claw versus spine


Captain_Morgan_EU

 

Posted

those two are quite alike
both one ranged powe, both got ripper and cone attack
i wat to create a /regen stalker for PvP and hesitate between claw and spine

claw
pro
lower end cost
higher damage (one very high damage in the pool)
going to be boosted ^^

cons
-rely on one damage type that is a lot resisted in PvP
-no secondary effec
-no power to take down a flying foe
-only focus knockdown can be used to stop a foe to flee far from you

spine
pro
-toxic damage
-slow and -fly effect

cons
-seems to do lower damage for an end cost higher
-some AoE power are useless in PvP so it actually make you "loose power"


i may have forgotten something butit is how i see thetwo pool

i really don't know wich one to choose i mean spine seems to do same as claw with leser dommage but toxin and the -speed -fly in compensation
i would love to be able to scrap a little instead of hit and run.
claw seems good for that buti fear to lack damage or gody like secondary effect can bring.
on the other hand i fear that with impale and less power to use (due to cone/AoE that arf quite bad) my spine transform into some kind of blaster :/

help?


 

Posted

Claws has more damage? I was always under the impression that claws had the lowest damage output of them all, but in return had 20% less end cost and recharge than the others. From what I've heard spines is amazing in PvP, so if you're looking to do PvP, then spines is the way to go. As you say, toxic damage is about as resisted as Psi, so it'll be pretty effective. I dunno, I suppose it comes down to preference, try em both out and see which you prefer. I had a lvl 12 Claws Stalker, found the damage output too low compared to other sets so I made a Ninja Blade/Ninjitsu, with whom I dinged 40 not 20mins ago, and he's pretty amazing


 

Posted

I would say Spine for PvP.

Reason? Well that swhat I have

And if ever in doubt about spines, check out "Though Luck, but that's Slyfe vol 2" at http://www.thatslyfe.com/slyfepvp.php

Should note that he has SR and not regen

But in the end, it comes down to personal choice.


 

Posted

yeah, spines ftw

+toxicdmg, -fly, -speed, good in pvp


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Claws has more damage?

[/ QUOTE ]
bah it seems the pool as one very high damage power where spine haven't(only high damage)

by the way just to be sure, some stalker says claws rock could they tell me why pls to be sure to have alla the information needed for making my choice?

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />


And if ever in doubt about spines, check out "Though Luck, but that's Slyfe vol 2"

[/ QUOTE ]
i know slyfe's video but i think that the effectiveness of slyfe or elernet rely more on the skill of the player than on the build ^^


 

Posted

[ QUOTE ]
[ QUOTE ]
Claws has more damage?

[/ QUOTE ]
bah it seems the pool as one very high damage power where spine haven't(only high damage)




[/ QUOTE ]The high, very high, superior, extreme damage statements are total rubbish, they have no consistency whatsoever.

You're much better off looking at their Brawl Indexes or Power Data Standardisation inso.


 

Posted

Personally I would prefer spines, and I think that claws is fast but weak, that's what it says in the description. But it's all down to your own choice, I like energy melee best.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />

The high, very high, superior, extreme damage statements are total rubbish, they have no consistency whatsoever.

You're much better off looking at their Brawl Indexes or Power Data Standardisation inso.

[/ QUOTE ]
ok i will look at it. thanks

still no claw stalker that could "feedback me"?

another question: how strong is the disorient effect in flurry?


 

Posted

[ QUOTE ]

another question: how strong is the disorient effect in flurry?

[/ QUOTE ]Don't dare ask such questions, never, ever should you even consider taking flurry.

Really, just....don't.

(Oh, and the stun is fairly low chance)


 

Posted

Claws has more damage "over time" if you get to auto a certain attack chain...which for QoL we dont or dont really get to unless on a really long drawn out fight against an AV and we know the chain follow up then eviscerate,focus, swipe, strike... well depends on slotting.

What it lacks is the type and size of damage boost that other sets get to be faster killers or the secondary effects to add survivability ie +def, -acc = psuedo +def and -recharge(-dps) = psuedo +def. It also has the damage type most widely resisted in the game therefore has more damage discounted than other damagetype dealers.

I think the melee sets are very fair pve wise well apart from the lethal/smash sets being more resisted. If claws was given build up pvp people would probably love it. As it is follow up is a lower damage build up that's permable.

The more damage slots you have the percentage change in damage boost drops from follow up, i think the same is said for build up, but i have never checked build up out at all so i cant offer a comparison.

With certain action times changed we can use more attacks in a lesser amount of time offering a ~30% higher dps but i dont think its going to break the bank PvP against most sets because of follow up. More damage over time (follow up + best attack chain) is not most damage possible in the shortest space of time (build up + best attack chain) and during the longer time period health regens and heals can be recharged which makes claws look weak.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I've fought both with and against a Claws Scrapper, Claws is very good, very lethal. Spines is very FOTM. Having a ranged attack with both Claws and Spines is handy either one is good. I would go for whichever fits your concept.

Why did you choose Regen though?


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />

Why did you choose Regen though?

[/ QUOTE ]
bah ... why not? ^^
never played one so..


 

Posted

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[ QUOTE ]

Why did you choose Regen though?

[/ QUOTE ]
bah ... why not? ^^
never played one so..

[/ QUOTE ]

I ask because the other sets seem more useful, like SR or Ninjitsu, I've seen a few Regen stalkers around and they seem to do OK. The issue for me would be with low HP to begin with Regen isn't as good for stalkers as it is with scrappers.


 

Posted

Regen works pretty well tbh - yes you do get the occasional faceplant in a large group, but meh, that happens to us all.

Plus, with the right slotting, reconstruction is nicely available as your bread and butter heal, with the dull pain-IH combo working wonders in PVP if you do decide to do a bit of Skrapping™. I recommend taking health from the fitness pool, as a single slot in there complements the 40% increase from Integration nicely, but YMMV.

As for claws vs spine, I never really liked the animations for either, will take another look after I7, once the reductions to claws take place.