QuiJon

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  1. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by EmperorSteele View Post
    Wait, rewards are ONLY added to be farmed?

    Is that seriously your mentality?

    The devs sought to reward people for their play time, not "hey here's a reward type, now find the most efficient way to get as most of it as possible with the least effort!" Why do you think they added a tickets-per-mission cap, or even an upper limit cap? These actions are not consistent with "hey, farm this!"

    Originally, the MA wasn't even going to HAVE rewards. Let that sink in for a second.

    Now obviously, they changed their minds after almost everyone said they wouldn't touch the MA otherwise, but since then have added caps, removed mob types, reduced the XP efficiency of mob combinations, added more caps, removed badges... They do NOT want people farming in MA.

    Yes, they allow you to level up in it normally so that anyone under 49 isn't wasting their time, but that's it. That doesn't mean they want people farming.

    And if people continue to farm in MA, the Devs will continue to nerf until it becomes completely unfeasible to even use at all. And the only ones who will really lose out are the people using the MA for its intended purpose.

    Lets be honest, the devs didnt decide to add rewards because they were being generous, they decided to add rewards because they knew that with no rewards that people would not use the system. No rewards in pvp = no pvp players. Nerf the rewards for HamiRaids = little to no hami raids.

    And like every reward in the game there is a way to farm it. So Im sorry the idea that there was no intention to have MA be farmable is a crock of ****. It might not have been the intention, but it certianly could not have been ignored that it was going to happen unless the devs are much more dim-witted then i would have thought they were.

    Hell the players in beta for issue 14 even TOLD the devs in feed back the inherent problems with the system andhow it was going to be abused and they choose to launch it as is. (or as was) So im sorry the attitude that the MA was not intended to be subject to the same design issues as everyother facet of the game has been doesnt carry weight in my book.
  2. QuiJon

    Tickets

    Quote:
    Originally Posted by Sharker_Quint View Post
    ticket cap now goes by how big the map is i believe.
    That 742 max was on a large warehouse map. So I am guessing that the 1500 cap is basicly unattainable now. I really dont like the idea of capping the returns off the size of the map. The real game doesnt put a cap on how many salvage peices or recipies you get based on map size, its a random roll on each kill. If by numbers its a good chance i will get a peice of common salvage for every X number of minions killed, then the ticket drops should just reflect that same rate or approximate to it.
  3. QuiJon

    Tickets

    Quote:
    Originally Posted by SablePhoenix View Post
    Actually... yes. Considering that tickets cannot be traded and are utterly useless outside of AE I don't think that's excessive.

    I do like your suggestions though... keep the current drop rate, pathetic though it may be, and increase the end of mission bonus for a compromise, maybe double the in mission drops instead of a straight 1:1 matchup. And remove the cap, as well.
    I think you missed his point. THough you might consider getting 1 orange salvage for every 24 minions you kill fine and dandy, that is a drop rate that would highly exceed the drop rate of the same type of slavage for a live mission when defeating enemies. I dont have a problem with the drop rates, my problem right now is that the cap seems to have been lowered on me. In all the discussion of XP changes i might have missed this. But I "maxed" out running a mission one time at around a 1000 ticket gain. I ran the mission again to try and actaully pay closer attention and seemed to hit the cap around 742 tickets. Which seemed an odd number to cap at.
  4. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by EmperorSteele View Post
    For what it's worth, your "farm" missions are getting in the way of people finding honest-to-goodness STORY arcs (which the MA was INTENDED for), making them have to dig through large piles of abandoned crap one-offs just to find some new, actual CONTENT to play. So it's not about not liking farming, it's about YOUR play choices affecting not only people's ability to find OUR story arcs, but the devs nerfing the whole thing to death so that no one wants to play them! Which means less ratings, which means less tickets, which means, because of YOUR actions, we cannot get -our- rewards for using the system the way it was intended. Thanks. Really.

    Now I farm, believe me. I've hit the wall in cim, I've done hami raids twice in a row, done full days of TFs JUST for the merits, stood in front of a Carnival Master Illusionist for hours on end and hitting an AoE once in a while to get badge credit... even ran a few lowbies with higher-level folks to get some extra XP. I don't have anything against farming in general.

    However, I don't condone the use of the MA being used as a farming tool, if only based on the way the mission listing is set up. Now, i DID do some farming there: badge farming. But then I did everyone a favor and DELETED my farm mission! But everyone else's lack of consideration and foresight has led to a broken shell of what could have been a great story-telling tool.

    So, yeah. How about you farmers go back to doing ANYTHING ELSE, and just leave the MA be? And then, when you have 50s of every type all IO'd out and you're bored out of your mind because there's no more challenge or variety (a self-imposed problem there; how about running some STORY arcs for a change?), take down your farm arcs before canceling your sub.

    Or leave them there out of laziness and/or spite. But that says more about you than I, right?
    For what its worth, MY farm missions dont usally stay published beyond my use of them. However as has already been said, how come those that do farm, when we choose to can find creative content on the MA in no time at all, but everyone else claims that no one is finding their missions because of the farms. Or does it just never occur to you that when you figure some 100k people are playing with the MA, that perhaps they are not all going to find your mission to play?

    There is no laziness, the point of the MA was to create play content. If a player choose to make a farm mission that takes no advantages of exploits or work arounds i see no reason why it has no right to be listed for play by the community any more then another players Dr. Aeon opus.

    However perhaps what we should be doing instead of pointing fingures at each other, would be to suggest possible solutions to the problem. Its really not that hard, and wouldnt be that hard to fix. The MA has a filter already, if they simply allowed for tags to be added to missions that could allow certian content to be filtered out the problem would be solved.

    Why not have a farm tag for a mission? If i can tag my mission as a farm, then you can filter that tag from your search results. Or even better, what about the ability to "Hide" a mission from search. Again i can make my farm, have it there for me or friends to use, but it only comes up if someone searches for my Global as the author. So then they have to know me. Or know the mission is there and authored by me to make use of it. Otherwise it wont show up on any general search or string search for titles or lenght of story etc.

    Either one of those solutions right there solve your problems, without being a preventive from the other player from doing as he wishes. Yet so many times lately it seems all or nothing. I would like to think as a community we can find solutions to problems that dont curtail how anyone wishes to spend thier ingame time.
  5. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Commander View Post
    Wow. So you criticize people that play the game the way they like.. in an mmoRPg... but you can't take criticism of the way you play?

    Role Playing has many forms and many exents. There are those that back in the pen and paper days WERE their characters. I remember seeing people talking with lousy british accents, or wouldnt respond to you if you didnt use their characters name. There are also those who are role playing that are basicly just using a character. However at its heart no matter what letters of the acronym you want to focus on, i focus on the G, game.

    I perhaps misplaced my modifier in reffering to role Players as "pathetic". What i was intending to say is that the view of many roleplayers not being able to see beyond a suggestion like "remove all rewards" is pathetic. Removing all rewards would simply mean no one would play it. How many people would play D & D if they earned no experience for their characters, earned no gold, no drops, no new weapons etc. Rewards are at the very heart of ALL role playing games i have ever experienced.

    Your comment suggest that the devs didnt expect the MA to be used to level, earn drops, earn tickets, that they expected a pure creative outlet. That is a falsehood. Their very publications stated it was a tool for leveling by means of player content. If the people that dont like the changes put thought to alternatives, it would go much further i think then simply saying "Stop it"
  6. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Commander View Post
    It's sad what the MA has become.

    What's it going to take for people to see that the MA was never made for farming? Total nerfs? No XP? No rewards? No badges?

    The Devs say, time and time again, that they do not want you farming the MA. Yet you continue. That, in turn, ruins it for the rest of us; the storytellers. They increase the rewards outside the MA, just so you can take your farms outside... to leave the MA to those that want to express creativity.

    Go find a farm elsewhere. There are non-MA enemies that give better rewards now, yet you want to find a way to work against the system. You want to blame others for your own mistakes. You want others to take the blame while you take the greed and run for the door. You WANT the them to scrap the MA because YOU want a reason to hate the game and the devs.

    The Devs don't mark things for failure... you do.

    Go away.
    First off, if you dont like farming, dont do it. After 5 years your not going to convince anyone to change their habits. Secondly, EVERYTHING ever added to this game has been farmed or misused in some way or another, be in merits, farming TFs, farming Wolfs, farming AV arcs etc. The MA is no different. The devs are simply looking for the best balance so that the MA wasnt offering such superior results to what other mechanics in the game offered.

    I dont need the MA to farm. The devs have given me a slider to set to 8 man missions, they have taken level restrictions off hazard zones so my heroes can PL villians or vice/versa. I can just as easily use the infernal Demons mission in the portal to farm on my fire tanker as i can make a mission in MA. The difference is I actaully preffer ticket use to getting random drops. Overall i probably dont get as much from the tickets as i might from randoms, but i like the feeling that i am more in control.

    All removing rewards from the MA will do is to make certian that no one but pathetic RPers will touch the thing in any way shape or form. And i would be willing to bet even alot of RPers wont touch it should that happen because even an RPer wants to level up a toon now and then.

    As for a farm, i basicly altered my old farm. I have enemies that are fire melee/regen. The minions are standard standard with added Revive. The lts. are hard/standard wiht added revive. The bosses are standard standard with no extra powers.

    I will usally farm the map at a setting of +2-3 (usally 2) 8 man teams. I spawn the map alone, and then invite my second account. All the bosses become Lts. Whch i personally feel for a time situtation allows me to work the map faster. Any mob orbuild would work just as well your just needing to tailor the powre choices to optimise for the toon you use to kill the mission. But since i already had a fire armor brute and tanker those seemed like the easiest route to me.
  7. Quote:
    Originally Posted by UnicyclePeon View Post
    I definitely dont corner pull. If Mud Pots is that small, I might very well skip it. Also, I may skip Spears and Hurl Boulder as well.

    Thanks to everyone making suggestions and explaining them. Much obliged!

    Lewis

    I think it would be helpful to know ultimately what you want from all the power selections. My opinion of Fire/ is that out of the 9 powers there is really only like 5 maybe tops that you really need. So i dont see why then figure that you skip Mudpots in favor of hotfeet, why you should have a problem taking almost everything else in the secondary.

    Or are you planning on loading up on pool sets?

    Also keeping in mind that Hotfeet, and mudpots are very expensive for end use. So then with earth assualt having no end regen like consume, you willhave to get it from the epic pools, which have longer recharges on them. It could be problematic for end use.

    My approach to dominators has always been that the control is a means to an end. I know its the primary, but i just feel that the control i use, is only needed to allow me time to kill a mob in saftey. Fire offers that with IMO a smaller amount of power choices.

    My typical fire toon would basicly be like Char, Fire cages, Hotfeet, Flash Fire, Cinders and imps. Now small radius or not when you factor in the disorients in the secondary of earth. IMO you should be able to fit in everything but mudpots with 5-6 slots per power if wanted. And as has been mentioned could probably skip hurl boulder if you wanted to.

    I kinda feel like maybe your looking to skip the wrong powers. IMO skipping things like smoke and bonfire are alot better then skipping the EA powers of the secondary.
  8. Quote:
    Originally Posted by Canadian_Canuck View Post
    i love these types of mishs and i'm trying to figure out how to do one myself. i have a great idea of custom critters to place in one and i know people will see it as farming but i see it as nothing more than a fun mish and a challege to stay alive and have fun, i will have a story to it.

    there will always be "haters" towards anything someone says is a farm and the "sheep" will follow. IMHO if you don't like it, don't do it and let the ones who enjoy it have their fun.

    I am not quite sure it can be done anymore. I had a mission that i had set up similar to how the OP described. I loved it for the pure mayhem i could fight. But after issue 16 went live the mission errors, and says that i can only place 3 ambushes. Though the map still says it supports 20 or something like that.

    I also think they fixed the spawn points. It used to be with that map there was only 3 spawn points in the back room. So if you placed a boss and like 18 defendable objects you got one boss spawnn and like 18 objects all stacked up on the other 2 spawn points. It wasnt one ambush it was actually 18 ambushes spawning all at the same time.

    I have not figued out how to duplicate it yet. It was a ton of fun to fight, though i can see it being farmable for sure, with the difficulty changes and SSK i dont see why it had to be removed. Like everything else fun, the devs seems to have a stick up thier rears about anything that is just a blast to make if it seems at all farmable.
  9. My only complaint on ambushes is that i can only have 3 of them in my MA arcs now. I loved having all hell break lose with ambushes. I love it when they really can kill you, especially outside of missions cause then you see what debt really should be like instead of the crappy debt you get in missions now.
  10. QuiJon

    ?

    Under import/export you export it in either long or short form, it posts the code into your clipboard and then you can right click and paste it into a forum post.
  11. QuiJon

    Market Slowdown?

    Quote:
    Originally Posted by Dr_Spectre View Post
    I. . .don't think so. I don't have the game in front of me right now to check, but iirc I buy at 1m, then sell at 1.1 (that is, 1,100,000) , the auction house takes a cut of around 50k and I get 50k profit, times a stack of ten, equals a half million profit per stack?


    I hope I'm right anyway, seems like it's been making lotsa money so far?
    the AH takes a cut twice. It takes part of the fee when you fist post the item for auction to help prevent people from posting multiple times to get the best price. Its non-refundable if you pull the item down and repost it for a higher or lower price. Then upon sale it takes the balance of the fee based on whatever you sold it for as afinal price.

    So im pretty sure at least some of the time your losing money. However you might pull off an extra sale here and there, where someone bid more then 1.1 million and you make money off it. Or other auctions are helping the cost of the ones your losing money on. So in gross your profiting but some sales are costing you money.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    then if this was the way you felt from the beggining why did you even bother. alot of wasted time of peoples for you to argue for something that you don't even want to happen.
    I didnt say i would care if it happened, i would probably be ambivilent about it, but i dont think it would be as game breaking as people seem to think. In fact as i said, i dont deal with the RMT spammer sites, but i probably would think about spending the money with NC Soft. All I am saying is i thought about it wanted to know what others thought, but being the overwhelming opposition to the idea, ihave found myself probably argueing more for the idea then i would otherwise have done so, just to try and counter some of the comments that are arising i dont agree with would happen or would matter.
  13. Quote:
    Originally Posted by Zekiran_Immortal View Post
    So what about the RMT people's spam, QJ?

    I can't afford IT either. How does that enter your equation? If I want something spiffy to help me with my character's performance, I can earn it in the game just as easily as ever. If I want something extra to make a costume look just perfect - I can save up and every few months get a new doodad for that. It does not affect the performance of the game/character.

    RMT still requires "rm" ... you do know that means "real money" right? A lot of us are sadly lacking in this economy, and I'm glad I paid for a full year of sub for this game when I still HAD that money. If it comes down to it, I would imagine more people would spend their 15 bucks for another month of play time, rather than fitting one character with however much influence *and then not being able to play the game*...
    Trust me i am not floating in money either.

    However if you could save up every few month to buy a new cape and costume set, which is essentially all the 10 dollar boosters are, i would probably preffer personally to save up to buy a IO pack booster set.

    As for effecting those without money. Well my personal experience is when things are either not in demand or have a great supply on the Markets that the price of them goes down. So if either less players are bidding for those purples on the market or less players are in need of using the market to get that one set they really wanted, then i would imagine that the cost of them would be reduced for all those players still using the markets for their purchases. So you dont have money to buy the booster, but you have time in game your playing, when you go to the market wouldnt it benefit you if an apocolypse set peice you needed was only 100 million rather then the 180 or more they sell for now?

    As far as how you spend the money you have, that is a players choice. It always has been. Just as i have 2 accounts, i have CHOOSEN to not purchase the boosters for the second account because of the money issues in real life. That doesnt change no matter what the boosters offer, i either have the money for them or i dont. And weather the boosters offered fluff or usable items, so long as a player isnt required to have them to enjoy the game experience then nothing has changed from the current system of boosters. Everyone says that IOs are not a requirment of the game, so if a player wanted to spend money on a boost set of them, isnt that just as much fluff as if a player wanted the magic cape to fit his toons design and theme?

    BTW if you havent noticed, im bored lately and i do like to argue. I dont think this will ever happen or should happen, just seemed like a fun topic to start up a discussion on.
  14. Quote:
    Originally Posted by Psychoti View Post
    To my knowledge, no - they will not transfer characters from one account to a second one. I believe this is largely due to the chance of RMT traffic in that area.

    Also it's against the rules to have two people playing a single account. It's in the Terms of Service, or that other thing. Can never remember what it's called.
    Im pretty sure there was an acception for dependent minors to that rule of 2 players on one account.

    As to the OPer, frankly i dont see a way of doing it, i have never heard of it being done atleast. However, and you know this might not go over well with some, depending on the level of your main toon, you could probably take all the stuff out of him you want to keep, money IOs etc and then delete him, and remake him on second account. And being that i16 hasnt hit quite yet, its not to hard to find a "Team" that would probably get him back up to level for you in no time.
  15. Quote:
    Originally Posted by Lightfoot View Post
    Not only this, but...

    You are giving your credit card information to an overseas entity with zero assurance of protection of that credit card information.

    Have you ever wondered how the RMT spammers can afford to keep buying real accounts so they can spam our e-mail boxes? They use forged credit cards, or possibly the credit cards of their customers. What are you going to do? Take them to what passes for small claims court in China?

    Or, if you have bought a powerleveling service from them, what's to stop them from sending out an e-mail blast just before they hand your account back over to you? So that it is your account that gets banned, and not theirs.

    tl;dr version. Don't use these sites. You have no legal recourse if they abuse your account or your credit card.
    I am not saying i would or have used the sites, merely that they already exist. The fact is that someone can already effect their toons abilities based on the amount of money they have to spend. Which was a concern of many that they would be competing against those that have more free money then them.

    As for the farmer sites, when i was checking prices on my previous posts, the two sites i looked at delt of pay pal, so again no real problems with credit info. I guess my feelings are that though its wrong and against the EULA, it happens already in game. And i cant think of ever hearing of someone being banned for buying it. So imo why not let the money go to those that actaully are going to benefit our game with thier profits rather then those just profiting.
  16. Though i can totally understand the feeling of not wanting to feel inferior because a player has no money and another does, dont we already face this in the game already?

    We have all seen those ads coming to our emails in game. Just for kicks i just checked on one of those sites, on my server i can buy like 500m influence for like 18 dollars. It doesnt seem to me that the idea that you would KNOW that the player your playing with had purchased anything with real money would exist if they bought the enhancments pack from NC Soft on a microtransaction any more then you KNOW that the person you team with from your SG bought gold with real money from an outside source currently.

    I guess what i am saying is the problem of real money equating to ingame gains already exsists. My thought was i would rather the Devs get the money to keep supporting our game from it rather then some random dude in china or whatever.

    It is inresting to see different opinions for why people are opposed.
  17. Quote:
    Originally Posted by Garielle View Post
    Ahhhh... but it very well might. Developers love to data mine. They also love to keep things somewhat balanced, both in PvE and PvP. Now, let's use your example...

    Say they offer some booster that provides some benefit beyond what we are seeing now. People buy them and they start running TFs, doing missions, farming, or whatever other playstyle they prefer.

    Now the developers start datamining and they see that people are leveling faster than intended (and this DOES matter from a fiscal standpoint, by the way), and many challenges are much easier than intended. What are they going to do? They are going to beef up the challenges or they are going to scale down player powers. If you didn't buy the booster, and things were plenty challenging before the change, too bad. If you can't solo at all anymore without a booster, too bad.
    Which one of the considerations i put in place was that to purchase it you had to do so with a level 50 character. Exempting a level 50 to a TF or mission already skews those numbers anyway.

    Which is why i also said that only one boost could be purchased per level 50. So sure i guess someone could buy multipe boosters on multiple toons and move the product around, but eventually they would hit the wall of what they could buy, and either have a few really decked out toons and others with nothing, or have spread around the wealth to have a few good toons well slotted.

    My original thought was we see alot of crying about how those with the will and time to farm are going to far exceed what a normal player can accomplish. These people already appear in game with maxed out purple out toons that are skewing the numbers when your teaming with them or fighting them or whatever. There are usally some sets that almost everyone could get if the choose to, but there are a handful of sets that are just a pain to earn what is needed.

    Yes a player can play the market, but again it becomes a time issue. Though its not hard to play the market, if i only have an hour or so to play a night and have to spend 20-30 minutes managing my market sales and crafting that is going to take a substanial amount of my play time away from me. And frankly were say for my dominators a sleep, hold, or stun set isnt terrible for a purple purchase, for a toon like my blaster or scrappers or brutes the damage sets, well lets just say if i pooled all the cash i had on either side, i probably couldnt still afford a full set for any one power.

    Now on the flip side, having limited ability to microtransaction some of my wants, relieves me of the burden of playing just for those gains. Especially with the new difficulty slider coming, my best chance to earn these items in game at present would be to slot for 8 team members, and just run my 2 accounts, not teaming since my purple drop could go to a team memeber and not me. So again if moderate players had the ability to buy some of the products doesnt that open up more time for them to just play, team and have a good time in the game with others?

    I truely believe that for this game to keep going that the devs at some point are going to have to up revenues. Going Rogue is probably going to do so for the time being. However I dont think simple 10 dollar boosters will cover that gap for long. As players see more and more that they are just costumes and emotes and start turning up their noises to yet anther 10 dollars. So i think the choices become either more often and paid expansions, or finding other in game items that wont totally blow away the community but have enough worth to keep players wishing to purchase them. Im not really fighting to see this put in, its really just more of a boredom, discussion topic for me at this point. Im tired of arguing in the i16 discussion and feedback threads.
  18. Quote:
    Originally Posted by Garielle View Post
    I will add myself to those in the thread giving this idea a thumbs down. Based upon the title of this thread, I am assuming that you don't find the current boosters worth the cost. That's fine and dandy. The answer is simple. Don't buy them. Those who do buy them don't really get a significant advantage over you in the game. They get nice costume parts. They get the joy of supporting further development. They get small, well-balanced, non-game breaking powers.

    Purchasing of the boosters is completely optional. There is no pressure to buy them. If you provide any significant in-game advantage, they become less optional and more along the lines of, "Well, you don't HAVE to buy it, but you will have a much harder time of it if you don't."
    I find the current boosters to be fine. THey are fluff items yes, but i usally buy them, atleast for one of my accounts. And yes i understand that the current boosters offer no real playing advantages, however with a non-existant PVP community in the game i didnt see a reason why having boosters that offer an advantage to be a problem. Its not like when i am running a TF if the person next to me spent the 15 bucks it would matter to my game or not.

    But since the current boosters tend to be selling well, and are around 10 bucks for fluff, my idea was to offer something nicer, but for just slightly more. So that anyone who spends 10 bucks could probably spend 15 for a better booster pack that actually helped their character. And i also didnt want it to become a who can afford the most, which is why i (thought i suggested i will have to re-read it) that i said no more then 1 booster pack could be purchased for any character, and it was only availible to a level 50 character.

    I also figured the effect on the market would help players not wanting to spend the real money. As we have seen with the Tickets from MA, having rare recipies become more steadily availible (like LotG rech and Miracle rec) the cost on them has gone down, in some cases very dramaticly. Where with MA farms purples have gotten more rare and prices have gone up. So IMO having an outlet to help get some of these items means that there are less customers looking for market purchases so the prices will go down as demand has gone down, so that if you cant afford 15 dollars to buy something, you atleast will likely be able to make your ingame money go farther. So still a benefit to those that wont or cant buy from a microtransaction.

    Im not unhappy or wanting to drop alot of cash to build a character, im the opposite really. Im fine as things are, I get what i want usally off markets and drops and tickets, and live without the things i feel are to time consuming to worry about, like purples. I was just posting in another thread about how few purple sets i have among all my level 50s, and just thought what would i spend for these if im not willing to put in the time. And thought what others would think.

    Oh another side benefit would be the RMT farmers adn tells and stuff would probably dry up. And personally i would rather see people giving money to NC Soft to help keep the game developed then to foriegn farm mills to get the influence,infamy or whatever they wanted. But like i said, was just curious really as to the opinions of others.
  19. So i was curious how the player base would accept the possiblity of having purchaseble (microtransaction) booster content that wasnt just eyecandy.

    For instance, rather then a 10 dollar pack of emotes and costumes, if for say 15 dollars you could buy like a IO/influence booster set. Say you for 15 dollars can pick any 5 Purple IOs and 10 Gold set peices and 10 silver (but cant duplicate selections so only like 1 LotG etc) and got like 50 million influence/infamy. But maybe limit the purchase to only use it on level 50 characters.

    It just occures to me that there are some players with time and no money, and some with no time and plently of money. Having the option to do a one time per toon booster purchase could help those with more limited time, while those with no money and plently of time can continue to earn the rewards as they do now.

    It would i think also aliviate some of the cost on the markets for some of the real big purchases like Ragnoroks and stuff since the demand for them would go down. Sure you wouldnt sell for as much, but those common players not buying boosters could then buy what the markets offered for less also.

    Just curious really, i obviously would like it. Its not like allmy toons need purples, but when i do want a set, for the time it would take to earn the influence or get the drops i would be more eager to just drop 15 dollars. My time isnt worth much, but its worth atleast that.
  20. Quote:
    You're right, and if you've read my responses here, I've never said that I thought a global bank was a bad idea. I also have said that it would be nice if the devs changed their minds, and that they may have changes plannd for "Going Rogue". If we are allowed to take our wealth with us when we cross over they might as well allow a global bank.
    As well as having WW and BM tied in to each other for sales. But that is a different QoL issue, but i could see with Going Rogue, people changing sides to slot out a toon for cheaper then changing back so why not just combine the inventories while they work on this character property transfer idea as well.
  21. Quote:
    Originally Posted by Sharker_Quint View Post
    first off, having a bank in the sg wouldn't help matters only make them worse. all it takes is one person to ruin it. secondly, no matter how much in your own mind your toons know each other they actually do not. the devs have stated before that all toons are separate entities even if from the same account and as such should be self sufficient.

    money can be made hand over fist over foot over toe in this game. the answers are simple, find a sg mate or friend or spouse to help transfer or start a second account or go buy what you need withthe toon that has the money, make the item and store it in the sg base for the other toon to grab.

    Or you could make a new permission table. Say make a deposite box. It can hold up to 20 items (insp, ehancers, recipies, salvage) and unlimited money. You on one character deposite what you like to into the box, then you are prompted on who the deposite box is intended for. You select a character from your SG list of toons. When that toon is log in he gets a prompt saying a deposite has been reserved for him in the base. He goes into the base and picks it up. He would be the only one that can pick it up, or the original player/character can cancel the deposite and take his items back. No abuse possible from fly by night SG members.
  22. Quote:
    Originally Posted by stever View Post
    Number one reason: Because the devs still never intend to let us do this.

    There is slanted wording in your question PP, . . . like
    Dang it! Why can't we just hit a button that levels us from 1 to 50 yet?
    Or . . . Have you quit abusing your husband yet? (just yes or no answer)

    • Your alts don't even know each other! They have never met. None of them have even been on at the same moment. Why would they send strangers money?
    • Get a 2nd account, and activate it every few months when you build up a need to move the money around.
    • Get a trusted friend, or SGmate to help you.
    • Get married, and have your spouse play, and use that account to help you. (Oh wait . . . )
    • Or just live with the things you cannot change.

    .
    • My alts all know each other, their in my Sg together, and villian group for that matter. So it would stand to reason they would share for the greater good. Did batman send the Justice League a bill for the watchtower?
    • Ummmm, couldnt a player just make a craptastic free email account, send an "invite a friend" request to himself and then use that 14 days to transfer what he needed? This just wastes the invites, the time and demeens the entire puprose of the invite a friend system. Seems to me there should be another alternative.
    • Friends are always good to use, but it does get old to keep bothering people to help you.
    • "Honey, i have dreamed of the day when we can get married and spend the rest of our lives together, plus a really need someone to transfer 150 million influence to my new blaster. And out of all my other options, i picked you." I cant see that flying personally, but maybe i just married someone with to much self respect to settle with being my mule.
    • he isnt given the choice is he? Which is why he is in here making the suggestion. We have had over the years tons of QoL improvements based on player requests. I can still remember not being able to trade more then 10k influence in one shot. It was insane.


    Now the Devs never intended alot of things that still became needed. The devs never intended for a global chat system, never intended for IOs, never intended to nerf pvp, nerf hamiOs, nerf defenses and resistances, nerf ..... well we could go on all night there.

    However if not a simple trading mechanism i personally think a SG base addition would be most welcome. Something that can store recipies, something that can store money. We basicly have 2 systems to store salvage in our bases, a system to store hancer, and a system to store inspiration. Being about the only other thing there is we "collect" is recipies and money, i dont see why allowing for a vault to store influence for the SG, or recipies would be to big of a request. Your group would end up paying for it in its rent, and to purchase the item to place, and you could drop something in it, and have it be able to be retrieved by a SG member you choose.
  23. Quote:
    Originally Posted by Wavicle View Post
    I don't have enough negative rep, I would like more please.

    I appreciate everyone's assistance in this matter!



    If it gets low enough I'll display it again.



    Sorry if this is the wrong forum, I thought about putting it in player questions, but that didn't seem quite right...
    Negative rep granted for using the wrong forum.
  24. QuiJon

    Combined IOs

    Quote:
    Originally Posted by Heart Attack View Post
    Back Ground
    I often find myself needed just a little bit more Accuracy, but not a full IOs worth. Normally I buy a set piece with Accuracy and something else often Damage to give me the boost I need to my Accuracy.

    At rare other times I find myself needed some whacky combination like To Hit Debuff / Interrupt which just isn’t available in the game.

    Thus the following idea.

    The Idea
    What if you could combine two or perhaps three different IOs of the same level in your enhancement tray at an invention table into a combined IO. It would cost Inf to do the combine and the final Combined IO would give the same effect as a combined set IO.

    Example
    In my Enhancement tray I have an Accuracy 30 IO and a Damage 30 IO. I go to an invention table and choose the combine IOs option and select the 2 IOs. I pay the Inf price and end up with a shiny new Combined Accuracy / Damage IO.

    The accuracy and damage IOs would have given me +34.8% in Accuracy and Damage if I’d slotted both, but requires 2 slots.

    The combined IO gives me +21.8% of each, but only requires the one slot.

    Limits
    Only 1 combined IO of a type could be used in any given power. Thus you could have an Acc/Dam combined IO and a Dam/End IO in the same power, but you couldn’t have 2 Acc/Dam IOs in a power.

    The limit is to avoid making normal IOs redundant.

    Summary
    The idea is to make IOs more flexible. You could now end up with just the combos you want. Of course buying set pieces will still give you bonuses that combined ones won’t.


    Ok well first off, i think there are enough enhancements availible of different types to cover just about anyones needs. Lest we all forgot that HamiOs are still in the game and can be bought on the BM and WWs often.

    But more over i think it just makes things to easy. Part of the trade off when slotting many set peices is that the totals might be just lower then you could get with a Common IO slotting but the set bonuses make up for that.

    But in your example of wanted to combine a acc/dam and a dam/end into one power. By level 50 you can basicly get that buff or more with almost the same level of slotting or just one more. Say early on it would be nice, you only have 2 open slots. But once you put a third one on there, your combine acc of 21.8 percent, dam of 43.6, and end of 21.8 with 3 slots can total 44% acc, 44% damage, and 44% end red. So you double your acc and end red and stay almost static on damage with just one more slot added.

    Its managing your slotting, its a trade off sometimes but its part of the game and character creation. Now just for kicks lets say you buy or get a Hamio, you can slot a centroile which would give you 33.3 percent acc and damage buff, and slot another set peice from a damage set for the damage/end red for the 21.8 or so percent and suddenly with 2 slots you got 33.3 acc, 55ish damage, 21.8 end red. So still a bonus.

    I guess i just accept the trade offs more easily then others. Like when slotting a damage dealing power i pretty much accept im running 2 acc, 3 damages, and the 6th slot if i use it, is whatever i think it needs most, end red or recharge or whatever. But i think if you look really hard you can find ALMOST any combination of powers and effects represented in the current IO sets, HamiOs, etc. Its just not as easy or cheap as making it at a creation station probably, but honestly not everything needs to be easy.

    But for true issues of not having a set that properly represents an ability, my suggestion is rather then suggesting a set up that can be used to franken slot every power you get and basicly could negate a ton of other IO sets, why not make the suggestion in relation to the specific power you have issues with. So if you have a say a single target hold. Most of which will take damage hancers, but the current sets for holds dont have damage as a buffable option, then suggest a new hold set that would buff that attribute as an option to taking a different set. So from IOs a player would then have the option for holds of a set that either exceeds at acc, hold, and rech, or maybe one that has acc, hold and damage or acc, dam, recharge, and end or something like that. Where the set gives a choice not represented currently with IO sets for a specific power.

    I think it would be alot easier for the devs to create all new IO sets being the mechanism is already in place for it, then to create an all new hancer system for combination of hancers never ment to be combined.

    My other concern would be more what it would mean for power balance. Again going to the idea of trade offs, it would allow for slotting alot more returns from powers that IMO would be normally having to have a trade off. For instance, with this new idea, a power like combat jumping takes on new gains. Before you might slot an end red, mabye a couple defenses and a couple jumps. But with the system you suggest, you could make a end/def, end/jump, jump/def and then slot mabye a jump and a def of their own. So now before you take into account ED returns you could have about 52% end red, 96% jumping, and about 66% def boost, all from 6 slots. That is basicly allowing for 2 stats to be almost maxed if not maxed, and still benefiting from other returns. Now figure that someone takes CJ, Hover, Stealth and anyother cheap power choices that offer similar returns and you could i think see that it could dramaticly skew the powers in the game. Atleast that would be my opinion.
  25. Quote:
    Originally Posted by Bad_Influence View Post
    ... except that well, they sorta DO care.

    If they didn't care how fast people leveled, this thread and others like it would not exist.

    And also then why would the pre-20 level game be getting the xp boost rather then the post 35 game?