Combined IOs
I've looked (and presented) similar ideas in the past, with various limitations. Even with all the sets we have right now, yeah, some could use one-off combo-IOs. Still like to see it.
Back Ground
I often find myself needed just a little bit more Accuracy, but not a full IOs worth. Normally I buy a set piece with Accuracy and something else often Damage to give me the boost I need to my Accuracy. At rare other times I find myself needed some whacky combination like To Hit Debuff / Interrupt which just isn’t available in the game. Thus the following idea. The Idea What if you could combine two or perhaps three different IOs of the same level in your enhancement tray at an invention table into a combined IO. It would cost Inf to do the combine and the final Combined IO would give the same effect as a combined set IO. Example In my Enhancement tray I have an Accuracy 30 IO and a Damage 30 IO. I go to an invention table and choose the combine IOs option and select the 2 IOs. I pay the Inf price and end up with a shiny new Combined Accuracy / Damage IO. The accuracy and damage IOs would have given me +34.8% in Accuracy and Damage if I’d slotted both, but requires 2 slots. The combined IO gives me +21.8% of each, but only requires the one slot. Limits Only 1 combined IO of a type could be used in any given power. Thus you could have an Acc/Dam combined IO and a Dam/End IO in the same power, but you couldn’t have 2 Acc/Dam IOs in a power. The limit is to avoid making normal IOs redundant. Summary The idea is to make IOs more flexible. You could now end up with just the combos you want. Of course buying set pieces will still give you bonuses that combined ones won’t. |
Ok well first off, i think there are enough enhancements availible of different types to cover just about anyones needs. Lest we all forgot that HamiOs are still in the game and can be bought on the BM and WWs often.
But more over i think it just makes things to easy. Part of the trade off when slotting many set peices is that the totals might be just lower then you could get with a Common IO slotting but the set bonuses make up for that.
But in your example of wanted to combine a acc/dam and a dam/end into one power. By level 50 you can basicly get that buff or more with almost the same level of slotting or just one more. Say early on it would be nice, you only have 2 open slots. But once you put a third one on there, your combine acc of 21.8 percent, dam of 43.6, and end of 21.8 with 3 slots can total 44% acc, 44% damage, and 44% end red. So you double your acc and end red and stay almost static on damage with just one more slot added.
Its managing your slotting, its a trade off sometimes but its part of the game and character creation. Now just for kicks lets say you buy or get a Hamio, you can slot a centroile which would give you 33.3 percent acc and damage buff, and slot another set peice from a damage set for the damage/end red for the 21.8 or so percent and suddenly with 2 slots you got 33.3 acc, 55ish damage, 21.8 end red. So still a bonus.
I guess i just accept the trade offs more easily then others. Like when slotting a damage dealing power i pretty much accept im running 2 acc, 3 damages, and the 6th slot if i use it, is whatever i think it needs most, end red or recharge or whatever. But i think if you look really hard you can find ALMOST any combination of powers and effects represented in the current IO sets, HamiOs, etc. Its just not as easy or cheap as making it at a creation station probably, but honestly not everything needs to be easy.
But for true issues of not having a set that properly represents an ability, my suggestion is rather then suggesting a set up that can be used to franken slot every power you get and basicly could negate a ton of other IO sets, why not make the suggestion in relation to the specific power you have issues with. So if you have a say a single target hold. Most of which will take damage hancers, but the current sets for holds dont have damage as a buffable option, then suggest a new hold set that would buff that attribute as an option to taking a different set. So from IOs a player would then have the option for holds of a set that either exceeds at acc, hold, and rech, or maybe one that has acc, hold and damage or acc, dam, recharge, and end or something like that. Where the set gives a choice not represented currently with IO sets for a specific power.
I think it would be alot easier for the devs to create all new IO sets being the mechanism is already in place for it, then to create an all new hancer system for combination of hancers never ment to be combined.
My other concern would be more what it would mean for power balance. Again going to the idea of trade offs, it would allow for slotting alot more returns from powers that IMO would be normally having to have a trade off. For instance, with this new idea, a power like combat jumping takes on new gains. Before you might slot an end red, mabye a couple defenses and a couple jumps. But with the system you suggest, you could make a end/def, end/jump, jump/def and then slot mabye a jump and a def of their own. So now before you take into account ED returns you could have about 52% end red, 96% jumping, and about 66% def boost, all from 6 slots. That is basicly allowing for 2 stats to be almost maxed if not maxed, and still benefiting from other returns. Now figure that someone takes CJ, Hover, Stealth and anyother cheap power choices that offer similar returns and you could i think see that it could dramaticly skew the powers in the game. Atleast that would be my opinion.
Last night I picked up Fulcrum Shift on my Fire/Kin and realsed for the first slot Acc/End Red would be very handy as I only had it's initial slot to use. However Fulcrum Shift doesn't take any sets and to be honest I couldn't what type of set would have fitted it.
It crossed my mind that this would have been a perfect time for a combined IO.
Quijons comments are right though they would be open to abuse, too easy to slot 3 to give you more benifits than three normal IOs. Still I suspect this could be sorted by limiting Combined IOs to one or two slots in any given power.
Back Ground
I often find myself needed just a little bit more Accuracy, but not a full IOs worth. Normally I buy a set piece with Accuracy and something else often Damage to give me the boost I need to my Accuracy.
At rare other times I find myself needed some whacky combination like To Hit Debuff / Interrupt which just isnt available in the game.
Thus the following idea.
The Idea
What if you could combine two or perhaps three different IOs of the same level in your enhancement tray at an invention table into a combined IO. It would cost Inf to do the combine and the final Combined IO would give the same effect as a combined set IO.
Example
In my Enhancement tray I have an Accuracy 30 IO and a Damage 30 IO. I go to an invention table and choose the combine IOs option and select the 2 IOs. I pay the Inf price and end up with a shiny new Combined Accuracy / Damage IO.
The accuracy and damage IOs would have given me +34.8% in Accuracy and Damage if Id slotted both, but requires 2 slots.
The combined IO gives me +21.8% of each, but only requires the one slot.
Limits
Only 1 combined IO of a type could be used in any given power. Thus you could have an Acc/Dam combined IO and a Dam/End IO in the same power, but you couldnt have 2 Acc/Dam IOs in a power.
The limit is to avoid making normal IOs redundant.
Summary
The idea is to make IOs more flexible. You could now end up with just the combos you want. Of course buying set pieces will still give you bonuses that combined ones wont.