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Posts
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Yes. And I'd pay a box fee and a monthly sub, even for things frozen just as they are now.
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Quote:1. No, just that the underlying physics is closely related and that they use some similar mechanics. Look at the power list and compare, they're quite different in effect but they are resist sets with psi resist and a self-heal.1. Now you're making a case that Rad Armor is redundant when you've got Elec Armor.
2. Still sounds cheap to me.
2. If you're that deeply morally offended by a set, you don't have to buy it. Really. No one's holding a gun to your head.
(I could make it sound less cheap, but I really don't feel like explaining enough real-world physics to explain that psionics by definition would involve the manipulation of energy (the physics concept rather than the in-game damage type). Alternately, if I was permitted to define the physics of psionics, it would be trivial to explain. Rad sets manipulate gauge bosons, psionics are transmitted by either a gauge boson not yet discovered or an as-yet-undiscovered manipulation of one of the less well-understood gauge bosons (likely this just to avoid sporking the Standard Model and/or running afoul of next week's new theory of quantum gravity) => Rad can thus manipulate psionics well enough to reduce their effect: psi resist. QED. This is how I justify my FF/Rad taking the psi epic pool. If that seems overly broad to you, I remind you that we're discussing a power class that can do everything from def debuffing to raising the dead after using their corpses as porta-nukes.) -
Quote:Fine, you want techobabble, have some technobabble. We've established to your satisfaction that Electric abilities involve manipulation of the electromagnetic force and allow for psi resistance via manipulation of said electromagnetic force by whatever mechanism. Now let's look at what we know of Radiation powers. Rad Blast gives us proton, electron, neutron and neutrino manipulation abilities from the named blasts, while Rad Emission gives us EM Pulse (the EM is short for electromagnetic). I feel quite confident to therefore state that Rad sets therefore include some ability to manipulate the electromagnetic force (and given Neutrino Bolt in fact the broader electroweak force), just like Elec albeit on a somewhat more brute force scale (slamming a burst of particles at a target rather than the "finer" manipulation done by Elec allowing things like sleep and end drain).So *I'm* empirically determining that psi is energy-based? I'm dictating that psionics must have a component that is detectible or interruptible by radioactive means?
I think you have it backwards. I'm not the one dictating how psionics work (my explanation leaves psionics intentionally vague because the nature of psionics is *make-believe*) based solely on the statement that "because comics said so". I am challenging radiation's ability to thwart psionics beyond the explanation of "because it's radiation".
Given that Elec uses, well, electrical effects, it's safe to say that Elec operates by the more "classical" mechanism of moving charged particles around. Rad, as it turns out, is also quite good at moving charged particles around (Electron Haze, Proton Volley), albeit along more orderly paths than Elec (presumably by generating virtual photons in roughly the same way it generates actual photons in X-Ray Beam; photons are the force carrier particle for the electromagnetic force). Generating "static" would thus presumably be a more difficult operation for a Rad than an Elec, but since the manipulations required could take place within close or zero effective range presumably control would be better as well. Either could (for example) use some variation on a Faraday cage (an effect which is specifically an attenuating effect rather than an all-or-nothing affair, justifying the choice of resistance rather than defense for both sets and modeling Elec's extreme energy resistance well) as a protective effect. How exactly this would work against psi I have no idea, but it's consistent with what we know of Elec's workings and probably the most "realistic" way for both sets to work.
The justification is far from perfect, but welcome to comic book physics.
Sorry, but you asked. And asked. And then asked some more. -
Quote:Actually you hit the ED cap with a 50+5 and a 50+3, so you can save 2 boosters if you like (which has the convenient side effect of letting you max 3 such powers with the booster x25 pack you get for a reward token) or push on for a bit more oomph. I'll be doing a lot of this with the freespecs I need to burn before the 24th.Another perk for enhancement boosters is that you can boost a single attribute 50 IO to 50+5, and 2 of those equal 3 SOs... so for those powers that don't take/need IOs but are important enough to max out the bonus pre-ED, you save a slot. Hasten and Stamina are the first two that come to mind.
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Well, there are a few cases.
Free and premium players can get HOs, while boosters require invention licenses and spending points/tokens (unless they're selling boosters for merits now, which they ought to). Also, boosters have a real cost (again, unless/until they're sold for merits) while HOs are just a matter of running the appropriate content.
Triply aspected HOs have uses in any power that uses all 3 aspects (and for which there isn't a corresponding IO); Enzyme in Radiation Infection is the classic example but there are others.
50++ HOs still give slightly better bonuses than 50+5 IOs (ignoring set bonuses).
HamiOs are reusable; you can respec out/unslot an HO and pass it off to another character.
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Quote:Here's your token counterexample. I play almost every day (even if it's just a quick OuroHeather for a component). When I22 came out, I wanted to roll a staff stalker. Staff wasn't out yet, no worries. I'd rather they get it right than rush it out. Then I read about the glory of Street Justice on stalkers so I made one of those instead. Cue a slow wane in interest about Staff Fighting; I made the character I had intended to use Staff Fighting with, so meh to Staff Fighting.Huh? It is? This is something that is completely alien to me. Why would anyone lose interest in something they are interested in over the course of a month or so? About the only way this makes sense to me is if the people in question are not playing CoH at all, and they end up being away for so long that they get engrossed in something else instead and never come back.
I honestly, truly cannot grasp that concept.
Then I find out that staff has apparently been in marketing limbo rather than technical limbo and to celebrate its impending arrival they effectively hose me out of 1600 Paragon Points. (I bought 20 slots when they were on sale at 25% off since "who knows when they'll go on sale again?") So my already-waning interest in staff has now been lowered to near zero and I'm feeling iffy about buying exactly the sale items they want me to buy since anything I buy at a "mere" 25% off might be on sale for 50% off 2 weeks later.
I won't be buying Staff Fighting on day of release. I won't say never, but it'll be months. Oh, and that toon I was thinking about buying Titan Weapons to make? Also shelved indefinitely. There's my 1600 Paragon Points recovered, and all it cost was my trust and a decent chunk of my interest in the game. -
Actually, Intuition Radial Paragon gives both to-hit debuff and damage (plus slow for Tar Patch), in addition to the base hold, def debuff and range. Intuition Total Radial Revamp gives to-hit debuff at T3.
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Quote:http://paragonwiki.com/wiki/Archvillain_Resistance claims a lot of AV resistances to be 85% at level 50. -1000 -> -150 would be exactly an 85% reduction, just as if it was resisted. Not sure what resist a max HP debuff would fall under (regen debuff resistance?), but it certainly could be a resistance issue.It has to be a buff. The original raw value was -150. There's no way for having made it unresistable to make that into -1000.
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50 FF/Rad here. I'll leave the actual build details to the experts, but one thing I haven't seen mentioned yet is using multiple builds. (Go to a trainer in-game for details on build-switching; it's in the "level up" section.) I maintain a soloing build with Detention Field, the Psychic Mastery APP (a hold, an AOE sleep, and an armor with psi resist) and heavily slotted attacks but minimal slotting on the individual bubbles. I also have a teaming build that focuses on "team" stuff (heavily slotted bubbles, Leadership power pool, slotted Aid Other, no Detention Field).
I'll also toss out one comment on Beam Rifle: take Lancer Shot, love Lancer Shot, use it often. It's a guaranteed mag 3 stun (perma out of the box, so slot for damage) plus some nice damage. The 40 ft range hurts a bit, but indoors it sees a *lot* of use. (Very similar to /Rad's Cosmic Burst, but you get it 8 levels earlier.) -
One thing you missed about Hero/Villain merits: you can get 1 per week from doing a Signature Story Arc. (Also Astral Merits, Incarnate threads and Reward Merits, but there are better ways to get those.)
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No need, this is a known exploit. HOs affect their "opposite" (buff <-> debuff) normally if they can be slotted. Paragonwiki has details and a table. Of particular interest to /Time in addition to enzymes: microfilament (move/end) enhances slows. Of general interest to MMs: damage <-> damage resistance is a buff/"debuff" pair.
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Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.
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Flight or Hover on?
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Same for both. (I'm not the OP, but I'm having the same issue.) It stops if you move, but starts again if you stop moving but still have Flight or Hover on. Shutting off Flight/Hover ends it. -
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When zoning into a map from the tram while flying / hovering there is a strange animation that plays.
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I get this from base portals and telepads as well as trams. The animation in my case is a fast vibration/flicker in something like the nonmoving flight pose. It looks (to my utterly untrained eye) like 2 separate frames are playing over and over without whatever frames between them would smooth out the motion.
The motion stops if I move (but restarts if I stop moving with flight/hover still on) or when I shut flight/hover off. -
Thanks for the excellent guide. I'm late to the party, but I have a few updates that future readers may find helpful. These updates are specifically directed at Blasters, but most should apply to Corruptors as well.
I11:
I11 added some new set types, 2 of which may be of use to ARs.
I11 Sets available:
Burst: Defense Debuff
Slug, Buckshot, Sniper Rifle: Knockback (Note: M30 might be able to slot Knockback sets as well, but I don't have it and thus can't check. Test is currently beta testing I12, so no luck there.)
On Beanbag:
Yes, Beanbag's damage is terrible. But it takes Ranged Damage sets, so it takes the associated procs (chances for end drain, heal, build up, hold and negative energy damage scattered across the sets; details here). I'm not saying it's a good idea, I'm just saying it's there.
On Body Armor and the globals:
ParagonWiki claims that all the QoL IOs mentioned for Body Armor are continuous, which means that they work even if the power they're slotted in is shut off so there's no difference between slotting them in Body Armor and slotting them in a toggle armor. I haven't tested this, so spend your respec and/or umpty-million inf at your own risk. -
I can't speak to SHOEs directly, but I can tell you that based on many hero-side Hamidon raids your relative values are a bit out of whack. You've ignored part of one of the basic laws of economics, the demand half of supply and demand.
The glaring example is placing Nucleolus near the bottom of the price list; you're just cheating yourself. Everyone has damaging powers, everyone wants to do more damage. Compare the nearly twice as expensive Lysosome. Very few people have powers that require to-hit rolls and have debuffs large enough to be worth enhancing compared to the other things they could do with that slot (like a Nucleolus), and even when they do want Lysos, they don't want them in the quantity they want Nucleoli. As a result, in hero-side reality Nucleoli are typically worth multiple Lysosomes, not the other way around. Enzymes and Cytoplasms (equal value in your listing) suffer the same issue; I would love to trade my Enzymes even up for Cytos, but it's not going to happen because so many more people need Cytos that their value is much higher than that of the low-utility Enzyme. -
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- It's a superhero game
- The combat engine
- The ability to solo when I want
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- The storyline hey that's on the list! I can stop here.
And after that comes Villain Group... there's nothing quite like beating down Nazis.
Apologies for the lift, but it's too perfect to resist. -
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Edit: Dang, I put this in the wrong place, didn't I?
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Eh. This is the shortest guide I've read in a while, but if it works it will be the most useful guide I've read in months. (Not doubting you, just want to see for myself.) -
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See more "people are morons" and we are so smart comments.
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Guilty as charged. After a 50 FF, a 32 SS, a 17 Emp and an assortment of others, I can safely say that maybe half the playerbase has no clue beyond their preferred powersets. And these are the people playing blasters, scrappers and tankers. After telling the 400th person at a Hami raid that the Crey pistol isn't a hold, the creeping despair hasn't just settled in, it's painted the inside of my head black and hung some really ugly curtains.
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Even "IF" it's true, what good is it to post it? Only the really "SMART" people are gonna read it right? To post these here are useless because the group that might need the info will not be reading it and the ones that read it don't need it. Does it just make you feel better about yourselves?
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All IMO, I wouldn't presume to speak for "everyone". Venting eases my disgust. Reading the comments of other players with clue reminds me that not everyone outside my SG is a drooling moron incapable of telling the difference between a def buff and a heal.
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It all goes back to trying to fix the problems instead of complaing about them.
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I am one, they are many. If I wanted to be a teacher, I'd be getting paid for it rather than doing it for free in an MMO. And really, after you've told the 10th person at a Hami raid which of *his own powers* is a hold... you reach a limit. Or at least I do. That said, I do teach regular teammates and SGmates. I just don't teach PUGs anymore because most of them just don't learn.
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Just lets please keep the forums for pertinent and helpful info.
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Trust me, the forums are big enough to fit 1 humorous thread, even in the guides section. In the 5 days we've managed 37 posts in this 1 thread, there have been perhaps 1500-2000 posts over in Forum Games (and this is a slow week). And there has been a lot of helpful info... I've learned 4 or 5 new ways to spell RUH33l0r. -
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I guess my thoughts are instead of spending the time making a post about this topic, and yes it was funny, try taking one of these players and join their team
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I'm just guessing, but I have a sneaking suspicion that the OP was posting from work... most people with 2500+ posts do. You can get away with forum posting at lots of techie and some office jobs. Playing CoX, not so much.
As for the rest of your post... either attitudes finally are changing or you're incredibly lucky. My nonhealing FF regularly got the comment "nice heals" from nonSG teammates. (My SG was smart enough to know the difference.)
The basic problem is that you expect people to be clever and reasonable, while in fact most people are morons. And there are so *many* of them, it's a never-ending battle. I play a superhero on the CRT, but I lack super-patience in real life. I tried the "explain" route a couple times and it didn't work so well. I tried the "not going to shield" route and it brought the point home quickly, but didn't leave me with terribly happy teammates. So now I don't try, and my FF def only comes out on request and for the occasional Hami raid. (And Storm Summoning, the OP's hero-side powerset of choice, is even worse to explain.) -
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I don't recall if I got any time at all for the jailbreaks.
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I got 3:00 for a breakout in KR last night. I got it for defeating the 2 PPD standing there; I hadn't even touched the door yet. -
Nice guide!
Pre-I7, Surging was given for defeating Deathsurge (the Gremlin Monster) in Cap Au Diable. Is this no longer correct? -
Excellent guide, thanks!
The KR raids I've done have been vs. Skulls, with a Med Kit awarded as a temp power (25% heal, 15? uses). -
Sounds like fun to me. Adding sig/avatar now....