don't make /hide hide you from the bounty system
    7. No meaningful rewards