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Posts
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Joined
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Thank you for the info.
We didn't play the game together in the past, we met in another game and then discovered that we both had played and liked CoH/CoV -
Hello peoples!
Didn't quite know where to post this topic.. but here goes.
Me and my friend decided today that we wanted to begin playing CoV again. So we both reopend our subscriptions. Shortly after we realized that my friends account was registered on the US version of the game and not the EU.
So my question is: Do any of you know if it is possible to get my friends account working on the EU servers instead of the US ones?
I know this was possible before when you could transfers characters between the two continents.. But that was awhile back.
If it isn't possible, well then we can't play together.
Any help would be greatly appriciated. -
Sorry Max, Violators has grabbed me and pulled me back in. thank you very much for the offer though.
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I belive it was Violators, run by Dr Death. Though I can barely remember. I mostly PvPed, but stoped playing before the release of I7, thus the main still being lvl 40.
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My global chat handle is @Qima
Thanks for the reply -
Hi there!
Back in the game now, after being gone for a year or so.
My old SG has vanished and I fid myself looking for a new one!
My main is a 40 stalker, and I'm currentley playing around with an MM.
Message me in game on Qima or Miasma Tech
Thanks! -
I am indeed squishy, but only if you hit me!
And when I can't elude, I phase shift!
And if that won't work, I placate, SS out and self heal!
Hit 'n Ruuuuuun!
Sorry for ranting. -
Hi peeps!
After being back from 6-months of other games and my new found love for the TV-series Heroes, I've reopened my account and I now find myself looking for a SG! And if it is possible, I very much would like to join Evil
Msg me or email me on Qima! (level 40, forgot if sig says that or not) -
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I would dump mesmerise and try to get Stamina at or before level 30 so you can use it in Siren's, even better before 25 so it's there in Bloody Bay as well. Unless you're in a +Per team you will simply get repeatedly killed by stalkers in Warburg.
I've noticed you're steering away from the melee attacks in ice - in which case you may want to think about going down a Fly / Concealment path for 'hands off' control and a few blasts. Going down the leaping pool route is maybe less worth it if you're not in melee. The 'fly is rubbish in PvP' line is overstated.
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Thanks for the pointers. About Mesmerize. I had to pick it.. Didn't want neither of the Ice swords
How about the slotting?
-- NEW build --
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Icy Assault
---------------------------------------------
01) --> Levitate==> Acc(1) Acc(3) Rechg(3) Rechg(9)
01) --> Ice Bolt==> Acc(1) Acc(5) Slow(5) Slow(7)
02) --> Dominate==> Acc(2) Acc(7) Hold(11) Hold(11) Hold(13) Rechg(13)
04) --> Mesmerize==> Acc(4)
06) --> Hover==> EndRdx(6)
08) --> Confuse==> Acc(8) Acc(9) ConfDur(15) ConfDur(15)
10) --> Ice Blast==> Acc(10) Acc(21) Slow(21) Slow(23)
12) --> Telekinesis==> EndRdx(12) EndRdx(17) EndRdx(17) Rechg(19) Rechg(19) Rechg(23)
14) --> Fly==> EndRdx(14) EndRdx(40)
16) --> Power Boost==> Rechg(16) Rechg(25) Rechg(25)
18) --> Total Domination==> Acc(18) Acc(27) Hold(27) Hold(29) Hold(29) Rechg(31)
20) --> Hurdle==> Jump(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24) EndMod(31) EndMod(31)
26) --> Terrify==> Acc(26) Acc(33) Fear(33) Fear(33) Fear(34) Rechg(34)
28) --> Stimulant==> IntRdx(28)
30) --> Aid Self==> Heal(30) Heal(34) Heal(37)
32) --> Mass Confusion==> Acc(32) Acc(36) ConfDur(36) Rechg(36) Rechg(37) Rechg(37)
35) --> Stealth==> EndRdx(35) EndRdx(40)
38) --> Bitter Ice Blast==> Acc(38) Acc(39) Slow(39) Slow(39) Rechg(40)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
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This is what I cam up with. Please note that this build is heavy on control, low on damage. Which is what I wanted
Well sort of anyway.
Slotting might be abit off.. Please comment
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Icy Assault
---------------------------------------------
01) --> Mesmerize==> Acc(1)
01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) EndRdx(25)
02) --> Levitate==> Acc(2) Acc(5) Rechg(5) Rechg(40)
04) --> Dominate==> Acc(4) Acc(7) Hold(7) Hold(37) Hold(37) Rechg(37)
06) --> Confuse==> Acc(6) Acc(9) ConfDur(9) ConfDur(11)
08) --> Combat Jumping==> EndRdx(8)
10) --> Ice Blast==> Acc(10) Acc(11) Dmg(13) Dmg(13) Dmg(17) EndRdx(17)
12) --> Telekinesis==> EndRdx(12) EndRdx(15) EndRdx(15) Rechg(19) Rechg(19)
14) --> Super Jump==> EndRdx(14)
16) --> Power Boost==> Rechg(16) Rechg(25) Rechg(27)
18) --> Total Domination==> Acc(18) Acc(21) Hold(21) Hold(23) Hold(23) EndRdx(27)
20) --> Acrobatics==> EndRdx(20)
22) --> Stimulant==> EndRdx(22)
24) --> Aid Self==> Heal(24) Heal(33) Heal(33)
26) --> Terrify==> Acc(26) Acc(29) Fear(29) Fear(31) Fear(31) Rechg(31)
28) --> Hurdle==> Jump(28)
30) --> Health==> Heal(30)
32) --> Mass Confusion==> Acc(32) Acc(33) ConfDur(34) Rechg(34) Rechg(34) Rechg(36)
35) --> Stamina==> EndMod(35) EndMod(36) EndMod(36)
38) --> Bitter Ice Blast==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) EndRdx(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
--------------------------------------------- -
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For spines, the attacks I would reccomend are:
Lunge
AS
Impale
Ripper
Thoose are the only attacks I have, my stalker is built for PvP.
As for ninj, check out other posts in this forum, lots of ninj tips around.
[/ QUOTE ]No placate, build up?
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Well ofcourse BU and Placate, but I don't really consider them attacks. More like a buff and a debuff -
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However.. the downside of the villans pendat is the fact that I an honestly say that it was 5 hero's V 4 Villas, as the MM's were pretty much out of the game with there pet setup, this is NOT a fault with the player but within the game mechanics. and this is due to change in issue7 Im sure.
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More like 5v3 imo
TBH i felt sorry for the stalkers. Against a team with an empath theres not much they can do from what I seen last night.
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And you are wrong. The diferrence between the stealth cap and the perception cap is 10 yds. It doesnt matter how many cm's they have when you can add grant invis on the other side.
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I being a stalker that found it kinda rough last night in the tournament. Have to disagree abit with you.
Even if I cap my stealth, that leaves the 10 yards. These 10 yards are plenty for someone to be able to interrupt my AS. My AS after activation takes 1 - 2 sec (whats the exact number there?) this means that I can get interrupted, by as little as 1 dmg.
So no matter what I do, even though I cap my stealth 9 times out of 10 if not 10 out of 10, I will be interrupted, assuming the other players know what they are doing.
Some people say, well you have to wait for the right moment and so on. And I do. I did manage a few kills on the heroes last night, using AS. But in the end, the fact that no matter what I do, I can in the end be seen. And a stalker out of hide is.. Well cannon fodder.
Should note that im basing my view on last nights fighting. And I didn't have anyone in the team with grant invis, so I was not at stealth cap.
Other then that, great event, a few flaws but nothing major. It was a real good funLove to see more of that in the future.
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Thanks for all the feedback.On the roleplaying part maybe i misinterpreted as English not my native language.Good to see that at least there are few more people playing a stalker and contribute more than the average "lolol u sux i rox in PvP cause i one shot you" thing.
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I am new to CoX, started playing roughly 2 or 3 weeks ago. Qima is my first character. She is in her 30s, so I consider myself a beginner. Thus I don't claim to know everything, just stating what I've seen so far -
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I pretty much agree with your post and is a good post.However you cant really base that casual PvPers should accept the Stalker AT for roleplay reasons.
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I don't Roleplay, and never intended for people to accept the stalker AT for the history of assasins
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If thats the case i would like every stalker out there to shut up with the excuse "hey i kill you alone you need team to kill me" Cause every stalker when he dies starts to complain about ganking which is LAUGHABLE.
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I agree. I never saw the point of going "/b Oooo I am uber leet! You cant kill me 1on1" That kind of stalker is the type I hunt down in warbug. They are annoying, childish and ill mannerd. When they die, I get the feeling of good riddance to bad rubbish. Though, on Union (don't know about Defiance) There isn't to much of that type of broadcast chat, from what I've seen atleast.
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Problem is not that you can but that the game mechanics hasnt provided enough on the hero side for a casual PvPers to perform at least adequately against stalkers in PvP zones.
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I see your point, for the avrage player that don't use hero planner or troll the forums, it is very hard to come up with a challenge torwards the stalker. A solution to this problem, I am afraid is far in the future and would require allot of planning. It is not a walk in the park issue, imo.
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Problem is exactly that Cryptic never designed Hero AT's for PvP.In order to deal with stalkers you need highly sepcialized hero builds that can actually perform exclusive stalker hunting.When i decided create a stalker hunter i had to create such a specialised hero build that it cannot perform in PvE AT ALL,while an average built stalker even from new players can perform relativelly well in a PvP zone.
Issue here is not so much the unbalance between hero and villain functionality but the mentallity of new players that thinking that by performing well on a stalker that gives them right to abuse on broadcasts or tells and this is a growing phenomenon in the PvP zones.Its cryptics fault the way PvP is designed imho too since right now there are so many initiatives to roll a stalker for PvP and none of the rest AT's.PvP zones in RV will empty pretty fast when the really organised and tactical teams enter the zone and decimate stalker teams for fun.
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Yes indeed. If I was driving a Formula 1 car and Schumacher was driving a Smart, and I beat him around the track. That would not give me the right to brag about how uber I am. Stalkers have it easy in PvP, I am not denying that. I have taken the habbit to tell people who brag, missbehave and so on in broadcast etc, that their behaviour is not appriciated and that I ask them nicely to stop. Not much more you can do really, after all the last ain't born yet. -
My thanks to QiSnake and Pyra
And as to your thoughts QiSnake, regarding that Hide is imbalanced.
I feel that it is not imbalanced. The entire AT is built on this one skill.
For example, imagine driving down an alley, you have no space to turn or change direction, you can only head in one direction. The only thing you can alter is the color of your car.
What I mean is that, no matter what a stalker does, we have to use our hide/placate. It is the only chance we have. The "color change" representing our diffrent attack/defense powers. For a stalker, the powersets don't really change anything except for the graphics. We don't have the choice of ignoring hide/placate/as and become a type of scrapper. Sure we can pick stamina and so on, but that wont do any good in the long run.
I spent a few hours in SC running around without hide or stealth. Basicaly, if I was standing in a group of 7 and myself. I got targeted first. And 1 - 2 seconds later I was dead. Without hide, stalkers can't do anything really, except be canon fodder and lets face it. Noone wants to be that.
Regarding AS, I don't think the damage it does should have a higher resist. The skill is fine, true some people get one shotted, but hey there is nothing stopping them from getting health increase powers, thus stopping the 1-shot. I don't need stealth, but I decided to take it to increase my survival time.
A change I could live with for stalkers though, to not make them so much a 1-trick AT. Would be to remove Placate. Remove our abillity to re-hide, If you miss/fail your AS, well then you made a misstake and deserve to get "punished". Removing placate I feel would stop allot of the hate on stalkers, I wouldn't mind not having placate in exchange for more hp/def so that I could duke it out in melee longer.
My 2 cents. -
You can always pick either one or both and then respec them away later on. Having them early will help leveling.
So I would recommend taking one or both and then respeccing around level 26 to replace them with ripper and other skills. -
I use all three skills. Although hide + stealth will make do for 98% of the time. It is possible to get detected, though that requires Tactics and some other +perception skills. That no many people have. With stealth and hide, you are pretty much safe from detection.
I detoggle SS though before I AS. Reason being having SS running slightly lowers your to hit chance. -
For spines, the attacks I would reccomend are:
Lunge
AS
Impale
Ripper
Thoose are the only attacks I have, my stalker is built for PvP.
As for ninj, check out other posts in this forum, lots of ninj tips around. -
I myself am stalker. I play a Spine/SR stalker and I use hide+stealth.
When you decide to create a stalker, there are basically two diffrent ways to build your powers. You either go for a scrapper-wannabe build, getting stamina and so on. Allowing you to take a few more hits. Or you can create the guerilla-stalker. The AS, placate and so on build.
I know allot of people think, there are other ways etc! But when it comes down to it. The stalker AT was desgined by cryptic to be the assassin. Get in, knock a foe down and get out. My build is purely PvP, I go in, as, ripper/impale, placate and get out of the heat.
I often stand in the corner of a battle looking for a squishy AT to unleash my chain on. Reason? Well thats pretty much the point of my AT. I am very good at killing a low-hp AT and getting away. But I can't take a hit even if my great grandmother needed me too. Now a x/regen/sr scrapper can stand in the middle of battle and take a beating for quite some time, and thats a perk of their build.
My point here is as many people above has stated is that, certain builds/ATs are good at defeating other ATs, but die horribly to other ATs. There are plenty of heros out there, that have great knowledge of the avrage joe stalker ASer and have worked out ways to take care of them, and still are able to take out other ATs. When I run into a stormie, CE tank etc. I know I can't sneak up and AS, so I alternate my tactics. I run in with ripper/brawl hoping for a good de-toggle, duke it out for abit, I re-hide heal and so on. I know I am a pain in the B*hind and that you want a straight up 1on1 fight. Why would I agree to that though, knowing that the outcome is more then likely me lieing facedown.
Stalkers are a "low-life" AT. They do use dirty tricks, they aren't the valliant tanker takign the heat. Were that guy/girl hiding in a dark alley waiting to mug you. Were the leechers, we wait until you are at your weakest and then knock you out.
What I have gatherd is that in 1on1, stalkers have a major advantage vs most other AT builds. But thats a perk of our AT, put me up against a team of 2 or 3 and then 9 times out of 10 it will be me dieing. People seem, as in so many other MMOs I have played, be upset that they ain't able to kill whatever comes along in a 1on1, or are upset that the oponent ain't as "brave" as them.
Everyday I get called, coward, n00b, amateur, go play a real AT etc. I can live with that, because I put myself there. I do placate when things get hot and run off. Why? Because I can.
As a side note, can't find the post now, but someone said that Stalkers is a complete AT. I figure, yes so they are. And the reason for that being that stalkers are pretty much focused around 1 component. Their abillity to hide. Allot of other "uncomplete" ATs have the abillity to do allot more, holds here, nukes there, heals and so on. Thus making them more Jacks off all trades. Maby this is why some people find their ATs lacking? That they are not specialized enough in a certain area? -
I have no problems with my bots running into melee. True that they do sometimes run in and if the get ran into, they stay and fight.
Just simply target said bot and put him on passive and goto somwhere else, then tell him to attack again. It takes roughly 2 seconds to do (using the MMpetsbinds).
Most of the time, I have found it that most MMs are lazy and don't want to micromanage. They just want to hit attack/agressive button and go afk while pets take care of it.
Just my 2 cents though -
I would say Spine for PvP.
Reason? Well that swhat I have
And if ever in doubt about spines, check out "Though Luck, but that's Slyfe vol 2" at http://www.thatslyfe.com/slyfepvp.php
Should note that he has SR and not regen
But in the end, it comes down to personal choice. -
Ah ok tahnks
The link is workign fine for me.. You can always go there yourself though.
cityofvillains.gameamp.com - CoV Guides - Power Leveling with Super Speed, Author: Nogame
To sum the guide up, per mission, it takes roughly 2 - 5 min. Atm I do them at Vicious rep, might beef up to Ruthless now. You get full bonus, at lvl 19 vicious it was 1.2k/6min (0.8 bubble) on average.
Find a stalker buddy with some kind of travel power, and you two will be flying through levels very fast -
How can I set it on "auto-cast"?
I always forget to pop it on, however now that I just super speed steal x or kill x broker missions I don't really need it for the PvE part
And for thoose who don't mind a mind-numbing speed leveling, but don't know how too. This is the guide
http://cityofvillains.gameamp.com/gu...7.php!orderBy= -
Yeah, Im sticking with PB, for the reason that if you get immobed, you can pop PB on and it will clear the immob effect. Dunno if that should be possible or not, but I've done it a few times now
Im in my 20s now, soon I shall start to wreak havoc upon the poor souls of CoH :P -
Right, so I've been thinking. The two skills are very much alike part from shield also protecting from TP foe/repel.
I have not been able to find exactly how much resistance you gain with the skills, anyone that has these?
But my real question is, which would you prefer for PvP?
Shield has a big benefit of the tp foe resist.
But IMO the diffrence between the two sets is that:
EA = Being able to stand there and take a hit.
SR = Not being hit at all, but if struck not as resistant as EA.
Your take on this?
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effect, for as long as you can keep this toggle power active.
Protects you from TP Foe and Repel in PvP
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Resist : Knockback,Disorient,Hold,Sleep,Immobilize ( Self )
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain the a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
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Resist : Disorient, Hold, Immobilize, Knockback, Sleep